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2019 CORPORATE GOVERNANCE E SCENARI DI SETTORE DELLE IMPRESE 5 FROM THE SUBSIDIZED MUSE TO CREATIVE INDUSTRIES: CONVERGENCES AND COMPROMISES Keti Lelo WITH A CASE STUDY IN GREATER ROME

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Page 1: Roma 3 Press - Roma 3 press - FROM THE SUBSIDIZED ...romatrepress.uniroma3.it/wp-content/uploads/2019/12/2011...aTECo codes and description of creative industries per Category and

Culture and creativity are considered key competitiveness drivers in advanced knowledge-based post-industrial economies. In the light of the intense academic debate developed around the cultural and creative industries, this book analyses tensions and discussions around the diverging definitions and the effects of different classification schemes in the resulting economic weight of the sector. The second part of the book critically analyses the concept of creative clusters, the relationships of creative industries with the urban milieu and the complex linkages with urban and regional planning and policies. It is argued that difficulties of studying creative clusters from a spatial perspective are related to the existence of conceptual problems as well as to the methodological awkwardness in facing the complexity of this issue. Creative clusters dynamics are illustrated with a case study in Greater Rome.

Keti Lelo is researcher in Economic History at the Department of Business Studies, Roma Tre University, where she teaches Urban history, Urban and regional analysis and Quantitative methods in economical analysis. She is member of the scientific committee of the master “Management, promotion, technological innovation for cultural heritage”, where she co-coordinates the module “Knowledge and exploitation of cultural heritage”. Her main research areas concern urban economy, urban history and spatial analysis. She is author of scientific publications and co-author of the blog mapparoma.info, dealing with socio-spatial inequalities.

2019

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CORPORATE GOVERNANCE E SCENARI DI SETTORE DELLE IMPRESE5

FROM THE SUBSIDIZED MUSE

TO CREATIVE INDUSTRIES: CONVERGENCES

AND COMPROMISES

Keti Lelo

WITH A CASE STUDY IN GREATER ROME

5

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Università degli Studi Roma TreDipartimento di Economia aziendale

CollanaCorporate Governance e Scenari di Settore delle Imprese

5

KETI LELO

FROM THE SUBSIDIZED MUSE TO CREATIVE INDUSTRIES:

CONVERGENCES AND COMPROMISES

With a case study in Greater Rome

2019

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DirettorePaola Demartini

Coordinamento scientificoSimona Arduini (Università degli Studi Roma Tre), Andrea Bernardi (ManchesterMetropolitan University), Lucia Biondi (Università degli Studi Roma Tre), Massi-miliano Celli (Università degli Studi Roma Tre), Francesca M. Cesaroni (Universitàdegli Studi di Urbino “Carlo Bo”), Annalisa Cicerchia (Istat), Mara Del Baldo (Uni-versità degli Studi di Urbino “Carlo Bo”), Paola Demartini (Università degli StudiRoma Tre), John Dumay (Macquarie University, Sydney), Fabio Giulio Grandis(Università degli Studi Roma Tre), Patrizio Graziani (Università degli Studi RomaTre), James Guthrie (Macquarie University), Aino Kianto (LUT University, Fin-land), Francesco Manni (Università degli Studi Roma Tre), Michela Marchiori (Uni-versità degli Studi di Roma Tre), Salvatore Monni (Università degli Studi RomaTre), Lorena Mosnja-Skare (Juraj Dobrila University of Pula), Mauro Paoloni (Uni-versità degli Studi Roma Tre), Paola Paoloni (UniCusano), Guido Paolucci (Uni-versità Politecnico delle Marche), Valerio Pieri (Università degli Studi Roma Tre),Sabrina Pucci (Università degli Studi Roma Tre), Carlo Regoliosi (Università degliStudi Roma Tre), Marco Tutino (Università degli Studi Roma Tre), Tiziano Onesti(Università degli Studi Roma Tre).

Coordinamento editorialeGruppo di Lavoro

Impaginazione e cura editoriale

Roma teseoeditore.it

Elaborazione grafica della copertinamosquitoroma.it

Edizioni ©Roma, novembre 2019ISBN: 978-88-32136-80-7

http://romatrepress.uniroma3.itQuest’opera è assoggettata alla disciplina Creative Commons attribution 4.0 International Licence (CCBY-NC-ND 4.0) che impone l’attribuzione della paternità dell’opera, proibisce di alterarla, trasformarlao usarla per produrre un’altra opera, e ne esclude l’uso per ricavarne un profitto commerciale.

L’attività della è svolta nell’ambito della Fondazione Roma Tre-Education, piazza della Repubblica 10, 00185 Roma.

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index

Presentation of the Book SeriesVolume presentationIntroduction

paRT i CulTuRAl oR CREATIVE InDuSTRIES? A lonG-lASTInG DEBATE

Chapter 1 – History and definitions

Chapter 2 – Understanding creative industries2.1 Key features of cultural goods2.2 The impact of digital revolution2.3 The economic context of the creative industries2.4 The spatial context of the creative industries

Chapter 3 – Culture programmes and policies3.1 Promotion of the cultural and creative sectors3.2 Funding programmes for sustaining culture policies3.3 Challenges to implementation of cultural policies

Chapter 4 – From theory to practice: importance of the creative sector4.1 State of the art mapping for the creative sector4.2 Classification schemes4.3 Impact of the creative sector: an example in Greater Rome

paRT iiCREATIVE InDuSTRIES AnD ThE uRBAn mIlIEu

Chapter 5 – Creative clusters5.1 The creative city and the creative class5.2 Why it is difficult to analyse clusters?5.3 Spatial cluster modelling5.4 Why studying creative clusters?

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K̂ s (d ) - K̂C (d )

K̂ i (d )- K̂ j (d )- K̂ ij (d ) and K̂ ji (d )

K̂ c (d )- K̂ s (d )- K̂ cs (d ) and K̂ sc (d )

Chapter 6 – a case study in greater Rome6.1 Study area6.2 Data6.3 Firm size and share of the creative sector6.4 Spatial distribution of the creative sector6.5 Spatial interdependence of firms in the creative sector6.6 Testing for creative industries clustering with bivariate point patterns6.7 Aggregative patterns of core creative sectors6.8 mutual relationships between core creative sectors6.9 Core-periphery relationships within creative sectors value chains6.10 Conclusive considerations

Chapter 7 – Conclusions and discussion

References

appendix 1aTECo codes and description of creative industries per Category and Layer.

appendix 2Kernel density maps for the sub-sectors of creative industries, according the to DCmS (2009) definition.

appendix 3behaviour of the statistics (solid line) and of the corresponding min. and max. envelopes (dashed lines) estimated on the bases of 9999 random labellings.

appendix 4behaviour of the statistics(solid line) and of the corresponding min. and max. envelopes (dashed lines) estimated on the bases of 9999 random labellings, for each pair of creative subsector.

appendix 5behaviour of the statistics (solid line) and of the corresponding min. and max. envelopes (dashed lines) estimated on the bases of 9999 random labellings.

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Presentation of the Book Series

Corporate Governance and Business Sector Scenarios. Emerging Issues

monographs and Essays Section

Corporate governance is an interdisciplinary, contemporary and con-tinuously evolving research strand.

The objective of the Series of publications Corporate governance andbusiness Sector Scenarios is to offer to students, professionals and scholarsthe opportunity to reflect and discuss upon emerging issues in research.We intend to complete the existing panorama of numerous, mainly anglo-Saxon publications, focusing on the italian context, to be studied in com-parative terms with respect to other countries.

The section monographs and essays publishes research presented tothe Scientific Community during conferences and/or subjected to peer re-view.

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Volume presentation

The emergence of creative industries as a distinct economic sector iseasy to be located in the recent past. Whilst creativity always played a rolein economy, debates on its significance, terminology and definitions startedsoon after World War ii, intensified during the second half of the last cen-tury, and remain intense to the present day.

The difficulty to ‘place’ economic activities stemming from culture andcreativity in a fairly comprehensive and intelligible context has preventedresearchers and policy makers from coming to shared conclusions on de-finition criteria. The terminology-related confusion reached the peak at theend of the nineties when ‘creative industries’ superseded ‘cultural indu-stries’, which had been until then a widely-agreed term for cultural policiesat the national and the international level.

in the light of the intense academic debate developed around the cul-tural/creative industries, the first part of this book analyses tensions anddebates around the diverging definitions, as well as some peculiar charac-teristics of these industries. The effects of application of different classi-fication schemes in the mapping of the sector’s boundaries are discussed,to illustrate the difficulties culture faces while competing with other sectorsfor funding within European economic policy frameworks.

in the second part, the spatial dimension of creativity is tackled by cri-tically analysing the concept of creative clusters, the relationships of crea-tive industries with the urban milieu, and the complex linkages with urbanand regional planning and policies. it is argued that difficulties of studyingcreative clusters from a spatial perspective are related to the existence ofconceptual problems as well as to the methodological awkwardness in fa-cing the complexity of this issue. Creative clusters dynamics are illustratedwith a case study in greater Rome, thanks to the availability for this areaof a detailed data-set.

Rome, 15 September 2019

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Introduction

The so-called cultural turn in economic geography of the last three de-cades has gradually brought to the forefront a topic often overlooked byeconomic geography and by social sciences alike: the surge of economicactivities underpinning the cultural and creative domains. The cultural turnis intrinsically linked to the gradual juxtaposing of the post-industrial, kno-wledge-based, global capitalist economy, with the emergent creative eco-nomy. in the new context, as James, martin and Sunley (2006) affirm, thesocio-cultural foundations of economic success (and failure) started to be-come apparent at multiple spatial scales.

The tendency towards the dispersion of productive activities emergedwith the economic globalization and the advent of telematics has fuelled,over the last fifty years, processes that have yielded great impact on thestructure of urban areas over the world. While the production exceeds na-tional boundaries generating the expansion of global networks of affiliatesand subsidiary companies, services tend to be concentrated in a limitednumber of cities, well known as ‘global cities’ (Sassen, 2001). The ‘globalcities’, as theorized by Sassen, are characterized by concentrations of highlyqualified services in different sectors that become vectors of the so-calledmetropolisation process. This process is primarily understood in terms ofspatial dynamics of functions induced and, at the same time, derived byglobalization. Conceptually different viewpoints refer to alternative deno-minations such as ‘world city’, ‘world metropolis’, ‘international metropolis’(Hall, 1998; Taylor, 2004), where the main emphasis is given on understan-ding the place and the role played by a given city, in relation to others, in aglobalized world scenario. These viewpoints can be addressed on two dif-fering, yet, closely interrelated levels: on the first level, we look into theurban systems as located in the sphere of national and international com-petition for the purpose of tracking and scaling the hierarchy levels; on thesecond level, we look into their impact over the activities/functions andland uses within each metropolitan area. in this regard, the core issues tobe dealt with include the transformation of productive systems and theidentification of new specialized metropolitan functions, the new divisionsand spatial reconfigurations of labour and the deriving physical transfor-mation and renewed relations between parts of the city. These issues covera broad spectrum of research, bringing together methods inherited from

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the fields of urban economy, economic geography and endogenous growththeory (Sassen, 2001, 1996; Hall, 1988, 1993; King, 1990; Castells, 1996;mittelmann, 1996; ishida, 2000; Taylor, 2007; Tunas, 2010).

in this context, it is easy to figure out why topics such as creativity, crea-tive class, and creative cities, have increasingly gained importance in rese-arch agendas of many geographers, regional scientists, and sociologists(Crewe, 1996; banks et al., 2000; Coe, 2000; Leyshon, 2011). The culturaland creative industries represent one of the most important growth andemployment sectors in advanced post-industrial countries and have playeda major role in economic regeneration of previously deindustrialised localeconomies. These industries include: the arts; the media (e.g. films, televi-sion, music recording, publishing); fashionable consumer goods sectors(e.g. clothing, furniture, jewellery); services (e.g. advertising, tourism, en-tertainment); a wide range of creative professions (e.g. architecture, graphicarts, web-page design); and collective cultural consumption facilities (e.g.museums, art galleries, concert halls). The cultural and creative industriesare characterised by the blurring of the symbolic and utilitarian functionsof the products (Scott, 2010).

The rise of awareness about the economic significance of creativity ina globalized world has gone hand in hand with the affirmation of the term‘creative industries’, often used interchangeably to the term ‘cultural indu-stries’. notwithstanding the broad literature on the subject covering theevolution of the two ‘creatively intertwined’ terms (o’Connor, 1999;Towse, 2000; Cunningham, 2001; Flew, 2002; Hesmondhalgh, 2002; Caust,2003; Hesmondhalgh and pratt, 2005), the structural and organizationalcharacteristics of the creative industries and the complex relationship bet-ween creativity on the one hand and society and economy on the other(mommaas, 2004; garnham, 2005; pratt, 2005; 2011; Hesmondhalgh, 2007;galloway and Dunlop, 2007; Evans, 2009; Scott, 2010; Flew, 2010), thereis a blatant lack of convergence about key issues such as the existence ofan univocal definition and a widely agreed theoretical basis enabling for anunambiguous delimitation of the sector boundaries. These incongruences,in turn, greatly affect public policies, through ill-suited sectorial objectiveswithin economic agendas that have other priorities.

as a matter of fact, the topic is dominated, both at academic and atpolitical level, by a terminological muddle that has fuelled, over the last de-cades, a prolific but confusing and inefficient debate in terms of economicpolicy and regional planning outcomes. Writing about the shift from ‘cul-tural’ to ‘creative’, pratt (2011a) points at the inherent weakness of theterm ‘creative industry’, arguing that ‘… all industries are creative’ and that itis not possible to distinguish between, for example, scientific and cultural

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K. LELo FRom THE SUbSiDizED mUSE To CREaTivE inDUSTRiES: ConvERgEnCES anD CompRomiSES

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innovation. other scholars affirm that ‘… all industries are cultural’ becausethe goods and services they produce have cultural relevance (mato, 2009).

Cunningham (2001) considers that the term ‘cultural industries’ is al-ready superseded through the advent of digital technology. He argues thatnew types of creative applications assume that the public are no longer re-liant neither on the big corporation mass-produced entertainment (film,broadcasting, music) nor on real-time public consumption (arts), which arethe ‘traditional’ components of cultural industries. on the other hand, He-smondhalgh (2007) considers that the term ‘creative industries’ merely by-passes the cultural dimension, thus ignoring fundamental characteristicsof the cultural production such as the symbolic and the social meaning.

adorno and Horkheimer, who coined the term ‘culture industry’ in the‘40s, would be perhaps relieved by the drift on the terminology: ‘To speak ofculture was always contrary to culture. Culture as a common denominator already containsin embryo that schematization and process of cataloguing and classification which bringculture within the sphere of administration’ (adorno and Horkheimer 1979/1947).indeed, today there is less talk about culture in policy documents, whilstcreativity, creative industries, creative occupations, creative clusters, are morepervasive terms. it has been widely argued that this shift in the terminologywas not neutral (Cunningham, 2002; Hesmondhalgh and pratt, 2005); it ser-ved to disjoin the ‘creative industries’ from those cultural productions thatin order to be viable necessitate the ‘visible hand’ (public or private), definedby Dick netzer (1978) as ‘The Subsidized muse’.

most of the components of creative industries classification schemesadopted by national and international organizations for policy developmentpurposes fall within the remit of the ‘traditional’ cultural domain. Creativeindustries encompass economic activities in the sectors of arts, media andpublishing, including some typically creative activities such as design, ar-chitecture, advertising, or computer games. Classification schemes, oftenrelated to the structure of the statistical data, reckon with the fact that cul-tural categories are highly inhomogeneous and in part invisible to data col-lection (girard, 1982). When looking at different classifications, the moststriking feature is the inclusion or exclusion of entire groups of activities,according to the position they hold in a virtual matrix defined by categoriesaxis (arts – cultural industries – creative industries) and a value chain axis(creation – production – distribution). generally the ‘mobile’ parts concerncategories falling within the creative industries/production domain, likedesign, style or software, or related to the heritage, such as the cultural tou-rism (see Figure 1.1 in p. 24). as a result, features on creative employment,value added or share in the gDp, placed in the first pages of many policyreports, hardly match.

Introduction

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K. LELo FRom THE SUbSiDizED mUSE To CREaTivE inDUSTRiES: ConvERgEnCES anD CompRomiSES

in the ESSnet Culture 2009 final report (2012) the EU has opted forthe disjointed term ‘cultural and creative industries’, obviating ambiguitiesin labelling some of the sub-sectors. but tensions and awkwardness aboutterminology are far from being over. Whilst international operating frame-works such as ‘ESSnet Culture’ or ‘UnESCo framework for cultural sta-tistics’ are entitled after ‘culture’, almost all european and national mappingdocuments have accomplished the conversion to ‘creative’1. The EU pro-gram ‘Creative Europe’ (ex ‘Culture program’) finances (with fewer resour-ces in comparison to other sectorial-specific funding programmes)‘traditional’ cultural activities2. Creative industries are instead identified withthe ‘knowledge economy’ driven by the ‘digital’ technologies. as such, theycan draw upon other segments of the Structural Funds, where greater re-sources are allocated.

The commitment to positioning the creative industries at the forefrontof economic competitiveness does not release researchers and policy ma-kers from the duty to understand what will be the impact of the recentturn in economic and cultural policies. The lack of reflexivity, argues gar-ngham (2005), ‘… it disguises the very real contradictions and empirical weaknessesof the theoretical analyses it mobilises, and by so doing helps to mobilise a very disparateand often potentially antagonistic coalition of interests around a given policy thrust. Itassumes that we already know, and thus can take for granted, what the creative industriesare, why they are important and thus merit supporting policy initiatives’.

by now the creative sector embodied at its best by the cultural industriesis very fashionable in the academia and in the political scene. its growingimportance for the modern economy and for its post-ideological admini-strators cannot pass unnoticed. There is plenty of enthusiasm about thesector, both at international and national policy-making levels, to tap intoits development potentials, ‘to unlock the full power of creativity’ uponthe devastations of the recent economic crisis (European Commission,2010b). Yet, there is one thing that risks to go unnoticed in the hype aboutthe creative sector: the risk that beyond mere rhetoric about ‘creative cities’,‘creative industry’, ‘creative technology’ lurks little of real understandingof what the concept really means, of the multiple dimensions it stands for.pratt (2011b) argues that ‘… it is debatable whether a depth of understanding of

1 http://unctad.org/en/pages/publicationarchive.aspx?publicationid=946;http://www.unesco.org/new/en/culture/themes/creativity/creative-economy-report-2013-special-edition/;http://www.nesta.org.uk/publications/dynamic-mapping-uks-creative-industries (acces-sed: 7/9/2019).2 http://ec.europa.eu/programmes/creative-europe/index_en.htm (accessed: 7/9/2019).

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the creative/cultural industries has been achieved. There remain a number of problematicrelationships that are not fully understood: public and private, formal and informal,production and consumption, commercial and non-commercial…’.

in this endeavour the relatively large symbolic aura of the concept ofcreative/cultural industries ought to be properly taken into account so asto avoid distortion in its perception. Cultural industries are often definedin terms of their symbolic meaning (o’Connor, 1999), and according tothe notion of ‘use value’ (bilton and Leary, 2004; martin, 2004). it is thecommunication of ideas rather than the functional value that really countsfor the use of symbolic goods and services. This falls very much in linewith the sociological insights of Luhmann’s grand theory of ‘society ascommunication’ (‘only what is communicated exists’ – Luhmann, 1984).Consequently, all those activities that have as their final aim the communi-cation of ‘representative production’, that is, of books, films, theatricalplays or music are considered to be part of the cultural industries. on theother side activities such as fashion design, advertising and architecture,even though they produce a highly symbolic content, yet do so by puttingfunctionality as the first in line, are generally not considered as cultural in-dustries. What these activities share in common, is that they all are about‘personal experiences’. They create consumer demand by feeding ‘distin-ction’ (bourdieu, 1984) and by feeding on distinction. in so doing, they re-duce consumer’s sensitivity towards price by stretching from pure luxuryto functional goods (Evans, 2009).

in the light of the intense academic debate developed around the cul-tural and creative industries, the first part of this book analyses tensionsand debates around the diverging definitions, as well as some peculiar cha-racteristics of these industries and their multiple relationships with theurban context. The effects of application of different classification sche-mes in the mapping of the sector’s boundaries are discussed, to illustratethe difficulties culture faces while competing with other sectors for fundingwithin European economic policy frameworks.

in the second part, the spatial dimension of creativity is tackled by cri-tically analysing the concept of creative clusters, the relationships of crea-tive industries with the urban milieu and the metropolization process, andthe complex linkages with urban and regional planning and policies. it isargued that difficulties of studying creative clusters from a spatial perspec-tive are related to the existence of conceptual problems as well as to themethodological awkwardness in facing the complexity of this issue. Crea-tive clusters dynamics are illustrated with a case study in greater Rome,thanks to the availability for this area of a detailed data-set.

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Introduction

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paRT i

CulTuRAl oR CREATIVE InDuSTRIES? A lonG-lASTInG DEBATE

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CHapTER 1

History and definitions

The concept of creative industries is closely related to that of culturalindustries. almost all of the academic contributions dealing with these is-sues quote a writing of 1944 by marxist philosophers Theodor adornoand max Horkheimer, where the term ‘culture industry’ appears for thefirst time to emphasize what it was perceived as a contradiction betweenculture and industry. Heavy quotation perhaps is due to the fact that au-thors criticized the drift of culture on the sidelines of an epochal techno-logical revolution; today, in the midst of the digital revolution, some oftheir concerns still appear updated.

Culture industry was about new industries of mass reproduction anddistribution – film, sound recording, mass circulation dailies, popular prints,radio broadcasting – as opposed to the ‘arts’ – visual and performing arts,museums and galleries. according to adorno and Horkheimer the Fordistfactory system moved into the realm of culture: the producers of culturebecame alienated wageworkers, the artist workshops turned into factoriesheaded by the big corporations. Thus, culture industry was rooted in thepost War system of monopoly capitalism, exercising total control over themasses through mass media powered by modern industrial techniques.

The so-called ‘high arts’ defined by Dick netzer (1978) as ‘subsidizedmuse’ remain at the origin of tensions that today concern the capability tomeasure the economic weight of culture. Cultural needs satisfied by thesubsidized muse are different from those produced and distributed throughthe market. There is convergence on the fact that market cannot ensure

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the efficient allocation of resources for the creation of cultural productsand services related to the sphere of high arts (valentino, 2012). notwi-thstanding, these make up the indisputable core of almost all sectorial clas-sifications.

market failure is the logic behind state support for the arts. During the1940s Keynes himself, as head of the Committee for Encouragement ofmusic and the arts (CEma), contributed to the process of ‘nationaliza-tion’, legitimized during the post-war years with the establishment of thearts Council of great britain (galloway and Dunlop, 2007). The assum-ption of market failure also justifies many of the international declarationsand conventions, such as those of the United nations Educational, Scien-tific and Cultural organisation (UnESCo).

During the 1970s and 1980s a new awareness emerged that cultural in-dustries needed to be part of national cultural policies. France, reacting toUS pressure on access to new markets for cultural trade exercised throughthe general agreement on Tariffs and Trade (gaTT), was the first nationto elaborate in the early 1980s a cultural public policy aimed at assistingthe commercial sector (Towse, 2000; Flew, 2002). it was argued that, whilsta minority of cultural activities related to arts absorbed all the attention,the vast majority of consumed cultural products produced by the com-mercial sector could not be simply left to fend for themselves (girard,1972; 1982).

The greater London Council (gLC) and other UK city councils tookup these themes during the 1980s, establishing cultural policies at the locallevel. a remarkable work in adapting the notion of cultural industry to in-dustrial policy making, was conducted by garnham (1987; 1990) and Wil-liams (1981), exponents of the school of political economy in UK. Theircentral argument was that under capitalism culture was produced as a com-modity, and as such, it was subject to the logic and the contradictions ofthis production system. garnham based his analysis of the cultural indu-stries on the rejection of the idealist traditions of existing state supportfor culture and, contextually, the awareness of the fact that most people’scultural needs were already being met by the market and not by state ‘sub-sidized muse’ (garnham, 1990). The crucial point was that art and the mar-ket are not antagonistic to each other: the market is an efficient way ofallocating resources and reflecting choice. Therefore, cultural goods andservices are to be distributed following the audience demand. Concernsemerged on the fact that there was not enough insight of how, by whomand under what conditions culture was produced, as detailed analysis wasalmost absent. This materialist vision of culture, seen to be completely re-ducible to the needs of ‘capital’ and the ‘ruling class’, reminds of post war

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K. LELo FRom THE SUbSiDizED mUSE To CREaTivE inDUSTRiES: ConvERgEnCES anD CompRomiSESK. LELo FRom THE SUbSiDizED mUSE To CREaTivE inDUSTRiES: ConvERgEnCES anD CompRomiSES

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adorno and Horkheimer warnings, recalling the intrinsic contrapositionbetween ‘high arts’ and commercial culture.

