sanne goos, danny hartman, remon coolegem: purposeful gaming #bcs2015
TRANSCRIPT
Purposeful Gaming | Gamification and Information Sciences
By• Danny Hartman• Sanne Goos• Remon CoolegemThe Hague University of Applied Sciences
Faculty IT & Design
- Gamification- Learning- Data collection- Gamification part 2
Purposeful Gaming | Gamification
Purposeful Gaming | Gamification
Current methods
- Boring- Lot of work- No motivation
- Gaming elements- Fun & Rewards
Solution: Gamification!
Purposeful Gaming | Gamification
- Game thinking- Solving problems- IT & non-IT
What is gamification
Purposeful Gaming | Gamification
IT- CAPTCHA (sort of)- Foursquare- Ingress
IT vs non-IT
Purposeful Gaming | Gamification
Non-IT- Fun Theory- SEEK!
IT vs non-IT
Purposeful Gaming | Gamification
Learning SkillsAdding tags to photos via crowdsourcing
Now what?
Purposeful Gaming | Gamification
- Fun- Rewarding- Users engage more quickly
Why it works
Purposeful Gaming | Gamification
Learning
Purposeful Gaming | Gamification
Card gameImprove information literacy
SEEK!
Purposeful Gaming | Gamification
Digital tutorIndividual development
Digital Aristotle
Purposeful Gaming | Gamification
Collecting data via crowdsourcingMake boring tasks funFitness
Other uses
Purposeful Gaming | Gamification
INGRESSCAPTCHA
Collecting data: Google
Purposeful Gaming | Gamification
Foldit Protein folding in DNAFaster than scientists
CellsliderCancer research
Collecting data... FOR SCIENCE!
Purposeful Gaming | Gamification
Zombies, Run!
Fitness
Purposeful Gaming | Gamification
Effectiveness depends on contextNovelty effectMight not be for sporadic users
Cons of gamification
Purposeful Gaming | Gamification
Game elements expected more oftenMainstream or niche?More intelligent gamesMore uses for schoolsMedical application
Future
Purposeful Gaming | Gamification
Summary
Purposeful Gaming | Gamification
We hope you enjoyed our presentation
Thank you for your attention
Purposeful Gaming | Gamification