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MAKING COLLABORATIONS TO DESIGN PERSONALISED TECHNOLOGIES WITH PEOPLE WITH AN INTELLECTUAL DISABILITY Saumya Ravihansa Bandara Rajapakse BSc (Hons) Information and Communication Technology, University of Colombo, Sri Lanka Submitted in fulfilment of the requirements for the degree of Doctor of Philosophy School of Electrical Engineering and Computer Science Science and Engineering Faculty Queensland University of Technology 2018

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  • MAKING COLLABORATIONS TO DESIGN

    PERSONALISED TECHNOLOGIES WITH

    PEOPLE WITH AN INTELLECTUAL

    DISABILITY

    Saumya Ravihansa Bandara Rajapakse

    BSc (Hons) Information and Communication Technology,

    University of Colombo, Sri Lanka

    Submitted in fulfilment of the requirements for the degree of

    Doctor of Philosophy

    School of Electrical Engineering and Computer Science

    Science and Engineering Faculty

    Queensland University of Technology

    2018

  • Making Collaborations to Design Personalised Technologies

    with People with a Disability

    ii

  • Making Collaborations to Design Personalised Technologies

    with People with a Disability

    iii

    Keywords

    People with a Disability, Personal Infrastructuring, Boundary Objects, Collaboration,

    Do-It-Yourself Design, Personalisation, Action Research, Codesign, Self-

    determination.

  • Making Collaborations to Design Personalised Technologies

    with People with a Disability

    iv

    Abstract

    People with a disability have unique needs that are often not met in the marketplace.

    The need to support people with intellectual and physical disabilities to source personalised

    technologies is the principal motivation for this research. People with a disability often liaise

    with others to procure services and technologies. The premise of this research is that

    communities with necessary skillsets may be willing to codesign personalised support with

    people with a disability. The growing pool of relatively inexpensive DIY (Do-It-Yourself)

    programmable tools enables people to design more personalised things. Maker communities

    that host hobbyists who use DIY tools could contribute with willing volunteers and their design

    approaches to design personalised technologies with people with a disability. Disability

    Services Organizations (DSOs) liaise with other organisations to support people with a

    disability to procure personalised support. University students sometimes undertake design

    tasks with other communities as a partial requirement of their academic work. This research

    aims at exploring ways to facilitate collaboration between hobbyists, DSOs and university

    students. It explores how such communities could scope common design pathways while

    enhancing self-determination of people with a disability.

    In-depth interviews and observations with maker communities, DSOs, university

    academics and people with a disability were undertaken to understand their perspectives and

    ascertain their willingness to collaborate. Inter-party discussions were then conducted in the

    next phase to determine how to organise collaborations and to understand any barriers to be

    overcome. A need to facilitate matching the needs and interests of people with a disability to

    the interests and capabilities of makers has emerged. In the third phase, the research team

    codesigned a set of design artefacts with people with a disability to communicate their context

    and design needs to designers as a way of overcoming barriers to collaboration.

    This research proposes a ‘respectful design’ approach built on mutual learning, respect

    and empowerment. It places people with a disability at the centre of design, so they are more

    self-determined. The design artefacts acted as vehicles for infrastructuring – the process of

    navigating different local infrastructures towards fruitful ends. The term ‘personal

    infrastructuring’ is introduced to recognize the personal and context-sensitive process of

    creating and utilising infrastructures in order for a person to participate in the world. It involves

    making continuous agreements and compromises with different communities.

    This research contributes a novel viewpoint for collaborations at the familial level. It

    contributes design artefacts and methods that enable different communities to negotiate design

    pathways. Most importantly, this research contributes an approach that seeks to enable people

    with a disability to be in control of their technology choices.

  • Making Collaborations to Design Personalised Technologies

    with People with a Disability

    v

    Table of Contents

    Keywords ................................................................................................................................ iii

    Abstract ................................................................................................................................... iv

    Table of Contents ......................................................................................................................v

    List of Figures ......................................................................................................................... ix

    List of Tables ............................................................................................................................x

    List of Publications ................................................................................................................. xi

    List of Abbreviations ............................................................................................................. xii

    Statement of Original Authorship ......................................................................................... xiii

    Acknowledgements ............................................................................................................... xiv

    Chapter 1: Introduction ...................................................................................... 1

    1.1 Research Question and Objectives .................................................................................5 1.1.1 Research Question ................................................................................................5 1.1.2 Research Objectives .............................................................................................6

    1.2 Research Papers ..............................................................................................................6

    1.3 Thesis Outline .................................................................................................................8

    Chapter 2: Literature Review ............................................................................. 9

    2.1 Overview ........................................................................................................................9

    2.2 Designing for the Individual ...........................................................................................9 2.2.1 Accessibility, Usability and Universal design ....................................................10 2.2.2 Design Personalisation .......................................................................................12

    2.3 DIY Design ...................................................................................................................14 2.3.1 Origins and Features ...........................................................................................14 2.3.2 Tools and Technologies ......................................................................................15 2.3.3 Design Approaches .............................................................................................16 2.3.4 DIY Design with People with a Disability .........................................................17

