rup presentation
TRANSCRIPT
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Software Engineering by
MR Kashif Rizwan
Rational Unified Process - UML
(including Class Diagram, Use Case Diagram,
Collaboration diagram)
Presentation Title
Syed Abbas Shamim RizviEp#086020
Introduction to RUP
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Outlines
• What is RUP?
• RUP Phases– Inception– Elaboration– Construction– Transition
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What is RUP?
• Shows how you can apply best practices of software engineering, and how you can use tools to automate your software engineering process
• Rational Unified Process is created to be:– Iterative incremental
• Risks, changes, continuous integration, etc.
– Architecture centric• Understand the purpose, skeleton of the system, foster reuse,
technical risks, etc.
– Use case driven• Develop use-case by use-case, traceability, etc.
• RUP uses UML
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Best Practices• Develop iteratively
– In a waterfall lifecycle, you cannot verify whether you have stayed clear of a risk until late in the lifecycle
– In an iterative lifecycle, you will select what increment to develop in an iteration based on a list of key risks
• Benefits:– Accommodating changes– Mitigating risks– Increasing reuse– Learning– Higher quality
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Inception Goals • Establishing the project's software scope and boundary
conditions, including:– an operational vision– acceptance criteria– what is intended to be in the product – what is not.
• Discriminating – the critical use cases of the system– the primary scenarios of operation that will drive the major design
trade-offs.
• Exhibiting, and maybe demonstrating, at least one candidate architecture against some of the primary scenarios
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Inception Goals (Cont.)
• Estimating – the overall cost – and schedule for the entire project – and more detailed estimates for the
elaboration phase that will immediately follow
• Estimating potential risks (the sources of unpredictability)
• Preparing the supporting environment for the project.
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Inception Essential Activities
• Formulating the scope of the project.
• Planning and preparing a business case.
• Synthesizing a candidate architecture.
• Preparing the environment for the project.
• …
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Inception Artifacts
• Vision: The project's core requirements, key features, and main constraints are documented. Stakeholders …
• Glossary: defines important terms used by the project. • Business Case: provides the necessary information from
a business standpoint to determine whether or not this project is worth investing in.
• Software Development Plan: all information required to manage the project. (Risk, time and durations, needed tools, changes, documentations)
• Use-case model: a model of the system's intended functions and its environment, and serves as a contract between the customer and the developers.
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Elaboration Goals• To ensure stability of:
– Architecture;– Requirements;– Plans.
• To be able to predictably determine:– Cost;– Schedule.
• To address all significant risks of the project, and to ensure all of them will be mitigated.
• To establish a baseline architecture– Derived from addressing the architectural significant
scenarios
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Elaboration Goals (Cont.)
• To produce an evolutionary prototype
• Verify baseline architecture– Demonstrate that the architecture will support
requirements of the system at a reasonable cost and time.
• To establish a supporting environment.
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Elaboration Activities• Defining, validating the baseline architecture. • Refining the Vision.• Creating detail of iteration plans for the
construction phase. • Refining the development case and putting in
place the development environment• Refining the architecture and selecting
components.
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Elaboration Artifacts• Software Architecture Document: provides a
comprehensive architectural overview of the system, using a number of different architectural views to depict different aspects of the system.
• Prototypes: One or more executable architectural prototypes have been created to explore critical functionality and architecturally significant scenarios.
• Design model: an object model describing the realization of use cases, and serves as an abstraction of the implementation model and its source code.
• Data model: a subset of the implementation model which describes the logical and physical representation of persistent data in the system.
• Testing Mechanisms and refining previous Iteration’s artifacts.
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Construction Goals
• Minimizing development costs by optimizing resources and avoiding unnecessary scrap and rework.
• Achieving adequate quality as rapidly as practical • Achieving useful versions (alpha, beta, and other test
releases)• Completing the analysis, design, development and
testing of all required functionality. • To decide if the software, the sites, and the users are
all ready for the application to be deployed. • To achieve some degree of parallelism in the work of
development teams.
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Construction Activities
• Resource management, control and process optimization
• Complete component development and testing against the defined evaluation criteria
• Assessment of evaluation of product releases against acceptance criteria for the vision.
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Construction Artifacts
• The System: The executable system itself, ready to begin "beta" testing.
• Training materials: the material that is used in training programs or courses to assist the end-users with product use, operation and/or maintenance.
• Testing results and refining previous Iteration’s artifacts.
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Transition Goals
• Beta testing to validate the new system against user expectations
• Beta testing and parallel operation relative to a legacy system that it's replacing
• Training of users and maintainers • Roll-out to the marketing, distribution and sales
forces • Tuning activities such as bug fixing,
enhancement for performance and usability
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Transition Goals (Cont.)
• Achieving user self-supportability
• Achieving stakeholder concurrence that deployment baselines are complete
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Transition Activities
• Executing deployment plans • Finalizing end-user support material • Testing the deliverable product at the
development site • Creating a product release • Getting user feedback • Fine-tuning the product based on feedback • Making the product available to end users
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Transition Artifacts• Product.• Release Notes: identify changes and known
bugs in a version of a build or deployment unit that has been made available for use.
