the changing state of family entertainment in the mobile era | robby yung,

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Robby Yung, CEO The Changing State of Family Entertainment in the Mobile Era

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Page 1: The Changing State of Family Entertainment in the Mobile Era |  Robby Yung,

Robby Yung, CEO

The Changing State of Family Entertainment in the Mobile Era

Page 2: The Changing State of Family Entertainment in the Mobile Era |  Robby Yung,

Who is Animoca Brands?• Founded in 2009 in Hong Kong• Spun out of Animoca and public since 2015 (ASX: AB1)• Casual game developer and global publisher• 200 million installs / 13 million MAU’s• Focused on games with branded IP, especially children’s

entertainment

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Page 4: The Changing State of Family Entertainment in the Mobile Era |  Robby Yung,

Family Entertainment

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Then and Now

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Source: “Ofcom: one in three children under 15 has own tablet computer, supplanting TV,” The Guardian, 9 October 2015.

% that have their own tablet (2013)

% that have their own tablet (2014)

% that use a tablet to go online

% that play games on tablets

% that watch live TV on tablets

% that watch TV on demand on tablets

19%

34%

42%

30%

20%

33%

UK Children aged 5 - 15

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Source: “Third of pre-school children have their own iPad, says study,” The Guardian, 6 October 2015.

Children under 3 that own a tablet

Children under 5 that own a tablet

Children aged 3-5 that own a tablet

% of pre-schoolers using a tablet alone

% of pre-schoolers using a tablet with parents

25%

31%

37%

35%

57%

Young Children in the UK

Page 10: The Changing State of Family Entertainment in the Mobile Era |  Robby Yung,

Entertainment ChoicesWatching TV

ReadingMobile GamingShort Form Online

VideoPlaying with ToysInternet GamingWatching Streamed

TVUsing AppsUsing Social Media

Console Gaming

80%71%70%

61%60%

53%46%

41%39%

34%ASEAN Kids Ages 6-14

Source: SuperAwesome Kids’ Media Snapshot: ASEAN, Age 6-14

70%

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And the kids market is big…

• The parent of a 6-12 year old US gamer spends $2.60/month on mobile games or IAP’s. Kid

s7.8%

Kids9.3%

$1.9bn worldwide $417m in the US

2015 Kids spending on mobile games Source: Superdata Research 2015

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Who’s the Consumer?

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Big Brands Lead Children’sMobile Entertainment

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So Branding is Key• Brands are a marketing tool

to aid in user acquisition.• Brands are a sign of trust for

parents.• Brands are a discovery tool,

and this is recognised by the App Stores.

US iPad Top 50 Free Top 50 Grossing Top 50 Paid

6 9 4

4 3 3

2 4 14

Total 12 16 21

Market Share 24% 32% 42%

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Data Protection & Privacy• Children’s online privacy regulation in

the US, enforced by the FTC, regarding the personal information of children under 13.

• The EU has similar regulations and has increased the age range to 16, particularly with regards to social media access.

• COPPA’s penalty for non-compliance is $16,000 per child.

Page 22: The Changing State of Family Entertainment in the Mobile Era |  Robby Yung,

Robby Yung, CEO

[email protected]

@viewfromHK