    2.4 Engaging with People with Different Abilities .............................................................19 2.4.1 Codesign .............................................................................................................19 2.4.2 Creative Engagement Methods ...........................................................................20 2.4.3 Sensitive Settings ...............................................................................................21 2.4.4 Role of the Proxies .............................................................................................22 2.4.5 Enhancing Self-Determination ...........................................................................22 2.4.6 Collaborations with People with a Disability .....................................................23

    2.5 Infrastructuring .............................................................................................................26 2.5.1 What is Infrastructure? .......................................................................................26 2.5.2 Elements of an Infrastructure .............................................................................26 2.5.3 Process of Infrastructuring .................................................................................28 2.5.4 Boundary Objects ...............................................................................................30

    2.6 Summary .......................................................................................................................31

    Chapter 3: Research Design .............................................................................. 32

    3.1 Epistemological Position ..............................................................................................32

  • Making Collaborations to Design Personalised Technologies

    with People with a Disability

    vi

    3.2 Research Methodology ................................................................................................ 33 3.2.1 Action Research ................................................................................................. 33 3.2.2 Phenomenology and Ethnography ..................................................................... 36 3.2.3 Codesign ............................................................................................................ 38 3.2.4 Data Analysis ..................................................................................................... 39

    Chapter 4: Designing with People with Disabilities: Adapting Best Practices of DIY and Organizational Approaches................................................................. 41

    Statement of Contribution of Co-authors for Thesis by Published Paper .............................. 41

    Preamble ................................................................................................................................. 42

    Abstract .................................................................................................................................. 43 Author Keywords ......................................................................................................... 43

    4.1 Introduction .................................................................................................................. 44

    4.2 Literature Review ......................................................................................................... 45

    4.3 Methods ........................................................................................................................ 47

    4.4 Findings ........................................................................................................................ 48 4.4.1 Motivations ........................................................................................................ 48 4.4.2 Design Practices ................................................................................................. 49 4.4.3 Need for Collaborations ..................................................................................... 49

    4.5 Discussion and conclusion ........................................................................................... 50

    Chapter 5: A Collaborative Approach to Design Individualised Technologies with People with a Disability ................................................................................... 52

    Statement of Contribution of Co-authors for Thesis by Published Paper .............................. 52

    Preamble ................................................................................................................................. 53

    Abstract .................................................................................................................................. 54 Author Keywords ......................................................................................................... 55

    5.1 Designing for the Individual ........................................................................................ 55

    5.2 Past Collaborations ...................................................................................................... 56

    5.3 Infrastructuring ............................................................................................................. 57

    5.4 Methods ........................................................................................................................ 58

    5.5 Exploring Tensions ...................................................................................................... 59 5.5.1 Different Motivations ........................................................................................ 59 5.5.2 Sensitive and accurate need finding ................................................................... 60 5.5.3 Managing expectations ...................................................................................... 61 5.5.4 Health and Safety ............................................................................................... 62

    5.6 Towards Sustainable Collaborations ............................................................................ 62

    Chapter 6: Respectful Design: Facilitating Codesign with People with a Cognitive or Sensory Impairment and Makers ..................................................... 64

    Statement of Contribution of Co-authors for Thesis by Published Paper .............................. 64

    Preamble ................................................................................................................................. 65

    Abstract .................................................................................................................................. 66 Author Keywords ......................................................................................................... 66

    6.1 Introduction .................................................................................................................. 66

  • Making Collaborations to Design Personalised Technologies

    with People with a Disability

    vii

    6.2 Related Work ................................................................................................................69 6.2.1 Understanding the Needs and Wants of People ..................................................69 6.2.2 Method Stories ...................................................................................................72 6.2.3 Respectful Engagement ......................................................................................73

    6.3 Two Cases of Codesign ................................................................................................74 6.3.1 Participant Recruitment ......................................................................................75 6.3.2 Primary Participants: Kate and Ann ...................................................................76 6.3.3 Designing with Kate ...........................................................................................77 6.3.4 Designing with Ann ............................................................................................86

    6.4 Discussion .....................................................................................................................90 6.4.1 Continuous Negotiation ......................................................................................90 6.4.2 Respectful Engagement ......................................................................................92 6.4.3 Mutual Learning .................................................................................................93 6.4.4 Design Profiles to Engage Designers .................................................................95

    6.5 Respectful Design .........................................................................................................96

    6.6 Conclusion ....................................................................................................................99

    Acknowledgements ...............................................................................................................100

    Chapter 7: Design Artefacts to Support People with a Disability to Build Personal Infrastructures ........................................................................................ 102

    Statement of Contribution of Co-authors for Thesis by Published Paper .............................102

    Preamble ...............................................................................................................................103

    Abstract .................................................................................................................................104 Author Keywords........................................................................................................105

    7.1 Introduction ................................................................................................................105

    7.2 Related Work ..............................................................................................................107 7.2.1 Infrastructure and Infrastructuring ...................................................................107 7.2.2 Infrastructuring and Design ..............................................................................109 7.2.3 A Framework for Infrastructuring ....................................................................110 7.2.4 Boundary Objects .............................................................................................112

