saumya ravihansa bandara rajapakse bsc (hons) information … ravihansa... · 2018. 11. 14. ·...
TRANSCRIPT
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MAKING COLLABORATIONS TO DESIGN
PERSONALISED TECHNOLOGIES WITH
PEOPLE WITH AN INTELLECTUAL
DISABILITY
Saumya Ravihansa Bandara Rajapakse
BSc (Hons) Information and Communication Technology,
University of Colombo, Sri Lanka
Submitted in fulfilment of the requirements for the degree of
Doctor of Philosophy
School of Electrical Engineering and Computer Science
Science and Engineering Faculty
Queensland University of Technology
2018
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Making Collaborations to Design Personalised Technologies
with People with a Disability
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Making Collaborations to Design Personalised Technologies
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Keywords
People with a Disability, Personal Infrastructuring, Boundary Objects, Collaboration,
Do-It-Yourself Design, Personalisation, Action Research, Codesign, Self-
determination.
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with People with a Disability
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Abstract
People with a disability have unique needs that are often not met in the marketplace.
The need to support people with intellectual and physical disabilities to source personalised
technologies is the principal motivation for this research. People with a disability often liaise
with others to procure services and technologies. The premise of this research is that
communities with necessary skillsets may be willing to codesign personalised support with
people with a disability. The growing pool of relatively inexpensive DIY (Do-It-Yourself)
programmable tools enables people to design more personalised things. Maker communities
that host hobbyists who use DIY tools could contribute with willing volunteers and their design
approaches to design personalised technologies with people with a disability. Disability
Services Organizations (DSOs) liaise with other organisations to support people with a
disability to procure personalised support. University students sometimes undertake design
tasks with other communities as a partial requirement of their academic work. This research
aims at exploring ways to facilitate collaboration between hobbyists, DSOs and university
students. It explores how such communities could scope common design pathways while
enhancing self-determination of people with a disability.
In-depth interviews and observations with maker communities, DSOs, university
academics and people with a disability were undertaken to understand their perspectives and
ascertain their willingness to collaborate. Inter-party discussions were then conducted in the
next phase to determine how to organise collaborations and to understand any barriers to be
overcome. A need to facilitate matching the needs and interests of people with a disability to
the interests and capabilities of makers has emerged. In the third phase, the research team
codesigned a set of design artefacts with people with a disability to communicate their context
and design needs to designers as a way of overcoming barriers to collaboration.
This research proposes a ‘respectful design’ approach built on mutual learning, respect
and empowerment. It places people with a disability at the centre of design, so they are more
self-determined. The design artefacts acted as vehicles for infrastructuring – the process of
navigating different local infrastructures towards fruitful ends. The term ‘personal
infrastructuring’ is introduced to recognize the personal and context-sensitive process of
creating and utilising infrastructures in order for a person to participate in the world. It involves
making continuous agreements and compromises with different communities.
This research contributes a novel viewpoint for collaborations at the familial level. It
contributes design artefacts and methods that enable different communities to negotiate design
pathways. Most importantly, this research contributes an approach that seeks to enable people
with a disability to be in control of their technology choices.
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Making Collaborations to Design Personalised Technologies
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Table of Contents
Keywords ................................................................................................................................ iii
Abstract ................................................................................................................................... iv
Table of Contents ......................................................................................................................v
List of Figures ......................................................................................................................... ix
List of Tables ............................................................................................................................x
List of Publications ................................................................................................................. xi
List of Abbreviations ............................................................................................................. xii
Statement of Original Authorship ......................................................................................... xiii
Acknowledgements ............................................................................................................... xiv
Chapter 1: Introduction ...................................................................................... 1
1.1 Research Question and Objectives .................................................................................5 1.1.1 Research Question ................................................................................................5 1.1.2 Research Objectives .............................................................................................6
1.2 Research Papers ..............................................................................................................6
1.3 Thesis Outline .................................................................................................................8
Chapter 2: Literature Review ............................................................................. 9
2.1 Overview ........................................................................................................................9
2.2 Designing for the Individual ...........................................................................................9 2.2.1 Accessibility, Usability and Universal design ....................................................10 2.2.2 Design Personalisation .......................................................................................12
2.3 DIY Design ...................................................................................................................14 2.3.1 Origins and Features ...........................................................................................14 2.3.2 Tools and Technologies ......................................................................................15 2.3.3 Design Approaches .............................................................................................16 2.3.4 DIY Design with People with a Disability .........................................................17
2.4 Engaging with People with Different Abilities .............................................................19 2.4.1 Codesign .............................................................................................................19 2.4.2 Creative Engagement Methods ...........................................................................20 2.4.3 Sensitive Settings ...............................................................................................21 2.4.4 Role of the Proxies .............................................................................................22 2.4.5 Enhancing Self-Determination ...........................................................................22 2.4.6 Collaborations with People with a Disability .....................................................23
2.5 Infrastructuring .............................................................................................................26 2.5.1 What is Infrastructure? .......................................................................................26 2.5.2 Elements of an Infrastructure .............................................................................26 2.5.3 Process of Infrastructuring .................................................................................28 2.5.4 Boundary Objects ...............................................................................................30
2.6 Summary .......................................................................................................................31
Chapter 3: Research Design .............................................................................. 32
3.1 Epistemological Position ..............................................................................................32
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3.2 Research Methodology ................................................................................................ 33 3.2.1 Action Research ................................................................................................. 33 3.2.2 Phenomenology and Ethnography ..................................................................... 36 3.2.3 Codesign ............................................................................................................ 38 3.2.4 Data Analysis ..................................................................................................... 39
Chapter 4: Designing with People with Disabilities: Adapting Best Practices of DIY and Organizational Approaches................................................................. 41
Statement of Contribution of Co-authors for Thesis by Published Paper .............................. 41
Preamble ................................................................................................................................. 42
Abstract .................................................................................................................................. 43 Author Keywords ......................................................................................................... 43
4.1 Introduction .................................................................................................................. 44
4.2 Literature Review ......................................................................................................... 45
4.3 Methods ........................................................................................................................ 47
4.4 Findings ........................................................................................................................ 48 4.4.1 Motivations ........................................................................................................ 48 4.4.2 Design Practices ................................................................................................. 49 4.4.3 Need for Collaborations ..................................................................................... 49
4.5 Discussion and conclusion ........................................................................................... 50
Chapter 5: A Collaborative Approach to Design Individualised Technologies with People with a Disability ................................................................................... 52
Statement of Contribution of Co-authors for Thesis by Published Paper .............................. 52
Preamble ................................................................................................................................. 53
Abstract .................................................................................................................................. 54 Author Keywords ......................................................................................................... 55
5.1 Designing for the Individual ........................................................................................ 55
5.2 Past Collaborations ...................................................................................................... 56
5.3 Infrastructuring ............................................................................................................. 57
5.4 Methods ........................................................................................................................ 58
5.5 Exploring Tensions ...................................................................................................... 59 5.5.1 Different Motivations ........................................................................................ 59 5.5.2 Sensitive and accurate need finding ................................................................... 60 5.5.3 Managing expectations ...................................................................................... 61 5.5.4 Health and Safety ............................................................................................... 62
