rethinking enterprise ux in the age of consumerization

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Rethinking Enterprise UX in the Age of Consumerization Ashish Toshniwal CEO of Y Media Labs

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Page 1: Rethinking Enterprise UX in the Age of Consumerization

Rethinking Enterprise UX in the Age of Consumerization

Ashish Toshniwal CEO of Y Media Labs

Page 2: Rethinking Enterprise UX in the Age of Consumerization
Page 3: Rethinking Enterprise UX in the Age of Consumerization

PRODUCTIVITY UNBOUND Syncplicity Named a Leader in Gartner’s Magic Quadrant

Page 4: Rethinking Enterprise UX in the Age of Consumerization

Every enterprise user is aconsumer first.

Page 5: Rethinking Enterprise UX in the Age of Consumerization

There are roughly

160 MILLION

smartphones in the US according to ComScore

Page 6: Rethinking Enterprise UX in the Age of Consumerization

THE RISE OF THE ALWAYS-CONNECTED WORKFORCE

Today’s modern workforce is radically different from that of the generation before us.

Page 7: Rethinking Enterprise UX in the Age of Consumerization

Employees expect the same ease-of-use and simplicity in their work tools they have

come to anticipate in consumer apps.

Page 8: Rethinking Enterprise UX in the Age of Consumerization

Benefits

User Satisfaction

User Productivity

Process Efficiency/Collaboration

Business Agility

Access to Critical Business Information

Workflow Velocity/Speed

Product/Service Innovation

External Customer Satisfaction 6%

5%

7%

7%

6%

6%

7%

8%

35%

34%

30%

29%

28%

27%

23%

19%

51%

57%

59%

60%

61%

63%

66%

69%

Net positive impact Little or no impact Net negative impact

What type of impact will the consumerization of IT have on your business over the next 12-18 months?

Source: IDG Report 2014

Page 9: Rethinking Enterprise UX in the Age of Consumerization

83% of organizations are planning to invest in mobile technology in

the next 12 months

Source: IDG Report 2014

Page 10: Rethinking Enterprise UX in the Age of Consumerization

Apps will drive the next phase in the evolution of enterprise mobility, creating new ways of working,

and transforming existing business processes.

Page 11: Rethinking Enterprise UX in the Age of Consumerization

SOCIAL FEATURES

SALESFORCE 1

Page 12: Rethinking Enterprise UX in the Age of Consumerization

INTUITIVE NAVIGATION

LINKEDIN CONNECT

Page 13: Rethinking Enterprise UX in the Age of Consumerization

PERSONALIZATION

Syncplicity

Page 14: Rethinking Enterprise UX in the Age of Consumerization

MINIMALIST DESIGN

MailChimp

Page 15: Rethinking Enterprise UX in the Age of Consumerization

BIBAGO TO MEETING ADP MOBILE

ENTERPRISE APPS 1.0

Page 16: Rethinking Enterprise UX in the Age of Consumerization

RISE OF MILLENIALS IN THE WORKFORCE

0%

20%

40%

60%

80%

2005 2010 2015 2025

75%

50%

35%

25%

Source: Bureau of Labor Statistics Employment Projects 2012

Page 17: Rethinking Enterprise UX in the Age of Consumerization

Pe

rce

nt

of

Re

spo

nd

en

ts

0%

7.5%

15%

22.5%

30%

Percentage Productivity Increase

~10% ~20% ~30% ~40% ~50% ~60% ~70% ~80% ~90%

0%2%2%

11%

14%

23%

20%

14%15%

ESTIMATED PRODUCTIVITY INCREASE IF ALL ENTERPRISE APPS WERE MOBILIZED

Source: Citrix Survey 2013

Page 18: Rethinking Enterprise UX in the Age of Consumerization

Factors leading to a slowdown in the adoption of enterprise applications mobile devices?

Development Cost

Security Concerns

Increased Support & Maintenance Cost

Performance Challenges

Need to Rewrite/Re-Engineer for Acceptable Mobile UX

Complexity

Skills Shortage for Mobilizing Enterprise Apps

General UX Concerns

Requirement To Be Online

None of the Above

Percent of Respondents

0% 14% 28% 42% 56% 70%

3%

14%

28%

32%

42%

44%

44%

48%

63%

65%

Source: Citrix Survey 2013

Page 19: Rethinking Enterprise UX in the Age of Consumerization

DESIGNED FOR

THE BUSINESS CONSUMER

Page 20: Rethinking Enterprise UX in the Age of Consumerization

The leader in enterprise cloud file sharing management transforms into an industry standard.

I P H O N E / I P A DFeatured on

Page 21: Rethinking Enterprise UX in the Age of Consumerization
Page 22: Rethinking Enterprise UX in the Age of Consumerization

OLD VS. NEW SYNCPLICITY

OLD NEW

Page 23: Rethinking Enterprise UX in the Age of Consumerization

CONSUMER APP FEATURES

Page 24: Rethinking Enterprise UX in the Age of Consumerization

•Use-case driven approach

•Browsing

•Deep IT controls

•Social features & personalization

•Minimizing user friction

•Editing capabilities

BUSINESS SOLUTIONS

Page 25: Rethinking Enterprise UX in the Age of Consumerization

RECOMMENDATIONS

Focus on 3 key features

Implement a user-first approach

Conduct user testing

Iterate frequently

Don’t overlook user research

Page 26: Rethinking Enterprise UX in the Age of Consumerization

WEARABLES IN THE ENTERPRISE:

UNLIMITED POSSIBILITIES

Page 27: Rethinking Enterprise UX in the Age of Consumerization

The future of business is digital and the time to adapt is now.

Page 28: Rethinking Enterprise UX in the Age of Consumerization

[email protected]

@AshishToshniwal

@ymedialabs

Page 29: Rethinking Enterprise UX in the Age of Consumerization

Thank You