The experiments in France and britain during the 1980s were a responseto the national cultural policies centred on the arts and heritage and on sub-sidies to artists and producing institutions. This conceptual shift from ‘cul-ture industry’ to ‘cultural industries’ represented a new approach to culturalpolicy (bianchini and parkinson, 1993). The commercial production of cul-ture was addressed using economic and statistical tools (value-chains, em-ployment mapping) and focusing on how the sector as a whole worked,including non-creative activities. in so doing, a better understanding wasreached, of the connections between technologies of production and di-stribution, changing business models, the emergent connections betweensymbolic and informational goods, and between culture and communica-tions systems (Hesmondhalgh, 2002; 2007). This understanding was at thebasis of different policy initiatives by the Council of Europe and UnESCo,aimed to analyse the structure of cultural industries and create frameworksfor assessing its socio-economic effects (garnham, 1990).

The 1990s marked a new development stage for cultural policy and thecultural industries in particular, as a new category ‘creative industries’, bu-sted into the scene. The ‘formal’ origins of the terminology are to be foundin the britain government’s establishment of a Creative industries TaskForce in 1997. For the first time the cutural sector was elevated at nationalpolicy, shifting the term to ‘creative industries’ and linking it to the conceptof ‘knowledge economy’.

after the election victory of the british Labour party in 1997, the De-partment of national Heritage became the Department of Culture, mediaand Sport (DCmS). in 1998 a Creative industries mapping document wasproduced, which gave a definition of creative industries that enhancedcommercially motivated activities if compared to the exclusively ‘artistic’ones. These industries were considered at the bases of economic develop-ment, urban regeneration and regional industrial diversification (Creativeindustries Task force, 1998). Complemented by optimistic employmentand wealth creation statistics, the DCmSs ‘handy definition’ introduced alist of 13 sub-sectors with clear links to statistical data sources. The use ofthe term ’creative industry’ it was presented as a purely pragmatic move inorder to facilitate access to funding; since the word ‘culture’ was too remi-niscent of the ‘arts’ and thus not about economics at all, it should betterbeen avoided (Cunningham, 2002; Hesmondhalgh and pratt, 2005).

The DCmSs mapping Document defines as creative industries those‘which have their origin in individual creativity, skill and talent and which have a po-tential for wealth and job creation through the generation and exploitation of intellectual

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property’ (Creative industries Task force, 1998). according to this definitionthe creative industries include: advertising, architecture, arts and antiquemarkets, computer and video games, crafts, design, designer fashion, filmand video, music, performing arts, publishing, software, television andradio. This definition excludes the heritage sector, archives, museums, li-braries, tourism and sport although they remain part of the DCmS remit(De propris et al., 2009). in UK this framework it was widely used by localauthorities, development agencies, arts organisations and consultancies, toplace cultural industry strategies at the heart of local and regional economicstrategies. The mapping document, conceived as a toolkit for measuringthe economic impact of ‘creative industries’, had a huge impact worldwide,as witnessed by proliferation of similar reports in other countries (KEa,2006; UnCTaD, 2013; UnESCo-UnDp, 2013).

garnham (2005) argues that the shift in terminology from cultural tocreative industries was not a mere change of labels but there were bothimportant theoretical and policy implications. He criticized the inclusionof ‘software’ within the creative categories, to make the statistics look moreimpressive and the over-inflated connection with the ‘dot-com’ world of‘information’ and ‘knowledge’ economy. in the same line of criticism ispositioned pratt (2005), arguing that the information or knowledge invol-ved in creative industries, science, R&D, business-to-business services arevery different from each other, and Healy (2002a), which affirms that tyingtogether under the ‘creative’ umbrella a whole range of activities and bu-sinesses covered by intellectual property in some form – design, trademark,copyright and patents, is not useful and might be confusing. garnham(2005) also suggests that the concern with intellectual property rights is anattempt to overcome one of the key restrictions on profitability in the cul-tural industries: the tendency of cultural goods to become public goods.

Unlike the gLC’s policy, that had emphasised the cultural sector as awhole, DCmS definition struggled to establish clear boundaries. accordingto this definition, creative industry relied on entrepreneurial creativity ge-nerating intellectual property rights, where ‘creative’ was considered a qualitywhich is exploited by people that possess ‘individual creativity, skill and ta-lent’ (Creative industries Task force, 1998). The lack of reference to a spe-cific cultural or artistic dimension makes it difficult to distinguish betweenwhat is to be considered ‘creative’ in this sector with respect to the others.The list of creative industries, framed within an economic agenda that hadnothing to do with traditional cultural policy, included the ‘arts’, the ‘classic’cultural industries and creative industries such as design, fashion and, morecontroversially, ‘software’. as it was easy to be expected, ambiguities pro-voked criticism (Reeves, 2002; Selwood, 2002; 2004) that, however, did not

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arrest the commitment to ensure to the ‘creative industries’ a theoretical le-gitimacy (Cunningham, 2002; 2004; Flew, 2002; Hartley, 2005).

Despite the shift in terminology, the subsidized muse remains a con-stant presence in classification schemes of creative industries, althoughquantitatively irrelevant. Contextually, they account for the vast majorityof national and local government spending in culture (Feist, 2001). Thecentrality of ‘the arts’ to national governments cultural policies as well asto international policy platforms appears in contradiction with today’sclaims for the universality of creativity. This may be one of the reasonswhy pratt (2011a) writes about the notion of ‘culture as ornament’, albeitjustified by its potential instrumental value.

Undoubtedly the arts constitute a problematic node for classificationschemes since it is not easy to frame them as industry categories. Some au-thors exclude arts from the ‘list’ of cultural industries (garnham, 1990;Towse, 2003), others try to separate the flavours, by ‘downgrading’ the ca-tegory for the purposes of classification.

David Hesmondhalgh considers arts as ‘peripheral cultural industries’because they engage in semi-industrial or nonindustrial methods. instead, hefocuses on ‘the core cultural industries’ that ‘… deal with the industrial productionand circulation of texts [the production of social meaning] and are centrally reliant on thework of symbol creators’. Core cultural industries include: advertising and mar-keting, broadcasting, film industries, internet industry, music industries (re-cording, publishing and live performance), print and publishing, video andcomputer games (Hesmondhalgh, 2002). by setting aside a sector with a highprestige but also highly commercialised and integrated within the cultural in-dustries production system in certain segments, this classification model un-derrates the inputs and spillover effects deriving from artistic activity, whichare recognised by other authors as driving forces of creative clusters (Scot,2004; Evans, 2009) and innovative milieus (Hall, 2000; Landry, 2000).

Looking at the arts from a different perspective, David Throsby (2001)suggests a concentric model of the cultural industries composed by: corecreative arts (literature, music, performing arts, visual arts), other core cul-tural industries (film, museums and libraries), wider cultural industries (he-ritage services, publishing, sound recording, television and radio, video andcomputer games) and related industries (advertising, architecture, design,fashion). according to Throsby, cultural industries are defined as activitiesthat involve some form of creativity in their production, are concernedwith the generation and communication of symbolic meaning and theiroutput embodies, at least potentially, some form of intellectual property(Throsby, 2001). This definition has the merit of providing a clear set ofcriteria in defining the cultural industries, but problems may arise while de-

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termining whether, and to what extent, individual activities are to be con-sidered cultural industries.

one by now ‘classical’ definition of cultural industries that takes intoaccount the intertwining of industrial with cultural production comes byTowse. according to Towse, cultural industries actually ‘mass-produce goodsand services with sufficient artistic content to be considered creatively and culturally signi-ficant. The essential features are industrial-scale production combined with cultural content’(Towse, 2003). Towse makes another clear distinction between ‘creative arts’and ‘cultural industries’. The difference according to Towse is a differenceof scale and it can be considered as the key for the definition of industrialversus non-industrial production: cultural industries employ industrial scalemethods of production, creative arts don’t. This sheer difference of scalewas also pointed out by Williams, who distinguished between the corporateownership methods of production associated with the development of massreproductive technologies, and the survival of older artisanal methods ofproduction (Williams, 1981).

UnESCo (2009), following its seminal approach to cultural industries,defines them as ‘those industries that combine the creation, production and commer-cialisation of contents which are intangible and cultural in nature. These contents aretypically protected by copyright and they can take the form of goods or services’. otherinternational agencies, such as international Labour organisation (iLo),international Trade Centre (iTC), World intellectual property organization(Wipo), have adopted more or less similar and converging definitions oncultural industries for their programs and initiatives.

another problematic node for classification schemes (a part for the po-sition of the arts) is the concept of creativity and its relationships with cul-ture. ‘Creative industries’ are considered by Flew (2002) as an extension ofthe term ‘cultural industries’ that has created definitional problems so thatit has become increasingly difficult to recognise the distinctive nature ofthe sector and thus to determine its ‘exact boundaries’ (see also gallowayand Dunlop, 2007; Hesmondhalgh and pratt, 2005).

Creativity is defined in many ways, proving the complex multidiscipli-nary nature of the concept. according to boden (2003), it is ‘the ability tocome up with ideas and artefacts that are new, surprising and valuable’. The Cox Re-view of Creativity in business defines it as ‘the generation of new ideas – eithernew ways of looking at existing problems, or of seeing new opportunities, perhaps byexploiting emerging technologies or changes in markets’ (HmT, 2005). Florida (2002)suggests that ‘creative work is often downright subversive, since it disrupts existingpatterns of thought and life’.

it has been widely argued that any industry is potentially creative (How-kins, 2001; pratt, 2011a; Hesmondhalgh and pratt, 2005). galloway and

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Dunlop (2007) warn about the fact that mixing cultural creativity with allother forms of creativity fails to take adequate account of important dif-ferences between cultural and creative industries.

Howkins (2001) suggests that the term ‘creative industry’ should applyin all the cases where ‘brain power is preponderant and where the outcome is intel-lectual property’. The same argument is taken up by Towse (2003), who con-siders the copyright concept as too wide-ranging, and criticises its usage asa determinant for defining the cultural industries. on this basis, there areno reasons why definitions such as the one by the previously mentionedDCmS mapping document and others similar to it, should not includeother sectors such as science or business.

it seems that confusion over terminology is bound to continue, as con-flict persists between the two different viewpoints: the one which sees culturalproduction as just one type of creativity, and the other that considers cultureand cultural products as something distinctive. Different labelling exercises,enacted for the purpose of uttering a sense of order in a sector that is stron-gly marked by large overlapping areas between the cultural and creative do-mains, have forced the problem of classification beyond the breaking point.

indeed, subcategories that more often recur in classification schemes arehighly inhomogeneous and the same distinctive characteristics may apply todifferent groups of industries; this leaves room for ambiguities. To clarify theconcept: industries such as advertising, architecture, design, software, film,Tv, music publishing, performing arts are strongly dependent to the nature oflabour inputs, that is ‘creative individuals’; industries such as commercial art,creative arts, film and video, music, publishing, recorded media, software, are‘copyright driven’, their performance relates to the nature of asset and industryoutput; digital content industries such as the commercial art, film and video,photography, electronic games, recorded media, sound recording, informationstorage and retrieval, rely on the technology applied to the production process; culturalindustries such as museums and galleries, arts education, broadcasting andfilm, music and performing arts, literature, are often related to public policy fun-ction and funding. Defining criteria for classification of creative industrieswhen dealing with such a complex organizational character, it is not an easypath to undertake. Furthermore, definition criteria are often subject to specificpolitical and policy requirements.

in an attempt to capture the complexity of the subject and to providea comprehensive definition of creative industries, UnCTaD (2008) pro-poses a ‘large sleeve’ scheme, that includes also manufacturing and serviceindustries: ‘creative industries are cycles of creation, production and distribution ofgoods and services that use creativity and intellectual capital as primary inputs; constitutea set of knowledge-based activities, focused on but not limited to arts, potentially generating

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revenues from trade and intellectual property rights; comprise tangible products and in-tangible intellectual or artistic services with creative content, economic value and marketobjectives; are at the cross-road among the artisan, services and industrial sectors; andconstitute a new dynamic sector in world trade’. This classification has the advan-tage of being less restrictive because it encompasses both cultural and te-chnological dimensions of creative industry. on the other hand, problemsmay arise when it comes up to mapping such a manifold definition. onequestion would be how ‘sharply’ the sector boundaries can be identified,in the presence of activities that are not intrinsically creative. The otherconcern is about the difficulty of providing homogeneously detailed stati-stical cover to all the subcategories.

These issues are addressed in detail in mapping documents that have pro-liferated in recent years. Reports analyse the state of the art of creative indu-stries definitions, argue their own choices, and suggest a ‘newer’ classification.The lack of a common framework for classification brings about the inclusionor exclusion of entire groups of activities from classification schemes, retur-ning in highly diversified measures of the economic weight of the creativesector. To illustrate this, in Figure 1.1 we have schematised the differentweights that groups of economic activities (associations of SiC/naCEcodes) might reach, as a function of the combination between the categoriestype (arts – cultural industries – creative industries) and their respective posi-tion in the value chain (creation – production – distribution). The further wemove from the ‘core cultural’ categories and from the sphere of creation, thelarger and undefined the codes associations become. including or excludingthese categories from the classification scheme involves the introduction ofmacroscopic differences with respect to other classifications.

Figure 1.1 – Schematic representation of different levels of creative activities associations.Source: authors elaboration.

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CHapTER 2

Understanding creative industries

2.1 Key features of cultural goods

The invention of printing, in 1452, radically changed the dynamics ofcultural production and consumption. in this context it is of paramountimportance to note that the explosive development of the print media fol-lowed the golden rule of the free market press; the cheaper the copy, themore the potential profit. Every new technological improvement of theprinting press reduced the time and effort for the reproduction (briggs andburke, 2005). This paved the way for the establishment and consolidationof a wide range of newspapers, political, religious and civic organizations.

The new print media were market-oriented. The more viable they be-came, the more they grew. The more they grew, the more complex becamethe range of civic institutions living in symbiosis with them – salons, hu-manistic societies, private charitable societies, religious groups and their af-filiated press, political newspapers, scientific communities and the like.These developments are certainly associated with the birth of the moderndemocratic state. it can be easily argued that the mass media (print mediaat that time, social media in the present time) became the incubator, thebasic infrastructure, the carrier of the new ‘public sphere’. Habermas – apupil of adorno – contended that the public sphere was located some-where between the State and the individual, and its vehicle was ‘public opi-nion’, which since then became responsible for the legitimation orcontestation of all political, social or economic power (Habermas, 1989).

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The growing reproduction capacities of modern technology are oftenconsidered responsible for the so-called ‘industrialization of culture’, eventhough commodification of cultural products goes back to ancient history.as it is often the case in our modern world, also in the ancient world uniqueartistic products associated with symbolic and even sacred meaning, werenonetheless put for sale or exchanged for other objects. Here the produc-tion of coins in the ancient world or the early Chinese production of por-celain is brought as a typical example of increasing productivity via labourdivision (o’Connor, 2007).

Theodor adorno was the first to point at the significance of the methodof production in cultural industry when it comes to distinguishing betweentraditional or ‘pre-industrial’ means of production, and ‘industrial’ meansof production of cultural industries (garnham, 1990). Today’s cultural in-dustries are characterized by a more complex intertwining of industrial-scaleproduction methods and symbolic meanings (Hesmondhalgh, 2002). Yet,adorno’s dualistic viewpoint transposed to a different, more complex, vir-tual and post-industrial context, remains distinguishable in the antagonismbetween the so-called ‘classic’ cultural industries (broadcasting, film, publi-shing and musical records), and ‘new’ on-line social media (search engines,online platforms such as Youtube, or Facebook) also with a high level ofspecific branding and symbolic meaning.

in the early 20th century audio and video were first stored ‘physically’,now they are stored digitally and shared virtually with the entire globe. Thecost for storing and sharing continues to fall, in what seems to be at firstsight a total democratic push forward through the commons of informa-tion technology. Storage and reproduction are a central theme with regardto the commodification of art and of cultural products. The core of a cul-tural commodity contains an inherent tension between its use value and itsexchange value. Cultural commodities are always cheaper to reproduce; yetthe cost for producing them is always on the rise. again, the more copies aresold, the greater is the return on the investment that includes the growingcost for the production of the original ‘concept’. What we now witness isthe collapse of the ‘conceptualization’ of a cultural product in its ‘marke-tization’ – the more they are harmonized, the less they differ. in a perfectvicious circle, marketization defines the cultural product before the latteris conceived, produced and reproduced as such. Caves (2000) maintainsthat the management of the marketization of cultural products is just ano-ther difficult business cycle management issue, whilst Ryan (1992) arguesthat there is a fundamental contradiction in it. Regardless of the side onemight take in this debate, it is clear that the level of unpredictability in con-sumer’s behaviour towards cultural products is high, as the prediction and

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‘pre-programming’ of the consumer’s taste in the products proposed bythe cultural industry is not possible (peterson, 1990). Thus, the need fornew, highly marketable cultural products is always intertwined with highdemand unpredictability.

another important question related to the cultural products is the com-putation of their exchange value. miege (1989) proposes three archetypicalmodes for realizing exchange value. The first mode is the sale of physicalobjects that were seen as carriers of cultural content. These objects (books,videos, CDs) are sold to individuals. The second mode is the Tv/radiobroadcasting generally free of charge or available to subscribers (mostlyfor Tv channels). in such cases money was made through ads or by spon-sorship, or even by taxation money in the case of public broadcasters. inthis second mode of realising exchange value of cultural products, new-spaper stay somewhere in the middle with part of the earnings made bydirect sales, but with most of the income realized by selling advertisement.in present days cultural demand is stimulated by the hyper-reproducibilityof digital products. one of the most controversial effects of this drift isthe free access to cultural contents made available through cooperative ex-changes (creative commons licenses or «copy-lefts», p2p exchange proto-cols for mp3 and mp4 files and the circulation of free software) or socialnetworking (Facebook, mySpace, Twitter). Specialized streaming platformssuch as Spotify or netflix make available enormous quantities of digitalmusic and films on pay-per-access basis. Their approach is in some aspectssimilar to the hackers’ job – being able to gain and give access to digitalcontent stored in the Web –, with the difference that for that access theseplatforms charge symbolic prices that little have to do with the value chainsof cultural products. The market of music and films is now dominated byone, unique, commodity generated by the digital revolution: the whole ofmusic and the whole of films. Distribution of cultural content at ridiculousprices or for free, is making a genocide of authors, talents, art professions(baricco, 2018). The work of musicians, writers, journalists, wanders in thedigital space producing profits that do not return to authors. Those whomake money are those who distribute rather than those who create culturalcontents. The third mode for realizing exchange value according to miege(1989) relates to public performances (as cultural products) – theatre per-formances, concerts and cinema, which are offered to a limited number ofdirect viewers whom are charged the ticket price. Taking these three modesinto account we see that the different specialized subsectors realize ex-change value in their specific ways and manage demand and creative labourthrough differing modalities and levels of capital investment and admini-stration arrangements.

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Creative labour is the other bone of content in the cultural industries.The post-modern ‘enslavement’ of the artist into the ‘art factory’ was takenup by adorno, who predicted that any artist who wanted to remain freecould do so only to starve. on the other side, Williams (1981) argued thatthe ‘free artist’ would not disappear under the conditions of mass produc-tion of cultural products. Williams accounted historically on the status ofthe artist as he moved away from patronage into a freelance market agent,starting his historical consideration with a post-artisanal phase, in whichartists relied on intermediaries for distributing their products in the freemarket. as the intermediaries gradually invested more and more in the pur-chase of cultural products for the purpose of selling them at a profit, theycontrolled more and more the market, and their position vis-à-vis artistswas growingly superior. at some point they could freely dictate to the artistthe market demand and thus effectively influence (if not totally dictate)the supply. Finally, the intermediary, and not the artist, had direct relationswith the market. The next stage of the status of artist was set in the 19th

century, in which the artist was more of a market professional, that is, moreof a freelance, involved directly in the marketing of his own products. bythe active management of copyright and royalties the artist was able to re-ceive a direct share from the exchange value of his merchandise. Williamsset the final development stage of the status of artist in the 20th century,where the artist is transformed into ‘a creative’ – a corporate professional,employed full-time by corporate cultural producer. This phenomenon isseen very clearly in the ‘new media’ – cinema, Tv, radio channels, onlineblogs, and so on, requiring high levels of capital investment in infrastruc-ture, operations and technology.

To the definition of cultural industries the concept of joint goods ispivotal. Certain industries may produce certain cultural goods, yet in addi-tion to, or as a complement to non-cultural goods. in sheer quantitative(financial) terms, the share of the cultural goods to the company’s turnovermight be considerable inferior to the share of the non-cultural goods. it isclear that the proportion of cultural versus non-cultural goods in this caseis immeasurably bigger than in the creative arts sector. martin (2004) claimsthat it is possible to clearly define whether a certain product is functionalor cultural. Yet, this difference at times is hard to make. architecture maybe invoked here as an example: it is both functional and cultural. Facadesand interiors of public and private buildings are more often than not clearcultural statements. in this case it would be up to us to decide to what ex-tent this ‘architectural product’ is cultural versus functional. This, to a cer-tain extent, brings us back to the discussion about the symbolic meaningand the use value considered as a benchmark between the cultural and crea-

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tive domains, and the consequent distinction that it is often made in clas-sification schemes between economic activities having as ‘first use’ thecommunication of ideas, such as books, films, theatrical plays or music,and activities that have a primary functional value, such as fashion design,advertising and architecture.

Whilst methods of production and commodification cannot ultimatelydefine the meaning of what culture is, they are keys to understand why andhow these industries should be addressed both by economic and cultural po-licies.

2.2 The impact of digital revolution

The digital revolution is not only an expression of the inexorable te-chnological advancement, it also represents the unease of new generationstowards the twentieth century civilization (baricco, 2018). Since the 1970s,and intensively since the turn of the new millennium, digital technologyhas radically transformed society through a series of actions bearing re-markable symbolic value. This transformation is taking place in absenceof any specific ideology and far from the palaces of power, thanks to te-chnological tools, available to everyone and able to blow up mediations.more than redistributing power, the digital revolution has spread aroundcountless possibilities of action, ending up by creating a new elite (brownand Czerniewicz, 2010), very different from traditional 20th century elites,able to move effectively in the digital space, steering models, imposing ta-stes, establishing rules and accumulating enormous wealth. This revolution,still in full swing, to which it does not yet correspond any model of eco-nomic development and social justice, has enhanced existing gaps andasymmetrical distribution of wealth.

The digital revolution also represents a shift in perspective towardsknowledge, now easily accessible but perhaps more superficial. anyonein possession of a device with internet connection can access unimagina-ble quantities of information stored in digital format from any part ofthe globe. google, amazon, ebay, Spotify, make available to users digitalworlds whose edges are finite but unreachable. The Whole (all the music,all the books, all the films, etc.) is no longer a hypothetical quantity, it hasbecome a feasible and reasonable quantity of measure. This has stronglymodified the way in which people experience culture. prior to the digitalrevolution cultural experience was concentrated, limited to one singleaspect and very personal, while in present days it resembles more to a con-tinuous movement in the digital space, that only stands still for the time

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necessary to regain propulsion needed to move to the next interconnectednode (alicante, 2011).

There is impetuous discussion on the growing monopolistic power ofweb giants and its effects on culture, widely arguing how they are limitingcreativity, autonomy, and earnings of artists, writers, and intellectuals, thusdiminishing the power of culture (Tufecki, 2017; Cohen, 2017; Timberg,2015; Tapling, 2017; Foer, 2017). as a matter of fact, the power of the do-minant companies is in their design to retain users’ attention, especially onthe mobile Web. in this context, their position is more asymmetric thanthat of older media. Joseph Stiglitz (2012) has warned that this imbalanceis distorting financial markets and endangering innovation. in absence ofcompetitors the largest tech companies are abusing their dominance topromote their own services showing clear interests in expanding their in-volvement into other areas of their customers’ lives. Data, news, ideas, arein the hands of a few players which, as sadly demonstrated by recent events,in different occasions have provided autocrats with technological tools thatcan be used to exploit people’s choices and opinions in order to advancepolitical and commercial agendas. This asymmetry compounds a big chal-lenge to democracy (Tenner, 2018).