    7.3 Our Case: A Collaboration .........................................................................................113 7.3.1 Contextual Inquiry ............................................................................................113 7.3.2 Inter-party discussions ......................................................................................114 7.3.3 Codesigning Artefacts ......................................................................................115 7.3.4 Inspiring Designers ...........................................................................................117

    7.4 Personal Infrastructuring ............................................................................................118 7.4.1 Background Work ............................................................................................119 7.4.2 Preparatory Work .............................................................................................120 7.4.3 Identifying Challenges .....................................................................................120 7.4.4 Design Artefacts ...............................................................................................121 7.4.5 In-situ Design ...................................................................................................123

    7.5 Discussion ...................................................................................................................123 7.5.1 Infrastructuring in Familial Contexts ...............................................................123 7.5.2 Utility of Design Artefacts ...............................................................................124 7.5.3 Design Artefacts as Boundary Objects .............................................................125

    7.6 Conclusion ..................................................................................................................126

    Chapter 8: Conclusion ..................................................................................... 127 8.1.1 Understanding Different Communities of Practice (O1) ..................................127

  • Making Collaborations to Design Personalised Technologies

    with People with a Disability

    viii

    8.1.2 Exploring Tensions in Collaboration (O2) ...................................................... 129 8.1.3 Codesign with the Families (O3, O4) .............................................................. 130 8.1.4 Personal Infrastructuring as an Approach to Collaboration (O5) .................... 133

    8.2 Limitations and Difficulties ....................................................................................... 134

    8.3 Future Directions ........................................................................................................ 135 8.3.1 Prototype and Artefact Development............................................................... 135 8.3.2 Points of Infrastructure .................................................................................... 135 8.3.3 Applicability in Different Cases and Cultures ................................................. 136

    Bibliography ........................................................................................................... 137

    Appendices .............................................................................................................. 151

    Appendix A: Writing Style – Putting People First ............................................................... 151

  • Making Collaborations to Design Personalised Technologies

    with People with a Disability

    ix

    List of Figures

    Figure 1. A simplified version of the framework for infrastructuring (adapted

    from Pipek & Wulf, 2009) ........................................................................... 29

    Figure 2. Generation and structuring of boundary objects resulting in

    standardised objects or systems (adapted from Star, 2010, pp 615) ............ 31

    Figure 3. Action research cycles and phases of the research ..................................... 35

    Figure 4. Contextual representation of communities involved in the

    collaborative co-design project .................................................................... 61

    Figure 5. Design partners in the collaborative project ............................................... 75

    Figure 6. Kate's one-page profile ............................................................................... 82

    Figure 7. An example slide from the photo-story completed by Matt ....................... 83

    Figure 8. Kate choosing favourite interests using picture board with Matt’s

    support.......................................................................................................... 84

    Figure 9. Ann selecting pictures for photo-story with Alice ...................................... 88

    Figure 10. Phases of the collaboration to support makers, design researchers

    and a Disability Service Organisation to codesign with people with a

    disability and their family .......................................................................... 106

    Figure 11. A simplified version of the framework for infrastructuring by Pipek

    and Wulf (Pipek & Wulf, 2009) (pp 458) .................................................. 111

    Figure 12. The set of design artefacts created. They include a photo-story,

    video-story, one-page profile and a detailed log. ....................................... 116

    Figure 13. A slide from Kate's photo-story. Photo-story shows opportunities

    and challenges associated with different situations of the individual's

    life. ............................................................................................................. 116

    Figure 14. Kate's one-page profile. (Note that diagnostic information is only

    given when the person or family felt it was necessary and wished to

    do so. In Kate's case, the family made this decision as Kate was not

    able to communicate her preference on this issue) .................................... 117

    Figure 15. A framework for personal infrastructuring ............................................. 118

    Figure 16. Design artefacts supporting communication, mutual learning,

    negotiation and self-determination ............................................................ 125

  • Making Collaborations to Design Personalised Technologies

    with People with a Disability

    x

    List of Tables

    Table 1 - Overview of the research publications .......................................................... 7

  • Making Collaborations to Design Personalised Technologies

    with People with a Disability

    xi

    List of Publications

    • Chapter 4: Rajapakse, R., Brereton, M., Roe, P., & Sitbon, L. (2014).

    Designing with people with disabilities: Adapting best practices of DIY

    and organisational approaches. In Proceedings of the 26th Australian

    Computer-Human Interaction Conference on Designing Futures the Future of

    Design - OzCHI ’14 (pp. 519–522). New York, New York, USA: ACM Press.

    • Chapter 5: Rajapakse, R., Brereton, M., Sitbon, L., & Roe, P. (2015). A

    Collaborative approach to design personalised technologies with people

    with a disability. In Proceedings of the Annual Meeting of the Australian

    Special Interest Group for Computer-Human Interaction on - OzCHI ’15 (pp.

    29–33). New York, New York, USA: ACM Press.