5.6 Towards Sustainable Collaborations ............................................................................ 62
Chapter 6: Respectful Design: Facilitating Codesign with People with a Cognitive or Sensory Impairment and Makers ..................................................... 64
Statement of Contribution of Co-authors for Thesis by Published Paper .............................. 64
Preamble ................................................................................................................................. 65
Abstract .................................................................................................................................. 66 Author Keywords ......................................................................................................... 66
6.1 Introduction .................................................................................................................. 66
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6.2 Related Work ................................................................................................................69 6.2.1 Understanding the Needs and Wants of People ..................................................69 6.2.2 Method Stories ...................................................................................................72 6.2.3 Respectful Engagement ......................................................................................73
6.3 Two Cases of Codesign ................................................................................................74 6.3.1 Participant Recruitment ......................................................................................75 6.3.2 Primary Participants: Kate and Ann ...................................................................76 6.3.3 Designing with Kate ...........................................................................................77 6.3.4 Designing with Ann ............................................................................................86
6.4 Discussion .....................................................................................................................90 6.4.1 Continuous Negotiation ......................................................................................90 6.4.2 Respectful Engagement ......................................................................................92 6.4.3 Mutual Learning .................................................................................................93 6.4.4 Design Profiles to Engage Designers .................................................................95
6.5 Respectful Design .........................................................................................................96
6.6 Conclusion ....................................................................................................................99
Acknowledgements ...............................................................................................................100
Chapter 7: Design Artefacts to Support People with a Disability to Build Personal Infrastructures ........................................................................................ 102
Statement of Contribution of Co-authors for Thesis by Published Paper .............................102
Preamble ...............................................................................................................................103
Abstract .................................................................................................................................104 Author Keywords........................................................................................................105
7.1 Introduction ................................................................................................................105
7.2 Related Work ..............................................................................................................107 7.2.1 Infrastructure and Infrastructuring ...................................................................107 7.2.2 Infrastructuring and Design ..............................................................................109 7.2.3 A Framework for Infrastructuring ....................................................................110 7.2.4 Boundary Objects .............................................................................................112
7.3 Our Case: A Collaboration .........................................................................................113 7.3.1 Contextual Inquiry ............................................................................................113 7.3.2 Inter-party discussions ......................................................................................114 7.3.3 Codesigning Artefacts ......................................................................................115 7.3.4 Inspiring Designers ...........................................................................................117
7.4 Personal Infrastructuring ............................................................................................118 7.4.1 Background Work ............................................................................................119 7.4.2 Preparatory Work .............................................................................................120 7.4.3 Identifying Challenges .....................................................................................120 7.4.4 Design Artefacts ...............................................................................................121 7.4.5 In-situ Design ...................................................................................................123
7.5 Discussion ...................................................................................................................123 7.5.1 Infrastructuring in Familial Contexts ...............................................................123 7.5.2 Utility of Design Artefacts ...............................................................................124 7.5.3 Design Artefacts as Boundary Objects .............................................................125
7.6 Conclusion ..................................................................................................................126
Chapter 8: Conclusion ..................................................................................... 127 8.1.1 Understanding Different Communities of Practice (O1) ..................................127
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Making Collaborations to Design Personalised Technologies
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8.1.2 Exploring Tensions in Collaboration (O2) ...................................................... 129 8.1.3 Codesign with the Families (O3, O4) .............................................................. 130 8.1.4 Personal Infrastructuring as an Approach to Collaboration (O5) .................... 133
8.2 Limitations and Difficulties ....................................................................................... 134
8.3 Future Directions ........................................................................................................ 135 8.3.1 Prototype and Artefact Development............................................................... 135 8.3.2 Points of Infrastructure .................................................................................... 135 8.3.3 Applicability in Different Cases and Cultures ................................................. 136
Bibliography ........................................................................................................... 137
Appendices .............................................................................................................. 151
Appendix A: Writing Style – Putting People First ............................................................... 151
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Making Collaborations to Design Personalised Technologies
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List of Figures
Figure 1. A simplified version of the framework for infrastructuring (adapted
from Pipek & Wulf, 2009) ........................................................................... 29
Figure 2. Generation and structuring of boundary objects resulting in
standardised objects or systems (adapted from Star, 2010, pp 615) ............ 31
Figure 3. Action research cycles and phases of the research ..................................... 35
Figure 4. Contextual representation of communities involved in the
collaborative co-design project .................................................................... 61
Figure 5. Design partners in the collaborative project ............................................... 75
Figure 6. Kate's one-page profile ............................................................................... 82
Figure 7. An example slide from the photo-story completed by Matt ....................... 83
Figure 8. Kate choosing favourite interests using picture board with Matt’s
support.......................................................................................................... 84
Figure 9. Ann selecting pictures for photo-story with Alice ...................................... 88
Figure 10. Phases of the collaboration to support makers, design researchers
and a Disability Service Organisation to codesign with people with a
disability and their family .......................................................................... 106
Figure 11. A simplified version of the framework for infrastructuring by Pipek
and Wulf (Pipek & Wulf, 2009) (pp 458) .................................................. 111
Figure 12. The set of design artefacts created. They include a photo-story,
video-story, one-page profile and a detailed log. ....................................... 116
Figure 13. A slide from Kate's photo-story. Photo-story shows opportunities
and challenges associated with different situations of the individual's
life. ............................................................................................................. 116
Figure 14. Kate's one-page profile. (Note that diagnostic information is only
given when the person or family felt it was necessary and wished to
do so. In Kate's case, the family made this decision as Kate was not
able to communicate her preference on this issue) .................................... 117
Figure 15. A framework for personal infrastructuring ............................................. 118
Figure 16. Design artefacts supporting communication, mutual learning,
negotiation and self-determination ............................................................ 125
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Making Collaborations to Design Personalised Technologies
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List of Tables
Table 1 - Overview of the research publications .......................................................... 7
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Making Collaborations to Design Personalised Technologies
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List of Publications
• Chapter 4: Rajapakse, R., Brereton, M., Roe, P., & Sitbon, L. (2014).
Designing with people with disabilities: Adapting best practices of DIY
and organisational approaches. In Proceedings of the 26th Australian
Computer-Human Interaction Conference on Designing Futures the Future of
Design - OzCHI ’14 (pp. 519–522). New York, New York, USA: ACM Press.
• Chapter 5: Rajapakse, R., Brereton, M., Sitbon, L., & Roe, P. (2015). A
Collaborative approach to design personalised technologies with people
with a disability. In Proceedings of the Annual Meeting of the Australian
Special Interest Group for Computer-Human Interaction on - OzCHI ’15 (pp.
29–33). New York, New York, USA: ACM Press.
• Chapter 6: Rajapakse, R., Brereton, M., Sitbon, L., Roe, P., Koplick, S.,
Mohebbi, Shervin. Respectful design: Facilitating codesign with people
with different cognitive and sensory abilities. Under review at International
Journal of CoDesign.
• Chapter 7: Rajapakse, R., Brereton, M., Sitbon, L., Roe, P., Koplick, S.,
Mohebbi, Shervin. Design Artefacts to Support People with a Disability to
Build Personal Infrastructures. In Proceedings of DIS Conference, Hong
Kong 2018)
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Making Collaborations to Design Personalised Technologies
with People with a Disability
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List of Abbreviations
DIY: Do-It-Yourself
DSO: Disability Services Organization
HCI: Human-Computer Interaction
IS: Information Systems
PD: Participatory Design
PI: Primary Investigator
STS: Science and Technology Studies
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Making Collaborations to Design Personalised Technologies
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Statement of Original Authorship
The work contained in this thesis has not been previously submitted to meet
requirements for an award at this or any other higher education institution. To the best
of my knowledge and belief, the thesis contains no material previously published or
written by another person except where due reference is made.
