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Sam

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Sam

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INTRODUCTION 6 Spoofing GridGuide Video 17

LIfE IN THE FAST LANE 7 Messing w ith Vehicle Termination Chips 18

Vehicles and Ordinary Life 7 Drones 18

Licenses and Registration 9 The Power Players 19

Insurance 9 Pole Position: Ares Macrotechnology 19

Getting Around 9 Hot Pursuit: Saeder-Krupp 19

Modern Hazards 10 Road Warriors 19

Wired Wheels 11 The Wild Blue Yonder 20

Control Systems 11 Anchors Away 21

Safety Systems 12 Other Specialists 21

Security Systems 12 THE RIGGER 22

Electronic Systems 12 Creating a Rigger Character 22

License Plates 13 Choosing Attributes 24

Fully Loaded 13 Choosing Skills 24

Automated Driving 13 New Skills 24

Autonav Systems 13 Optional Vehicle Specialization Rule 25

GridGulde 15 Choosing Resources 25

GridGuide Components 15 Dice Pools 25

GridGuide Hosts 15 Edges and Flaws 25

Traffic Management 15 RIgging and Implants 25

Law-Enforcement Uses 15 Datajacks 25

Coverage 15 The Vehicle Control Rig 26

GridGuide and Electronic Warfare 16 ASIST Backlash 2"1

Hacking GridGuide 16 Rigging and Other Implants 27

Grid Link 16 Other Implants 28

Remote Vehicle Access 16 Rigging and Cybermancy 28

Vehicle Termination Chip 17 RIgging and Magic 28

Hacking Your Vehicle 17 Maintenance and Overhead 28

Hacking Vehicle Transponders 17 Maintenance Costs 28

Hacking License Plates 17 Lifestyle Reductions 29

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SENSORS AND ELECTRONIC WARfARE 30 Ship Operations 52

Special Sensor Rules 30 Ship Crew 52

Adding/Upgrading Components 30 Terrain 54

Sensor Dead Zones 32 Ship Combat 54

Flux and Ship Sensors 32 Vehicle Points 54

Electronic Deception (ED) 32 Ramming Ships 54

Electronic Counter-Deception (ECD) 32 Running Aground 55

Sonar 33 Boarding 55

Passive Sonar 33 Ship Weapon Systems 55

Active Sonar 33 Anti-Ship Missile and Torpedo Combat 55

Cavitation 34 Extended-Range Missiles and Torpedoes 56

Thermoclines 35 Anti-Missile Defense Systems 56

Electronic Warfare 35 Ship Damage 57

Remote-Control Network Infiltration 36 Anti -Ship Weapons and Normal Damage 57

MIJI 37 Ships and Normal Damage 57

Regenerating MIJI Degradation 40 Damage Control 57

Re-Connecting Lost Carriers 40 Taking on Water 58

Rebooting a Remote-Control Network 40 Sinking 58

DRONES 41 Ship Repair 58

The Remote-Control Network 41 Ships and Magic 58

Subscriber Lists 42 Sorcery 58

Hardwiring a Remote-Control Deck 42 Spirits 59

Dump Shock 42 Submarines 59

Multiple Rigger Networks 42 Depth 60

The BattleTac IVIS System 43 Underwater Terrain 60

IVIS Test 43 Underwater Drones 60

IVIS Pool 43 Torpedoes 60

Pilot Ratings 43 Underwater Vehicle Combat 60

Autosofts 44 SPECIAL VEHICLES RULES 61

Robots 44 Special Vehicle Attributes 61 Adaptation Pool 44 Body 61 Prime Directive 44 Fuel 62 Initiative 44 Economy 62