Despite strident problems and the obvious flaws into the system, the ir-reversible process of society’s digital transformation is generally well acceptedby masses because it is considered to be responsible of an improvement inpeoples’ lives. With the advent of smartphones and the multiplication ofapps covering countless needs and desires, our daily experience with the di-gital world increasingly resembles to videogames. World loves apps: 197 mil-lion apps were downloaded in 2017, while a simple but effective messagingsystem born in 2009 called Whatsapp, is nowadays used by 1 billion people.

Direct democracy, the one that blows up mediations leading people tointervene directly in political action, has become true in a world where themost widespread Encyclopedia is written by everyone and the news comethrough our Facebook feeds. in 2009, for the first time the digital insur-rection generated a new political party, the italian movimento 5 Stelle(m5S), whose representatives are interactively chosen by people subscribingan online platform named Russeau. in ten years, the m5S has become thefirst political party in italy, but Russeau still remains an isolated case, anti-cipated perhaps by mybo, the social network designed in 2008 by one ofFacebook’s co-founders to boost president obama’s electoral campaign.

Sharing economy platforms like airbnb and Uber, born in 2009 fromthe will to skip mediations, include a concept of shared ownership as well,which finds recurring applications in examples of cohousing, carsharingor crowdfunding, and which certainly does not please the castes that con-

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trol collective consumptions (Frenken and Schor, 2017). in 2011 applelaunched iCloud and, since then, we all had the opportunity to dematerializereality. our data are now in clouds, that is, nowhere, they follow us withouttaking up space or time. While this «dematerialising» process appears per-fectly coherent with the «immaterial» nature of cultural goods, professedlong before the digital revolution (Hirsch, 1972; Lacroix and Tremblay,1997), their material nature remains still unquestionable (miller, 1987; Sto-rey, 1999; Lévy, 2007).

There is perhaps a logical continuity between the world of culture andthe digital world. probably both are the result of the same inspiration: crea-ting different, more exciting, versions of the world. as a matter of fact,videogames, as well as theater, paintings, films, are versions of the worldexpressed in different languages invented by man. From the point of viewof a millennial, fruition of “traditional” art and culture today would pro-bably be expensive and boring: slow, difficult to access, un-communicative,un-interactive, un-portable, un-shareable. The conversion of what wemight term a “classic” cultural product (the book, record, film or videotape)into a digital format and its fruition through mobile electronic devices,quite similarly to other entertainment opportunities such as the videoga-mes, offer indiscriminate, ubiquitous, portable, desecrated enjoyment, in-dependent of moments of time, places, rituals and specialisedintermediaries. We could then think of the inexorable end of artists, crea-tives, intellectuals, blatantly not compatible with the digital revolution, sincethe digital age has generated millions of potential content creators. is therestill room in the digital age for the most exclusive and arrogant amongstthe 20th century elites? in fact, the creativity of individuals continues tohave its weight, although the world of culture has become less exclusiveand more unrespectful; anyone can insult artists and intellectuals online,but web still seems to need them.

Cultural industries: music, advertising, cinema and Tv, exhibitions, areanything but dead, and are adapting themselves to the digital age by deve-loping “border areas” such as ebooks, netflix, streaming of classical con-certs or theatrical performances on Spotify, virtual museums. The new waysof consuming culture do not seem to have (yet) sunk the traditional ones.ebooks have not eliminated paper books, live concerts are still held, exhi-bitions are full of spectators and cinemas have not disappeared. The digitalrevolution has succeeded in what years of cultural policies in many Westerncountries had failed: bringing culture closer to the masses. The result is theopening doors of theaters, museums and libraries to younger people.

Some branches of culture are evolving faster than others to be com-patible with the digital revolution. The explosion of digital social media is

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a direct challenge to the methods of today’s cultural production. in all cases,by influencing the media the digital revolution has radically changed thelandscape of communication, and ultimately society itself. Taking into ac-count their particular role in influencing public perception and in directlyor indirectly shaping public opinion through their capacities to articulatethe very self-representation of society, to reproduce and change its hal-lmarks and symbols, cultural and creative industries are thus located at thevery centre of the vortex of modern (and post-modern) history.

2.3 The economic context of creative industries

Creative economy is clearly linked to the process of metropolization,to the knowledge economy and their economic background. The semanticprofusion that characterizes research on these topics might show someconfusion: the knowledge economy promotes learning regions/cities (Flo-rida, 1995; Storper, 1997; glaeser, 1999), intelligent cities (Komninos,2002), innovative milieus (aydalot, 1986; Camagni, 1995), creative cities(Landry, 2000; Cohendet et al., 2010), nursery cities (Duranton and puga,2001), knowledge cities (ovalle et al., 2004; Yigitcanlar et al., 2007), urbanclusters (gaschet and Lacour, 2007). Theoretical proposals share a com-mon set of inspirations; yet, they remain heterogeneous and sometimescontradictory. Research traces that more clearly emerge relate to economicgeography and the inclusion of dynamic externalities in the process ofurban growth, the economy of knowledge and its deployment to the con-cept of ‘knowledge city’, the concept of creativity and creative clusters(gaschet, Lacour and puissant, 2011).

The acknowledgment of the active role of cities in the process of eco-nomic growth was renewed since the work of Romer (1986) and Lucas(1988) on knowledge spillovers and, later on, with the Krugman’s core-pe-riphery model that launched the new economic geography (Krugman,1991). These influential contributions, highlighting the geographically lo-calized character of interactions, have stimulated the economic analysis ofspatial issues, integrating economic geography with mainstream economicsand the more traditional research in urban and regional economics (Fujitaand Krugman, 1995, Fujita, Krugman and venables, 1999; Fujita, Krugmanand mori, 1999). Several studies have shown the superiority of dense anddiversified urban environments that have a higher capacity to innovate(Henderson et al., 1995; audretsch, 2002; Feldman, 1996; Duranton andpuga, 2001; boshma and iammarino, 2009). Cities are not only places thatbenefit from the presence of infrastructure and of specialized and diver-

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sified suppliers; they are also the places where benefits associated withurban concentration are produced over time and endogenously.

The rich debate on these issues has reanimated the opposition betweenlocalization and urbanization economies, transposing it in terms of oppo-sition between marshall-arrow-Romer-type of dynamic externalities, whichrefer to technological spillovers between firms in the same industry, andexternalities theorized by Jacobs (1969) which consider industrial externa-lities related to the diversity as the main source of innovation and growth(peri, 1998; Henderson et al., 1995; black and Henderson, 1999; glaeserand maré, 2001; Rosenthal and Strange, 2008). Recently, a new stream ofresearch presents a more nuanced view of the benefits brought by ‘specia-lisation’ and ‘diversity’. proponents of the ‘related variety’ concept haveargued that beneficial externalities are more important in geographical areaswhere diverse sectors are able to develop intense relationships. variety isindeed a source of competitive advantage for the firms located in a place,but only if the diverse sectors that are located together have complemen-tary capabilities and resources. in these cases, ‘knowledge spillovers’ takeplace around a ‘theme’, rather than around a sector (asheim et al., 2007;Cooke, 2007; boschma and iammarino, 2007).

other studies focus more specifically on the relationships betweenthe metropolization and the ‘knowledge economy’. This term identifiesemerging industries and activities that differ from the traditional sectorsfor a systematic and extensive use of knowledge. many activities withinhigh-technology manufacturing, business and financial services and crea-tive industries, fit this description (Lash and Urry, 1994; Scott, 2001a;Healy, 2002a). The rise of ‘knowledge-intensive services’, often cited asthe main metropolization force (Duranton and puga, 2005), is not theonly component of the process of structural change affecting the tran-sition to the knowledge economy of metropolitan areas; van Winden etal. (2007) define knowledge city trough the interaction between the kno-wledge base and other components of urban space (industrial structure,urban amenities, accessibility). Wood (2006) also stresses the notion ofthe spatial reorganization of metropolitan economies under the impulseof knowledge-intensive services.

The process of metropolization is as well influenced by the so-called‘advanced producer services’ providing intermediation between productionand consumption (marshall and Wood, 1995) and centred around the fi-nancial sector, which are considered by Sassen (2001) as a distinctive cha-racteristic of global cities. Creative activities such as design and advertisingor media and new media are identified in literature as advanced producerservices (beaverstock et al. 1999; Krätke, 2003; Krätke and Taylor, 2004).

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pratt (2011a) underlines the fact that creative industries in general mightbe considered as advanced producer services when they are in the condi-tions of acting as nodes within international production systems.

according to Florida (2002, 2004), creativity has become the key com-petence in the knowledge economy, giving rise to the emergence of a di-stinct ‘creative class’. The presence of creative people has become thedriving force of local economic development, promoting innovation andproduction of knowledge. The capacity of cities to attract creative indivi-duals in their choice of residential location fosters the location of kno-wledge-intensive activities and job creation. Florida’s controversial thesison the rise of the ‘creative class’ and its role in regional development hasundergone increasing popularity in north america and in Europe, as wit-nessed by different national and international initiatives (asheim, 2009;andersen and Lorenzen, 2007; Chantelot, 2006; 2009). This approach in-troduces alternative measures of human capital such as tolerance, bohe-mian index or gay index, much discussed and criticized (peck, 2005;montgomery, 2005; nathan, 2007; glaeser, 2005; markusen, 2006; Done-gan et al., 2008). Storper and Scott (2009) disapprove the excessive focuson residential amenities as the foundation of the metropolitan dynamicsand point out the theoretical weaknesses of this approach who neglect theessential, structural contribution of productive logics as well as institutionalforms by which the concentration of human capital can generate creativeinnovation dynamics and collective knowledge (Landry, 2000; Rosenthaland Strange, 2004). The debate has fueled further research focusing on therole of creative professions, the processes and the determinants for creativeclustering and their impacts (markusen and King, 2003; Florida, 2002,2004; Lee et al., 2004; markusen, 2006; Scott, 2006; 2010; Lacour and puis-sant, 2007; asheim and Hansen, 2009; Lazzeretti et al., 2012).

2.4 The spatial context of creative industries

The specific role of the city and the connections between the culturalsignificance of places and their economic performance constitute a fertileresearch stream. There has been increasing emphasis on the ‘atmosphere’(marshall, 1890), the buzz, the scene, the genius loci, which make up a ‘crea-tive milieu’ (Hall, 1998; 2000). Charles Landry has drawn attention to thesignificance of a creative milieux to the development of creativity in mo-dern cities and regions, which he defined as a combination of hard infra-structure, or the network of buildings and institutions that constitute acity or a region, and soft infrastructure, defined as ‘the system of associative

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structures and social networks, connections and human interactions, thatunderpins and encourages the flow of ideas between individuals and in-stitutions’ (Landry, 2000).

To exist, creative milieux necessitate the support of facilities, institutions,embedded knowledge and practices; thus, they are rooted in dense urbanenvironments. Scott (2004) associates what he calls ‘cultural commodityproduction’ to cities, which are defined as ‘collectivities of human activity andinterest that continually create streams of public goods that sustain the workings of thecreative field’ (Scott, 2001b). Cultural production and consumption transformthe city through its ‘shopping malls, restaurants and cafés, clubs, theatres, galleries,boutiques’ (ibid.).

There is a direct link between creative milieu and urban quality, witnes-sed by high urban real estate values. The so-called ‘independents’ – microbusinesses and freelancers on the cultural and creative sectors – have pro-ven to be active players in the process of gentrification and the construc-tion of the cultural identity of urban neighbourhoods where they reside(o’Connor and Wynne 1998). Cultural hot spots such as art galleries, con-cert halls or museums, as well as spatial concentrations of small-scale cul-tural and creative activities are increasingly becoming a key element ofculture-led urban regeneration strategies, much in vogue amongst city go-vernments. This process is fostered by the optimism shown by many au-thors over the last decades, about the role of cultural and creative economyfor job creation and urban regeneration (bianchini, 1993; Landry, 2000;Throsby, 2001; Scott, 2001b; 2004; 2006; 2010).

The structural characteristics of creative industries have an evident im-pact on their spatial structure. in a context of achieving its largest spatialextension, thanks to the existence of organizational networks across theglobe held by multinational corporations which are expanding into all thesegments of new cultural economy, and the opportunity of transmittingboth explicit and tacit knowledge over the globe, thanks to the new com-munications technologies, creative production appears even more polycen-tric and geographically differentiated (Scott, 2010). global and local culturalnetworks are defined by grabher (2001; 2004) as ‘heterarchies’, self-regu-lating and learning systems that allow for future-orientated ‘adaptability’.

it has been widely argued that creative industries are faced with a dif-ficult business model; in this context, local networks help actors to managethe inherent riskiness of their business (banks et al., 2000; bilton, 2007).Spatial proximity of small and medium enterprises networks produces eco-nomic benefits such as common knowledge or specialized and flexiblehuman resources; a pool of ‘untraded externalities’ within each local net-work (porter, 1998a; 1998b; Cooke and morgan, 1998; gordon and

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mcCann, 2000; martin and Sunley, 2003), complemented by shared kno-wledge rooted in cultural identity. These offer to local companies operatingin the creative sector a competitive advantage because the (mostly tacit)knowledge produced and exploited locally would not be easily transferredor replicated elsewhere (bathelt, et al. 2004). o’Connor (2004), argues thattacit knowledge – as opposed to codified knowledge – is tied to place, andcultural industries heavily rely on learning-by-doing practices and on skillsdiffused through specific related networks.

although creative clusters as a form of economic organization are wea-kly theorized if compared to industrial clusters (Darchen and Tremblay,2014), an increasing number of studies on creative places operate a ‘creativecluster’ approach. These studies examine the processes by which creativeclusters generate externalities and the relationships with the urban milieuwhere they are located. Lorenzen et al. (2008) explain how the new culturaleconomy is characterized by a tendency to agglomerate in specific placeswhere inter-sector knowledge spillovers are likely to occur. Lazzerati et al.(2008) analyses creative Local production Systems in Spain and italy, sho-wing their urban nature and their tendency to cluster. De propris et al.(2009) demonstrate that creative industries tend to locate near each otherdepending on their technological complementarities. Urban creative clu-sters involve complex divisions of labour, driven also by new iCT deve-lopments, and they are characterised by the preponderance of small, oftenmicro-businesses, and freelancers (o’brien and Feist, 1997; pratt, 1997;Creigh-Tyte, 2001).

other case studies have closely looked to the structure of creative clu-sters, demonstrating that different sub-sectors of creative industries, suchas music, visual arts, film, fashion, media, crafts, and so on, are highly net-worked at the local level and that they operate as clusters (pratt 2000; 2002;2004a; 2004b; 2004c; Kebir and Crevoisier, 2008; Turok, 2003; Wenting,2008; Kratke, 2002; bathel, 2002; Tremblay and Rousseau, 2006).

as Scott (2010) argues, place, as a container of knowledge, traditions,memories, and images, is an important ingredient in the creative mix ofinter-firm networks and local labour market relationships. Creative clusters,embedded in residential neighbourhoods, support processes of urban re-generation and contribute to creating employment. Understanding the me-chanisms through which creative industries contribute to the economicperformance of cities, but also its relations with the urban structure, re-present an important challenge.

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CHapTER 3

Culture programmes and policies

Several international and national studies point at the system of culturaland creative production as one of the most dynamic sectors of the eco-nomy in developed countries. The KEa3 report on the economy of culturein Europe (KEa, 2006) confirms that the weight of the cultural and crea-tive sectors within the feeble European economy registered a steadygrowth, yielding a positive impact on employment. The picture of the sec-tor emerging from the data boasts a turnover of about 654 billion Euro,equal to 2.6% of the European gDp, a comparative growth of 12.3% withreference to the European economy as a whole, and an overall employmentshare of 3.1%.

The trend has been positive ever since. Four years later, the EuropeanCompetitiveness Report (European Commission, 2010) established that,in the midst of a fully-fledged global economic crisis, the cultural and crea-tive sectors in the EU accounted for 3.3% of gDp providing direct em-ployment for 6.7 million people (3% of total employment). in the last years,even though there are conflicting accounts on the sectorial data, the creativeand cultural industry managed to uphold a higher growth-to-gDp ratio ifcompared to the remaining sectors of the EU economy.

a communication by European Commission to the European parlia-ment entitled ‘promoting cultural and creative sectors for the growth andjobs in the EU’ (2012), citing Eurostat EU-LFS, notes ‘… between 2008 and

3 KEa is Europe’s leading consultancy and research center on culture and creative industries.

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2011, employment in the cultural and creative sectors proved more resilient than in theEu economy as a whole with growth rates varying however between sub-sectors. Thistendency is all the more interesting because some sectors have a higher percentage of youthemployment than the rest of the economy’. The communication defines the creativesector as ‘a largely untapped resource’ for future EU strategies.

Figures matter when looking at the fashion industry (including design,manufacturing of fashion materials and goods, and their distribution) andhigh-end industries (covering in particular high-end fashion, jewellery andwatches, accessories, leather goods, perfumes and cosmetics, furniture andhousehold appliances, cars, boats, as well as gastronomy, hotels and leisure),which rely on a strong creative input. They account for 3% of the EUgDp each and employ respectively 5 and 1 million people, with employ-ment in the high-end industries expected to reach 2 million by 2020 (ideaConsult, 2012; Frontier Economics, 2012).

There is agreement on the fact that in developed countries creative in-dustry is in a strategic position to trigger positive spill-overs in other indu-stries, in particular in high-end industries and on innovation in general, bycontending the importance of culture and creativity as a key underlyingaspect in the value chain of an increasing number of sectors of economy.in other words, culture and creativity boost the added value of the economy.The increasing weight of design in the manufacturing industries is broughtas an example to prove the point, through the markedly positive correlationbetween investment in creativity and innovation (oakley et al., 2008).

These features perhaps help to better account for the recent shift to-wards creativity discussed in the previous sections, as well as the efforts inbuilding up policies and programmes, which, from the year 2001 onwards,have resulted in a large number of documents on culture and creative in-dustries.

3.1 Promotion of the cultural and creative sectors

The UnESCo Universal Declaration on cultural diversity, adopted in2001 by the UnESCo general Conference, represents the key referencepolicy document for promoting the cultural and creative sectors worldwide.it focuses on the preservation of cultural diversity as a necessary elementfor humankind (UnESCo, 2001). along with the Declaration, an actionplan for its implementation was issued, providing guidelines for the deve-lopment of public policies in the field of culture. The main lines of theaction plan include, amongst others, the preservation of cultural heritage,the strengthening of cultural industries in all the countries, the recognition

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of the rights of authors and artists. The agenda 21 for Culture (2004) is the EU reference policy document

on culture for cities and local governments. based on the UnESCo Decla-ration, it develops detailed priorities for local cultural policies by addressinggovernance, sustainability, social inclusion and economy. Decentralization ofcultural policies and intergovernmental coordination cultural indicators areconsidered key issues to be addressed by local governments. in analogy tothe UnESCo Declaration, cultural heritage, cultural industries, access to thedigital dimension of culture, rights of authors and artists are listed amongstthe agenda 21 for Culture priorities. This document considers cultural pro-motion “as a catalyst for creativity and innovation in the context of the lisbon Strategyfor jobs and growth”. To be noted here the direct link between culture and eco-nomic growth.

The first comprehensive cultural policy at the European level is The Eu-ropean agenda for Culture in a globalising world – issued by the EuropeanCommission in 2007. it lists amongst its general objectives the promotionof cultural diversity and intercultural dialogue, the promotion of culture asa catalyst for creativity and as a vital element in the EU’s international rela-tions (European Commission, 2007). The agenda was followed by the pu-blication in 2010 of the ‘green paper, unlocking the potential of culturaland creative industries’ whose aim was ‘… to spark a debate on the requirementsof a truly stimulating creative environment for the Eu’s Cultural and Creative Industries...’.This document identifies priorities for cultural policies, such as: cultural di-versity; the digital shift; new spaces for experimentation, innovation and en-trepreneurship; new skills; access to funding; and mobility of cultural workers(European Commission, 2010). The disjointed term ‘cultural and creative in-dustries’ appeared first in the document ‘green paper, Unlocking the poten-tial of cultural and creative industries’ (European Commission, 2010). Thispolicy document dismisses the previous conceptual organisation, consideringthe cultural sector as a whole. in so doing, it assimilates both the corporateand public sector into the ‘new’ conceptual definition of the ‘cultural andcreative industries’. as a result, predominantly public-funded branches ofthe cultural industries, such as theatres, museums and libraries and so on, areconsidered jointly to the private sector.

The latest cultural policy document is the new European agenda forCulture, released in 2018. it underlines the importance of cultural and crea-tive sectors for innovation, job creation, cohesion and well-being of socie-ties. The vision of cultural and creative sectors within the EU is more andmore focusing on an ecosystem approach to supporting artists, culturaland creative professionals and European content (European Commission,2018).

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The Work plans for Culture 2011-2014, 2015-2018 and 2019-2022 aremore pragmatic documents, citing cultural and creative sectors, creativeeconomy and innovation as main priorities for cooperation in cultural po-licy making. These documents propose concrete guidelines and actionsfor achieving the priorities pointed out in the European agenda for Cul-ture and are based on the Europe 2020 Strategy, introducing key conceptsof smart, sustainable and inclusive growth, obviously linked to knowledgeand innovation. Cultural and creative industries, cultural heritage and cul-ture statistics are listed amongst their priority areas. This policy agenda iscomplemented through a variety of actions and initiatives – such as theCreative Europe programme – as well as funding from various Commis-sion resources.

The European Capitals of Culture and the European Years are two ad-ditional policy formats that potentially impact the promotion of culturaland creative industries in European member states. The topic of the Eu-ropean Years changes annually. Depending on the topic, cultural industriesand the initiatives related to them can be supported directly or indirectly.For example, the year 2009 was the European Year of innovation and Crea-tivity, that made a good opportunity for the promotion of cultural and crea-tive industry projects. The year 2018 was the European year of CulturalHeritage, representing the commitment of European Commission to hi-ghlight the role of Europe’s cultural heritage in fostering a shared sense ofhistory and identity. more than 10.000 cultural events across the 28 parti-cipating countries were organized during the year, with the intent to raisingawareness of heritage and history as a shared European resource and toencourage participation of different actors in cultural heritage projects. Theinitiative European Capitals of Culture, during the last 34 years, has pro-moted the richness and diversity of cultures in Europe, with the objectiveto increase the European citizens’ sense of belonging to a common culturalarea, and to foster the contribution of culture to the development of cities.This programme has enhanced the image of cities elected each year Euro-pean Capital of Culture, contributing to boosting their tourism, activatingurban regeneration actions and raising of their international profile.

These policies and strategies are closely linked to the funding mecha-nisms on the cultural and creative sectors. in times of crisis access to EUfunds becomes more and more strategic. in this situation, EU funding forculture has undergone substantial transformations.

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3.2 Funding programmes for sustaining culture policies

European programmes aimed at directly funding culture policies at theEU level are Creative Europe and Erasmus+. Cultural and creative indu-stries can also rely upon different funding programmes, such as Horizon2020, CoSmE, Connecting Europe facility and Cohesion policy Funds. inaddition, Commission initiatives and programmes in support of the culturesector include the European Social Fund, the European globalisation ad-justment Fund, the European Regional Development Fund, the EuropeanDestinations of Excellence initiative and the programme aCpCultures+.

Creative Europe is by far the largest culture-specific funding mecha-nism of the EU. it particularly targets creative and cultural sectors withover 1.8 billion Euros for the time frame 2014-2020 in line with the Europe2020 strategy (European Commission, 2010a). it intervenes directly on theeconomic dimension of culture, through loans and financing for the cul-tural sector. Creative Europe proposes to address several challenges relatedto 1) the lack of access to finance for European cultural projects 2) thefragmentation of the cultural space across the EU member states; 3) thedigital revolution and 4) lack of available data on cultural/creative industries(European Commission, 2012a). The overarching objective of CreativeEurope is ‘To foster, to safeguard and to promote European cultural and linguistic di-versity and to strengthen the competitiveness of the cultural and creative sectors with aview to promoting smart, sustainable and inclusive growth’ (ibid.). it proposes todo so by direct funding for the cultural sector, for the development of newaudiences and for cross-border and transnational cooperation.