Signature:
Date: November 2018
QUT Verified Signature
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Making Collaborations to Design Personalised Technologies
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Acknowledgements
To begin with, I would like to thank my supervisors Margot Brereton, Laurianne
Sitbon and Paul Roe for their guidance and immense support throughout the project.
Thank you, Oksana and Bernd for reviewing my thesis and final seminar. I sincerely
thank personnel from the disability services organisations and maker communities
who allowed me to study their organisations and supported me while I was learning
new things. I would like to express my utmost gratitude to those wonderful families
that supported me throughout the research as participants. I must also express my
appreciation of QUT and research staff for providing me with financial support and
advice regarding candidature. My former and current colleagues in the research group
– Steve, Ellya, Haziq, Hadi, Elizabeth, Kate, Fiona, Aloha, Jessie, Cara, Tshering,
Alessandro, Riga, Diego – and my current and past office roommates including Essam,
Mahnoosh, Owen, Thilina, Tara – are remembered with gratitude for making my PhD
journey enjoyable by providing their immense support and companionship. Teaching
at QUT helped me realise my lifetime interest in sharing knowledge, so thank you
QUT and students for being supportive. Adapting to the environment here as an
international student would have been rather difficult, without the assistance of QUT
student support services, so thank you, Maria, Swati and your colleagues. I would also
like to thank the staff at Royal Brisbane Hospital for taking care of me during my bouts
of illness. The writing circles conducted by Karyn and her help with language
throughout my study period was immensely helpful as this enabled me to record my
work by writing sensibly. Thank you Caru for your stellar editing work to make my
thesis more readable. I would also like to recall fond memories with my previous
educational institutions – University of Colombo School of Computing and
Dharmaraja College, Kandy in Sri Lanka. I must mention that it would not have been
possible for me to complete this thesis successfully if not for my friends here in
Brisbane and Sri Lanka who were there for me in difficult times; so special thanks to
Susith, Sam, Harshana, Thilini, Nipun, Rajeev, Bhashinee, Mahasen and Thamarasi.
Ultimately though, none of this would have been possible without the love of my
parents, brothers, relatives and my fiancée Chinthika, so thank you to all. I would like
to dedicate this thesis to my father, Mahinda who passed away in August 2017. He
always believed in me and would be the happiest person to see my achievement.
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Chapter 1: Introduction 1
Chapter 1: Introduction
Products and services that are tailored to people’s unique needs and abilities
make it easier for them to manage their lives (Hook et al., 2014; Hsieh, Munson,
Kaptein, Oinas-Kukkonen, & Nov, 2014; Johnson, Bianchi-Berthouze, Rogers, & van
der Linden, 2013). People with a disability, however, find it difficult to source such
personalised products or services through the marketplace due to their unique interests
and abilities. The motivation for this research arises from the need for exploring ways
that support people with a disability to source personalised technologies and services.
It focuses on the need for self-determination for people with physical and intellectual
disabilities, so they have control over design choices. Different communities –
including those that already support people with a disability to design technology
support – could possibly aid to enhance design personalisation. This research explores
if and how such different communities can collaborate to design personalised support
for and with people with a disability.
Collaborations that leverage different skillsets of many communities have been
effective in addressing unique needs of the individuals in the past. For example, in the
Robohand project, a South African tradesman who lost his fingers in an industrial
accident liaised with an American creator of movie props and special effects who had
also designed puppeteering mechanisms to magnify hand movements (Robohand,
2013). The tradesman wanted to develop a better prosthesis, and the American maker
was eager to help. The tradesman sent sketches of the possible prosthesis, and the
maker used his skills in digital 3D modelling to create designs. The tradesman printed
these designs using his 3D printer and tried them out. Prototyping continued until the
tradesman had made a useful prosthesis. Learning of a child with amniotic band
syndrome, who needed a similar prosthesis in order to develop a useful grasp, the
tradesman then set about creating a prosthesis for this child. Other families of children
with the same condition then collaborated with the tradesman after hearing his story.
Further support from other organisations eventually led to prosthetics being used by
more than 200 children in need.
A group of university art students co-designed devices using sensors, actuators
and microcomputers with people with a disability to control household appliances,
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2 Chapter 1: Introduction
communication devices and aesthetic gadgets (Mcallister, 2012). They codesigned
customised devices to suit the unique needs of each individual and found it rewarding
in terms of the produced devices and design process. Not Impossible Labs
collaboratively designed prosthetic supports with the help of designers, hackers,
disability services organisations, and government authorities (Kirkpatrick, 2015). Not
Impossible Labs is an organisation that works to find technological solutions for
individuals who are in need of devices as in the case of a graffiti artist who lost all
physical movement abilities, apart from his eye movement. While the benefits of such
collaborations are often highlighted, the complexities associated with the inter-party
negotiations is seldom discussed. Much emphasis is often placed on the design process
and artefacts. This research elaborates on the complex interplay between different
communities who endeavour to design personalised technologies with people with a
disability.
With the growth of the use of inexpensive DIY hardware and software tools,
hobbyists can potentially design personalised technologies with greater ease. Maker
communities are spaces where such hobbyists get together and use communal DIY
tools to design things together (Lindtner, Hertz, & Dourish, 2014). They could
potentially contribute to designing personalised technologies with people with a
disability drawing upon their design approaches and willing volunteers. A local maker
community expressed their interest to design with people with a disability as they saw
a new and an interesting design opportunity to expand their practices.
Queensland University of Technology (QUT) has been working with a not-for-
profit Disability Services Organisation (DSO) for two years to codesign technologies
with people with a disability. DSOs support people with a disability to procure services
and products by liaising with diverse communities and organisations. University
students sometimes engage with people with a disability through the DSOs to design
technologies, and they earn academic credit for completing the design tasks. The DSO
was keen to explore more open design approaches as their service clients (people with
a disability) sometimes needed more personalised technologies. While the maker
community was interested in expanding their practices to help a broader community,
the DSO had experience in supporting people with a disability, and the university could
potentially contribute design expertise through the students, academics and
researchers.
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Chapter 1: Introduction 3
In-depth interviews and observations were conducted in the first phase of the
research with DSO personnel, university academics and maker community members
to develop an understanding of their design approaches and to understand the actual
potential for collaboration. It turned out that the different parties had complementary
qualities and showed a potential to work together. After exploring the qualities of
different communities, this research identified challenges within the collaboration
which came to light through inter-party discussions held in the second phase. The
challenges included (i) the motivations of makers might not align with meeting the
needs of people with a disability, as their interest mainly lay in tinkering; (ii) while
designers (makers and students) were well disposed towards working with people with
a disability, there was still a challenge in matching their skills to the needs of people
with a disability in a timely manner, in part because no preliminary conversations had
been held to establish design briefs or preliminary requirements; (iii) student projects
needed to conform to somewhat restrictive timeframes, and (iv) different approaches
had to be adopted to cope with health and safety issues. One of the student groups
decided to withdraw from the collaboration due to the lack of design scope. They
instead chose to work on a different project with more certainty. Timely and accurate
exploration and presentation of the needs and wants of people, therefore, appeared to
be crucial in initiating and sustaining the collaboration.