    • Chapter 6: Rajapakse, R., Brereton, M., Sitbon, L., Roe, P., Koplick, S.,

    Mohebbi, Shervin. Respectful design: Facilitating codesign with people

    with different cognitive and sensory abilities. Under review at International

    Journal of CoDesign.

    • Chapter 7: Rajapakse, R., Brereton, M., Sitbon, L., Roe, P., Koplick, S.,

    Mohebbi, Shervin. Design Artefacts to Support People with a Disability to

    Build Personal Infrastructures. In Proceedings of DIS Conference, Hong

    Kong 2018)

  • Making Collaborations to Design Personalised Technologies

    with People with a Disability

    xii

    List of Abbreviations

    DIY: Do-It-Yourself

    DSO: Disability Services Organization

    HCI: Human-Computer Interaction

    IS: Information Systems

    PD: Participatory Design

    PI: Primary Investigator

    STS: Science and Technology Studies

  • Making Collaborations to Design Personalised Technologies

    with People with a Disability

    xiii

    Statement of Original Authorship

    The work contained in this thesis has not been previously submitted to meet

    requirements for an award at this or any other higher education institution. To the best

    of my knowledge and belief, the thesis contains no material previously published or

    written by another person except where due reference is made.

    Signature:

    Date: November 2018

    QUT Verified Signature

  • Making Collaborations to Design Personalised Technologies

    with People with a Disability

    xiv

    Acknowledgements

    To begin with, I would like to thank my supervisors Margot Brereton, Laurianne

    Sitbon and Paul Roe for their guidance and immense support throughout the project.

    Thank you, Oksana and Bernd for reviewing my thesis and final seminar. I sincerely

    thank personnel from the disability services organisations and maker communities

    who allowed me to study their organisations and supported me while I was learning

    new things. I would like to express my utmost gratitude to those wonderful families

    that supported me throughout the research as participants. I must also express my

    appreciation of QUT and research staff for providing me with financial support and

    advice regarding candidature. My former and current colleagues in the research group

    – Steve, Ellya, Haziq, Hadi, Elizabeth, Kate, Fiona, Aloha, Jessie, Cara, Tshering,

    Alessandro, Riga, Diego – and my current and past office roommates including Essam,

    Mahnoosh, Owen, Thilina, Tara – are remembered with gratitude for making my PhD

    journey enjoyable by providing their immense support and companionship. Teaching

    at QUT helped me realise my lifetime interest in sharing knowledge, so thank you

    QUT and students for being supportive. Adapting to the environment here as an

    international student would have been rather difficult, without the assistance of QUT

    student support services, so thank you, Maria, Swati and your colleagues. I would also

    like to thank the staff at Royal Brisbane Hospital for taking care of me during my bouts

    of illness. The writing circles conducted by Karyn and her help with language

    throughout my study period was immensely helpful as this enabled me to record my

    work by writing sensibly. Thank you Caru for your stellar editing work to make my

    thesis more readable. I would also like to recall fond memories with my previous

    educational institutions – University of Colombo School of Computing and

    Dharmaraja College, Kandy in Sri Lanka. I must mention that it would not have been

    possible for me to complete this thesis successfully if not for my friends here in

    Brisbane and Sri Lanka who were there for me in difficult times; so special thanks to

    Susith, Sam, Harshana, Thilini, Nipun, Rajeev, Bhashinee, Mahasen and Thamarasi.

    Ultimately though, none of this would have been possible without the love of my

    parents, brothers, relatives and my fiancée Chinthika, so thank you to all. I would like

    to dedicate this thesis to my father, Mahinda who passed away in August 2017. He

    always believed in me and would be the happiest person to see my achievement.

  • Chapter 1: Introduction 1

    Chapter 1: Introduction

    Products and services that are tailored to people’s unique needs and abilities

    make it easier for them to manage their lives (Hook et al., 2014; Hsieh, Munson,

    Kaptein, Oinas-Kukkonen, & Nov, 2014; Johnson, Bianchi-Berthouze, Rogers, & van

    der Linden, 2013). People with a disability, however, find it difficult to source such

    personalised products or services through the marketplace due to their unique interests

    and abilities. The motivation for this research arises from the need for exploring ways

    that support people with a disability to source personalised technologies and services.

    It focuses on the need for self-determination for people with physical and intellectual

    disabilities, so they have control over design choices. Different communities –

    including those that already support people with a disability to design technology

    support – could possibly aid to enhance design personalisation. This research explores

    if and how such different communities can collaborate to design personalised support

    for and with people with a disability.

    Collaborations that leverage different skillsets of many communities have been

    effective in addressing unique needs of the individuals in the past. For example, in the

    Robohand project, a South African tradesman who lost his fingers in an industrial

    accident liaised with an American creator of movie props and special effects who had

    also designed puppeteering mechanisms to magnify hand movements (Robohand,

    2013). The tradesman wanted to develop a better prosthesis, and the American maker

    was eager to help. The tradesman sent sketches of the possible prosthesis, and the

    maker used his skills in digital 3D modelling to create designs. The tradesman printed

    these designs using his 3D printer and tried them out. Prototyping continued until the

    tradesman had made a useful prosthesis. Learning of a child with amniotic band

    syndrome, who needed a similar prosthesis in order to develop a useful grasp, the

    tradesman then set about creating a prosthesis for this child. Other families of children

    with the same condition then collaborated with the tradesman after hearing his story.