Erasmus+ is the EU’s programme to support education, training, youthand sport in Europe. its budget of 14.7 billion Euros will provide until2020 opportunities for over 4 million Europeans to study, train, and gainexperience abroad. merging seven prior programmes, Erasmus+ offer fun-ding opportunities for a wide variety of individuals and organisations, in-cluding universities, research, education and training providers, think-tanksand private businesses. Cultural and creative bodies are eligible for partici-pation in partnerships, together with small and medium-sized enterprises,employers’ associations, chambers of commerce, industry or craft. in par-ticular, participation in partnerships of creative industries such as industrialand graphic design, software development, 3D publishing, is consideredan advantage, since it supports the spread of a creative and innovative cul-ture inside small businesses by transferring and implementing methodolo-gies, tools and concepts that facilitate organisational development andproduct creation (European Commission, 2018).

Horizon 2020 is the biggest EU Research and innovation programme,

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with nearly 80 billion euro of funding available over 7 years (2014 to 2020)– in addition to the expected private investments that this investment willattract. it promises more breakthroughs, discoveries and world-firsts by ta-king great ideas from the lab to the market. The three strategic work di-rections of Horizon 2020 are competitive industries, excellence in scienceand better society. The common thread linking the three main goals is in-novation (European Commission, 2011b). Cultural industries could makethe difference in all three fields as far as research and development is con-cerned, even though their contribution in the ‘excellence in science’ maynot be visible at first sight. in the work direction of competitive industries,they can promote job creation through research into ‘creative jobs. Thecreative and cultural industries can create jobs themselves through smalland medium-size companies that constitute a specific field of interest forHorizon 2020 with regard to the promotion of competitive industries.

The European programme for the Competitiveness of Enterprises andSmall and medium-sized Enterprises (CoSmE) aims to improving accessto finance for SmEs in all phases of their lifecycle through specific financialinstruments. CoSmE has a budget of over 1.4 billion euros used to fundfinancial instruments that facilitate access to loans and equity finance forSmEs. Financial instruments are complemented by resources from the Eu-ropean Fund for Strategic investments (EFSi). Thanks to this budget, itestimated mobilisation of up to 35 billion euros in financing from financialintermediaries via leverage effects. The financial instruments are managedby the European investment Fund (EiF) in cooperation with financial in-termediaries in EU countries. as CCis are in larger part classifiable asSmEs, access to funding through CoSmE programme is to be considereda plausible alternative.

The Connecting Europe Facility (CEF) is a key EU funding instrumentto promote growth, jobs and competitiveness through targeted infrastruc-ture investment at European level. it supports the development of highperforming, sustainable and efficiently interconnected trans-European net-works in the fields of transport, energy and digital services. in the currentprogramming period Connecting Europe Facility (CEF) has a budget of30.4 billion euros (€ 23.7 billion for Transport, € 4.7 billion for Energy,and € 0.5 billion for Telecom). CEF investments aim at filling the missinglinks in Europe’s energy, transport and digital backbone. it is expected thatthe programme will involve creative industries operating in the fields ofdigital services and infrastructures.

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3.3 Challenges to implementation of cultural policies

The juxtaposition of the political documents on culture and EU pro-grammes providing funds for cultural and creative industries, points at se-veral important conclusions.

European culture is more and more considered as a catalyst for eco-nomic innovation and creativity, export and internalisation of culture, newskills and new jobs. Funding culture is considered as a direct or as an indi-rect means to this end. Hence culture becomes a sort of excellent providerof ‘added value’ and a source of comparative advantage for European pro-ducts. Documents such as the green paper are aimed at making the pointto definitely prove the undisputable contribution of culture to the Euro-pean economy. Creative Europe and Horizon 2020 are two examples ofpolicy backed by consistent funding instruments. in order for the Europeaninstitutions to gauge the impact of cultural policies on economy, the above-mentioned policy documents such as agenda 21, the European agendafor Culture and the Work plan for Culture urge for the development ofnew cultural statistics and indicators able to measure the effectiveness ofprograms in terms of economic output at the overall EU and at the regio-nal cross-country level.

in the period 2007-2013 the EU allocated over 6 billion EUR on sup-porting regional cooperation among EU countries in the areas of culture,creativity or creative industries4. That accounted for 1.7% of the total bud-get, of which: € 3 billion were allocated for the protection and preservationof cultural heritage; € 2.2 billion were allocated for the development ofcultural infrastructure, and; € 775 million were allocated to provide supportfor cultural services. Further support was provided to creative industriesunder other budget lines: research and innovation, promotion of SmEs,information society and human capital. Yet, beyond the glamour and therhetoric, the importance of such support is easy to be overrated. The ove-rall percentage of funding for purely culture-based projects in the EUstructural funds is considerably inferior the percentage of funding for pu-rely economy-based projects. it is arguable that such division puts culturemarkedly below its potential to contribute towards the achievement of theUnion’s Cohesion policy. investments in culture per se (as detached by thecreative industries), starting from 2007 were mostly related to the protec-tion and/or promotion of cultural heritage, funding for infrastructure andservices with a view of enhancing the touristic potentials of cultural heri-

3. Culture programmes and policies

4 Statistics by infoview Dg Regio database: http://ec.europa.eu/regional_policy/projects/stories/index_en.cfm (accessed 24/11/2017).

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tage sites. in terms of factual funding, culture-related projects may lag be-hind other types of projects supported by Structural Funds, such as creativeindustries. in the latter case, support through Structural Funds goes to re-search and innovation (networks, entrepreneurship, SmEs, clusters), infor-mation society (digitisation), education, urban requalification (in theframework of integrated projects), investment in human capital5, yet nodata on the share these industries get through Structural Funds is reallyavailable. very often cultural projects have to compete for their share inStructural Funds with infrastructure projects, such as construction of re-gional highways that link regions divided by national borders. in this situa-tion, direct investment in culture is growingly challenged by a trend towards‘integration into other budget headings’, as the following paragraph on theEuropean agenda for Culture – policy Handbook may suggest:

‘The challenge is how to further integrate the cultural and creative sectors into regionalinnovation strategies for smart specialisation, which in the current Commission proposalswill be an ex ante conditionality to access funds. To this end, regions have to fully takeinto consideration the complex links between traditional cultural assets (cultural heritage,dynamic cultural institutions and services) and the development of creative businesses ortourism’ (European Union, 2012).

measuring inputs and impact of policy measures in the field of cultu-ral/creative industries is a growingly difficult issue. Cultural policies are hi-ghly different in nature and in scope, ranging from the local, to the regionaland to the global level. Defining and quantifying cultural/creative sectorsand defining reference variables is very challenging, if we take into accountthe difficulty to measure such heterogeneous, interconnected and integra-ted with other sectors.

official statistics cannot capture the full phenomenon of CCis. Sufficeto note that plenty of creative and cultural activities are run from outsideof the ‘official’ functioning of businesses and companies, by non-perma-nent staff, freelancers, often on short-term, project basis. The digital revo-lution of the last decades has brought many creative sectors to convergeand overlap, and new innovative forms of doing business, in particular

5 EU member States and regions are invited to use Structural Funds to finance their ownstrategies in this field through investment priorities such as “promoting centres of com-petence; promoting clusters; developing iCT products and services; promoting entrepre-neurship; developing new business models for SmEs in particular for internationalisation;improving the urban environment; developing business incubators; supporting the phy-sical and economic regeneration of urban and rural areas and communities, etc.’ – linkingthematic objectives of the Commission Staff Working Document “Elements for a Common StrategicFramework” to culture and CCIs.

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creative-related business. These, in turn, are more and more difficult to beaccounted for by traditional statistical sources. ‘Core’ activities accountingfor the bulk of the creative industries sector – advertising, design, communica-tion, are characterized by the highly transversal nature. very often these bu-sinesses are integrated into highly complex consulting firms that have littleor nothing to do with downright cultural and creative industries. The ap-proach based on classification schemes of economic activities accordingto their SiC/naCE code is subject to severe limitations. Yet, for many na-tional and international institutions dealing with cultural statistics, this ap-proach appears to be the only viable way for measuring the economicimpact of the sector.

3. Culture programmes and policies

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CHapTER 4

From theory to practice: importance of the creative sector

4.1 State of the art mapping for the creative sector

The statistical challenge regarding cultural and creative industries ismatched in its complexity by the sector-specific strategic challenge, as itslimits are vague and vary according to the definitions and approaches used.Recent developments at European level have shown the willingness to pro-duce reliable and comparable statistics, which would be able to assess theactual contribution of the sector to the economic and social developmentof Europe. Since 1997 Eurostat, the statistical office of the EuropeanUnion has developed statistics on culture with the contribution of the Lea-dership group on Culture (known as LEg).

The European Union approach on defining the cultural and creativesector has evolved during the years. The initial LEg classification on ‘cul-tural’ industries, based on 17 sub categories, was taken over by the KEa(2006) classification scheme, adopted for the purpose of measuring theeconomic weight of the cultural sector at European level. KEa classifi-cation builds on the following three conceptual layers to define the con-stitutive elements of the sector: arts; cultural industries; creative industries.The ‘arts’ gather a host of activities – the so-called Subsidized muse –that include: visual arts, performing arts, historical and artistic heritage,which are predominantly not oriented towards profit, except for relativelylimited sub-domains. The ‘cultural industries’ refer to the industries ofmass reproduction and distribution – as suggested by adorno –, plus the

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new media. They are organised in six categories: publishing, film, music,radio, television and video games. Cultural activities are complemented byproduction activities in which the cultural experience is a non-functionalasset (no additional value with respect to the cultural fruition). The ‘crea-tive industries’ include three sectors, in which the creative component isbalanced by considerations of utility related to extra-cultural fruition,which include fashion, architecture and advertising. This classificationscheme, inspired by the work of australian cultural economist DavidThrosby (2001), reflects the historical phases of the development of theCCis concept and, most importantly, accounts for the distinction betweencultural productions that necessitate the ‘visible hand’ and those that aredistributed through the market.

a further evolution in classification schemes was operated by ESSnet,a centre and network of excellence, created in 2009 under the aegis of Eu-rostat and funded by the European Commission with the assignment toimprove the methodology and production of data on cultural sectors soas to meet the needs for better comparability at European level. The ES-Snet-Culture report, dated 2012, highlights the fact that there are variousconcepts of cultural industries and that the term of Cultural and Creativeindustries (CCis) is widely used in the EU-policy. Thus, extending the no-tion of the cultural industries to include specific creative sectors was seenas an expedient for remaining ‘part of the international creative industries debate’(ESSnet-Culture, 2012).

ESSnet-Culture has as primary objective the production of comparabledata, therefore it suggests a ‘minimal but solid and realistic approach based oncommon standards and existing classifications’ based on the nACE classification codesfor economic activities. The ‘cultural and creative industries’ (CCis) include ten cul-tural domains (heritage, archives, libraries, books and press, visual arts, per-forming arts, audiovisual and multimedia, architecture, advertising, art andcrafts) and six economic functions: creation, production and publishing,dissemination and trade, preservation, education, management and regu-lation. With this approach, software and iCT sectors are not included inthe cultural and creative industries. Figure 4.1 illustrates the cultural do-mains identified by ESSnet-Culture, as compared to the previous LEg-Culture definition and the wider definition by UnESCo.

4.2 Classification schemes

The cultural and creative sector is by no means easy to map, consideringits heterogeneous nature, its complexity and its elevated fragmentation. in

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measuring the economic impact of the sector, national approaches oftenfavour specific fields of cultural activities, on the basis of local cultural tra-ditions or explicit policy needs. Suffice to note that the british approach,which advocates the economic concept of ‘creative industries’, places crea-tivity at the heart of production processes and considers its products asintellectual property (and not only as copyrights). The French approach of‘cultural industries’ is centred on the concept of ‘content industry’, whichis based on mass reproduction and copyrights. The Scandinavian approachof ‘culture and experience economy’ is largely based on technological pro-gress that facilitates the access and the distribution of cultural products(Santagata, 2009; bille, 2012).

There is a clear dualism in Europe, distinguishing between countriesthat have developed functional strategies for the cultural and/or creativesector, such as the UK, France, The netherlands, the nordic countries,

Figure 4.1 – Comparison of cultural domains covered by the European and UnESCo statistics frameworks (from ESSnet-Culture Final Report, 2012).

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german-speaking countries, and the mediterranean countries (greece,italy) as well as some former Socialist countries (Romania, Czech Repu-blic) which focus their strategies on cultural heritage and cultural tourism,with cultural industries and creativity playing a subordinate role (interartsand EFaH 2003).

by looking closely to the case of italy, there certainly are historical andstructural factors accounting for such approach. The country is deeply mar-ked by the sheer weight of its heritage. it also has other important peculia-rities, such as the fashion and style production, and a long-standing traditionof tourism. This, in turn, makes it difficult for italy to align itself to nor-thern European schemes of cultural/creative sector policies, which are tren-ding throughout the globe. However, something is changing in the directionof policy guidelines that are coherent with European Union vision for cul-tural and creative industries. a strategic achievement was the establishmentof the Commission on Creativity and Cultural production (Dm 30 november2007), which produced in 2007 the White Book of Creativity, focusing preva-lently on quality of life and well-being, and which included amongst culturaland creative industries the industry of ‘gusto’. However, this document didnot find implementation into concrete cultural policy measures.

There are as well conceptual limitations preventing italy from fully in-tegrating culture in the productive sectors of the economy. Traditionally,cultural and creative activities that have a higher affinity with manufacturing,such as design and fashion, are considered as belonging to the ‘traditional’manufacturing sector, rather than to the cultural and creative sectors. as aconsequence, the creative sector appears underestimated and there is lossof information on structural interdependencies between the various areasof creativity (Santagata, 2009). on the other hand, italy has some ‘own’ re-levant and interesting specificities in its system of production which, if pro-perly understood and exploited, could be at the basis for a ‘native’ strategic,effective and competitive approach, in the global developments scenario.

as for the rest of the continent, different interpretations of culturalindustries have been published for italy, resulting in highly different esti-mates. according to the KEa study on the economic weight of culturalindustries in European countries, the share of the cultural sector in 2003was 2.3% of italy’s gDp (KEa, 2006). one year later, the italy’s ‘Whitebook on Creativity’ estimated the weight of the cultural sector at 9.3% ofthe 2004s gDp, by factoring in the entire value chain production relatedto culture and creativity (including distribution), and by adding up ‘Eno-gastronomia’ to fashion and design for a more comprehensive descriptionof the made in italy (Santagata 2009). The recent study ‘io sono Cultura’gave a different assessment, reflecting a methodological approach, which

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is similar to the KEas conceptual classification, but rather more inclusive.according to this study, in 2013 the cultural industries share in the country’sgDp was 5.4%. This sector accounts for 7.3% of the total industries andfor 5.8% of the total employment (Symbolia, 2014). ‘L’indagine Civita’,avowedly in line with the ESSnet-Culture approach but adopting a morerestrictive definition, maintains that in 2010 the cultural and creative indu-stries account for 4.5% of the total industries and for 2.3% of the totalemployment (valentini, 2012). These figures confirm what we have arguedever since, that is the resulting fallacious image of the cultural sector, de-termined by the lack of univocal criteria for its delimitation.

4.3 Impact of the creative sector: an example in Greater Rome

To illustrate this aspect, hereinafter we compare three classificationschemes and the resulting delimitation of the CCis sector in greater Rome,in year 2009. The data used for this purpose are from The Statistical ar-chive of Local Units of active Enterprises (archivio Statistico delle UnitàLocali delle imprese attive: aSia-UL), provided by the national instituteof Statistics (iSTaT)6. This is a business register annually updated througha process of integration of administrative and statistical sources. aSia-UL is constituted by economic units exercising trades and professions inindustrial commercial and services activities. The data concern the econo-mic activity (5 digit aTECo code), the legal form and the number of em-ployees of local units dependent on the main enterprise, being active forat least six months during the reference year. aTECo database refers toprivate economic activities only, thus cultural activities owned by the stateare invisible to classification schemes that make use of this data.

The first definition is from the ‘Report on the creative industries’ byDCmS, that uses 5 digit SiC codes (De propris et al., 2009), adapted forthe italian aTECo categories. according to this definition, for every crea-tive sector activities are classified in ‘layers’, which can be interpreted asstages in a creative value chain. Content creation is located at the ‘core’ andother functions such as distribution and production of complementaryoutputs lay in the ‘periphery’ of the classification scheme (Wilkinson,2007). Layer one includes more intrinsically creative activities located atthe top of each supply chain (for example, composition for the music in-dustry, programming for the computer games industry and writing for the

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6 Data made available by iSTaT according to a research agreement with the Faculty ofEconomics of Roma Tre University.

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publishing industry). Layer two includes those activities that directly sup-port layer one activities in the supply chain (for example, casting for theperforming arts). Layer three includes the manufacture of the hardwarethat directly supports the creative process (for example, the manufactureof television cameras and other hardware directly used in creating televisionprogrammes). Layer four includes the manufacture and wholesale of rawmaterials and the manufacture of hardware used in the consumption ofcreative industry products (for example, arcade machines for computergames). Layer five includes the sales of creative products (for example thesale of games consoles for the computer games industry). This value chainapproach is aligned with other international models, such as the one byUnCTaD (2008) and, to a certain extent, can be considered as a precursorof the ESSnet-Culture (2012) concept of ‘economic functions’.

Two italian classifications (‘io sono cultura’ (iSC) and ‘Civita’) are com-pared to the DCmS ‘reference definition’, taken as a whole and, successi-vely, restricted only to the intrinsically creative activities and the activitiesthat directly support them (layers one and two). Table 4-1 and Table 4-2report the number of creative firms and employees respectively, in the yearof observation 2009. Sectors are grouped according to their belonging tothe conceptual fields of ‘arts’, ‘cultural industries’ or ‘creative industries’,to allow an assessment of their specific weight according to the differentclassifications.

When looking at absolute values, we find that the CCis sector countsfor almost 30% of the firms in greater Rome, if we consider the DCmSinclusive definition. This feature drops down to 6.30% when the restrictivedefinition by ‘Civita’ is applied. The ‘in-between’ classification by iSC re-turns an estimate on almost 14% of share, which is in line with currentestimates of the CCis share in metropolitan areas in advanced economies(Scott, 2000).

The weight of the CCis sector reduces when we look at the employ-ment features, which reveal lower percentages of share if compared to thenumber of firms. This may be explained by the very high incidence ofSmEs, in the DCmS and in the Civita classifications. The iSC classificationis an exception, since its weight compared to the whole production systemin the study area remains similar both for the number of firms and for thenumber of employees.

The principal difference between this classification and the one by Ci-vita is the inclusion of a major number of ‘related’ industries in the fieldsof performing arts, books and press, music, as well as the sector of ‘style’,composed by manufacture activities related to fashion and high-end indu-stries (jewellery, watches, accessories, cosmetics, furniture, gastronomy).

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Table 4.1 – Firms in the CCis industries in 2009 in greater Rome, according to the different classification schemes.

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ARTS

CULTURAL INDUSTRIES

CREATIVE INDUSTRIES

Sectors CIVITA

Visual arts 961Performing arts 3 739Heritage 50Books and press 3 892Film, video, radio and TV 2 175Video games and software 5Music 190Design 1 906Style 0Architecture 6 758Advertising 1 900

Total CCIs 21 576Total Greater Rome 342 296CCIs weight % 6.30

DCMS

961 5 204

1227 1332 3407 579

4011 906

15 05351 000

1 900

93 599

29.18

ISC

9615 283

1225 7172 2005 923

2461 906

11 08311 512

1 900

46 853

13.69

DCMS-L1L2

7554 428

1223 7771,8435 918

01 9061 397

11 5121 494

33 152

9.63

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These industries, omitted by Civita classification, account for a larger em-ployment share if compared to the micro-firms that are typical of the crea-tive sector. The same holds for some ‘support’ segments, such asconstruction activities for architecture, which have been included as awhole in the DCmS classification, causing the employment share to shrink,if compared to the number of industries.

another striking feature relates to the differences between the DCmSclassification, considered in its restricted form of ‘core’ activities only (L1and L2 layers), and the classification by Civita, which admittedly leaves outof the CCis sector all production and trade activities. To illustrate this wetake as an example the music subcategory. if we look at the aTECo codesinherent to music, we find ‘music recording activities’ and ‘editions of prin-ted music’. These activities are included by the Civita classification but ex-cluded in the DCmS-L1L2 classification, none of them being ‘contentcreation’ activities.

Figure 4.2 illustrates the robustness of the definition of various sub-sectors within different classifications. For each subsector we have identi-fied the aTECo codes used at least once by the classification schemes andcounted the percentage of activities that are included and excluded in eachsubcategory. We observe that aTECo codes associations belonging to: vi-sual arts, heritage, design and advertising activities are fully included in the

4. From theory to practice: importance of the creative sector

ARTS

CULTURALINDUSTRIES

CREATIVEINDUSTRIES

Sectors

Visual artsPerforming artsHeritageBooks and pressFilm, video, radio and TVVideo games and softwareMusicDesignStyleArchitectureAdvertising

Total employees in CCIsTotal Greater Rome 1 263 262CCIs employment weight %

DCMS

1 2549 0131 459

22 70829 54449 245

8682 526

38 614145 494

4 810

305 535

25.41

ISC

1 2549 2241 459

21 09729 06142 256

5382 526

43 59918 263

4 810

174 087

13.78

CIVITA

1 2545 306

95510 77628 857

47307

2 5260

7 2724 810

62 110

4.92

DCMS-L1L2

8957 2441 4599 474

25 99942 209

02 5262 401

18 2633 530

114 000

8.87

Table 4.2 – Employment in the CCis industries in 2009 in greater Rome, according to the different classification schemes.

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K. LELO FROM THE SUBSIDIZED MUSE TO CREATIVE INDUSTRIES: CONVERGENCES AND COMPROMISES

three classification schemes. Performing arts, video, film, radio and televi-sion also show a high degree of inclusion, while the rest of the sectors areincluded or excluded at different degrees in the classification schemes.These are the areas with greater economic relevance: architecture, style,video games and software, books and press. In addition, their value chainsare more complex, so as subjectivity in the selection criteria may easilyoccur, causing discrepancies and imbalances (for example: one would tendto include the construction of musical instruments in the classificationscheme, but would think twice before including the construction firms).

Perhaps this evidence provides some explanation for highly discordantnumbers and the blurred boundaries of the CCIs sector. Discrepancies be-come evident when comparing national classifications. Each county hasproductive sectors that count more than others, depending on the histori-cal, cultural and economic context; CCIs numbers are function of thesepeculiarities. Therefore, it is hardly surprising the fact that the UK includesthe whole software sector and Italy the whole ‘style’ sector.

Figure 4.3 illustrates the specific weight of the creative activities (design,style, architecture and advertising) within each classification. In the case ofDCMS this feature counts something more than 80% of the total CCI sec-tor. The two Italian classifications have similar proportions (a bit less than70%), although having different dimensions. The more extensive the crea-tive sector, the greater is the share of productive sectors in the value chain,and the presence of activities operating in the field of High Tech. Theseare highly attractive to policy makers, because of their capacity to boostaccess to funds.

Figure 4.2 – Level of inclusiveness of the CCIs sectorsaccording to the differentclassification schemes.

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In this context the EU efforts for better comparability of the culturalsectors, through the establishment of a common methodology for dataproduction, is valuable. Being aware of the definition dilemma, ESSnet –Culture ‘recommends strongly when speaking about cultural and creativeindustries, to clearly mention the sectors that are covered, so that the scopeis clearly indicated for the sake of comparability’ (European Commission,2012).

Even though there are conflicting accounts on sectorial data, it is clearby now that manufacture activities related to fashion and high-end indu-stries make up the bulk of the economic weight of creative industries. Thismight perhaps be an explanation for the drift that economic policies forcultural and creative industries have taken during the last decade. As poin-ted out in chapter 3, innovation, entrepreneurship and market developmentare the most popular economic policies for creative industries, that haverecently started to apply also to funds for general industries, such as start-up funds or technology funds (Braun and Lavagna, 2007), appearing per-fectly alienated with the fact that EU structural funds support mainlyresearch and innovation (networks, entrepreneurship, SMEs, clusters), in-formation society (digitisation), education, urban requalification (in the fra-mework of integrated projects), investment in human capital, while fundingfor purely culture-based projects is considerably less (CESS, 2010).