While the designers needed design briefs, a rapid approach was difficult, as
understanding people required time and design briefs cannot evolve instantly, but
rather through collaboration. So, the third phase used an approach to understand needs
and interests of people with a disability in their settings. A set of codesign methods
were employed, enabling people with a disability to exercise control over the design
process. Use of different media such as visuals supported them to express themselves
better. They co-created design profiles to communicate their needs and settings to
prospective designers. These design profiles included picture-based stories, video
clips, one-page profiles and detailed logs. The design process for each person
encompassed unique activities, for example, whereas one participant expressed her
interests better with the support of photographs, the other was comfortable talking
through. The design process had to be adjusted, slowed down, and iterated when
necessary to accommodate individual abilities and interests (Schön, 1990).
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4 Chapter 1: Introduction
The design profiles were used beyond their initial use in design towards
supporting other interactions. Designers were able to refer to the design profiles to
ideate and negotiate design pathways together with people with a disability. Families
used them for other purposes such as introducing their adult children to support
workers, communities and health services. Each party learned about each other’s
capacities to negotiate realistic design avenues. The design artefacts enabled people
with a disability to express their interests and abilities, while not exposing their
personal details to external parties. Their voice is often unheard and being dominated
by others as they are often talked over by even people who care for them. By being
able to take ownership of both the design process and the design artefacts, they were
able to bypass the proxies. This shifted the power of making decisions that often
resides with parties such as parents, caregivers, friends or support workers towards
people with a disability. However, parties such as parents engaged in the design
process according to the need of the situation, for example, interpreting
communications of their adult children during the codesign activities. The interplay
between different communities is shaped by how they negotiate with each other
regarding motivations, restrictions and resources (M. F. Brereton, Cannon,
Mabogunje, & Leifer, 1996; Bucciarelli & Bucciarelli, 1994). Designers, sometimes,
use co-created artefacts of different nature to share ideas and negotiate with other
designers and communities (Wagner, 2000; Winner, 1980). The co-created design
artefacts in this research supported communities to arrive on a common ground and to
balance the distribution of power between different communities.
This research contributes a respectful design approach that builds on mutual
learning, respect, and empowerment by facilitating self-expression. It emphasizes the
need for self-determination so that people with a disability have greater control over
the design decisions. The traditional view of seeing settings that involve people with a
disability as ‘sensitive’ and needing ‘care’ is critiqued. This research instead proposes
that any setting should be considered as ‘sensitive’ requiring ‘care’ in understanding
unique personal characteristics and contextual qualities. The other contribution is an
adaptation of the concept of infrastructuring from Science and Technology Studies and
Information Systems in a familial context. The collaboration was seen as an effort at
personal infrastructuring, a form of infrastructuring where social, technological and
organisational aspects of different infrastructures are aligned continuously (Star &
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Chapter 1: Introduction 5
Bowker, 2006). Personal infrastructuring encompasses making compromises and
negotiating common design avenues through respecting personal circumstances,
supported by design artefacts.
This research presents an approach that supports the drive towards minimizing
the power imbalance in settings that involve marginalised groups – in this case, people
with a disability. People with a disability could have more control by engaging through
adapted engagement methods and design artefacts. Future collaborations could
potentially benefit from the insights from personal infrastructuring. It may provide an
alternative viewpoint where people could perhaps better organise and sustain
collaborations with different communities. Essentially, the provision of more
customised technologies and ability to choose design pathways could enhance the
quality of life of people – especially of those whose voice is often unheard or
dominated. This thesis would benefit the CHI community by presenting an approach
and a suite of artefacts that enable a marginalized group to actively engage in design
and create alternative and unique futures with different communities. The STS and
CSCW communities could benefit from reading how a concept like infrastructuring
could also be useful in understanding and working-out fruitful design pathways in
familial and personal settings.
1.1 RESEARCH QUESTION AND OBJECTIVES
This research follows an action research approach to explore ways of sustaining
collaborative design with people with a disability, caregivers, maker communities,
DSOs, university academics and students. In so doing, this research firstly aims to
understand the characteristics of each community. Tensions and alignments among the
collaborators are explored through organising inter-party discussions. A codesign
approach – respectful design – was employed as a way of resolving the tensions to
facilitate the collaboration. Finally, it presents an approach of personal infrastructuring
by translating conventional application of infrastructuring into collaborative design.
1.1.1 Research Question
Q1. How to amalgamate different infrastructures to develop a support network to
design personalised technologies with people with a disability?
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6 Chapter 1: Introduction
1.1.2 Research Objectives
The following objectives were defined to answer the research question.
O1. Understand the diverse motivations, challenges and qualities of different
communities such as maker communities, people with a disability and their families,
disability services organisations, university academics and students, through in-depth
discussions and observations.
O2. Explore challenges in the collaboration due to different motivations and
characteristics through conducting collaborative discussions.
O3. Understand the unique needs, wants and capabilities of individuals with a
disability by engaging them in design.
O4. Create design artefacts to facilitate inter-party communications.
O5. Develop a view of infrastructuring to understand the interplay between
communities that develop a support network on a familial level.
1.2 RESEARCH PAPERS
Overview and objectives of each publication are listed in Table 1. A preamble is
provided for each paper in the respective chapter, connecting one publication to the
next.
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Chapter 1: Introduction 7
Table 1 - Overview of the research publications
Paper and Overview Objectives
CH
AP
TE
R 4
Rajapakse, R., Brereton, M., Roe, P., & Sitbon, L. (2014). Designing with
people with disabilities: Adapting best practices of DIY and
organisational approaches. In Proceedings of the 26th Australian
Computer-Human Interaction Conference on Designing Futures the Future of
Design - OzCHI ’14 (pp. 519–522). New York, New York, USA: ACM Press.
This paper discusses characteristics of different communities such as maker
communities, DSOs and the university in light of a potential collaboration.
Interviews and observations found that communities have synergetic features
and are keen to collaborate.
O1 C
HA
PT
ER
5
Rajapakse, R., Brereton, M., Sitbon, L., & Roe, P. (2015). A Collaborative
approach to design personalised technologies with people with a
disability. In Proceedings of the Annual Meeting of the Australian Special
Interest Group for Computer-Human Interaction on - OzCHI ’15 (pp. 29–33).
New York, New York, USA: ACM Press.
This paper highlights the challenges that arise when different parties begin to
work together to achieve a common goal. Inter-party discussions with the
communities indicated that the tensions include different motivations, need
for accurate and careful need finding, adhering to strict timelines and differing
health and safety approaches.
O2
CH
AP
TE
R 6
Rajapakse, R., Brereton, M., Sitbon, L., Respectful design: Facilitating
codesign with people with different cognitive and sensory abilities. Under
review at International Journal of CoDesign.
This paper reviews previous notions of “sensitive settings” to propose a
design approach – respectful design – built on mutual learning, respect, and
empowerment. Known design interventions were appropriated to engage
people with a disability and their caregivers. A set of design artefacts (design
profiles) were codesigned to introduce the individuals to the designers.
O3, O4
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8 Chapter 1: Introduction
CH
AP
TE
R 7
Rajapakse, R., Brereton, M., Sitbon, L., Design Artefacts to Support People
with a Disability to Build Personal Infrastructures In Proceedings of DIS
Conference, Hong Kong 2018. ACM).