    Further support from other organisations eventually led to prosthetics being used by

    more than 200 children in need.

    A group of university art students co-designed devices using sensors, actuators

    and microcomputers with people with a disability to control household appliances,

  • 2 Chapter 1: Introduction

    communication devices and aesthetic gadgets (Mcallister, 2012). They codesigned

    customised devices to suit the unique needs of each individual and found it rewarding

    in terms of the produced devices and design process. Not Impossible Labs

    collaboratively designed prosthetic supports with the help of designers, hackers,

    disability services organisations, and government authorities (Kirkpatrick, 2015). Not

    Impossible Labs is an organisation that works to find technological solutions for

    individuals who are in need of devices as in the case of a graffiti artist who lost all

    physical movement abilities, apart from his eye movement. While the benefits of such

    collaborations are often highlighted, the complexities associated with the inter-party

    negotiations is seldom discussed. Much emphasis is often placed on the design process

    and artefacts. This research elaborates on the complex interplay between different

    communities who endeavour to design personalised technologies with people with a

    disability.

    With the growth of the use of inexpensive DIY hardware and software tools,

    hobbyists can potentially design personalised technologies with greater ease. Maker

    communities are spaces where such hobbyists get together and use communal DIY

    tools to design things together (Lindtner, Hertz, & Dourish, 2014). They could

    potentially contribute to designing personalised technologies with people with a

    disability drawing upon their design approaches and willing volunteers. A local maker

    community expressed their interest to design with people with a disability as they saw

    a new and an interesting design opportunity to expand their practices.

    Queensland University of Technology (QUT) has been working with a not-for-

    profit Disability Services Organisation (DSO) for two years to codesign technologies

    with people with a disability. DSOs support people with a disability to procure services

    and products by liaising with diverse communities and organisations. University

    students sometimes engage with people with a disability through the DSOs to design

    technologies, and they earn academic credit for completing the design tasks. The DSO

    was keen to explore more open design approaches as their service clients (people with

    a disability) sometimes needed more personalised technologies. While the maker

    community was interested in expanding their practices to help a broader community,

    the DSO had experience in supporting people with a disability, and the university could

    potentially contribute design expertise through the students, academics and

    researchers.

  • Chapter 1: Introduction 3

    In-depth interviews and observations were conducted in the first phase of the

    research with DSO personnel, university academics and maker community members

    to develop an understanding of their design approaches and to understand the actual

    potential for collaboration. It turned out that the different parties had complementary

    qualities and showed a potential to work together. After exploring the qualities of

    different communities, this research identified challenges within the collaboration

    which came to light through inter-party discussions held in the second phase. The

    challenges included (i) the motivations of makers might not align with meeting the

    needs of people with a disability, as their interest mainly lay in tinkering; (ii) while

    designers (makers and students) were well disposed towards working with people with

    a disability, there was still a challenge in matching their skills to the needs of people

    with a disability in a timely manner, in part because no preliminary conversations had

    been held to establish design briefs or preliminary requirements; (iii) student projects

    needed to conform to somewhat restrictive timeframes, and (iv) different approaches

    had to be adopted to cope with health and safety issues. One of the student groups

    decided to withdraw from the collaboration due to the lack of design scope. They

    instead chose to work on a different project with more certainty. Timely and accurate

    exploration and presentation of the needs and wants of people, therefore, appeared to

    be crucial in initiating and sustaining the collaboration.

    While the designers needed design briefs, a rapid approach was difficult, as

    understanding people required time and design briefs cannot evolve instantly, but

    rather through collaboration. So, the third phase used an approach to understand needs

    and interests of people with a disability in their settings. A set of codesign methods

    were employed, enabling people with a disability to exercise control over the design

    process. Use of different media such as visuals supported them to express themselves

    better. They co-created design profiles to communicate their needs and settings to

    prospective designers. These design profiles included picture-based stories, video

    clips, one-page profiles and detailed logs. The design process for each person

    encompassed unique activities, for example, whereas one participant expressed her

    interests better with the support of photographs, the other was comfortable talking

    through. The design process had to be adjusted, slowed down, and iterated when

    necessary to accommodate individual abilities and interests (Schön, 1990).