The quantitative economic irrelevance of arts and culture, evidencedby numerous mapping documents, puts them markedly below their poten-tial to contribute towards the achievement of the European Union’s Co-hesion policy. Considering the cultural sector as part of the wider creativeeconomy may distort cultural policy objectives, losing sight of the impor-tant public benefits provided by culture and of the reasons for public sup-port.

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Figure 4.3 – Relative weight of the creative macro sector within the CCIs, according to thedifferent classification schemes. The inner circle represents the number of firms, the outercircle represents the number of employees.

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paRT ii

CREATIVE InDuSTRIES AnD ThE uRBAn mIlIEu

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CHapTER 5

Creative clusters

5.1 The creative city and the creative class

Creative industries represent from 4 to 8 per cent of total employmentin the most advanced economies, and their relative importance is growingrapidly. in the case of major metropolitan areas like new York, Los ange-les, London, paris, milan, Tokyo, the incidence of employment in the cul-tural economy may rise to levels as high as 25 to 40 per cent of the totalemployment (Scott, 2000).

one key characteristic of the creative economy is the extent to whichit is an urban, and a global city, phenomenon; the creative energies of thisfield are powered by the production system of the urban environment(Storper and Scott, 2009), since creativity and its specific forms of expres-sion are part of the complex socio-spatial relationships and rooted in theeconomic activities, employment, and local labour market dynamics of thecity. The superiority of dense and diversified urban areas in the transfer ofknowledge and innovation output has clearly emerged in research over thelast decades (Henderson et al., 1995; Feldman and audretsch, 1999; Du-ranton and puga, 2001; audretsch, 2002; andersson et al., 2005; boshmaand iammarino, 2009). Conceptually these topics are related to the idea ofinnovative milieu (aydalot, 1986; Camagni, 1991; Ratti et al, 1997). an in-novative milieu is defined as “the set of relationships that occur within a given geo-graphical area that bring unity to a production system, economic actors, and an industrialculture, that generate a localized dynamic process of collective learning and that acts as

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an uncertainty-reducing mechanism in the innovation process” (Camagni, 1995). Relationships between city and the innovative milieu are analysed in a

conceptual perspective by Camagni (1999), who identifies two distinctforms of interaction: i) cities operating as innovative milieu, and ii) innova-tive urban milieu, the latest consisting of well-defined areas located insidethe city, where economic activities intrinsically exploit the urban atmo-sphere. in both cases proximity is crucial, if we consider that close inter-action and cooperation amongst firms as well as externalities associatedwith specialized labour markets are factors that enhance the competitive-ness of the local production systems, often made up of small businesses,which find the necessary externalities in terms of infrastructure and ser-vices offered by the urban environment (Leone e Struyk, 1976; pred, 1977).Whereas city is the natural place for the development of creative industries,it goes without saying that understanding the characteristics and the func-tioning of innovative urban milieu is of crucial importance in the study ofthe creative sector. it is clear, even trough simple descriptive statistics, thatthe recent rapid proliferation of creative firms occur mostly in large anddense urban areas, while many consolidated metropolitan areas have fullydeveloped ‘marshallian’ creative clusters (Scott, 2010).

The tendency of creative industries to cluster in metropolitan areas,widely illustrated in scientific literature is explained by the benefits derivedfrom localization/specialization economies (mommaas, 2004; Cooke andLazzeretti, 2008; De propris et al., 2009; Lazzeretti et al., 2012) and, inmore ‘inclusive’ terms, by the existence of the innovative milieu, character-istic of specific urban/metropolitan areas (aydalot, 1986; Camagni, 1991).

Since early 2000s, another research field has emerged focusing on thecreative class and their effects in boosting economic performance of globalcities. This research field has been significantly marked by the controversialthesis of Florida (2002, 2004) on the rise of the ‘creative class’ and its rolein the regional development. This approach, conceived in a north amer-ican context, has undergone increasing popularity in Europe, as reflectedby the European research program ‘Creativity in European cities’ coordi-nated by asheim and gertler (asheim, 2009), the work of andersen andLorenzen (2007) on the netherlands and work of Chantelot (2006, 2009)applied to France.

Florida’s thesis can be reassumed as follows: creativity has become thekey individual competence in the knowledge economy, giving rise to theemergence of a distinct ‘creative class’; the presence of creative people hasbecome the driving force of local economic development, promoting in-novation and production of knowledge; the capacity of cities to attractcreative individuals in their choice of residential location, fosters the loca-

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tion of knowledge-intensive activities and job creation; the high sensitivityof creative people towards a specific group of urban amenities promotestolerance and openness.

This approach introduces important innovations in the field of urbaneconomics. First of all, it substitutes the traditional measures of humancapital, education and qualification, by new evaluation criterions: typologiesand components of the creative class are assessed by means of a set of in-novative indicators and nomenclatures, such as tolerance, bohemian indexor gay index, for more heavily discussed and criticized (Tremblay et Trem-blay, 2010).

Several studies have highlighted the fragility of the empirical correla-tions between creativity and economic performance of cities arguing thattraditional indicators of human capital returned comparable (or better) re-sults (glaeser, 2005; Donegan et al., 2008). Storper and Scott (2009)severely criticized the excessive focus on residential amenities as the foun-dation of the metropolitan dynamics and pointed out the theoretical weak-nesses of this approach who neglect the essential, structural contributionof productive logics as well as institutional forms by which the concentra-tion of human capital can generate creative innovation dynamics and col-lective knowledge (Landry, 2000; Rosenthal and Strange, 2004). Theselimitations have contributed to the academic debate on better defining theconcept of creativity, the role of artistic and cultural professions (Scott,2010; markusen, 2006) the processes, the determinants for creative clus-tering (Scott, 2006) and their impacts (markusen and King, 2003; Lee etal., 2004; Lacour and puissant, 2007; asheim and Hansen, 2009).

The (ideal) conditions towards which some of the most advanced cre-ative cities with dynamic cultural economies seem to approach in recentyears, are schematized by Scott (2010) in figure 5.1. This scheme, concep-tually reminiscent of the value chains approach, constitutes a fairly suc-cessful attempt to represent the driving forces of the cultural economy interms of increment/decrement relationships. The arrangement of ele-ments recalls, symbolically, spatially concentrated processes. Urban space,as a container of knowledge, traditions, memories, and images, is an im-portant component in the creative mix of inter-firm networks and locallabour market relationships. as Scott (2010) points out, describing somegreat city-regions of the modern world like new York, London and paris,“… parts of these cities display a more or less organic continuity between the localphysical environment (as expressed in streetscapes and architecture), associated socialand cultural amenities (museums, art galleries, theatres, shopping and entertainment fa-cilities, and so on), and adjacent industrial/commercial districts specializing in activitiessuch as advertising, graphic arts, audiovisual production, publishing, or fashion design…

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These complex urban ecologies furnish many of the raw materials of the contemporarycultural economy”. The process of gentrification, that characterizes parts ofconsolidated cities, encourage the concentration of skilled people providingthem access to creative work basins and cultural amenities. Creative clustersembedded in residential neighbourhoods, support processes of urban re-generation and contribute to creating employment (Del Castillo andHaarich, 2004).

Figure 5.1 – Schematic representation of the creative field of the city (from Scott, 2010).

5.2 Why it is difficult to analyse clusters?

The interest towards the spatial analysis of economic issues has grownsince the publication in 1991 of geography and Trade, by paul Krugman.by proving the incentive to migrate towards urban areas, both for firmsand individuals, the core-periphery model proposed by Krugman, launchedthe so-called ‘new economic geography’, contributing to its integration

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with mainstream economics (Fujita and Krugman, 1995; Fujita, Krugmanand venables, 1999; Fujita, Krugman and mori, 1999). in this context, ithas become clear that the study of spatial concentration of economic ac-tivities can shed light on economic theoretic hypotheses concerning thenature of increasing returns and the determinants of agglomeration(glaeser and maré, 2001; Eaton and Eckstein, 1997; peri, 1998; black andHenderson, 1999; Charlot and Duranton, 2004; Rosenthal and Strange,2008). There is extensive evidence in literature about the fact that spatialconcentration of firms in urban areas determines their access to a moreextensive and specialised labour pool. moreover, firms gain access to agreater range and quality of shared inputs and supporting services and takeadvantage from the ‘knowledge spillovers’ that help to disseminate goodpractice and facilitate new products and processes (Lash and Urry, 1994;Scott, 2001; Duranton and puga, 2005; van Widen et al., 2007).

Clusters became an economic development paradigm in regional eco-nomic policy, thanks to the work of porter (1990; 1996; 1998) that pro-moted the role of industrial clusters in raising regional productivity andinnovative capacity. porter’s research, mostly derived by case studies,pointed out the fact that clusters can act as a centripetal force, able tocontrast the centrifugal forces of contemporary globalization processes(dispersion of firm activity through outsourcing and offshoring). Thus,clusters encourage local competition and new business formation, con-tributing to the integration of firms in the local economy (Woodward etal., 2009).

Despite broad success of the cluster concept in various policy-makinglevels, the cluster approach is frequently criticised in academic literature. ageneral ‘disturbing’ aspect is related to the confusion/lack of clarity in thebasic terminology of clusters, but criticism embraces also methodologicalaspects. martin and Sunley (2003) remark that the vagueness/fuzziness ofporter’s ‘neo-marshallian’ cluster concept does not lend to easy or precisedelineation, with the consequence that ‘… there is no agreed method for identi-fying and mapping clusters, either in terms of the key variables that should be measuredor the procedures by which the geographical boundaries of clusters should be determined’.Woodward et al. (2009) admit that, on porter’s definition, clusters are hardto identify and track over time. malmberg and power (2005), point at thefact that there is little evidence of the effects of clustering and ‘…the evi-dence that does exist does not seem to show what we want them to show…’. glasmeier(2000) argues that the benefits realized from geographical clustering appearto be specific to certain industries at certain stages of development in cer-tain places, and are only realized under particular conditions. Writing aboutregional advantage and platform policies, asheim, boschma and Cooke

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(2011), bring evidence about the cluster perspective looking (already) an‘old fashioned’ policy model for platform technologies such as software, dis-playing pervasive characteristics and complex interactions that are beyondconventional sectorial-spatial notions such as clusters.

Conceptual and methodological issues on cluster definition are furtheraffected by the long-running controversy between supporters of ‘marshall’and ‘Jacobs’ economies that is far from being resolved (beaudry and Schif-fauerova, 2009). The debate is on whether agglomeration economies orurbanization economies are more important and beneficial (glaeser et al.,1992; Henderson et al., 1995; Feldman, 2000; audrechst and Feldman,1996). Recently, a new stream of research presents a more nuanced viewof the benefits brought by ‘specialisation’ and ‘diversity’. proponents ofthe ‘related variety’ concept have argued that beneficial externalities aremore important in geographical areas where diverse sectors are able to de-velop intense relationships. variety is a source of competitive advantagefor the firms located in a place, but only if the diverse sectors that are lo-cated together have complementary capabilities and resources. in thesecases, ‘knowledge spillovers’ take place around a ‘theme’, rather thanaround a sector (asheim et al., 2007; boschma and iammarino, 2009).

indeed, cluster definition is a complex task, strongly related to the iden-tification of the causes of concentration. gordon and mcCann (2000) dis-tinguish three stylized forms of spatial clustering, depending on thedominant or characteristic process occurring in the cluster: pure agglom-eration, based on geographical proximity and agglomeration economies;industrial complex, based on input-output linkages and co-location in orderto minimize transactions costs; and social-network, based on high levelsof embeddedness and social integration.

as cluster analysis is rooted in regional studies, urban clusters are anisolated and rather scarce branch of research. martin and Sunley (2003)point out the fact that most of the studies on industrial clustering followtop-down approaches that make use of large-scale geographical units, suchas states or regions, making the assumption that sectorial employment val-ues for these units provide a direct measure of the strength of cluster de-velopment. martin and Sunley (2003) explain that ‘… extensive methodologiesof top-down mapping exercises can at best only suggest the existence and location ofpossible clusters: they provide a shallow, indirect view of clusters. They cannot providemuch about the nature and strength of local inter-firm linkages, knowledge spillovers,social networks and institutional support structures, argued to be the defining and dis-tinctive features of clusters’.

Writing about the state of the art in the study of the spatial localiza-tion of economic activities, Duranton and overman (2008), assert that

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there is still much work to be done to understand the localization of in-dustries at urban level. This observation is proven to be correct by manystudies conducted in the meantime. it draws attention towards an impor-tant issue in the study of the distribution patterns of industries, in gen-eral, and of the creative industries in particular, revealing that there is agap between regional studies and studies at the urban scale focusing onthe analysis of distribution patterns. This gap deserves further attentionand deeper analysis.

besides observation level, there is another gap between theoreticalteachings (and controversies) and mapping clusters exercises: most of thestudies on cluster mappings have focused on a particular industry, or in-volved methodologies in which an industry has been selected as represen-tative of a place (e.g. becattini et al. 2009), while issues such as the spatialpatterns of location and co-location of clusters sharing the same geograph-ical space, are some of the most neglected aspects in cluster literature. Thisis probably due to the fact that ‘cluster is a spatial concept in which a-spatialprocesses play a prominent role’ (boschma and Klosterman, 2005). Sim-plifications operated in different empirical studies highlight the true diffi-culty of dealing with the geographical and functional complexity of clustercomponents, widely recognized by cluster theorists. at present, the feasi-bility of working with detailed data on single firm location and activity,opens interesting research opportunities in this field.

5.3 Spatial cluster modelling

Statistical techniques for modelling geographic concentration of eco-nomic activities both on a discrete space and on a continuous space arerelatively recent. according to anselin (2006), it is possible to distinguishbetween two empirical approaches to spatial analysis: spatial econometricsand spatial statistics: the first approach is concerned with the introductionof spatial effects in regression analysis (anselin, 1988); the second onerefers to statistical models enabling for the analysis of spatially referenceddata (Ripley, 1981). This latest research brunch focuses on characterizingthe spatial distribution of economic activities with respect to a set of hy-potheses.

Different measures of spatial concentration have been developed inliterature. a first group derives from the gini coefficient that introduceddistribution inequalities (gini, 1912). Space played no role in these mea-sures, in the sense that they do not rely on any discretization scheme (e.g.Kurgman, 1991). Space is taken into account in aggregated indexes of spa-

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tial concentration, such as the Hirschman-Herfindhal index (HHi), or theEllison and glaeser index (Eg); the latest is a measure that takes into ac-count space and controls for the underlying industrial concentration (Elli-son and glaeser, 1997). The most widely used measure for spatialconcentration of economic activities is perhaps the location quotient (LQ)coined by porter in 1990. LQ was the expedient for introducing the con-cept of industrial clusters at the basis of economic development policies,both in international and national levels.

Drawbacks of spatial concentration measures have been widely dis-cussed in scientific literature. For example, martin and Sunley (2003) arguedthat, when using location quotients, we look at measures of regional spe-cialization, not at clusters. Feser (2000) found that in applied work the Egindex is sensitive to the level of spatial aggregation. Spatial aggregation isindeed a bone of content amongst spatial statisticians. The above-men-tioned measures of spatial concentration use data aggregated according topre-defined spatial units. Space, which is naturally continuous, is thus sub-jected to representation models, which rely substantially on administrativesubdivisions at various geographical scales. This problem is known in thestatistical literature as the modifiable areal Unit problem (gehlke andbiehl, 1934; Yule and Kendall, 1950; openshaw, 1984; arbia, 1989; Cressie,1993). The modifiable areal unit problem (maUp) is a source of statisticalbias that can radically affect the results of statistical hypothesis tests, sincesubdividing a continuous space in a set of discrete spatial units leads tospurious correlations across aggregated variables (Duranton and overman,2005; Combes et al., 2008; briant et al., 2010). These effects can be over-come by using a continuous approach to space, where data are collected atthe maximum level of spatial disaggregation, i.e. each industry is identifiedby its geographic coordinate (x, y), and spatial concentration is detected byreferring to the distribution of distances amongst observations. Theoreticalaspects of distance-based spatial concentration measures are discussed indetail in many publications (Ripley, 1976; Diggle, 1983; Cressie, 1993;Stoyan and Stoyan, 1995; Upton and Fingleton, 1985; baddeley et al., 2000).

Unlike other fields, such as ecology or epidemiology, distance-basedmethods are rather new in economics (barff, 1987; Sweeney and Feser,1998). Duranton and overman (2005) provide exhaustive account of theadvantages deriving from the use of these methods in economic studies.The localization processes of industries can be analysed in terms of dif-ferent forms of spatial association (arbia et. al., 2008) or relative con-centration (Duranton and overman, 2005; marcon and puech, 2010;Espa et al., 2010a), by means of univariate, bivariate or multivariate gen-eralizations used to describe relationships between point patterns.

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as already mentioned, measures that treat space as continuous canovercome discretization problems (Feser and Sweeney, 2002; Durantonand overman, 2005; 2008; marcon and puech, 2010), provided that de-tailed information on localization patterns of phenomena exists. point pat-tern analysis is a group of statistical techniques that aim to identify patternsin spatial data. Spatial point patterns are formalized as: univariate, bivariate,inhomogeneous, marked or space-time patterns. paradigmatic examples ofspatial point patters are: a) aggregated pattern, b) regular pattern, c) randompattern (Schabenberger and gotway, 2005).

in the spatial domain, it is possible to view an aggregated pattern indifferent ways depending on the focus of the analysis. generally, aggrega-tions are considered as originated by random effects, which are governedby global model parameters, controlling for the scale and frequency of ag-gregations. This is similar to the geostatistical view of random processes,where the intensity or local density of events is defined by some type ofspatial process. The peaks of this process would correspond with local ag-gregations. Examples of this approach can be found in Cressie (1993) andDiggle et al. (1983). point processes based in inferential methods involvecomparisons between empirical summary measures and theoretical sum-mary measures of an underlying point process. The basic probabilistic as-sumptions are stationarity and isotropy: stationarity implies that allproperties of the process are invariant under translation; isotropy impliesthat all properties of the process are invariant under rotation.

The null hypothesis to be tested is the one of Complete Spatial Ran-domness (CSR) that implies (i) constant propensity of space to host points(uniformity) and (ii) absence of spatial interactions amongst points; i.e.each point’s location is independent from the other points’ locations (in-dependence).

The homogeneous poisson process represents an idealized standardof the hypothesis of CSR: (i) for any constant point intensity λ, the numberof points located in an area A, follows a poisson distribution with meanλ|A|; (ii) the n points in A constitute an independent random sample fromthe uniform distribution on A. observed pattern distributions that deviatefrom complete spatial randomness hypothesis include aggregated patternsor inhibitory patterns. Under the null hypothesis of CSR, second orderproperties can be described by the function introduced by Ripley (1976;1977), and named Ripley’s K-function.

λK(d)=E[#of points with distance≤d|at x]where:λ is the intensity of the point process;

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(5-1)

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K( ) is an interpoint distance distribution function: K(d) ⟶ ∞ as d ⟶ ∞.Ripley (1979) suggests a simple estimator for K( ) in (1), that accounts

for edge effects correction:

where n is the number of points in the area with radius d.bivariate K functions are based on the Ripley’s K-function but refer to

two different sets of points (for instance, type i and type j). Thus, a bivariateK function is defined as the expected number of type i points falling at adistance ≤ d from an arbitrary type j point. The most widely used estimatorfor bivariate K function is by Lotwick and Silverman (1982), which is alsoimplemented in Splancs package in R.

The application of statistical methods based on bivariate point patternsfor the study of economic activities allows unveiling co-agglomerationand/or repulsion tendencies amongst pairs of industrial activities. null hy-pothesis specification for bivariate patterns in economic applications is rathercomplex. This is due to the fact that localization processes of two differentindustries may be influenced by exogenous factors, as well as by mutual re-lationships between firms. arbia et al. (2008) suggest two possible definitionsof null hypothesis, depending on the study object and characteristics: a nullhypothesis of independence and a null hypothesis of random labelling.

Under the hypothesis of independence, it is assumed that type i and typej point patterns are generated, respectively, by two different and indepen-dent univariate point processes. The absence of interaction between themis to be interpreted as lack of interaction between the two generating fields(Lotwick and Silverman, 1982). Under this hypothesis, h0 :Kij(d)=𝜋d2. ag-glomeration is observed when inside a circle with radius d centred on anarbitrary type i point, the number of type j points is higher than expectedunder the h0, then, Kij(d)>𝜋d2. on the contrary, inhibition takes place whenKij(d)<𝜋d 2. To verify whether observed distribution of firms differs fromrandom distribution, confidence intervals are generated by simulating alarge number of independent distributions generated by monte Carlo sim-ulations (besag and Diggle, 1977).

Under the hypothesis of random labelling a firm can belong randomly totype i or type j. in the case of economic activities, this can be interpretedas the existence of conditions that encourage location of one industryrather than the other. Under this hypothesis: h0 :Kij(d)= Kji(d) = K(d) (Dig-gle and Chetwynd, 1991).

The null hypothesis of random labelling is evaluated by computing the

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(d) = 1λn

n

∑#i=1

(other points within distance d of xi )ˆ K0 (5-2)

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pairwise differences between the various K functions and by comparingthem with simulated confidence bands (Diggle and Chetwynd, 1991;gatrell et al., 1996; Kulldorff, 1998; Dixon, 2002; Haining, 2003). agglom-eration is observed when Ki(d)= Kij(d) – Kj(d)> K(d), inhibition is observedwhen Kij(d) = Ki(d) – Kj(d) < K(d). Confidence intervals are generated usingmonte Carlo simulations, by keeping firm’s location unchanged and by ran-domly assigning the labels that characterize each sector.

over the last decade exhaustive account it was given about the advan-tages deriving from the use of distance-based methods in economic studies.notwithstanding, empirical applications are still limited (arbia and Espa,1996; Duranton and overman, 2005; 2008; marcon and puech, 2003; 2010;Quah and Simpson, 2003; arbia et al., 2008; Espa et al., 2010a). bivariateK-function is the most widely used method amongst the economic appli-cations of point-pattern analysis, because it enables for rather straightfor-ward testing procedure for spatial association between pairs of sectors.There are also other empirical examples of the application of K-functionsfor mark-weighted patterns (Espa et al., 2010b) and space-time patterns(arbia et al., 2010).

The use of distance-based statistical methods to analyse the locationpatterns of creative industries appears a promising research field. indeed,a closer look on the creative clusters, their physical extension and theircomponents, would facilitate interpretation and give precious insights ofthe types of relationships that take place within these complex spatial ar-rangements.

5.4 Why studying creative clusters?

The influence of creative industries in economic development is gen-erally studied according to two main research lines: spatial aggregation ofcreative firms and their determinants (Scott, 2006; Lazzeretti et. al., 2012;marrocu and paci, 2012; De miguel molina et al., 2012); influence of cre-ative people in employment growth (Florida, 2002; 2004; Scott, 2010). Theanalysis of localization of creative firms is very recent (boix et al., 2012),as studies of this kind so far have privileged the manufacturing sector. Thescarcity of detailed studies on location patterns of creative industries is, toa certain extent, arguable in the light of the difficulties to provide a cleardefinition of the creative sector (garnham, 2005; Evans, 2009; Scott, 2010;Flew, 2010) and of fact that creative activities are in part invisible to datacollection (girard, 1982). if we consider also the difficulty to produce (andto obtain) disaggregated data on economic activities in general and on the

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creative sectors in particular, we can figure out why point-pattern analysishas not yet been applied to this economic sector.

Despite criticisms and controversies characterizing the cluster concept,it is widely accepted that creative industries show a clear tendency to con-centrate in dense urban environments, typically, metropolitan areas. in dis-tinction from manufacturing clusters, the relevant factors for explainingthe clustering of creative industries (i.e. services with a symbolic knowledgebase) are not only the benefits of localization (and specialization)economies, but also, in great part, the effects of old and new types of ur-banization economies (mommaas, 2004; Cooke and Lazzeretti, 2008; Depropris et al., 2009; Lazzeretti et al., 2012). Urbanization economies typi-cally produce location patterns of cluster overlapping. Co-location providescross-fertilization urbanization economies (Jacobs, 1969; 1984; Lorenzenand Frederiksen, 2008), opportunities for the co-presence of related variety(boschma and Frenken, 2011), buzz (Storper and venables, 2004), and ac-cess to collective learning and shared knowledge resources (Keeble andnachum, 2002).