This paper reflects on the collaboration to propose a view of personal
infrastructuring. It captures nuances of the work done by people with a
disability and their families to develop a support network in search of
personalised technologies. The collaborators codesigned tangible artefacts to
overcome the challenge of making a timely match between the skills of the
designers and the needs of people with a disability. While being used as
design probes, design artefacts supported communication, mutual learning
and negotiation during the infrastructuring work.
O5
1.3 THESIS OUTLINE
The next chapter of the thesis will include a critical discussion on related work
to highlight the gaps in knowledge. Theoretical frameworks that inspired the selection
of methods and overall design of the research are detailed in Chapter 3. The research
will be presented based on four research papers, of which two are published, one is
accepted for publication, and one is under review. Chapters 4 to 7 will consist of the
research papers along with a preamble. The final chapter will sum-up the findings from
the research papers and discuss their limitations and future directions. References for
each paper and other parts in the thesis are included in the references list at the end of
the thesis.
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Chapter 2: Literature Review 9
Chapter 2: Literature Review
2.1 OVERVIEW
Related prior work will be discussed in this chapter to find gaps in knowledge
and to guide the research methods. Firstly, the importance of tailoring designs to suit
individual requirements, needs and capabilities will be discussed in Section 2.2.
Fundamental principles of accessibility, usability and universal design will be
discussed to provide an overview of the ways in which disability is understood and
framed. In Section 2.3, DIY design approaches that provide opportunities for design
individualisation will be discussed. A brief history of DIY design, its features, tools
and technologies will be outlined, followed by an account of the design approaches
commonly used in the DIY culture. The final part of this section will discuss the
applicability of DIY design when designing with people with a disability.
The concepts and approaches related to designing with people with a disability
are discussed in Section 2.4. Usefulness of codesign in engaging with people with a
disability and how people have adopted known design methods to enhance self-
expression will be discussed in this section. Infrastructuring will be discussed in
Section 2.5 as a possible viewpoint to see collaboration with different communities
who are inclined to design with people with a disability. This review will provide a
foundation for the reader to grasp the story of this research better. Each paper presented
in chapters 4 to 7, however, includes a more focused literature review with regard to
the specific topic discussed.
2.2 DESIGNING FOR THE INDIVIDUAL
Design of technologies has shifted from a purely designer-centred approach
towards a more human-centred approach, giving birth to fields such as Human Centred
Design, User Centred Design, and Participatory Design. The early design interventions
introduced with the rise of the industrial revolution often treated people as passive
users who were asked or sometimes forced to ‘use’ designs that others had created
‘for’ them (Robertson & Simonsen, 2012). This viewpoint changed after the mid-
nineteenth century as more technologies were introduced to home and workplace.
Emerging views of human and user-centred design put the ‘end user’ at the centre of
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10 Chapter 2: Literature Review
the design instead, as practitioners started to believe that people are experts at
arranging their own lives (Abras, Maloney-Krichmar, & Preece, 2004; Visser,
Stappers, van der Lugt, & Sanders, 2005). A sufficient involvement of end-users,
however, could not still be seen in design activities, as the design was completed
entirely by designers.
During the early 1970s, following the actions of trade union activists in
Scandinavia towards automated processes, designers have recognised the need for
workers to ‘have a say’ in design (Kensing & Greenbaum, 2012). Projects like
UTOPIA in the early 1980s introduced the Participatory Design (PD) concept that
placed more emphasis on democratising design of technologies. PD emphasises not
only the practical need to involve end users in design to benefit from their expertise
but also the ethical compulsion to involve those who are actually impacted by design
(Ehn & Bannon, 2012). Modern design approaches aim to involve the people who will
be using the designs in the design process, through ideating and designing together.
While increasing attention is being paid to the inclusion of people in the design
process, people who have physical and intellectual disabilities are often excluded from
technology use and design due to their unique physical, cognitive and sensory needs
(Hook et al., 2014). A discussion of concepts such as accessibility, usability and
universal design may be useful in understanding this power imbalance.
2.2.1 Accessibility, Usability and Universal design
Since the 1970s, the attitudes and views concerning disability have changed as
people realised the value of self-determination (World Health Organization, 2011).
Disability was traditionally viewed as a biological phenomena, where having bodily
impairments meant someone is disabled (Berghs, Atkin, Graham, Hatton, & Thomas,
2016). Much criticism was raised on this view as it neglects the social aspects that
often contributes towards the ease or difficulty of functioning in life. The International
Classification of Functioning, Disability and Health (ICF) defines disability as any
problem that can occur in one or many areas of human functioning. These areas include
impairments (of proper body function), activities (ability to execute activities), and
participation (engaging in social activities) that can arise during the interaction of an
individual with the environment. Self-organisation of people with a disability and the
tendency to view disability both as a social and a human rights issue encouraged lively
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Chapter 2: Literature Review 11
discussions on accessibility, usability and universal design (Beswick et al., 2008;
Storbeck & Pittman, 2008; Velema, Ebenso, & Fuzikawa, 2008).
Accessibility is the possibility for a person to take part in some desirable activity,
which depends on physical mobility and geographic proximity (Iwarsson & Ståhl,
2003). It is a relative concept that depends on the relationship between the person and
the environment.
“Accessibility is the encounter between the person’s or group’s functional
capacity and the design and demands of the physical environment” (Iwarsson
& Ståhl, 2003, p. 61).
Accessibility refers to the compliance with established norms and standards set
out by governing bodies to ensure the inclusion of everyone, and therefore, it often
takes an objective viewpoint (Iwarsson & Ståhl, 2003). Drawing up such standards or
norms requires careful consideration of personal and environmental factors and their
juxtaposition. Accessibility needs to be visible in respect of approaching the physical
environment, information and societal services, whether at home, in the
neighbourhood or in society.
While often used simultaneously with the term accessibility, usability has a
slightly different meaning, as it concerns more the fulfilment of functional
requirements and relates to the fitness-for-use of a product or service (Iwarsson &
Ståhl, 2003). For example, although there may be computer laboratories that are
designed to accommodate people with a disability (by ensuring accessibility) if the
computers cannot be adequately used by them, usability is not present. Unlike
accessibility, usability depends on how well a person can use a product to perform an
intended task, which depends on the aptitude of the person rather than on norms or
standards. Apart from the personal and environmental factors, usability concerns
activities that people engage in. Such personal, environmental and activity-related
factors need to be brought together to enhance the usability of the design.
Accessible design assumes two different populations: ‘normal’ and ‘disabled’.
Universal design opposes this viewpoint and sees the entire population as a composite
of individuals who have equal rights but different needs, wants and capabilities.
Universal design is the best approximation of a design to meet the needs of the
maximum possible number of users (Iwarsson & Ståhl, 2003). A common term used
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12 Chapter 2: Literature Review
to describe the universal design in European countries is ‘design for all’, emphasising
the importance of inclusion.
“Universal design is about democracy – about design for everybody; children
and adults, elderly people, men and women, people of different nationalities,
and so on.” (Iwarsson & Ståhl, 2003, p. 61).
The world is moving towards the development of products and services that are
more accessible to practically any person despite bodily or intellectual challenges.