  • 4 Chapter 1: Introduction

    The design profiles were used beyond their initial use in design towards

    supporting other interactions. Designers were able to refer to the design profiles to

    ideate and negotiate design pathways together with people with a disability. Families

    used them for other purposes such as introducing their adult children to support

    workers, communities and health services. Each party learned about each other’s

    capacities to negotiate realistic design avenues. The design artefacts enabled people

    with a disability to express their interests and abilities, while not exposing their

    personal details to external parties. Their voice is often unheard and being dominated

    by others as they are often talked over by even people who care for them. By being

    able to take ownership of both the design process and the design artefacts, they were

    able to bypass the proxies. This shifted the power of making decisions that often

    resides with parties such as parents, caregivers, friends or support workers towards

    people with a disability. However, parties such as parents engaged in the design

    process according to the need of the situation, for example, interpreting

    communications of their adult children during the codesign activities. The interplay

    between different communities is shaped by how they negotiate with each other

    regarding motivations, restrictions and resources (M. F. Brereton, Cannon,

    Mabogunje, & Leifer, 1996; Bucciarelli & Bucciarelli, 1994). Designers, sometimes,

    use co-created artefacts of different nature to share ideas and negotiate with other

    designers and communities (Wagner, 2000; Winner, 1980). The co-created design

    artefacts in this research supported communities to arrive on a common ground and to

    balance the distribution of power between different communities.

    This research contributes a respectful design approach that builds on mutual

    learning, respect, and empowerment by facilitating self-expression. It emphasizes the

    need for self-determination so that people with a disability have greater control over

    the design decisions. The traditional view of seeing settings that involve people with a

    disability as ‘sensitive’ and needing ‘care’ is critiqued. This research instead proposes

    that any setting should be considered as ‘sensitive’ requiring ‘care’ in understanding

    unique personal characteristics and contextual qualities. The other contribution is an

    adaptation of the concept of infrastructuring from Science and Technology Studies and

    Information Systems in a familial context. The collaboration was seen as an effort at

    personal infrastructuring, a form of infrastructuring where social, technological and

    organisational aspects of different infrastructures are aligned continuously (Star &

  • Chapter 1: Introduction 5

    Bowker, 2006). Personal infrastructuring encompasses making compromises and

    negotiating common design avenues through respecting personal circumstances,

    supported by design artefacts.

    This research presents an approach that supports the drive towards minimizing

    the power imbalance in settings that involve marginalised groups – in this case, people

    with a disability. People with a disability could have more control by engaging through

    adapted engagement methods and design artefacts. Future collaborations could

    potentially benefit from the insights from personal infrastructuring. It may provide an

    alternative viewpoint where people could perhaps better organise and sustain

    collaborations with different communities. Essentially, the provision of more

    customised technologies and ability to choose design pathways could enhance the

    quality of life of people – especially of those whose voice is often unheard or

    dominated. This thesis would benefit the CHI community by presenting an approach

    and a suite of artefacts that enable a marginalized group to actively engage in design

    and create alternative and unique futures with different communities. The STS and

    CSCW communities could benefit from reading how a concept like infrastructuring

    could also be useful in understanding and working-out fruitful design pathways in

    familial and personal settings.

    1.1 RESEARCH QUESTION AND OBJECTIVES

    This research follows an action research approach to explore ways of sustaining

    collaborative design with people with a disability, caregivers, maker communities,

    DSOs, university academics and students. In so doing, this research firstly aims to

    understand the characteristics of each community. Tensions and alignments among the

    collaborators are explored through organising inter-party discussions. A codesign

    approach – respectful design – was employed as a way of resolving the tensions to

    facilitate the collaboration. Finally, it presents an approach of personal infrastructuring

    by translating conventional application of infrastructuring into collaborative design.

    1.1.1 Research Question

    Q1. How to amalgamate different infrastructures to develop a support network to

    design personalised technologies with people with a disability?

  • 6 Chapter 1: Introduction

    1.1.2 Research Objectives

    The following objectives were defined to answer the research question.

    O1. Understand the diverse motivations, challenges and qualities of different

    communities such as maker communities, people with a disability and their families,

    disability services organisations, university academics and students, through in-depth

    discussions and observations.

    O2. Explore challenges in the collaboration due to different motivations and

    characteristics through conducting collaborative discussions.

    O3. Understand the unique needs, wants and capabilities of individuals with a

    disability by engaging them in design.

    O4. Create design artefacts to facilitate inter-party communications.

    O5. Develop a view of infrastructuring to understand the interplay between

    communities that develop a support network on a familial level.

    1.2 RESEARCH PAPERS

    Overview and objectives of each publication are listed in Table 1. A preamble is

    provided for each paper in the respective chapter, connecting one publication to the

    next.

  • Chapter 1: Introduction 7

    Table 1 - Overview of the research publications

    Paper and Overview Objectives

    CH

    AP

    TE

    R 4

    Rajapakse, R., Brereton, M., Roe, P., & Sitbon, L. (2014). Designing with

    people with disabilities: Adapting best practices of DIY and

    organisational approaches. In Proceedings of the 26th Australian

    Computer-Human Interaction Conference on Designing Futures the Future of

    Design - OzCHI ’14 (pp. 519–522). New York, New York, USA: ACM Press.

    This paper discusses characteristics of different communities such as maker

    communities, DSOs and the university in light of a potential collaboration.

    Interviews and observations found that communities have synergetic features

    and are keen to collaborate.

    O1 C

    HA

    PT

    ER

    5

    Rajapakse, R., Brereton, M., Sitbon, L., & Roe, P. (2015). A Collaborative

    approach to design personalised technologies with people with a

    disability. In Proceedings of the Annual Meeting of the Australian Special

    Interest Group for Computer-Human Interaction on - OzCHI ’15 (pp. 29–33).