Drones, Robots and the Matrix 44 Set-Up/ Breakdown Time 62

SECURITY RIGGERS 45 Landing/Takeoff (L/T) Profile 62

Closed-Circuit Simsense Systems 45 ED/ ECD 62

The Security Value 45 Adaptation Pool 62

cess Components 46 Stress 62

Active Security Riggers 46 Incurring Stress 63

Perception Within a cess 46 Stress and System Failures 64

Actions In a CCSS 48 Lifting and Pulling Objects 64

Simple Actions 48 Vehicle Pull Tests 64

Complex Actions 48 Pull-Test Side Effects 65

Accessing a Security System 49 Long-Distance Hauling 65

Step t : Find a Hardwire Access Point 49 Trailers 65

Step 2: Defeat Encryption 49 Monorails and Rail Vehicles 66

Step 3: Adjust to System Configuration 50 Mechanical Arms and Legs 66

Step 4: Rigger Combat 50 Arm Tests 66

Decking a Rigged System 50 Arm Skill Tests 66

SHIPS AND SUBS 51 Arm Melee Attacks 67

Ships Attributes 51 Mechanical Legs 67

Speed (Cavitation Threshold) 51 Air-Cushion Vehicles 67

Hull 52 Aircraft 67

Bulwark 52 Flight Ceilings 67

Signature (Normal/Sonar) 52 Nape-of-Earth (NOE) Flight 68

Sonar 52 Takeoff and Landing 68

Depth 52 Low-Altitude Vehicles (LAVs) 69

... .. ...... .. ............ ........ ....... ................ .. .. ... ..... ...... .. ......... .. ..... .... ...................... .. ............ ... ..... .. ...... .......................................................... - I Rigger 3 ~

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Semi-Ballistics and Sub-Orbitals Semi-Ballistics Sub-Orbitals

ADVANCED RULES Variable Fuel Consumption

Running Out of Gas Aircraft Maneuvers Drones

Fuel Grades

69 69 71 72

72 74 74 75 75

Optempo Rules 75 Calculating Optempo 75 Combining Optempo and Regular Maintenance 75

Quality Factors 76 Complex Chassis 76 Custom Built 76 Fragility 77 Lemon 77 Master Workmanship 77 Passenger Trap 77 Prototype Model/Used Vehicle 77 Ruggedness 77 Safety Certified 77 Streamlined Layout 77

Vehicle Subsystem Damage 77 Subsystem Damage Notes 78 Repairing Subsystems 80

Alternate Vehicle Combat Rules 80 Integrating Vehicles in Standard Combat 81 Alternative Ramming and Collision Damage 81

.. Alternate Sensor Tests 82 Advanced Gunnery Rules 82

Footprint 82 Breaking MisSile-Target Lock 84

Advanced Remote-Control Rules 84 Pre-programmed Drone Commands 84 Back-Up Channels 84 The Server System for CROs 85

Advanced Electronic Warfare Rules 85 Range and Partial MIJI Attacks 85 MIJI on Multiple Channels 85 Barrage Jamming 85 Hot Mike Jamming 85

NEW TOYS 86 Vehicle Weapons 86

AN/EDQ- t 2 Air-Defense Naval Directed Energy Weapons System 86

Ares F1relance Vehicle Laser 88 Harpoon Gun 88 Proteus-Vulkan Karpen Particle-Beam

Rocket System 88 Naval Guns 88 FN Piranha Torpedo Launchers 89 AztechnologyRelampago Medium Railgun 89 Ares Vaporizer Heavy Railgun 89 Ares Vengeance &. Vanquisher Miniguns 91 Ares Vigilant &. Victory Autocannons 91 Aztechnology Xicohtencatl Light Railgun 91

Vehicle-Mounted Rockets, Missiles &.. Torpedoes 91 Saab-Saaker AIM- t t R Air-to-Air Missile 91 UIM- t 99 Kingfisher Underwater-to-Air Missile 91 Mitsubishi-GM Outlaw Missile 92 Textron Rocket-Assisted Self-Contained

Mine System 92 Loral-Vought Silencer Advanced

Anti-Radiation Munitions 92 Anti-Ship Missiles, Rockets and Torpedoes 93

RUR- t 5D Anti-Submarine Rocket 93 Javelot Aerial Defense Missile 93 MK t 97 Multi-Role Advance-Capability

Torpedo 93 UGM- t 88 Sea Saber Missile 93 SS-N-49 Sirocco Missile 93 Torpedo Decoy 93 Torpedo Probe 93

Cyberware 94 Snake-Eyes Remote Interface Package 94 Snake-Eyes Fire-Direction Data 94 Manager Module 94

Cyberdeck Accessories 95 System-Control Rig Emulator 95

Remote-Control Accessories 96 Audio/Visual Screen Display BattleTac FDDM BattleTac IVIS Hitcher Jacks Intercom Systems Remote-Control Biofeedback Filter Remote-Control Encryption Module Rigger Decryption Module Rigger Protocol-Emulation Module Singal Amplifiers Storage Memory