Incorporating sufficient flexibility could allow people to engage actively in the use of
any design (Barlet & Spohn, 2012). While universal design can accommodate a larger
heterogeneous population, it might still be challenging to address the unique needs,
wants and capabilities those who have severe physical and intellectual disability
(Crabtree et al., 2003). In such situations, adaptations might be required to make
designs more accessible and usable for each person. Such adaptations need to be
minimally disruptive and easily configurable so that they can blend in well with
everyday life.
2.2.2 Design Personalisation
While technologies can uplift the quality of life of people with a disability, more
than 35% of the innovations are withdrawn from use and end up in drawers and
cabinets (Bates & Istance, 2003; Goette, 1998; Koester, 2003; Phillips & Zhao, 1993;
M J Scherer, 1996). No more than 60% of those identified with the need to use
supportive technologies are using them (Fichten, Barile, Asuncion, & Fossey, 2000).
Lack of personalisation, the complexity of the operation and minimal provisions for
configuration are the key factors leading to such high abandonment rates (Dawe, 2006;
Hurst & Tobias, 2011; Wobbrock, Kane, Gajos, Harada, & Froehlich, 2011).
People have unique needs and wants that need to be catered to in the design of
anything. People have their own ways of accomplishing tasks, making it necessary to
understand their capabilities and characteristics to design with them. For example, a
design that works for a person who has autism may not be suitable for another who
also has autism. As Kientz et al. (2007, p. 29) put “If you’ve seen one child with
autism, you’ve seen one child with autism”. Working closely with people and allowing
them to express their ideas freely helps to gain understanding about their lives as
exemplified by the ATHENE (Assistive Technologies for Healthy Living in Elders:
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Chapter 2: Literature Review 13
Needs Assessment by Ethnography) project (Wherton et al., 2012). Researchers used
cultural probes (Gaver, Dunne, & Pacenti, 1999), contextual interviews and
observations to unveil lived experiences of older adults who came from diverse ethnic
and social backgrounds, family circumstances, health conditions and living needs.
They have compiled rich accounts of individuals that highlight their social, cultural
and historical backgrounds, their experiences of ageing and ill-health, the people in
their lives, things of importance to them, and about the materiality and capability. The
researchers created profiles using this information that also included possible design
opportunities for each participant1. Balaam et al. saw positive results in developing
technologies that are closely tied to individual motivations (Balaam et al., 2011). The
participants, who required stroke rehabilitation support, indicated that the designs were
much more rewarding than the commonly available technologies. Engaging closely
with four children with autism, Frauenberger et al. (2016) were able to co-create
personalised objects. Shinohara & Tenenberg (2007) worked with a blind college
student to understand the nuances of her expression, causes of and workarounds for
task failures. They were able to devise a narrowly focused case study that supported
the design of personalised technologies. Considering the uniqueness of each case that
involves people with a disability, Slegers et al. (2014) and Hendriks et al. (2015) call
for a design approach that follows tailored codesign techniques to suit unique
individual needs.
The design process could be straightforward if the needs, desires and dreams of
people can be unveiled and shown clearly. This identification and subsequent
fulfilment of needs and possibilities are at the heart of design personalisation. Not only
the design process but also the requirement elicitation process needs to be personalised
as people have unique ways of expressing themselves. For example, one person may
like to use drawings as the mode of expression while another may use photography.
Understanding people is challenging when they have different cognitive and sensory
abilities than those of the research team. For example, how can one support a non-
verbal person who has limited physical movements to express himself/ herself?
Personalized design approaches could be useful in countries such as Australia
where people with a disability are provided with financial support through government
1 http://www.atheneproject.org/Case%20Studies.html
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14 Chapter 2: Literature Review
schemes such as National Disability Insurance Scheme (NDIS) (May et al., 2018).
People are not often prescribed the forms of support they receive. Instead, they need
to develop networks so that they could procure personalized products and services.
Easily configurable DIY (Do-It-Yourself) technologies such as microcontrollers, 3D
printing and sensors, are making it easier to build more customised designs. Such
technologies enable not only designers to build flexible technologies rapidly, but also
the non-experts who are using them to engage in design work (Hurst & Kane, 2013;
Hurst & Tobias, 2011). People could design things that would suit their needs and
wants, preferably at low cost.
Design personalisation for people with a disability is still an emerging area for
exploration. While provisions are available for the design of tailored technologies, it
is doubtful that many people with a disability have a ‘proper say’ in the process of
design. Often the technologies are developed based on the inputs from the secondary
sources such as family members, support workers and DSOs. This research
specifically aims at exploring ways that recognize and respect personal interests while
collaborating with diverse communities when designing customized technologies.
2.3 DIY DESIGN
2.3.1 Origins and Features
With the increasing popularity of DIY technologies, people are beginning to
develop new technologies freely, giving rise to maker communities. A maker
community is a group of people who get together regularly and work on common
interests ranging from making toys to developing high-end robots (Harrod 2011). Such
communities are also known as hackerspaces, fablabs, makerspaces, DIY communities
and hacker communities. The term ‘makerspace’ is used for communities that gather
and interact in physical spaces instead of working exclusively online (Moilanen 2012).
Such physical workspaces offer social and technological resources that enable people
to collaborate on the production of new technologies (Lindtner et al. 2014). Although
makerspaces are centred upon physical workspaces, most of them possess websites or
online applications as well to encourage their members to discuss and share ideas.
Origin of maker communities can be traced back to the early 1990’s. Currently,
there are over 500 active hackerspaces in the world that work in various fields of work
such as the arts, architecture, and technology. These spaces are owned and operated
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Chapter 2: Literature Review 15
by the members and are open to outsiders at no cost or for a membership/ weekly fee
(Moilanen 2012). While membership fees remain the primary source of funding,
donations from government, companies and individuals supplement it. Equipment and
tools are often sourced from companies and individuals as donations or as discarded
items. The members share tools and ideas with a strong emphasis on technology-
oriented inventions. Makerspaces are described as ‘third’ places where people gather,
as distinct from their homes or workplaces, purely because they have fun by hanging
out with like-minded hackers who work on common interests (Oldenburg 2001).
Makerspaces should not and cannot be defined or described rigidly as they have an
informal structure. The maker culture encompasses the practice of sharing knowledge
and using DIY tools and technologies collectively. Approach to design may be unique
to each maker community.
2.3.2 Tools and Technologies
Equipment like 3D printers, sensors, microcontroller kits, laser cutters and
soldering irons are familiar sights in a maker community. The members (makers) often
use such tools to manipulate (hack) existing gadgets or to build new ones (Jackson &
Kang, 2014). Makey-Makey is such a microcontroller kit that promotes ‘Nature-based
Interfaces’ (Silver, Rosenbaum, & Shaw, 2012). It uses a circuit to map computer
keyboard keys to everyday objects (like an apple, metal lid, water, and soil). Makey-
Makey is connected to the computer through a USB connection, and no special
software or programming is required. Non-experts could design creative artefacts such
as banana pianos, and piano stairs2. 3D printing is becoming popular, especially among
makerspaces as they have become cheaper and easier to use (Ludiwg et al., 2014).
Now it is possible to assemble a 3D printer with ready-made parts. Customised
hardware interfaces can be created that would be impossible or very difficult to make
without a 3D printer. While metal and plastic are commonly used as materials to print
designs, the ongoing research explores new materials such as needle felted yarn
(Hudson, 2014). The invention of such new materials can open up new ways to
produce more creative designs through the rapid-prototyping ability of 3D printers.