Localization patterns can be monocentric or polycentric, according tothe city size and functional characteristics. Typically, large cities, with sen-sible land rents variation are characterized by polycentric distribution ofactivities and functions. in these conditions clusters of the same activitycan be found in different parts of the city, partially overlapping with clus-ters of other activities and taking the form of clouds of clusters. Such pat-terns cannot be observed through a macro-scale perspective, for thisreason, the micro-scale analysis becomes indispensable to capture specificcluster characteristics (boix et al., 2012).

De propris and Hypponen (2008) define a creative cluster a place thatbrings together: a) a community of ‘creative people’ who share an interestin novelty but not necessarily in the same subject; b) a catalysing placewhere people, relationships, ideas and talents can spark each other; c) anenvironment that offers diversity, stimuli and freedom of expression; andfinally d) a thick, open and ever changing network of inter-personal ex-changes that nurture individuals’ uniqueness and identity. britain’s Depart-ment of Culture media and Sports (DCmS), following its seminal (andhighly discussed) approach on creative industries, defines creative clustersas ‘groups of competing and co-operating businesses that enhance demand for specialistlabour and supply networks in a particular location. Such infrastructure depends notonly upon the vitality of the creative sector itself, it is also underpinned by public policyand significant public investment ’ (DCmS, 2006).

as evidenced by the literature, the spatial dimension of Cis is treatedin research at three different levels: global, regional and local. This hierarchy

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reflects the fact that creative industries are concentrated in a limited numberof densely urbanized areas, many of which are global cities; moreover, theyare concentrated in particular neighbourhoods of these cities (pratt,2011b). Despite the simultaneous existence of local and global creativeeconomy and increasing levels of inter-relation between them, globalizationdoes not yet appear to prompt cultural homogeneity (graham, 1999; Ca-magni, 1999; Scott, 2001a). in a context of attaining its largest spatial reach,thanks to the existence of organizational networks across the globe heldby multinational corporations which are moving aggressively into all thesegments of new cultural economy (Sassen, 2001), creative production ap-pears even more polycentric and geographically differentiated (Scott, 2010).

The difficulty of analysing Cis from a spatial perspective is also relatedto the existence of conceptual problems as well as to the methodologicalawkwardness in facing the complexity of this issue. The first considerationconcerns the lack of a clear-cut definition of what creativity represents ineconomic terms. This aspect in the empirical analyses maybe translated tomeasurement problems due to either multicollinearity or omitted variablebias. in both cases this leads to confusing evidence as the effects of cre-ativity on local performance are inadequately estimated. another consid-eration is that, so far, the literature has not provided a specific theory oncreative industry clusters. However, enough is known to indicate that im-portant components of a creative industry cluster theory will differ fromtraditional theories of manufacturing clusters, and from more recent oneson high-tech clusters. The bases of this difference are rooted on the sym-bolic knowledge-bases of creative clusters (asheim et al., 2011). Whilemethods deriving from regional studies find it difficult to identify clusterlocalization patterns and their determinants, and to describe the effects insmall scale urban environments, methods deriving from ecology and similarenvironmental disciplines, that have typically been adapted to explore moredetailed patterns of industry location, are struggling to take off. Since thedegree of local economic differentiation and specialization tends to in-crease as the size of geographical units decreases, applications using smallscale data may run the risk of exaggerating the number and significanceof clusters. in introducing one of their studies dealing with a generalizedspatial point-pattern approach, Duranton and overman (2006), admit thatin this field “… our knowledge is still very patchy”.

geographic concentration of creative firms increases the opportunitiesfor them to interrelate, to employ suitable labour, to benefit from commoninfrastructure and to reduce market uncertainties. Spatial extension anddensity of economic activities determine the significance of these benefits.in the context of creative industries, a major challenge would be to test for

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spatial concentration of firms in the different creative subcategories. muchit has been written about economic activities that should or should not bepart of the creative domain (software; advertising; heritage): the study ofspatial interactions between creative categories within specific geographicalareas, would be a good exercise for identifying and interpreting mutual re-lationships, and a way of compensating for the arbitrary nature of manydefinitions. moreover, testing for co-localization of creative subcategories,would offer indirect evidence of the impact of urbanization economies inclustering of creative industries. it has been widely argued that productionchains affect industrial clustering (Turok, 2003). Firms within productionchains tend to locate close together to minimize the costs of communica-tion. good internal and external transport infrastructure and logistics sys-tems are important for the competitiveness of industrial complexes. in thecase of creative industries, testing for co-localization between content-cre-ation creative activities and ‘support’ activities, such as the production anddistribution of complementary outputs, would offer direct evidence on thespatial relationships that creative industries hold with the rest of the cre-ative value chain.

Starting from two key assumptions fully argued and in the scientific lit-erature, that: (i) creative clusters are concentrated in (a limited number of)densely urbanized areas and (ii) creative clusters are concentrated in par-ticular neighbourhoods of these cities, in the next session we will try todelineate some typical characteristics/behaviours of the roman case.

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CHapTER 6

a case study in greater Rome

6.1 Study area

greater Rome7 is located in central italy and covers an area of 5,352km2, between 42°14’ and 41°24’ northern latitude and between 13°18’ and11°44’ Western latitude. The study area is in large part occupied by the al-luvial plan of the Tiber River and includes in the north-eastern part thevolcanic systems of the Sabatino district and the Castelli Romani. The Tir-rennean Sea delimits the area to the west.

greater Rome has 121 municipalities (comuni). The area is dominatedby the presence of the city of Rome and its strongly monocentric metropoli-tan system that accounts for almost 7% of the total italian population. Themunicipality of Rome extends for 1.286 km2, occupying 24% of the provin-cial territory. First belt municipalities, related to the capital city by intenseinterchange flows, occupy 30% of the provincial area. The rest of the ter-ritory is divided into small ‘peripheral’ municipalities. according to the lastcensus, the provincial population amounts at 3,997,465 inhabitants, ofwhom 65% live in the municipality of Rome, 25% in first belt municipalitiesand 10% in peripheral ones (Figure 6.1). Upon a concentration of tertiaryeconomic functions in the capital, the ‘other’ municipalities have developedin the last decades a strong residential specialization.

7 greater Rome corresponds to the administrative region of metropolitan City of Rome, es-tablished as since January 1st 2014 (L. n° 135, 2012), substituting the former province of Rome.

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Figure 6.1 – Monocentric distribution of the population density. Territorial units represent theurban districts composing the municipality of Rome and the rest of municipalities of GreaterRome. Read lines depict first belt municipalities.Source: Population and Housing Census, 2011.

6.2 Data

The data used to analyse the CIs in the study area are from The Stati-stical Archive of Local Units of Active Enterprises (Archivio Statisticodelle Unità Locali delle Imprese Attive: ASIA-UL), already mentioned insection 4.3. For each local unit ASIA-UL provides identification informa-tion: name, address, tax code and VAT number, and information about thefirms’ structure: type of economic activity, legal form, turnover, numberof dependent and independent workers. Our dataset refers to the studyarea in 2009. Personal data are made anonymous but firms are accuratelylocated in space by means of cartographic coordinates (WGS 84 coordinatesystem), their economic class of activity is highly accurate (5-digit ATECOcode), the number of employees of local units dependent on the main en-terprise is provided, as well as the number of employees, economic classof activity and the economic turnover of the main enterprise in the refe-rence year.

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Some problems and difficulties related to the use of the available aSia-UL dataset for the purpose of analysing the spatial behaviour of the Cisin the study area, include:

– the varying localization accuracy that causes information loss (about1.5% of the firms are located on the centroid of the municipality of refe-rence; 0.6% are located on the centroid of the postal code area);

– the re-definition of the economic activities nomenclature operatedby iSTaT in 2006 that makes it impossible the comparison betweenaTECo codes pre and post 2007, limiting de facto the time interval of thestudy to the post-2006 period;

– the absence of firm demography. The lack of information aboutfirms’ births and deaths makes it impossible the use of a spatial panel ifdiacronic data are available.

Selection and extraction of creative industries from the dataset is ope-rated on the basis of the definition of creative industries proposed in the‘geography the creative industries’ by DCmS, that uses 5-digit SiC codes(De propris et al., 2009), adapted for the italian aTECo categories. ac-cording to this definition, for every creative sector activities are classifiedin ‘layers’, which can be interpreted as stages in a creative value chain. Con-tent creation is located at the ‘core’ and other functions such as distributionand production of complementary outputs lay in the ‘periphery’ of theclassification system. Layer one includes more intrinsically creative activitiesat the top of each supply chain (for example, composition for the musicindustry, programming for the computer games industry and writing forthe publishing industry). Layer two includes those activities that directlysupport layer one activities in the supply chain (for example, casting forthe performing arts, proof-reading or translating for publishing). Layerthree includes the manufacture of the hardware that directly supports thecreative process (for example, the manufacture of television cameras andother hardware directly used in creating television programmes). Layer fourincludes the manufacture and wholesale of raw materials and the manu-facture of hardware used in the consumption of creative industry products(for example, arcade machines for computer games). Layer five includesthe sales of creative products (for example the sale of games consoles forthe computer games industry).

6.3 Firm size and share of the creative sector

The data from aSia-UL show that, in the observation year 2009:81.14% of economic activities in the creative sectors in greater Rome are

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represented by single employee firms; 17.26% of the firms have from 2 to20 employees; 0.86% of the firms have from 21 to 50 employees; 0.74%of the firms have more than 50 employees. This feature should not be sur-prizing. according to the ‘innovation incubator hypothesis’ (pred, 1977),the city is the natural place for the development of small businesses, whichfind the necessary externalities in terms of infrastructure and services(Leone e Struyk, 1976). in the case of the creative sector, the small busi-nesses phenomenon is even more enhanced if compared to other eco-nomic contexts, because of the presence of a larger number of self-employed content creators (Hesmondhalgh, 2002; pratt, 2011a). in the caseof Rome, this feature appears extremely pronounced, being the share ofself-employed people remarkably higher than the 60-70%, generally indi-cated at the European level (KEa, 2006).

Table 6.1 summarises the number of creative firms and employees inthe year of observation 2009, while Figure 6.2 illustrates the share of thecreative sector and of the corresponding support sectors in the greaterRome according to the above-mentioned DCmS classification.

Table 6.1 – Distribution of creative categories in greater Rome in 2009.

Creative categoryAdvertisingArchitectureArts, antiques and crafts activitiesDesign activityDesigner fashionMusic and performing artsPublishingRadio e TVSoftware and computer gamesVideo, film and photographyTotal

Source: ASIA-ul 2009.

Cis sector in greater Rome counts for almost 10% of the total firms,while the share of the service sector reaches the 20%. These features ap-pear to be coherent with Cis shares estimates for other Europeanmetropolitan areas (Scott, 2000).

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N. Firms1 494

11 5122 086

3151 5913 7393 705

2925 9182 306

32 958

N. Employees3 529.87

18 263.454 339.37

449.082 076.435 305.728 970.50

11 294.0542 208.9215 599.74

112 037.13

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Figure 6.2 – Share of the creative sector in year 2009.

Creative categories proposed by the DCMS definition bring togethergroups of economic activities that reveal remarkable differences both interms of specific weight of the various sectors, and in terms of layer com-position. It is therefore predictable that different creative categories, al-though rooted in the urban structure, would establish with it differentrelationships, resulting in different spatial distributions. Figure 6.3 illustratesthe distribution of firms (a) and employees (b) in the creative categories,by layer, in 2009. The number of firms is dominated in the core activitiesby two creative categories: Architecture and Software and computer games.‘Traditional’ cultural industries are represented to a large extent by Musicand performing arts, and Video, film and photography. Amongst supportactivities it is worth to mention the weight of construction firms (L4) inthe value chain of Architecture and that of retail of fashion products (L5)in the value chain of Design. Employment in the creative sector is domi-nated by Software and computer games and by the audio-visuals: Video,film and photography as well as Radio and television. In analogy with thenumber of firms, employment in the support activities is dominated by theconstruction firms (L4) in the value chain of Architecture and by the retailof fashion products (L5) in the value chain of Design.

Creative categories greatly differ in terms of firm size. We look closely atthis feature for the core activities in Figure 6.4, noticing that: Architecture,Design, Arts, antiques and Crafts, Advertising, are dominated by the presenceof single employee firms and micro firms (up to 10 employees). The audio-visuals: Video, film, photography and, in particular, Radio and television arestrongly dominated by the presence of large firms (more than 50 employees).The same holds true for Software and computer games.

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(a) (b)Figure 6.3 – Firms (a) and employees (b) in the creative categories by layer, in 2009. Source: ASIA-UL.

Figure 6.4 – Employees in creative categories by class, in 2009. Source: ASIA-UL.

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6.4 Spatial distribution of the creative sector

Localization patterns of CIs can be monocentric or polycentric, ac-cording to the city size and functional characteristics. Generally, large cities,with sensible land rents variation are characterized by polycentric distribu-tion of activities and functions. In these conditions clusters of the sameactivity can be found in different parts of the city, partially overlappingwith clusters of other activities and taking the form of clouds of clusters.(boix, hervas-oliver, De Miguel-Molina, 2012).

If we look at the percentage of core creative firms over the total offirms in the territorial units of Greater Rome8 as a function of their dis-tance from the city centre, we notice a clear negative relationship: the num-ber of units containing a greater share of creative enterprises decreaseswith increasing distance from the city centre (Figure 6.5).

Therefore, we can assert that the distribution of creative industries inthe study area reflects the monocentricity of its urban structure.

Figure 6.6 illustrates the spatial distribution of firms according to theirsize. From the maps we can observe that, as the size of firms increases,the spatial concentration also increases: single employee firms are dis-tributed all over the region, following the metropolitan urban pattern; firmswith up to 20 employees show a very similar distribution pattern but much

6. A case study in Greater Rome

8 Aggregations are performed on the territorial units as defined in Figure 6.1.

Figure 6.5 – Creative firms in the spatial units in relation with the distance from the city centre(% over the total of firms).

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more rarefied; large scale firms are almost exclusively concentrated in themunicipal territory of Rome, in particular in the city centre and towardsthe South.

We can argue that, taken as a whole, CIs show a similar distributionpattern if compared to the rest of economic activities. This pattern gen-erally draws to the urban imprint being, as previously shown, highly mono-centric. Large firms are concentrated in some of the central cityneighbourhoods. It appears obvious that such patterns cannot be analysedthrough a macro-scale perspective; thus, the micro-scale analysis becomesindispensable to capture specific cluster characteristics.

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a b

c d

Figure 6.6 – point pattern distribution of creative firms in Greater Rome: a) firms with 1 employee;b) firms with 2-20 employees; c) firms with 21-50 employees; d) firms with more than 50 employees.

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Figure 6.7 – LQ of creative firms in 2007. Source: ASIA-UL.

We now analyse the degree of specialization level in creative activitiesin the administrative units of Greater Rome9 by calculating location quo-tients (LQ). Standard LQ (De propris et al., 2009) is an aggregated measurecalculated by computing the ratio between the local (municipal/district)share of the creative industries and the industry’s share at metropolitanlevel. LQ values above one indicate that the local unit has a higher shareof creative industries than the metropolitan area as a whole. With respectto the previously described definition of creative industries, the activitiesconsidered are those intrinsically creative, located at the top of each supplychain (Layer 1) and those, which directly support layer one activities in thesupply chain (Layer 2). Distribution of specialization level in creative ac-tivities is illustrated in Figure 6.7. We observe that territorial units withhigher share of creative industries are located in form of a cluster with anelongated shape disposed along the north-south direction. This spatial ar-

6. A case study in Greater Rome

9 Due to its large extension, if compared to the rest of the municipalities in the study area,the Municipality of Rome has been further subdivided in urban districts, according to thecensus nomenclature.

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rangement involves part of the consolidated city, part of the southern re-gions towards the See, and some northern regions along the Via Cassia, infirst instance, and then areas located along the motorway A1.

being not sensitive to absolute values, the LQ index cannot offer a realpicture of clusters. Conversely, the mapping of each point location wouldgive a correct perception about the spatial extension of clusters, but notabout their intensity. Kernel density mapping accounts for both intensityand spatial extension of the observed phenomena. Distance-based statis-tical tools used in point-pattern analysis are rooted in the kernel concept.

Figure 6.8 represents the Kernel density estimation depicting the cu-mulative incidence of creative firms over a gridded surface of the studyarea. Conceptually, a smoothly curved surface is fitted over each point. Thesurface value is highest at the location of the point and diminishes withincreasing distance from the point, reaching zero at the maximum searchradius distance from the point9. The perception of cluster in Figure 6.8 isdifferent from the one in Figure 6.7. The spatial extension covers the entireconsolidated city and extends beyond the municipal limits in territories thatcorrespond to some of the first-belt municipalities. Spatial concentrationsof creative industries are almost absent in peripheral regions of theMetropolitan area. Intensity peaks are clearly visible in Rome’s city centre(prati and parioli neighbourhoods), in the northern quartier of Fidene, inthe southern quartier of EuR, as well as along the motorway that conductsto the Fiumicino airport.

For the single creative sectors, whose Kernel functions are reported inAppendix 2, we can summarise the following: Advertising, Architecture,Design, Music and performing arts, are spatially distributed in accordanceto the urban form and extension. Architecture has three different intensitypeaks, while the rest of the sectors only one, centrally located, peak. pub-lishing as well as Arts, antiques and crafts show a similar monocentric dis-tribution pattern, similar to the above-described activities, but their spatialextension is far more reduced. Software and computer games barycentre

9 Kernel density estimation was performed with the Spatial Analyst Extension for ArcGIS10. ArcGIS employs the quadratic kernel function described in Silverman (1986):

Where h is the bandwidth, xi is the Euclidean distance between type i firms. K is the qua-dratic kernel function, which is defined as: H(x)=- 3 (1-x2),|x|≤1; K(x)=0,x>1. Wechose a bandwidth (kernel) of 40 km with an output cell size of 100x100m.

f(x) =1nh

n

∑Hi=1

(x - xi)h

4

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is in the southern quartier of EuR, in discordance with the rest of the cre-ative sectors. This sector also displays a significant offshoot along the mo-torway that conducts to the Fiumicino airport. Radio and television as wellas Video, film and photography are highly concentrated in the city centre,both revealing multiple intensity peaks.

The mapping exercise has highlighted the fact that Rome’s city centrehosts the largest number of creative activities. Areas of influence of dif-ferent creative categories have different spatial form and behaviour, butthey overlap.

Cartographic representation of spatially distributed phenomena is use-ful in discovering relationships amongst distributions. These relationshipscan be further developed through specific statistical techniques that aim atidentifying patterns in spatial data.

6.5 Spatial interdependence of firms in the creative sector

There is evidence of spatial concentration of creative firms in GreaterRome. Spatial concentration may or may not support spatial interdepen-dence amongst economic activities. The presence of spatial interdepen-

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Figure 6.8 – Kernel function for the creative firms in 2007. Source: ASIA-UL.

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dence is manifested by spatial concentration of similar values (in the caseof positive interdependence) or of different values (in the case of negativeinterdependence). in the literature there exist a large group of tests for ver-ifying the presence of spatial autocorrelation. The most widely used teststatistic is the moran’s I (moran, 1950). The moran’s I is given by the fol-lowing expression:

wherexi is the studied variable in region i.x is the average sample value.Wij are binary spatial weights: value 1 is given to the spatial units within di-stance d from the geographic centroid of the spatial unit, and 0 to all otherregions.n is the sample dimension. S = ∑i

∑Wij

moran’s I is generally presented as a standardized measure which, whenn is large enough, is distributed as a standard normal. moran’s I valuesrange from -1 to +1, with values close to 0 indicating the lack of spatialautocorrelation. values close to 0 of the moran’s I will not reject the nullhypothesis of spatial randomness, while positive (or negative) values closeto 1 will indicate the presence of significant positive (or negative) spatialautocorrelation.

The other test is LiSa statistics, which returns a measure of spatial au-tocorrelation for each individual location in relation to its neighbours andprovides information about which unit values are statistically significantcompared to spatial randomness. Spatial autocorrelation can be positive ornegative. High values of one variable observed in one location, associatedto high values of the same variable observed in adjacent locations (HH)are positive relationships, also identified as ‘hot spots’ or clusters, sincethey indicate the tendency of a variable to concentrate in space in particularlocations. Low values observed in one location, associated to low valuesobserved in adjacent locations (LL) are positive relationships as well, show-ing the tendency of a variable toward spatial dispersion. negative spatialautocorrelation occurs when high values observed in one location are as-sociated to low values observed in adjacent locations (HL), or vice-versa(LH). These types of observations are also called outliers, generally indi-cating anomalous spatial behaviours or data errors.

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n ∑ijWij (xi - x)(xj - x)

S ∑i=1(xi - x )2I =n

n

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We have aggregated the number of creative industries by census block inthe study area, and computed the Local moran LiSa statistics (anselin, 1995).

The results of global moran’s I and LiSa test statistics for the previ-ously illustrated variables are reported in Table 6.2. most of the censusunits are characterised by positive spatial association. a majority of spatialunits lie in low-low quadrant. Low-low values associations are to be con-sidered of little interest in this context, since agglomerations of firms arerepresented only by significant high-high or high-low census block values.The third column in Table 6.2 shows the distribution of census blocks hav-ing a significant p-value in the quadrants of the moran scatterplot.

Table 6.2 – Local indicators of spatial association (LiSa) statistics. The distribution of signif-icant census units in the quadrants of the moran scatterplot is expressed as a percentage ofthe total significant units.

Moran Scatter Plot Quadrant

HHHLLHLL

Total spatial units

it is interesting to observe that, independently of the number of censusblocks located in the various quadrants, the percentage of those with sig-nificant p-value is much higher for spatial units lying in the high-high quad-rant, indicating that spatial clustering of high values (‘hot spots’) may occurin different areas.

if we take a closer look at the significance levels, we observe that censusunits having a positive relationship of high values represent almost 53%of the total units with p-values significant at p = 0.001. Conversely, theshare of census units of this type represents 13% of the total non-signif-icant units. The opposite holds for units having a positive relationship oflow values. They have a share of 58% of the total non-significant units, of51% total units with p-values significant at p = 0.05 (weakly significant)and of 19% of the total units with p-values significant at p = 0.001 (Table6.3). These results further support the assumption of the spatial clusteringof creative firms in greater Rome.

6. a case study in greater Rome

Total

4 0871 6043 674

10 270

19 635

Significant

2 496341

1 5043 213

7 554

% Significant

61.0721.2640.9431.29

38.47

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Table 6.3 – Significance levels of census units.

it is possible to map the statistically significant moran’s I valuesacross the census blocks to identify the location and shape of clusters.Figure 6.9 shows those locations with a significant Local moran statisticclassified by type of spatial correlation: the high-high and low-low loca-tions suggest clustering of similar values, whereas the high-low and low-high locations indicate spatial outliers.

Figure 6.9 – LiSa cluster map for creative firms in the census blocks in greater Rome, 2009.

as it can be observed from the map, spatial clustering of high values(‘hot spots’) occurs in different areas of the consolidated city. The phe-nomenon is particularly intense in the neighborhoods just north to the his-toric centre (Trionfale, Delle vittorie, ottaviano, Flaminio, Trieste,

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0.001

52.907.15

20.7419.21

Moran Scatter Plot Quadrant

HHHLLHLL

0.01

31.423.14

18.6346.81

0.05

23.434.66

21.0150.90

NS

13.1710.4517.9658.41

Significance level

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nomentano, parioli, Tor di Quinto, monte Sacro). Consistent hot spotsare also observed in the weastern neighbourhoods (aurelio, gianicolense)and in the southern neighbourhoods (appio Latino, vigna murata, Dec-ima, mostaciano, Spinaceto, vallerano). it is significant the quasi absenceof creative clusters in the eastern sector of the consolidated city, tradition-ally industrial, which hosts some of the poorest and infamous neighbor-hoods of Rome.

Spatial clustering of low values ‘cold spots’ occurs in peripheral areasof the metropolitan region. The significant geographical extension of theseareas is due to the large dimensions of sparsely populated census units andrepresents a clear example of the modifiable areal Unit problem (maUp)(gehlke and biehl, 1934; openshaw, 1984). Spatial outliers of the typehigh-low, thus interesting from the point of view of the agglomeration dy-namics, are represented by a small number of units, mostly located in-be-tween the consolidated city and the peripheral regions. These are typicallyconcentrations of creative industries in small first-belt urban satellites, alsoaffected by the maUp problem: since the urbanization level of these areasis lower, if compared to those the consolidated city, the census sectionshave larger dimensions therefore the high-high type of agglomerationamongst census units does not occur.