Autosofts Clearsight Datalink Electronic Warfare Performance Profile (Vehicle Type) Sharpshooter

Other Toys Morphing License Plate Oil-Slick Sprayer Transponder Library Chip Vehicle Smoke Generator Spike Strip Vehicle Termination Chip Zapper Strip

Vehicle Design The Design Process

Select a Chassis Select a Power Plant Add Design Options Add Vehicle Modifications Determine Final Vehicle Cost

96 96 96 96 96 97 97 98 98 98 98 98 99 99 99 99 99 99 99

100 100 100 101 101 101 102 102 104 109 111 112 113

Ll I Rigger 3 I ..................... ............ .. ................. ... ..................................................................... .................................................................................. .

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Vehicle Design Options Game Information Functional Improvements Design Enhancements Facilities Robot Options

Gamemaster Approval of Vehicles

VEHICLE CUSTOMIZATION The Customizatlon Process

Parts

114 114 114 116 119 121 121

122 122 122

The Mechanic Contact 124 Do-It-Yourself 124 Weight and Space Restrictions 124 Incorporating Modifications During

Vehicle Design 124 Modifications 124

Customization and Design Specifications 124 Engine Modifications 125 Control System Modifications 127 Protective System Modifications 131 Signature Modifications 134 Vehicle Weapon Mounts 135 Electronic Systems 142 Accessories 149

Vehicle List 156 Power Plant Table 194 Vehicle Chassis Table 202

RIGGER 3 CREDITS

Writing Jon Szeto with Rich Tomasso

Additional Writing Rob Cruz David Lyons Michelle Lyons Richard Mulvihill Kenneth Peters John Schmidt Michael Yates

Product Development Rob Boyle Michael Mulvihill

Playtesters Tom Adams. Mike Bobroff. Ian Carter. Darin Cochran. Eric Duckworth . Patrick Goodman. jeremy Guillemette. Brian Habenicht. Robert Habenicht. Mark Halsall . j. Keith Henry. Earl Hollar. Eleanor Holmes. Jamie Houston. Aaron john . Chris johnson. Robert Kyde. jeff Long. Gregory Lusby. Ray Macey. Michael Marquis II. Steve McCormick. Brandi Mercer. Steven Petti fer. Shawn Petti fer. Marvin Pringer. Steve Ratkovich. Sara Stayden. Jennifer Steele. Dennis Tomlin. Malik Toms. Michael vanHulst. Willem vanHulst. james Vaughan . Sebastian Wiers. Shane Winzar

Project Editing Rob Cruz Michelle Lyons Michael Yates

Shadowrun Development Line Developer

Michael Mulvihill Assistant Developer

Rob Boyle

EDITORIAL STAFF Editorial Director

Donna Ippolito Managing Editor

Sharon Turner Mulvihill Editors

Davidson Cole Rob Cruz Michelle Lyons Michael Yates

ART STAFF Art Director

Fred Hooper Assistant Art Director

john "RedNek" Bridegroom Cover Art

Mark Zug Cover Design

Brian Maslouski Layout

Brian Maslouski Illustration

Doug Andersen. Tom Baxa. Peter Bergting. Joel Biske.Peter Bergting. Doug Chaffee. Tom Fowler. Mike Jackson. Scott james. jeff Laubenstein. john Paul Lona. Kevin Long. Larry MacDougall. Dave Martin. Jim Nelson. Mark Nelson. Zach Plucinski . Steve Prescott. Terese Nielsen. Shane White. Mark Zug

Shadowrun® is a Registered Trademark of FASA Corp. Rigger 3'" is a Trademark of FASA Corp. Copyright © 2001 FASA Corp. All Rights Reserved. Printed in the USA.

Published by FASA Corp. 1100 W. Cermak Road· Suite B305 Chicago. IL 60608

FASA can be reached via e-mail [email protected] (Shadowrun questions) or [email protected] (art comments). Please. no list or server subscriptions--thanks!

Visit FASA on the World Wide Web at http://www.fasa.com

Dedication To all the Shadowrun players both new and old that helped .

cajoled. advised and most of all. were patient and supporting while we revised and updated all the advanced Shadowrun books to 3rd Edition. Thank you ... now on to the stories.

MM.

................. ... ................... ............. ......................... .... ....... .. ............. ......... .......... ... .............. ............ ............................................... ......... I Rigger 3 ::.

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