With the availability of such DIY tools, people could easily and quickly develop
2 https://www.youtube.com/watch?v=rfQqh7iCcOU
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16 Chapter 2: Literature Review
tailored prototypes. It can elevate the enthusiasm of people, so they tend to become
involved more actively in design (Chorianopoulos et al., 2012).
2.3.3 Design Approaches
Maker communities follow informal and flexible design practices where almost
anyone could get involved and contribute their knowledge while learning from others.
This approach is referred to as “opportunistic design” because existing artefacts and
site-specific tools are used to create new artefacts (Hartmann, Doorley, & Klemmer,
2008). Such artefacts are not only functionally useful but are also aesthetically pleasing
as design becomes more of personal activity. They embody a unique blend of the
‘needs’ and ‘wants’ of the creator, making it a ‘creation’ instead of a ‘product’
(Nitsche, Quitmeyer, Farina, Zwaan, & Nam, 2014). Makers thrive on dismantling,
modifying, repairing and re-using things to assemble new products (Jackson & Kang,
2014). Their design approach is based on a process of trial and error, and they are quite
content to conduct experiments with their designs (Hartmann et al., 2008).
Makerspaces provide learning platforms that enable everyone to design and
share their newly acquired knowledge with others (Lindtner et al., 2014); this fresh
knowledge encourages people to explore new design directions. Makerspaces are
introducing a new form of citizen engagement that turns passive consumers into active
contributors. This engagement could be beneficial for a wider community if the
collaborative design practices are propagated beyond the boundaries of maker
communities.
Buechley et al. (2009) argued that DIY design can no longer be treated as a
standalone approach limited to hobbyists. They pointed out that many HCI researchers
are now heavily involved in investigating the DIY design possibilities and have
become a part of DIY communities. The DIY approach is capable of democratising
technology, allowing everyone to take part in designing things (Tanenbaum, Williams,
Desjardins, & Tanenbaum, 2013). It could open up new pathways in design through
flexible approaches that allow freedom to designers. It facilitates the designing of
technologies that enhance creativity, pleasure, usefulness and expression.
“Thriving on top of collaborative digital systems, the Maker movement both
implicates and impacts professional designers. As users move more towards
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Chapter 2: Literature Review 17
personalization and reappropriation, new design opportunities are created for
HCI” (Tanenbaum et al., 2013, p. 2603).
2.3.4 DIY Design with People with a Disability
Makers have created custom controllers for people with a disability3,4 that have
raised their autonomy and quality of life. For example, a father had collaborated with
a designer who possessed the expert knowledge to design a prosthetic hand for his son
by using a 3D printer at home5. Use of tools such as high-level kits and 3D printers
has enabled more people – especially within a makerspace – to engage deeper in design
activities. The use of such tools allows people to gain valuable technical expertise that
empowers them to develop their designs at a low cost (Weibert et al. 2014).
Highlighting the advantages of appropriation and customisation, researchers
have shown the importance of designing supportive technologies from the readily
available material, pointing out the many ways to do it (Werner, 1987; Willkomm,
2005). Mass online collections of freely available design instructions and blueprints
such as Make Magazine Blog (http://blog.makezine.com), Instructables
(http://www.instructables.com), and Thingiverse (http://www.thingiverse.com) enable
experts and non-experts alike to engage in design (Buehler et al., 2015; Hurst &
Tobias, 2011). Hurst and Tobias have pointed out that people with a disability would
like to make their own technologies or appropriate current technologies that they use.
They showed that DIY design could assist at all stages of technology adoption (E. M.
Rogers, 2010) such as awareness of technology, inclination to adopt, decision to adopt,
implementation of design and confirmation of appropriateness. This use of DIY
techniques in Assistive Technology is termed as DIY-AT (Do It Yourself Assistive
Technology).
Following this line of thinking, Hurst created two (2) technologies that allowed
novices to design technologies for and with people with a disability (Hurst & Kane,
2013). VizTouch is an application that creates 3D printable mathematical tactile
graphics to be used by people with visual impairments. Easy Make Oven is an
3 http://hackaday.com/2013/02/08/3d-printed-prosthetic-hand-helps-out-for-about-150 4 http://hackaday.com/2013/06/20/building-custom-game-controllers-for-people-with-physical-
disabilities/ 5 http://www.npr.org/blogs/health/2013/06/18/191279201/3-d-printer-brings-dexterity-to-children-
with-no-fingers
http://blog.makezine.com/http://www.instructables.com/http://www.thingiverse.com/
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18 Chapter 2: Literature Review
interactive tabletop that allows taking 3D pictures of real objects and modifying those
collaboratively using natural gestures. Design toolkits that provide the means to create
technologies rather than developing the complete designs help people to express
themselves better and be creative in their own ways (Axelrod et al., 2011; Balaam et
al., 2011). In a study that used a Makey-Makey kit as a stimulator to ideate new
technologies, Rogers et al. (2014) found that older people were able not only to
collaborate intensely and freely and discuss their family's and others' relationship with
technology but were also to master the technology. Easy to use tools allow both experts
and non-experts to be on the same page in the design process, and that encourages
enhanced knowledge and resource sharing. The toolkits make it possible for the
different communities of practice to come together and engage in the design process
at every stage.
While DIY-AT offers a means of design personalisation and reduces lead time
in professional design, it is not devoid of social and technical barriers. Lack of self-
confidence in their ability to design, reluctance to invest time without an assurance of
a beneficial outcome, issues related to aesthetics, practicality, robustness and safety
are some critical concerns of those who participate (Hook et al., 2014). Hook et al.
showed that implementing rapid prototyping projects and developing practical services
for communities that support non-experts to become co-designers holds the key to
achieving success in DIY-AT.
The choice of DIY, however, is not straightforward. The designers need to
clearly identify unique interests and needs of people with a disability before
developing an appropriate DIY technology. This needs to be done through close
dialogue between people with a disability and their social networks empowering the
person with a disability. This research specifically aims at involving volunteer makers
who have experience and interest in working with DIY technologies to design
personalised technologies with people with a disability. The more flexible and open
design approaches of such communities could better support the design of customized
technologies. This research explores ways in which researchers can involve volunteer
makers through supporting communication of the unique interests and needs of people
with a disability and matching with skills and interests of makers through various
design artefacts.
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Chapter 2: Literature Review 19
2.4 ENGAGING WITH PEOPLE WITH DIFFERENT ABILITIES
2.4.1 Codesign
When companies started using technology, designers devised techniques such as
contextual inquiry to ‘study’ their users and then translate those findings into system
requirements and designs. After the initial stage of requirement gathering, the
involvement of the ‘end user’ was minimal until the product’s design was finalized
(Sanders & Stappers, 2008). The users were sometimes disappointed with the product
as the designers could not always translate the findings accurately. Even when the
translation was accurate, such short-term engagement with users could not provide a
sufficiently good idea for the designers to design effectively. This resulted in
frustrations with the products as they did not meet the needs and wants of the end users
satisfactorily. Although software designers started following iterative design
approaches, the participants were still at their mercy as they did not have adequate
control over the design. In response to this, worker unions in Scandinavian countries
protested in the early 1970s, demanding to have some control over the design of
products that were intended to be used by them (Robertson & Simonsen, 2012).