• Installation Artifacts: refer to the software and documented instructions required to install the product.
• End-User Support Material: Materials that assist the end-user in learning, using, operating and maintaining the product.
• Testing results and refining previous Iteration’s artifacts.
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RUP should be customized
Introduction to Use Case
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Use Cases – Definition
• A Use Case is a way of using a systemo A scenario that describes limited interaction between a
system and actors in the field
• In a Use Case, you describe the use of a system for a given work tasko You consider a complete work task, initiated by an actoro You utilise ”company language” in describing the work
tasko The aggregate Use Cases display the aggregate actor
use of the system
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The purpose of use cases
• The purpose for using use cases is to
o Uncover and describe all tasks that need doing in a
system (of both human and system actors)
o To analyse what functionality that need developing
for the system
o The use of use cases must mean that the right
functional requirements are made of the IT system
(the requirements of the business!)
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Why use use cases?
• Use case strengths are
o That they work well as an analytical tool
o That the notation is simple and easy to pick up
o That they are easy to understand, both for the business and from the
technological aspect
o It is a widely recognised market standard
o That customer and supplier – or operators and technicians – can jointly
work out and understand the operational functionality
o They bring structure, and ensure complete analysis
• The challenge, then, is to find and describe all use cases!
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UML - Use case diagram
• Definition:o diagram which provides an
overview of system functionalityo Shows which use cases the
individual actor uses
• Purpose:o To analyse the functionality the
system must includeo To give an overview of the
functionality and how it is linkedo To analyse how the actors should
use the system
• Challenges:o To simplify the complex
Construction elements:
Use case
Communication arrow
Extends a use case
Includes a use case
No. and use case name
«extends»
<<include>>
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UML use cases – Actors
• Actor:o Person (or system), which
uses the system (think in terms of roles)
• Purpose:o To analyse which actors will
use the systemo To analyse how the use of the
actors is linked
• Challenges:o It is NOT an organisational
chart (no organisational linkages required)
Construction elements:
Actor
Specialisation /Generalisation
Aktør
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Example of use case diagramWeb store
Find an item
Order an item
Check order
Customer
Registered customer
Order fast delivery
Free search
Structured search
<<include>>
<<extend>>
Actor (person)
Actor (system)
use case
Introduction to Class Diagram
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What is a Class Diagram?
• A class diagram describes the types of classes in the system and the various kinds of static relationships that exist among them.
• A central modeling technique that runs through nearly all object-oriented methods.
• The richest notation in UML.
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Essential Elements of Class Diagram
• Class• Attributes• Operations• Relationships
– Associations– Generalization– Dependency– Realization
• Constraint Rules and Notes
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Classes
• A class is the description of a set of objects having similar attributes, operations, relationships and behavior.
Personname:string
height:Integer
talk()walk()
Class Name
Attributes
Operations
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Associations
• A semantic relationship between two or more classes that specifies connections among their instances.
• A structural relationship, specifying that objects of one class are connected to objects of a second (possibly the same) class.
• Example: “An Employee works for a Company”
CompanyDepartmentEmployee
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Associations (cont.)
– Multiplicity Indicators
Exactly one 1
Zero or more (unlimited) * (0..*)
One or more 1..*
Zero or one (optional association)
0..1
Specified range 2..4
Multiple, disjoint ranges 2, 4..6, 8
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Visibility
• Private members can only be referenced in the same class where they are declared.(-)
• Protected members can be referenced in the same class or any descendants of that class.(#)
• Package scope members can be referenced by any classes in the same UML package only.(~)
• Public members can be referenced directly by any class( in the same or other package).(+)
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Aggregation
• A special form of association that models a whole-part relationship between an aggregate (the whole) and its parts.– Models a “is a part-part of” relationship.
Whole Part
Car Door House1..*2..*
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Composition• A strong form of aggregation
– The part classes used to make up the whole class cannot exist on their own.
– Multiplicity on the whole side must be zero or one.– The life time of the part is dependent upon the
whole. – The destruction of the whole class means
destruction of the part classes.
Table Database
1
1
QueryPoint
Circle0..*
1..*
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Generalization
• Indicates that objects of the specialized class (subclass) are substitutable for objects of the generalized class (super-class).– “is kind of” relationship.
Shape{abstract}
Circle
Super Class
Sub Class
An abstract class
Generalization relationship
Introduction to Collaboration Diagram
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Collaboration Diagram
• A Collaboration Diagram is a diagram that shows object interactions organized around the objects and their links to each other. Unlike a Sequence Diagram, a Collaboration Diagram shows the relationships among the objects. Sequence diagrams and collaboration diagrams express similar information, but show it in different ways.
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Collaboration Diagram
• Sequence diagram is time ordered
• Like activity diagrams but shows association with other objects in the system
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Sequence Diagram
• Horizontal object shows life of represented object
• Vertical axis represents sequence of invocation of object
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Sequence Diagram
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Collaboration Diagram