6.6 Testing for creative industries clustering with bivariate point patterns

in the following sessions we study the location patterns of differentcreative sectors. We identify and interpret mutual relationships amongstthese groups of activities, as well as their interactions with the respectiveservice sectors. analysis is based on bivariate spatial point patterns intro-duced in section 5.3.

The selected method to test for industry localization depends on thehypothesis made over the nature of the spatial relationships. bivariate spa-tial patterns may be interpreted in terms of exogenous factors influencingboth types of economic activities, which lead to joint-localization, or interms of attraction-repulsion amongst them, which leads to co-localization.

according to Duranton and overman (2005), tests of industry local-ization should rely on a measure which: (i) is comparable across the firmtypes; (ii) controls for the overall agglomeration of firms; (iii) controls forindividual concentration; (iv) is unbiased respect to the scale of agglomer-ation; (v) gives an indication of the significance of the results.

in the context of analysing the localization characteristics of two dif-ferent types of industries, distance-based methods have the significant ad-

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vantage of detecting spatial structure at every scale: geographic concen-tration or dispersion of firms in space is reported independently from thescale of phenomenon (property [iv]). marcon and puech (2010) identifytwo principal groups of distance-based methods used in the economic lit-erature:

i. The probability density function utilised by Duranton and overman(2005). This measure is based on the average number of neigh-bours at each distance, smoothed and normalized so that it sumsup to 1.

ii. The cumulative distance-based methods based on Ripley’s K-function(1976, 1977), besag’s l function (1977) and their extensions basedon the second-order property of point patterns (barff, 1987;arbia, 1989; Espa et. al., 2010a; Espa et. al., 2010b). These func-tions describe geographic concentration by counting the averagenumber of neighbours on every possible circle with a given radius.

Despite some limitations, cumulative distance-based methods based onRipley’s K-function are the most widely used in empirical economic appli-cations. a principal drawback of these methods is related to the fact thatthey are generally applied to relative concentrations (i.e. detect whethereach industry is overrepresented or underrepresented with respect to abaseline distribution), but they refer literally to absolute concentrations,being based on the null hypothesis of completely random spatial distribu-tion of establishments (i.e. plants are distributed uniformly and indepen-dently). property [iii] defned by Duranton and overman (2005) is usuallyfulfilled by comparing a sector’s distribution with the overall location pat-tern of industries, yet, marcon and puech (2003) maintain that these sta-tistical tools effectively measure the existence of specialized areas only.another issue is related to the fact that distance-based methods most oftendo not consider the size of industries (property [ii]), although adaptationsof Ripley’s K-function to include marked point-patterns that account forindustry size, have been proposed in order to overcome this problem (Espaet al., 2010b).

one of the most important concerns about the application of distance-based functions to point-patterns of economic activities is the fact thateconomic space is heterogeneous. The presence of geographic featuressuch as water bodies or protected areas, where firms cannot locate, is aclear contraindication for the use of statistical methods, which are basedon the null hypothesis of completely random spatial distribution of estab-lishments. This aspect is even more enhanced when working with point-patterns at urban/neighbourhood scale. in these cases, we should accountfor the fact that firm localization is subject to precise spatial constraints,

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related to the physical composition of built-up units.To avoid these restrictions, it is possible to account for space hetero-

geneity by assuming a null hypothesis of random labelling (Diggle andChetwynd, 1991; marcon and puech, 2003; Espa et al., 2010a). This hy-pothesis implies that the location of firms is fixed, while their sector ofactivity is distributed randomly. The reference framework is the markedpoint process (Diggle, 1983) that, besides of the point location, accountsfor point characteristics (e.g. type i; type j).

6.7 Aggregative patterns of core creative sectors

We first look at the characteristics of the spatial distribution of differentcore creative sub-sectors with respect to the rest of core creative activitiesin the study area (layers L1 and L2). The null hypothesis is the one of ran-dom labelling discussed in section 5.3, as proposed by Diggle andChetwynd (1991), i.e. a firm can belong randomly to one creative sector orto the rest of the creative activities. Under this hypothesis, at any distanced, Ks(d ) = KC(d ), where Ks(d ) and KC(d ) are Ripley’s K-functions for thesingle creative sector and for the rest of creative economy respectively. Thedistance-based function is defined as Ds (d )=Ks (d )-KC (d ).

Such a difference can help in identifying creative sectors that are over–concentrated (over–dispersed) conditionally upon the spatial pattern dis-played by the rest of the creative economy in the study area. D detects theoccurrence of statistically significant concentration or dispersion of eachcreative subsector with the increasing of distance.

Confidence intervals, at a significance level α = 0.05, are generatedusing monte Carlo simulations, by keeping firm’s location unchanged andby randomly assigning the labels that characterize each sector. We apply Dfunction in a study area of 100x150 km that comprises greater Rome. Thedistance d is considered 50 km (ibid.). behaviours of the estimated func-tions for each creative sector compared to the rest of creative economyare reported in appendix 3. Figures 6.10 to 6.12 represent three clearly dis-tinguishable distribution patterns of creative sub-sectors observed in thestudy area. The continuous line is the estimated function, namely thedifference between the estimated function for one creative sub-sectorand the estimated function for the rest of creative activities. The dottedlines are the simulated confidence bands. They represent the maximumand minimum values D function assumes, after a sequence of 9999 randomlabellings of the two point data sets (Rowlingson and Diggle, 1993).

Figure 6.10 illustrates a case of over-concentration of one creative sub

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6. a case study in greater Rome

ˆ K

ˆ D

ˆ K

ˆ D

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sector when compared to the rest of the creative sectors. in this case theestimated curve lies above the maximum envelope curve. Figure 6.11 il-lustrates a case of random labelling of one creative sub sector when com-pared to the rest of the creative sectors. in this case the estimated curvelies in-between the maximum and minimum envelope curves.

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Figure 6.10 – agglomeration pattern for the “publishing” sector in greater Rome.

Figure 6.11 – Random labelling for the “architecture” sector in greater Rome.

ˆ D

ˆ D

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Figure 6.12 illustrates a case of over-dispersion of one creative sub sec-tor when compared to the rest of the creative sectors. in this case the es-timated curve lies below the minimum envelope curve.

Table 6.4 reassumes the observed spatial behaviours for all the creativesub-sectors. The third and fourth columns indicate the existence of con-centration and dispersion patterns, respectively, and the distance at whichthese phenomena occur. The fifth column evidences the distance at whichintensity peaks are observed. The lack of reference values both for concen-tration and for dispersion patterns evidences random labelling of one sub-sector when compared to the spatial distribution of rest of creative activities.

Table 6.4 – Concentration-dispersion characteristics for each creative sector in greater Rome.

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N. Firms2 052

11 5624 1081 5224 9212 789

3225 7812 340

Creative categoryAdvertisingArchitectureArts, antiques and craftsDesignMusic and performing artsPublishingRadio e TVSoftware and computer gamesVideo, film and photography

Concentration0-7.5 km

--0-11 km

--0-48 km0-40 km0-12 km

--0-33 km

Dispersion--------------

0-15 km--

Peak6.5 km

--5 km

--10 km

8 km8 km9 km8 km

Figure 6.12 – Dispersion pattern for the “Software and computer games” sector greater Rome.

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From Table 6.4 we learn that: advertising; arts, antiques and crafts;music and performing arts; publishing; Radio and television; video, filmand photography, display a pattern of significant concentration when comparedto the spatial distribution of rest of creative activities; Software and com-puter games has a spatial pattern of significant dispersion; architecture andDesign are randomly labelled. The distance at which there is significant con-centration differs greatly between the various creative sectors. a commoncharacteristic is the existence of only one concentration peak for all non-randomly labelled categories. This feature derives from the strong mono-centric pattern of Rome’s metropolitan area.

The localization characteristics displayed by the different creative sec-tors are interesting to comment in the light of the strong differences be-tween the components. The arts and the media, which are the ‘traditional’categories of the ‘cultural’ economy, have a clear tendency to agglomerateif compared to the totality of the creative activities of the city. Creativesectors such as the architecture and Design, which are dominated by themicro firms (see Figure 6.11), are randomly labelled. Software and com-puter games is the only sector showing a dispersive pattern relative to therest of the creative components. as we will discuss further on, when itcomes to definition issues, this is the most controversial sector.

6.8 Mutual relationships between core creative sectors

geographic concentration of creative firms increases the opportunitiesfor them to interrelate, to employ suitable labour, to benefit from commoninfrastructure and to reduce market uncertainties. in this section we analysethe mutual relationships between specific creative sectors, in order to iden-tify possible co-agglomeration patterns. We test a null hypothesis of ran-dom labelling by comparing pairs of creative subcategories.

in the presence of a bivariate point process (with points marked as typei and type j), at any distance d, we have two typologies of events and twodistinct types of K-functions: the univariate Ripley’s K-functions for eachmarked point subset Ki (d ) and Kj (d ), and the bivariate functions Kij (d )and Kji (d ).

Under the null hypothesis of random labelling we have Kij (d)=Kji(d)=Ki (d)=Kj (d)=K(d), meaning that all the bivariate and univariate K-func-tions of marked point subsets coincide with the univariate K-function ob-tained by the whole point-pattern.

The null hypothesis is tested by performing the differences betweenestimators: arbia et al. (2007) argue that

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ˆ Ki (d )- ˆ Kj (d )- ˆ Kij (d ) and ˆ Kji (d ).

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these differences are more informative than the simple difference , suggested by Diggle and Chetwynd (1991), because they allow for

a better characterisation of the mutual spatial relationships between thetwo marked point patterns. For example, when

both type i and type j industries show a tendency of segregationwithin mono-type clusters.

Confidence intervals, at a significance level α = 0.05, are generatedusing monte Carlo simulations, by keeping firm’s location unchanged andby randomly assigning the labels that characterize each sector. The resultsobtained from the testing of the null hypothesis on all pairs of creativecategories are shown in appendix 4.

Under the hypothesis of random labelling a firm can belong randomlyto type i or type j. in the case of economic activities, this can be interpretedas the existence of conditions that encourage location of one industryrather than the other. To facilitate the interpretation of such a large amountof information, we pinpoint and comment three dominant typologies ofattraction-repulsion patterns. We will further comment some significantrelationships amongst creative categories, in the light of the literature andby considering the specific characteristic of the study area.

a first, frequent, typology of relationship involves clusters of pointsof one sector co-existing with points of the second sector that are inter-nally over-dispersed (Figure 6.13). This pattern is observed in the relation-ship that creative categories in general hold with the advertising sector andwith the Software and computer games sector. in most of the cases clus-tering distance of the dominant sector is small – between 0 and 15 kilo-metres, as in the cases of: [arts, antiquities and crafts; publishing; musicand performing; video, film video, film and photography] versus advertis-ing; [arts, antiquities and crafts; Radio and Tv] versus architecture; [arts,antiquities and crafts; architecture] versus Software; publishing versus De-sign –, or very small – between 0 and 5 kilometres, as in the cases of [ar-chitecture; Radio and Tv] versus advertising; [arts, antiquities and crafts;music and performing; Radio and Tv; video, film and photography] versusDesign. at higher distances points become randomly labelled. it is, how-ever, important to keep in mind the fact that the number of points onwhich the estimation is based decreases with the increasing of distance,thus the estimates become less reliable. Clustering distance of the domi-nating sector is much larger – from 0 up to 30-50 kilometres, for [musicand performing; publishing; video, Film and photography] versus archi-tecture; [music and performing; publishing; Radio and Tv; video, Filmand photography] versus Software.

The second typology of relationship is that of the random labelling at

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ˆ Ki (d )- ̂ Kj (d )

ˆ Ki (d )> ˆ Kj (d )> ˆ Kij (d ) and ˆ Kji (d )

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all distances (Figure 6.14). This holds true for: architecture versus Design;publishing versus video, Film and photography; Radio and Tv versus video,Film and photography.

The last typology of attraction-repulsion is displayed by the pairs ofsectors displaying a clustering pattern of one sector at small distances (lessthan 20 kilometres) attracting a second sector, which is also self-clusteredbut at higher distances (Figure 6.15). This type of relationship involves thearts, antiquities and crafts sector versus publishing; music and performingarts; video, film and photography.

Within the complexity of the urban structure, each creative sector ex-hibits a proper locational pattern as well as its relationships with other cre-ative sectors. These ties are spatially legible in different contexts and fordifferent types of creative activities.

The advertising industry represents an interesting case to look at. ad-vertising holds cross-industry links with most of the economic activities,hence with the rest of creative sectors. advertising is a space-specific in-dustry because, although dominated by international groups, it strongly de-pends in national markets of regulation and of audience taste (pratt, 2012).at the local scale this industry is generally characterised by a strong pres-ence of small and micro firms, who have a relatively short life. in this con-text, physical proximity becomes crucial because enables fluxes of spe-cialized labour.

in the case of Rome we observe the presence of micro firms (up to10 employees) in the advertising sector that account for more than 70%of the total (Figure 6.4), and a spatial distribution that follows that of theurban imprint in its full extension (appendix 2: Figure 1). advertising dis-plays the same spatial behaviour in relation to the ‘traditional’ cultural in-dustries (arts, antiques and crafts activities; music and performing arts;publishing; video, film and photography; Radio and Tv). This behaviourcan be reassumed as follows: cultural industries are concentrated at smalldistances, while advertising is internally dispersed at small distances andrandomly labelled after. This statistical evidence recalls a spatial arrange-ment where the ‘leading’ sector is highly clustered and the ‘follower’ sectoris disposed around it. The ‘service’ role of advertising fits well to this spa-tial arrangement (appendix 5).

as far as it concerns the relationships with the creative professions, itis interesting to notice the fact that advertising and Design are randomlylabelled at all distances. advertising shows a slight tendency to cluster at adistance of 0-5 kilometres with respect to the randomly labelled architec-ture, and a strong tendency to cluster at a distance of 0-15 kilometres withrespect to the internally dispersed Software and computer games (ap-

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6. a case study in greater Rome

Figure 6.13 – pairwise comparison for “Radio and television” and “Software and computer games”.

Figure 6.14 – pairwise comparison for “advertising” and “Design”.

Figure 6.15 – pairwise comparison for “arts, antiques and crafts” and “video, film and photography”.

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pendix 4). it is possible to comment these results by looking at some evi-dences emerging from the analysis of the study area. Despite the fact thatarchitecture counts eight times more firms if compared to Design (Figure6.4), these two economic activities have similar spatial behaviours. in anal-ogy with advertising, they are dominated by small and micro firms andare disposed accordingly to the spatial extension of the urban imprint, thusbeing less ‘site specific’. Random labelling appears well justifiable underthese conditions.

This observation is also applicable when looking at the pairwise rela-tionship between architecture and Design: the un-expectable random la-belling between these two sectors is explained by the fact that they are bothhighly influenced by spatially ‘pulverised’ activities of self-employed people,whose localization preferences depend more on urban amenities than onmutual relationships.

Design tends to be often within the hypothesis of random labellingwhen compared to other creative sectors; the only exceptions being arts,antiques and crafts activities and publishing, with respect to which it is‘correctly’ positioned as a ‘follower’.

another unexpected result is the one of random labelling betweenvideo, film and photography and Radio and Tv (appendix 4). both sectorsare dominated by the presence of medium and large firms (Figure 6.4) andhave the tendency to concentrate in precise sectors of the city centre (seeappendix 2: Figures 7; 9). Random labelling maybe due to the reduced spa-tial extension, but maybe also related to rather imprecise definition of thesectors, related to the fact that the ateco codes (59.11.0 and 59.12.0) in-clude activities that belong to both sectors (complete list of ateco codesis in appendix 1).

Software and computer games constitute one atypical case amongst thecreative sectors within the study area. all the pairwise relationships withthe other sectors reveal internal dispersion of Software at small distancesfollowed by random labelling (appendix 4). The behaviour of the func-tional statistics does not help the interpretation of relationships with othercreative sectors. as it can be noticed from Figure 6.4, the sector is domi-nated by the presence of medium and large firms, it has the highest sharein employment and a clear tendency to concentrate in precise sectors ofthe metropolitan area: in the city centre and in the area between Rome andthe Sea (see appendix 2: Figure 8).

The sector itself and its composition has been object of discussionamongst scholars dealing with creative industries definition criteria (Reeves2002; Selwood 2002; 2004). it was argued that its inclusion amongst thecreative industries was justified by its employment share rather than by its

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affinity with the creativity (garnham, 2005). in the present case study wehave used the ‘inclusive’ definition by DCmS, as reported by the nESTaReport (De propris et al., 2009). The sector definition trough the atecocodes has revealed some difficulties related to codification problems, notallowing for correct discrimination between subsectors (see appendix 1).This deficiency hinders from identifying those segments of software pro-duction that are clearly related to the creative sector. This question cannotbe solved unless precise taxonomies are defined for some ‘recent’ busi-nesses like the computer games or the new media.

6.9 Core-periphery relationships within creative sectors value chains

production chains affect industrial clustering. in the case of creativeindustries, testing for co-localization between content-creation creative ac-tivities and related support activities, such as the production and distribu-tion of complementary outputs, would offer evidence about the spatialrelationships that creative activities in the different creative economic sec-tors hold with the support activities in the value chain.

We test a null hypothesis of random labelling by comparing, for eachcreative category, localization patterns of core creative firms (L1 and L2layers) with those of the respective service functions (L3, L4 and L5 layers).Detailed distribution of firms and employees in each layer is reported inappendix 1. point data is organised according to the previously discusseddefinition of creative industries adapted for the italian 5-digit aTECocodes for the observation year 2009. Content creation activities (L1, L2)are marked as ‘core’ activities, while the rest of firms (L3, L4, L5) aremarked as ‘support’ activities.

Three distinguishable concentration-dispersion patterns can be ob-served between the core-creative and the service industries for each creativecategory in the study area:

– Concentration of core creative activities and contextual dispersionof support activities (architecture; arts, antiquities and crafts activities;publishing; music and performing arts; video, Film and photography;Radio and Tv);– Concentration of support creative activities and contextual dispersionof core activities (Design);– Random labelling of core and support activities (Software and com-puter games).Figure 6.16 illustrates a case of leader-follower relationship observable

amongst centrally located core creative industries in the Radio and Tv sec-

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tor and its service industries, dispersed around the core. in this case theestimated curve lies above the maximum envelope curve for the distri-bution of core-creative activities and partially below the minimun envelopecurve for the distribution of service activities. Figure 6.17 illustrates an “in-verse case” of central clustering of service industries and random labellingof core industries for the Design sector.

Table 6.5 summarises the concentration-dispersion characteristics de-rived from pairwise comparisons between the core creative industries andthe service industries for each creative category. Detailed results are in ap-

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Figure 6.17 – pairwise comparison for “Design” core and service sectors.

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pendix 5. note that advertising sector is not included, since it is composedonly by L1 and L2 type of economic activities.

The most striking feature in Table 6.5 is the fact that the service sectorof Design is clustered at small distances (0-3 kilometres) while the coresector is randomly labelled (Figure 6.17). This can be explained by the factthat, as already discussed, spatial distribution of Design activities showsno strong intensity peaks or excessive spatial concentration, being the sec-tor dominated by micro firms. on the other hand, value chain includes re-tailing of fashion and design products, whose tendency to locate in centralneighbourhoods is well known. However, interpretation of these results isby no means straightforward. The design sector in the classification schemebased on the DCmS mapping document appears ill assorted when adaptedto the italian case: the ateco codes do not allow for distinction amongstfashion design and industrial design (these categories are merged in code74.10.1) and identifiable activities in the value chain include the fashionsector only. analogies with the Design sector were also noted in the abovediscussed problematic sector of Software and computer games, which re-sults randomly labelled in relation to its service activities.

architecture deserves perhaps a separate comment, considering thefact that its supporting sector gathers the largest number both of firmsand employees (Figures 6.3 and 6.4). The leader-follower relationship be-tween core and service activities emerges clearly at all distances. This sta-tistical evidence is explained by the fact that service activities within thevalue chain of architecture are mainly represented by small but numerousconstruction firms. in this case the hinterland region is representative in

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N. Firms11 562

4 1081 522

4 921

2 789322

5 7812 340

Creative categoryArchitectureArts, antiques and craftsDesign

Music and performing arts

PublishingRadio e TVSoftware and computer gamesVideo, film and photography

Concentration0-50 km0-29 km

--

0-30 km

0-38 km0-14 km

--0-42 km

Concentration----

0-2 km

--

--------

Dispersion------

--

--------

Peak0-50 km0-23 km

--

5-8 km20-42 km

0-39 km8-16 km

--0-42 km

Table 6.5 – Concentration-dispersion characteristics between the core-creative and the serviceindustries for each creative category in greater Rome.

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terms of hosting a significant number of economic activities if comparedto the central urban agglomeration. in this case it is possible to describe acore creative sector clustered in space and a service sector dispersed inter-nally and disposed around the core.

This observation holds true also for all the ‘traditional’ cultural sectors:arts, antiquities and crafts activities; publishing; music and performingarts; video, film and photography; Radio and television. analysis resultsfor these latest categories perhaps can be interpreted with greater convic-tion, in the light of the fact that sector boundaries are more consolidatedand reliable.

6.10 Conclusive considerations

While looking at the spatial relationships that each creative categoryholds with the rest of the creative economy, we observe that six out of thenine creative sectors display a pattern of significant concentration. in detail,this holds true for: advertising; arts, antiques and crafts; music and per-forming arts; publishing; Radio and television; video, film and photogra-phy. instead, Software and computer games shows significant dispersion,while architecture and Design are randomly labelled.

This statistical evidence highlights the fact that macro components ofthe creative industry, as defined by the DCmS (1998) classification, andsimilarly by many other national and international institutions, clearly revealdifferent spatial arrangements: the arts and the media, which are the ‘tra-ditional’ categories of the ‘cultural industry’, show a higher tendency toagglomerate if compared to the totality of the creative activities of the city.Creative sectors such as architecture and Design, which are dominated bythe micro firms, are randomly labelled. Software and computer games isthe only sector showing a dispersive pattern when compared to the rest ofthe creative components. These structural spatial characteristics are re-flected also in the relationships between different creative sectors and be-tween core-creative activities and their respective support activities.

pairwise comparisons between creative categories revealed the existenceof urban clusters characterised by the co-existence of different creativesectors. most of the observed joint patterns display a situation of domi-nance of one sector on the other. This evidence can be interpreted in termsof the existence of a ‘leader’ sector, clustered in space at small distances,and a ‘follower’ sector, internally dispersed and spatially disposed aroundthe leader. Typically the leaders are ‘traditional’ cultural sectors: arts, an-tiques and crafts; publishing; music and performing arts; video, film and

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photography; Radio and television, while followers are creative servicessuch as advertising and – to a lesser extent – Design.

The observed random labelling amongst advertising and Design ac-tivities is explained by the fact that they both appear to be less ‘site specific’if compared to other creative industries, especially if characterised by thepresence of medium and large enterprises. Design, in particular, tends oftento be within the hypothesis of random labelling when compared to othersectors of the creative economy.

When looking at the pairwise comparisons between the creative sectorsand their respective service sectors, the following situation emerges: six outof eight possible pairs of point patterns display a situation of dominanceof the creative sector on the service sector. The leader-follower type ofrelationship is displayed by: architecture; arts, antiques and crafts; pub-lishing; music and performing arts; video, Film and photography; Radioand television. This type of relationship between ‘core’ and ‘peripheral’economic activities within the creative value chains can be interpreted interms of mutual relationships that are influenced by the urban milieu. gen-erally creative firms tend to locate in central neighbourhoods characterizedby the high quality of architecture and streetscape and a high density ofurban functions. on the other hand, many service activities, despite therequisite for spatial proximity with the core creative sector, are more sen-sitive to urban real estate values and accessibility to transportation infras-tructures.

