robby yung's presentation at entertainment marketing 2016

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Robby Yung, CEO

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Robby Yung, CEO

Who is Animoca Brands?

• Founded in 2009 in Hong Kong

• Spun out of Animoca and public since 2015 (ASX: AB1)

• Casual game developer and global publisher

• 240 million installs / 12 - 15 million MAU’s

• Focused on games with branded IP, especially family entertainment

Family Entertainment is Changing

Then and Now

Source: “Third of pre-school children have their own iPad, says study,” The Guardian, 6 October 2015.

Children under 3 that own a tablet

Children under 5 that own a tablet

Children aged 3-5 that own a tablet 37%

31%

25%

Young Children in the UK

In 2015, UK children 12-15 said they preferred YouTube to other sources of video content (this means you, TV).

Source: “Ofcom: Children and Parents: Media Use and Attitudes Report,” November 2015.

Mobile is the Biggest Ad Opportunity

% of Time Spent vs. Advertising Spent in the USA in 2015

0%

8%

16%

24%

32%

40%

Print Radio TV Internet Mobile

12%

23%

39%

10%

16%

25%22%

36%

13%

4%

Time Spent Ad Spend

Sources: Advertising spend based on IAB data for full year 2015. Print includes newspaper and magazine, Time spent share data based on eMarketer 4/15 (adjusted to exclude outdoors / classified media spend).

$29bn

Facebook and Google together accounted for 64% of the $78bn US online ad market.

Facebook and Google dominate mobile brand advertising and app-install advertising.

Web is shrinking in favour of in-app advertising.

Share of Average Time Spent per Day by US Mobile Internet Users and US Mobile Internet Ad Spending

Share, in-App vs. Mobile Web 2016 - 2018

0%

15%

30%

45%

60%

75%

90%

Time Spent Ad Spending Time Spent Ad Spending Time Spent Ad Spending

27%20%

27%20%

27%21%

73%80%

73%80%

73%79%

In-App Mobile Web

2016 2017 2018Source: eMarketer, April 2016.

Q2 Revenues of $8.4bn Q3 Revenues of $9.2bn

84% of Ad Revenues from Mobile: • video ads • expanded ads on Instagram

1.79 billion monthly active users

Mobile Ads = $12.95 / MAU

Premium pricing on mobile for news feed rather than right rail

Mobile Gaming

We are all gamers

0%

20%

40%

60%

80%

2014 2015 2016 2017 2018 2019 2020

Gamers as a % of US mobile users Gamers as a % of US population

Source: eMarketer, February 2016.

Why Mobile Games?• 32% of time spent on mobiles is spent in games (Flurry)

• 73% of mobile users are gamers (eMarketer)

• 67% of people have visited an advertisers website after seeing a mobile ad (Super Monitoring)

• 82% of users notice mobile ads (Google)

• $20bn will be spent in the US alone on programmatic mobile ad networks (eMarketer)

Ad Formats

InterstitialRewardedBannerNativeOther

Source: deltaDNA, “In-Depth Study of Free-to-Play In-Game Advertising in Mobile Games.” Nov 10, 2015.

Advertising in games works

In-game ads have been found to increase:

• purchase intent by 24%

• brand recommendation by 23%

• overall brand rating by 32%

Source: Microsoft, October 2014.

Robby Yung, CEO

[email protected] @viewfromHK