Designers then initiated projects like UTOPIA to design computer tools and
environments to improve the working conditions and quality of work life of the labour
force (Ehn, 1989). Such projects popularized the Participatory Design approach that
considers users as active partners in design rather than as passive research/ design
subjects. Much of the action that occurred in the PD landscape was co-creative in that
the designers and non-designers worked collaboratively to develop solutions. Such
activities are now widely known as codesign, co-creation or collective design and are
widely practised as means of engaging end-users actively in design.
“…professional designers in every field have failed in their assumed
responsibility to predict and to design-out the adverse effects of their projects.
These harmful side effects can no longer be tolerated and regarded as
inevitable if we are to survive the future. There is certainly a need for new
approaches to design if we are to arrest the escalating problems of the man-
made world and citizen participation in decision making could possibly
provide a necessary reorientation. Hence this conference theme of ‘user
participation in design’” (Cross, 1972, p. 11).
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20 Chapter 2: Literature Review
Co-design provides a platform to understand contexts of people with different
cognitive and sensory abilities and how to work with them (Hussain, 2010; Hussain,
Sanders, & Steinert, 2012). It provides an opportunity for designers to engage closely
with participants, enabling them to capture participants’ unique traits and subtleties of
their complex lifestyles. Previous projects have produced positive outputs in respect
of both design artefacts and engagement (Botero & Hyysalo, 2013; De Couvreur &
Goossens, 2011; Francis, Balbo, & Firth, 2009). Researchers and designers have used
some creative methods to engage participants in design projects. Such projects often
shed light on new methods and models of participation for both experts and non-
experts alike (M. Brereton, Sitbon, Abdullah, Vanderberg, & Koplick, 2015).
2.4.2 Creative Engagement Methods
Researchers often appropriate known engagement methods when working with
people with different cognitive and sensory abilities as their capacity to interpret and
interact with the world may be unique (Slegers et al., 2014). They may have difficulties
in communicating, recalling events, engaging in actions, processing abstractions and
acting on social cues, upon which almost every codesign technique is built. The design
engagement methods need to be adjusted to cope with different kinds of
communicative and cognitive abilities (Hendriks et al., 2015; Slegers et al., 2014).
Traditional need-finding techniques such as interviews and observations could prove
to be inadequate and inappropriate. For example, having a semi-structured interview
with a person with an intellectual disability may be exhausting for both the participant
and researcher and may end up being ineffective.
Use of a combination of artefacts such as daily logs, maps, audio recorders and
drawing boards as need-finding tools have been useful in capturing the needs and
wants of participants with unique cognitive and sensory abilities (Crabtree et al., 2003;
Wherton et al., 2012). These were used as cultural probes (Gaver et al., 1999) to get
an understanding of the lives of former psychiatric patients living in residential care
settings when developing computer support services for them (Crabtree et al., 2003).
The participants were asked to complete a set of activities in their own time, allowing
them freedom of expression. This approach provided researchers with a rich pool of
data from the perspective of participants. The cultural probes, however, “provide no
‘silver bullet’ for design: they do not tell designers what to build or provide a
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Chapter 2: Literature Review 21
convenient recipe for translating fieldwork insights into technical applications”
(Crabtree et al., 2003, pp 9).
Researchers have used visual representations to supplement ethnography,
especially techniques such as interviews and observations (Kane, Linam-Church,
Althoff, & McCall, 2012). While some participants were able to participate in some of
the activities, the others could not, owing to the varying levels of their abilities. Walton
et al. (2012) used photography as a means of expression for people with intellectual
disability to help them converse about social inclusion. Participants were asked to take
pictures of important events, places and people and those photos were later interpreted
and discussed to explore their lives. This activity led to an increased social awareness
within the community and urged researchers to take a more in-depth view of social
activities. Engaging in physical activities like taking photos rather than participating
in discussions and interviews may provide a higher sense of achievement and more
opportunities for engagement (Antaki, 2012).
The tools used to investigate context may differ from one participant to another
(Kane et al., 2012). Hussain et al. (2012) pointed out that research in care settings
could be challenging owing to complex human, social, cultural and religious factors,
as well as financial, timeframe related and organisational factors. The design process
needs to accommodate changing needs and interests to develop a positive rapport with
people. Many unexpected and creative adaptations or appropriations could sometimes
occur after the initial design. These developments could result due to the complex
social interactions among participants, proxies, designers, researchers and external
parties, which were overlooked earlier in the design process; or they may arise as
consequences of continuous work on prototype design. Such design-after-design (Ehn,
2008) activities demand that researchers and designers be more vigilant and flexible.
2.4.3 Sensitive Settings
Settings involving people with a disability, marginalised people, older people,
hospital patients, and prisoners have been termed as ‘sensitive’ in past work (Crabtree
et al., 2003). This could be a result of the differences in the way researchers and others
interpret the world. While ‘care’ is required in describing such settings, it does not
make such settings exclusively sensitive as any social research could be sensitive due
to its typically complex characteristics.
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22 Chapter 2: Literature Review
Brereton et al. (2014) argue that active engagement, mutual learning and
reciprocity are key elements in approaching a community or an individual. Any
community can be woven with complex connections between many socio-material
elements. Researchers need to respect and care the unique personal characteristics and
contextual qualities when engaging with people, despite the nature of the participants.
Both the researchers and people need to learn from each other so that ‘sensitivities’ are
minimised. Hussain et al. (2012) emphasised the importance of building a sound
relationship with participants in design. They claim that without such a connection, it
is challenging to conduct codesign as the participants need to feel sufficiently
motivated and confident to take part in the design. To build a good relationship,
designers need to patiently spend a significant amount of time with the participants so
they could learn about people’s lives and surroundings (Holone & Herstad, 2013).
Such an approach is crucial for codesign and would produce appropriate and beneficial
solutions for local situations and culture (L. Suchman, 2002).
2.4.4 Role of the Proxies
A proxy may be a family member, a social worker, an occupational therapist or
a caregiver of the person with a disability. They support people with a disability to
express their thoughts, requests and feelings (Francis et al., 2009; Scaife, Rogers,
Aldrich, & Davies, 1997). Proxies are active agents in shaping the future use of designs
as they have the responsibility of specifying and supporting the operation of
technologies for the person with a disability. Brereton et al. (2015a) emphasised that
while proxies provide a sense of context from their perspective, the person with a
disability may have differing views. Consulting proxies for useful information such as
technology adoption may be helpful to get a basic understanding. Researchers need to
explore creative ways of supporting the expression of the person with a disability who
are at the centre of the design. Proxies could act as co-designers rather than as
representatives to create meaningful designs. Viewpoints of both proxies and
individuals with a disability need to be carefully considered and balanced to produce
rewarding and sustainable design outcomes.
2.4.5 Enhancing Self-Determination
With the shift of power relations in HCI, the ‘user’ is no longer treated as a test
subject for research but is considered as a valuable contributor to the design. They
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Chapter 2: Literature Review 23
possess the expertise regarding their environments that researchers do not usually
have. The people who will be most affected by design ought to have sufficient control
over what is being designed. Deep engagement, interdisciplinarity, individuality and
practicality are the key elements in enabling people with a disability to have control
over design (M. Alper, Hourcade, & Gilutz, 2012). Deep engagement entails engaging
people with a disability and their close network of concerned people in the design.
Interdisciplinarity implies creating appropriate designs, through tapping into diverse
pools of knowledge. Customization is crucial as people have unique abilities, needs
and interests. Technologie