    New York, New York, USA: ACM Press.

    This paper highlights the challenges that arise when different parties begin to

    work together to achieve a common goal. Inter-party discussions with the

    communities indicated that the tensions include different motivations, need

    for accurate and careful need finding, adhering to strict timelines and differing

    health and safety approaches.

    O2

    CH

    AP

    TE

    R 6

    Rajapakse, R., Brereton, M., Sitbon, L., Respectful design: Facilitating

    codesign with people with different cognitive and sensory abilities. Under

    review at International Journal of CoDesign.

    This paper reviews previous notions of “sensitive settings” to propose a

    design approach – respectful design – built on mutual learning, respect, and

    empowerment. Known design interventions were appropriated to engage

    people with a disability and their caregivers. A set of design artefacts (design

    profiles) were codesigned to introduce the individuals to the designers.

    O3, O4

  • 8 Chapter 1: Introduction

    CH

    AP

    TE

    R 7

    Rajapakse, R., Brereton, M., Sitbon, L., Design Artefacts to Support People

    with a Disability to Build Personal Infrastructures In Proceedings of DIS

    Conference, Hong Kong 2018. ACM).

    This paper reflects on the collaboration to propose a view of personal

    infrastructuring. It captures nuances of the work done by people with a

    disability and their families to develop a support network in search of

    personalised technologies. The collaborators codesigned tangible artefacts to

    overcome the challenge of making a timely match between the skills of the

    designers and the needs of people with a disability. While being used as

    design probes, design artefacts supported communication, mutual learning

    and negotiation during the infrastructuring work.

    O5

    1.3 THESIS OUTLINE

    The next chapter of the thesis will include a critical discussion on related work

    to highlight the gaps in knowledge. Theoretical frameworks that inspired the selection

    of methods and overall design of the research are detailed in Chapter 3. The research

    will be presented based on four research papers, of which two are published, one is

    accepted for publication, and one is under review. Chapters 4 to 7 will consist of the

    research papers along with a preamble. The final chapter will sum-up the findings from

    the research papers and discuss their limitations and future directions. References for

    each paper and other parts in the thesis are included in the references list at the end of

    the thesis.

  • Chapter 2: Literature Review 9

    Chapter 2: Literature Review

    2.1 OVERVIEW

    Related prior work will be discussed in this chapter to find gaps in knowledge

    and to guide the research methods. Firstly, the importance of tailoring designs to suit

    individual requirements, needs and capabilities will be discussed in Section 2.2.

    Fundamental principles of accessibility, usability and universal design will be

    discussed to provide an overview of the ways in which disability is understood and

    framed. In Section 2.3, DIY design approaches that provide opportunities for design

    individualisation will be discussed. A brief history of DIY design, its features, tools

    and technologies will be outlined, followed by an account of the design approaches

    commonly used in the DIY culture. The final part of this section will discuss the

    applicability of DIY design when designing with people with a disability.

    The concepts and approaches related to designing with people with a disability

    are discussed in Section 2.4. Usefulness of codesign in engaging with people with a

    disability and how people have adopted known design methods to enhance self-

    expression will be discussed in this section. Infrastructuring will be discussed in

    Section 2.5 as a possible viewpoint to see collaboration with different communities

    who are inclined to design with people with a disability. This review will provide a

    foundation for the reader to grasp the story of this research better. Each paper presented

    in chapters 4 to 7, however, includes a more focused literature review with regard to

    the specific topic discussed.

    2.2 DESIGNING FOR THE INDIVIDUAL

    Design of technologies has shifted from a purely designer-centred approach

    towards a more human-centred approach, giving birth to fields such as Human Centred

    Design, User Centred Design, and Participatory Design. The early design interventions

    introduced with the rise of the industrial revolution often treated people as passive

    users who were asked or sometimes forced to ‘use’ designs that others had created

    ‘for’ them (Robertson & Simonsen, 2012). This viewpoint changed after the mid-

    nineteenth century as more technologies were introduced to home and workplace.

    Emerging views of human and user-centred design put the ‘end user’ at the centre of

  • 10 Chapter 2: Literature Review

    the design instead, as practitioners started to believe that people are experts at

    arranging their own lives (Abras, Maloney-Krichmar, & Preece, 2004; Visser,

    Stappers, van der Lugt, & Sanders, 2005). A sufficient involvement of end-users,

    however, could not still be seen in design activities, as the design was completed

    entirely by designers.

    During the early 1970s, following the actions of trade union activists in

    Scandinavia towards automated processes, designers have recognised the need for

    workers to ‘have a say’ in design (Kensing & Greenbaum, 2012). Projects like

    UTOPIA in the early 1980s introduced the Participatory Design (PD) concept that

    placed more emphasis on democratising design of technologies. PD emphasises not

    only the practical need to involve end users in design to benefit from their expertise

    but also the ethical compulsion to involve those who are actually impacted by design

    (Ehn & Bannon, 2012). Modern design approaches aim to involve the people who will

    be using the designs in the design process, through ideating and designing together.