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CHapTER 7

Conclusions and discussion

Creativity is considered a key competitiveness driver in the knowledge-based economy and one of the most important growth and employmentsectors in developed countries playing a major role in the economic regen-eration of previously deindustrialised local economies. Creative industriesinclude the media, fashionable consumer goods sectors, services, a widerange of creative professions and collective cultural consumption facilitiesand account for substantial shares of income and employment. in the lastdecades, their presence in cities has given to policy makers the opportunityto raising local levels of urban quality and social well-being (Scott, 2004).These strengths are the basis for important potential contributions of cre-ative industries to the ‘smart’, ‘inclusive’ and ‘sustainable’ growth that areplaced at the core of Europe 2020 economic strategy.

Understanding the mechanisms through which creative industries inter-act with the urban context represents an important challenge, in the lightof the fact that scientific literature does not provide sufficient empirical ev-idence to this research topic. in this work the spatial distribution of creativesectors and the relationships with the urban context are analyzed taking asan example greater Rome, for which it was available a detailed data set ofspatially referenced point data, used as input to a statistical model based onRipley’s K-function. pairwise differences between K-functions of observedpoint patterns were computed and compared with simulated confidencebands. a null hypothesis of random labelling was tested upon three condi-tions: by analysing the spatial distribution of different creative sectors with

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respect to the rest of the creative industry; by comparing pairs of creativesubcategories for the purpose of identifying those revealing mutual attrac-tion; by comparing, for each creative subcategory, localization patterns ofcreative firms with respect to the localization of respective service functions.

Empirical evidence was provided about the tendency to cluster shownby different creative sectors, about the spatial interaction amongst specificcreative activities and about the co-localisation of industries within thevalue chains. The arts and the media, which are the ‘traditional’ categoriesof the ‘cultural industry’, showed a higher tendency to agglomerate if com-pared to the totality of the creative activities of the city. Creative sectorssuch as architecture and Design, which are dominated by the micro firms,were randomly labelled. Software and computer games was the only sectorshowing a dispersive pattern when compared to the rest of the creativecomponents. Structural spatial characteristics are reflected also in the rela-tionships amongst different creative sectors. analysis also showed that corecreative sectors have the tendency to cluster in space at small distances whilethe respective service sectors are dispersed internally and disposed aroundthe core.

This site-specific type of analysis would gain much from the confronta-tion with empirical evidence obtained in other, different spatial contexts,both at national and international levels. another consideration to be madewhen introducing this approach to the study of the creative sector regardsthe existence of conceptual problems deriving from the lack of a clear-cutdefinition of what creativity is meant to entail from an economic perspec-tive. This may lead to confusing evidence about the weight of the creativesector and the relative significance of its components, but also to distortedvisions on the relationships amongst creative activities and their spatialcontext. This latest aspect was evidenced also by the analytical results,showing how creative categories whose boundaries were not preciselydrawn as a result of definition dilemma or problems with the (SiC) codesnot being able to distinguish amongst the components, return statisticalevidence that is difficult to interpret.

The claimed success of the creative industries is related to the fact that,differently from the ‘Subsidized muse’, they are driven by market impera-tives to attract the widest possible range of consumers (granham, 2005).Even though there are conflicting accounts on sectorial data, it is clear thatmanufacture activities related to fashion, high-end industries and softwareindustries make up the bulk of the economic weight of creative industries(Frontier economics, 2012). The case study in greater Rome well illustratesthis latest aspect, showing how the software sector alone counts for 38%

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of CCis employment. This might perhaps be an explanation for the driftthat economic policies for cultural and creative industries have taken duringthe last decade. as we have seen in chapter 3, most of the European fund-ing programmes for creative industries focus on innovation, entrepreneur-ship and market development, while directly funded culture policies areprogressively diminishing.

The quantitative economic irrelevance of arts and culture, evidencedby numerous mapping documents, puts them markedly below their poten-tial to contribute towards the achievement of the European Union’s Co-hesion policy. Considering the cultural sector as part of the wider creativeeconomy can distort cultural policy objectives, losing sight of the importantpublic benefits provided by culture and of the reasons for public support.This acknowledgement to culture, recognized by the dawn of time, is nowundermined by the confusion surrounding the terminology and definitionsof cultural and creative. The hype about ‘culture as a key ingredient for thefunctioning of the creative economy’ (ESSnet, 2012), by affirming the op-posite of what one might think about the cultural-creative relationship (cre-ativity feeds culture), lifts the fog about cultural creativity being distinctfrom other types of creativity, and being more than simply one furtherknowledge economy asset.

it is arguable that the explosive development of technological repro-duction puts an enormous pressure on the distinction between art as acommodity and art as an independent, sublime creation, whilst the artist isby now replaced by ‘the creative’, efficient, competitive worker, with prag-matic goals and measurable financial results.

massive reproduction of cultural products, their branding and the col-lapse of the individual artist into the collective culture factory, recuperationof ideological adversaries and the absorption of discords into ‘a liberal cul-ture of tolerance’ are hallmarks of post-modernity. For some, creativeeconomy is the ultimate assault of the market on cultural independence,for others it is another attempt to pursue more profit through more ‘cre-ativity’, which in turn is just another term for the commercial marketingof culture.

The binomial creative production-cultural consumption involves variablegeographies of creativity, ‘… bringing the symbolic city and urban economy together‘glocally’’ (Evans, 2009). The creative neighbourhoods are often rooted onfringe industrial and post-industrial areas where they benefit by the lower landrents and by the comparatively loose state control in terms of planning re-strictions. The process of gentrification and the emerging of ‘cool creativeplaces’ in many large and medium size cities of developed countries, countssome excellent examples, such as the bohemian quartiers in paris and new

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York, the squats of berlin or the Silicon valley garages, where ‘creative inno-vators’ such as Jobs and gates were able to start their post-modern globalfortunes. Rome is still far from developing economically relevant and repre-sentative creative clusters, but spontaneous geographies of co-localisationamongst cultural and creative activities are taking place in different parts ofthe city showing interesting interactions with the urban milieu. Undoubtedly,these developments represent a potential advantage for increasing the eco-nomic performance and urban quality of neighborhoods and of the city ingeneral.

increasingly cities and regions have sought to develop their creative andcultural industries through public intervention, either in response to thedecline of other sectors such as industrial manufacturing, or in responseto the absence of a perceived economic base in other sectors. in this con-text, culture is not seen any more as a marginal supplement to everydayleisure; it is rather considered as a pivotal element of the generation ofwealth for the new economy (Flew, 2010). Yet, creative industries haverather ephemeral foundations. This may prove quite a challenge when itcomes to meaningfully integrating them in territorial planning.

promoting the development of economic clusters is fashionable in eco-nomic policies, both at national and at local levels. The idea behind the de-velopment of creative clusters is that cultural industries have strongplace-bound characteristics, relying on local production networks. The maintrend emerging at national levels is the development of creative clusters fos-tering innovation through strong links between art, new media and tech-nology, education and businesses. Creative cluster policies are thereforestrongly linked to innovation and entrepreneurship policies. There are manyways to conceive and manage economic clusters, ranging from consump-tion-oriented to production- oriented, from art-based to entertainment-based. These approaches greatly affect financing and managementarrangements. in reality, most of the existing creative cluster initiatives donot come as a result of a clean-cut decision that singles out the best devel-opment model; they come rather as a result of a heterogeneous mixture oflocal initiatives, mixed conceptions of arts as development opportunities ina post-industrial city environment. Therefore, there exist no clear connec-tions between the existing models of creative clusters and the explanationsdeployed to ground them (momaas, 2004).

The hypothesis of convergence of economic and cultural policies, ap-plicable to the concept of creative cluster, appears a way of addressing in‘practical’ way the complexity of the sector. but may not compensate forthe lack of an univocal definition and the impossibility of building up aneconomic theory on cultural industries.

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ness Services: Too many Unanswered Questions, Growth and Change, 37(3):335-361.

Woodward, D., Figueiredo, o., guimaraes, p. (2006), beyond the Siliconvalley: University R&D and high-technology location, Journal of Urban Eco-nomics, 60(1): 15-32.

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aTECo codes and description of creative industries per Category and Layer.Source: ISTAT – Business register 2009 – Greater Rome.

LayerL1L2

Ateco code73.11.073.12.0

Grand total

DescriptionAgenzie pubblicitarieAttività delle concessionarie e deglialtri intermediari di servizi pubblicitari

N. firms1,650

402

2,052

N. employees3,755.49

1,141.8

4,897.29

ADVERTIZING

LayerL1L2L2

L3L3

L3

L4

L4

L4

L4

L4L4

Ateco code71.11.071.12.171.12.2

71.12.371.12.4

71.12.5

41.10.0

41.20.0

42.11.0

42.12.0

42.13.042.21.0

DescriptionAttività degli studi di architetturaAttività degli studi di ingegneriaServizi di progettazione di ingegneria integrataAttività tecniche svolte da geometriAttività di cartografia e aerofotogrammetriaAttività di studio geologico e di prospezione geognostica e minerariaSviluppo di progetti immobiliari senza costruzioneCostruzione di edifici residenziali e non residenzialiCostruzione di strade, autostrade e piste aeroportualiCostruzione di linee ferroviarie e metropolitaneCostruzione di ponti e gallerieCostruzione di opere di pubblica utilità per il trasporto di fluidi

N. firms6,8313,744

987

2,81086

217

639

11,037

264

40

4917

N. employees7,296.58

4,653.45,421.07

3,058.87210.51

427.25

1,387.99

41,307.62

2,054.51

507.27

448.12759.33

ARCHITECTURE

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14

78160

4,396

4,117

1,198602

1,002

1,4021,4528,539

169577

949

168

613

7132

151

181267

11,56241,33352,895

1,241.64

537.29801.71

16,808.91

12,075.35

4,351.641,481.612,222.68

2,611.912,614.42

21,854.32

620.643,081.23

1,269.02

615.68

2,962.88

27.66356.2

3,147.49

519.78711.74

17,371.05130,075.2714,7446.32

L4

L4L4

L4

L4

L4L4L4

L4L4L4

L4L4

L4

L4

L4

L4L4

L4

L4L4

42.22.0

42.91.042.99.0

43.21.0

43.22.0

43.29.043.31.043.32.0

43.33.043.34.043.39.0

43.91.043.99.0

46.13.0

46.73.1

46.73.2

46.73.346.73.4

70.10.0

71.20.171.20.2

Total coreTotal supportGrand total

Costruzione di opere di pubblica utilità per l'energia elettrica e le telecomunicazioniCostruzione di opere idraulicheCostruzione di altre opere di ingegneria civile n. c. a.Installazione di impianti elettrici ed elettronici (inclusa manutenzionee riparazione)Installazione di impianti idraulici, di riscaldamento e di condizionamento dell’aria Altri lavori di costruzione e installazioneIntonacatura e stuccaturaPosa in opera di infissi, arredi, controsoffitti, pareti mobili e similiRivestimento di pavimenti e di muriTinteggiatura e posa in opera di vetriAltri lavori di completamento e di finitura degli edificiRealizzazione di copertureAltri lavori specializzati di costruzionen. c. a.Intermediari del commercio di legname e materiali da costruzioneCommercio all’ingrosso di legname,semilavorati in legno e legno artificialeCommercio all'ingrossodi materiali da costruzioneCommercio all'ingrosso di vetro pianoCommercio all'ingrosso di carta da parati, colori e verniciAttività delle holding impegnate nelle attività gestionali (holding operative)Collaudi ed analisi tecniche di prodottiControllo di qualità e certificazione di prodotti, processi e sistemi

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LayerL2

L2

L2

L2L3

L3L3

L3

L3

L3

L3

L3

L4L4

L4

L4

L4L4

Ateco code47.78.3

47.79.2

47.77.0

82.30.015.12.0

15.20.115.20.2

24.41.0

32.12.1

32.12.2

32.13.0

32.20.0

13.93.023.31.0

23.41.0

23.70.2

46.47.246.48.0

Total coreTotal supportGrand total

DescriptionCommercio al dettaglio di oggettid’arte di culto e di decorazione, chincaglieria e bigiotteriaCommercio al dettaglio di mobili usati e oggetti di antiquariatoCommercio al dettaglio di orologi, articoli di gioielleria e argenteriaOrganizzazione di convegni e fiereFabbricazione di articoli da viaggio, borse e simili, pelletteria e selleriaFabbricazione di calzatureFabbricazione di parti in cuoio per calzatureProduzione di metalli preziosi e semilavoratiFabbricazione di oggetti di gioielleria ed oreficeria in metalli preziosi o rivestiti di metalli preziosiLavorazione di pietre preziose e semipreziose per gioielleria e per uso industrialeFabbricazione di bigiotteria e articoli similiFabbricazione di strumenti musicali (incluse parti e accessori)Fabbricazione di tappeti e moquetteFabbricazione di piastrelle in ceramica per pavimenti e rivestimentiFabbricazione di prodotti in ceramica per usi domestici e ornamentaliLavorazione artistica del marmo e di altre pietre affini, lavori in mosaicoCommercio all'ingrosso di tappetiCommercio all'ingrosso di orologi e di gioielleria

N. firms1,128

336

1,963

681116

319

10

487

33

149

14

63

59

124

11232

4,1081,2845,392

N. employees2,102.71

404.85

3,643.73

1,775.5289.82

60.1926.28

16.14

800.86

48.49

182.17

17.34

28.8346.83

102.77

408.93

12.5570.58

7,926.792,611.73

10,538.52

ARTS, ANTIQUES AND CRAFTS ACTIVITIES

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LayerL1

L1L1L1L3

L3

L3

L3

L3

L3

L3L4L4L4

L4

L4

L4

L4

L4

L4

L4

L4

Ateco code74.10.1

74.10.274.10.374.10.914.11.0

14.13.1

14.13.2

14.14.0

14.19.1

14.19.2

14.20.013.10.013.20.013.30.0

15.11.0

46.16.0

46.24.2

46.42.1

46.42.2

46.42.3

46.42.4

46.49.5

DescriptionAttività di design di moda e design industrialeAttività dei disegnatori graficiAttività dei disegnatori tecniciAltre attività di designConfezione di abbigliamento in pelle e similpelleConfezione in serie di abbigliamento esternoSartoria e confezione su misura di abbigliamento esternoConfezione di camicie, T-shirt,corsetteria e altra biancheria intimaConfezioni varie e accessori per l’abbigliamentoConfezioni di abbigliamento sportivo o indumenti particolariConfezione di articoli in pellicciaPreparazione e filatura di fibre tessiliTessituraFinissaggio dei tessili, degli articoli di vestiario e attività similariPreparazione e concia del cuoio e pelle; preparazione e tintura di pellicceIntermediari del commercio di prodotti tessili, abbigliamento, pellicce, calzature e articoli in pelleCommercio all'ingrosso di pelli gregge e lavorate per pellicceriaCommercio all'ingrosso di abbigliamento e accessoriCommercio all'ingrosso di articoli in pellicciaCommercio all'ingrosso di camicie, biancheria intima, maglieria e similiCommercio all'ingrosso di calzature e accessoriCommercio all'ingrosso di profumi e cosmetici

N. firms362

785244131

31

341

402

83

128

104

664

138

8

1,720

9

1,116

10

84

155

52

N. employees491.15

1,082.05249.38201.44

81.91

1,284.17

939.81

462.16

258.39

296.24

92.014.33

29.0816.69

14

2,213.50

9

2,944.49

26.32

163.64

276.14

138.77

DESIGN

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506

5,819

773

1,465

65

71

1,320

452

1,52214,80516,327

1,062.38

15,640.59

1,635.39

2,767.76

386.45

261.81

3,489.11

1,181.35

2,024.0235,675.4937,699.51

L5

L5

L5

L5

L5

L5

L5

L5

47.51.1

47.71.1

47.71.2

47.71.3

47.71.4

47.71.5

47.72.1

47.72.2

Total coreTotal supportGrand total

Commercio al dettaglio di tessuti per l’abbigliamento, l’arredamento e di biancheria per la casaCommercio al dettaglio di confezioni per adultiCommercio al dettaglio di confezioni per bambini e neonatiCommercio al dettaglio di biancheria personale, maglieria, camicieCommercio al dettaglio di pellicce e di abbigliamento in pelleCommercio al dettaglio di cappelli, ombrelli, guanti e cravatteCommercio al dettaglio di calzature e accessoriCommercio al dettaglio di articoli di pelletteria e da viaggio

LayerL1L2L2

L3L3L4

L5

L5

L5

Ateco code90.01.090.02.090.04.0

59.20.159.20.346.43.2

47.59.6

47.63.0

93.29.9

Total coreTotal supportGrand total

DescriptionRappresentazioni artisticheCreazioni artistiche e letterarieGestione di teatri, sale da concerto e altre strutture artisticheEdizione di registrazioni sonoreEdizione di musica stampataCommercio all'ingrosso di supporti registrati, audio, video (cd, dvd e altri supporti)Commercio al dettaglio di strumenti musicali e spartitiCommercio al dettaglio di registrazioni musicali e video in esercizi specializzatiAltre attività di intrattenimento e di divertimento n.c.a.

N. firms4,027

80787

1611257

72

157

757

4,9211,2166,137

N. employees46,15.14

1,118.1563.65

270.4716.16193.9

167.66

317.23

1,443.16

6,296.892,408.588,705.47

MUSIC AND PERFORMING ARTS

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LayerL1L2L2L2L2L3L3L3

L3L3L3L4L4

L5

L5

Ateco code90.03.058.11.058.13.058.14.058.19.018.11.018.12.018.13.0

18.14.063.91.074.30.017.12.020.30.0

47.61.0

47.62.1

Total coreTotal supportGrand total

DescriptionCreazioni artistiche e letterarieEdizione di libriEdizione di quotidianiEdizione di riviste e periodiciAltre attività editorialiStampa di giornaliAltra stampaLavorazioni preliminari alla stampa e ai mediaLegatoria e servizi connessiAttività delle agenzie di stampaTraduzione e interpretariatoFabbricazione di carta e cartoneFabbricazione di pitture, vernici e smalti, inchiostri da stampa e adesivi sinteticiCommercio al dettaglio di libri nuovi in esercizi specializzatiCommercio al dettaglio di giornali, riviste e periodici

N. firms1,662

390104553

8016

1,080280

14823

8551033

425

462

2,7893,3326,121

N. employees2,101.541,477.522,402.852,285.21

325.47203.316766.6816.12

693.23875.33984.47117.73170.36

1,571.82

740.21

8,592.5912,939.1821,531.77

PUBLISHING

LayerL1L1L3

L4

L4

Ateco code60.10.060.20.026.30.1

26.40.0

46.52.0

DescriptionTrasmissioni radiofonicheProgrammazione e trasmissioni televisiveFabbricazione di apparecchi trasmittenti radiotelevisivi (incluse le telecamere)Fabbricazione di apparecchi per la riproduzione e registrazione del suono e delle immaginiCommercio all’ingrosso apparecchia-ture elettroniche per telecomunica-zioni e componenti elettronici

N. firms157165

26

13

229

N. employees675.98

10,027.77122.92

63.01

1,013.07

RADIO AND TELEVISION

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LayerL1

L1

L1

L1

L2

L3L3L3

L4

L4

L4

L5

L5

Ateco code32.40.1

32.40.2

62.01.0

62.02.0

62.09.0

58.21.058.29.062.03.0

26.20.0

46.49.3

46.51.0

47.19.2

47.65.0

Total coreTotal supportGrand total

DescriptionFabbricazione di giochi (inclusi i giochi elettronici)Fabbricazione di giocattoli (inclusi i tricicli e gli strumenti musicali giocattolo)Produzione di software non connesso all’edizioneConsulenza nel settore delle tecnologie dell’informaticaAltre attività dei servizi connessi alle tecnologie dell'informaticaEdizione di giochi per computerEdizione di altri softwareGestione di strutture e apparecchia-ture informatiche hardware-housing(esclusa la riparazione)Fabbricazione di computer e unità perifericheCommercio all’ingrosso di giochi e giocattoliCommercio all’ingrosso di computer, apparecchiature informaticheCommercio al dettaglio di computer, periferiche, telecomunicazioni, elettronica di consumo audio e video, elettrodomesticiCommercio al dettaglio di giochi e giocattoli (inclusi quelli elettronici)

N. firms15

6

2,716

1,934

1,110

467

483

77

39

910

38

341

5,7811,9597,740

N. employees29.36

8

29,352.43

7,096.21

2,657.74

34.25425.552690.1

552.55

211.11

4,102.49

1,019.49

876.08

39,143.749,911.62

49,055.36

SOFTWARE AND COMPUTER GAMES

129

322397719

370.06

10,703.751,569.06

12,272.81

L547.43.0

Total coreTotal supportGrand total

Commercio al dettaglio di apparecchi audio e video in esercizi specializzati

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LayerL1

L1

L1L3L3

L3

L3

L3

L3

L3

L5

Ateco code59.11.0

59.12.0

74.20.118.20.020.59.1

26.70.2

26.80.0

46.43.3

47.78.2

59.13.0

59.14.0

Total coreTotal supportGrand total

DescriptionAttività di produzione cinematografica,di video e di programmi televisiviAttività di post-produzione cinemato-grafica, di video e di programmi televisiviAttività di riprese fotograficheRiproduzione di supporti registratiFabbricazione di prodotti chimici per uso fotograficoFabbricazione di apparecchiaturefotografiche e cinematograficheFabbricazione di supporti magnetici ed otticiCommercio all’ingrosso di articoli per fotografia, cinematografia e otticaCommercio al dettaglio di materiale per ottica e fotografiaAttività di distribuzione cinematogra-fica, di video e di programmi televisiviAttività di proiezione cinematografica

N. firms1,374

204

76241

2

9

1

133

1,098

194

106

2,7893,3326,121

N. employees12,581.24

1,125.28

903.47309.14

9.08

226.25

1

499.81

2,106.66

1,511.04

877.02

8,592.5912,939.1821,531.77

VIDEO, FILM AND PHOTOGRAPHY

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Kernel density maps for the sub-sectors of creative industries, accordingthe to DCmS (2009) definition. only core-creative activities (layers L1 and L2) are mapped.Source: ISTAT – Business register 2009 – Greater Rome.

1. advertising

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3. architecture

2. arts, antiques and crafts activities

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5. music and performing arts

4. Design

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7. Radio and Television

6. publishing

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9. video, film and photography

8. Software and computer games

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behaviour of the statistics (solid line) and of the corre-sponding min and max envelopes (dashed lines) estimated on the bases of9999 random labelling.

ˆ Ks (d ) - ˆ KC (d )

a b

c d

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g h

e f

i

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behaviour of the statistics (solid line) andof the corresponding min and max envelopes (dashed lines) estimated on thebases of 9999 random labellings, for each pair of creative subsector.

ˆ Ki (d )- ˆ Kj (d )- ˆ Kij (d ) and ˆ Kji (d )

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behaviour of the statistics (solid line) andof the corresponding min and max envelopes (dashed lines) estimated on thebases of 9999 random labellings.

ˆ Kc (d )- ˆ Ks (d )- ˆ Kcs (d ) and ˆ Ksc (d )

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K. LELo FRom THE SUbSiDizED mUSE To CREaTivE inDUSTRiES: ConvERgEnCES anD CompRomiSES

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appendix 5

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Culture and creativity are considered key competitiveness drivers in advanced knowledge-based post-industrial economies. In the light of the intense academic debate developed around the cultural and creative industries, this book analyses tensions and discussions around the diverging definitions and the effects of different classification schemes in the resulting economic weight of the sector. The second part of the book critically analyses the concept of creative clusters, the relationships of creative industries with the urban milieu and the complex linkages with urban and regional planning and policies. It is argued that difficulties of studying creative clusters from a spatial perspective are related to the existence of conceptual problems as well as to the methodological awkwardness in facing the complexity of this issue. Creative clusters dynamics are illustrated with a case study in Greater Rome.

Keti Lelo is researcher in Economic History at the Department of Business Studies, Roma Tre University, where she teaches Urban history, Urban and regional analysis and Quantitative methods in economical analysis. She is member of the scientific committee of the master “Management, promotion, technological innovation for cultural heritage”, where she co-coordinates the module “Knowledge and exploitation of cultural heritage”. Her main research areas concern urban economy, urban history and spatial analysis. She is author of scientific publications and co-author of the blog mapparoma.info, dealing with socio-spatial inequalities.

2019

KET

I LEL

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FRO

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SUBS

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TO

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CORPORATE GOVERNANCE E SCENARI DI SETTORE DELLE IMPRESE5

FROM THE SUBSIDIZED MUSE

TO CREATIVE INDUSTRIES: CONVERGENCES

AND COMPROMISES

Keti Lelo

WITH A CASE STUDY IN GREATER ROME

5