    While increasing attention is being paid to the inclusion of people in the design

    process, people who have physical and intellectual disabilities are often excluded from

    technology use and design due to their unique physical, cognitive and sensory needs

    (Hook et al., 2014). A discussion of concepts such as accessibility, usability and

    universal design may be useful in understanding this power imbalance.

    2.2.1 Accessibility, Usability and Universal design

    Since the 1970s, the attitudes and views concerning disability have changed as

    people realised the value of self-determination (World Health Organization, 2011).

    Disability was traditionally viewed as a biological phenomena, where having bodily

    impairments meant someone is disabled (Berghs, Atkin, Graham, Hatton, & Thomas,

    2016). Much criticism was raised on this view as it neglects the social aspects that

    often contributes towards the ease or difficulty of functioning in life. The International

    Classification of Functioning, Disability and Health (ICF) defines disability as any

    problem that can occur in one or many areas of human functioning. These areas include

    impairments (of proper body function), activities (ability to execute activities), and

    participation (engaging in social activities) that can arise during the interaction of an

    individual with the environment. Self-organisation of people with a disability and the

    tendency to view disability both as a social and a human rights issue encouraged lively

  • Chapter 2: Literature Review 11

    discussions on accessibility, usability and universal design (Beswick et al., 2008;

    Storbeck & Pittman, 2008; Velema, Ebenso, & Fuzikawa, 2008).

    Accessibility is the possibility for a person to take part in some desirable activity,

    which depends on physical mobility and geographic proximity (Iwarsson & Ståhl,

    2003). It is a relative concept that depends on the relationship between the person and

    the environment.

    “Accessibility is the encounter between the person’s or group’s functional

    capacity and the design and demands of the physical environment” (Iwarsson

    & Ståhl, 2003, p. 61).

    Accessibility refers to the compliance with established norms and standards set

    out by governing bodies to ensure the inclusion of everyone, and therefore, it often

    takes an objective viewpoint (Iwarsson & Ståhl, 2003). Drawing up such standards or

    norms requires careful consideration of personal and environmental factors and their

    juxtaposition. Accessibility needs to be visible in respect of approaching the physical

    environment, information and societal services, whether at home, in the

    neighbourhood or in society.

    While often used simultaneously with the term accessibility, usability has a

    slightly different meaning, as it concerns more the fulfilment of functional

    requirements and relates to the fitness-for-use of a product or service (Iwarsson &

    Ståhl, 2003). For example, although there may be computer laboratories that are

    designed to accommodate people with a disability (by ensuring accessibility) if the

    computers cannot be adequately used by them, usability is not present. Unlike

    accessibility, usability depends on how well a person can use a product to perform an

    intended task, which depends on the aptitude of the person rather than on norms or

    standards. Apart from the personal and environmental factors, usability concerns

    activities that people engage in. Such personal, environmental and activity-related

    factors need to be brought together to enhance the usability of the design.

    Accessible design assumes two different populations: ‘normal’ and ‘disabled’.

    Universal design opposes this viewpoint and sees the entire population as a composite

    of individuals who have equal rights but different needs, wants and capabilities.

    Universal design is the best approximation of a design to meet the needs of the

    maximum possible number of users (Iwarsson & Ståhl, 2003). A common term used

  • 12 Chapter 2: Literature Review

    to describe the universal design in European countries is ‘design for all’, emphasising

    the importance of inclusion.

    “Universal design is about democracy – about design for everybody; children

    and adults, elderly people, men and women, people of different nationalities,

    and so on.” (Iwarsson & Ståhl, 2003, p. 61).

    The world is moving towards the development of products and services that are

    more accessible to practically any person despite bodily or intellectual challenges.

    Incorporating sufficient flexibility could allow people to engage actively in the use of

    any design (Barlet & Spohn, 2012). While universal design can accommodate a larger

    heterogeneous population, it might still be challenging to address the unique needs,

    wants and capabilities those who have severe physical and intellectual disability

    (Crabtree et al., 2003). In such situations, adaptations might be required to make

    designs more accessible and usable for each person. Such adaptations need to be

    minimally disruptive and easily configurable so that they can blend in well with

    everyday life.

    2.2.2 Design Personalisation

    While technologies can uplift the quality of life of people with a disability, more

    than 35% of the innovations are withdrawn from use and end up in drawers and

    cabinets (Bates & Istance, 2003; Goette, 1998; Koester, 2003; Phillips & Zhao, 1993;

    M J Scherer, 1996). No more than 60% of those identified with the need to use

    supportive technologies are using them (Fichten, Barile, Asuncion, & Fossey, 2000).

    Lack of personalisation, the complexity of the operation and minimal provisions for

    configuration are the key factors leading to such high abandonment rates (Dawe, 2006;

    Hurst & Tobias, 2011; Wobbrock, Kane, Gajos, Harada, & Froehlich, 2011).

    People have unique needs and wants that need to be catered to in the design of

    anything. People have their own ways of accomplishing tasks, making it necessary to

    understand their capabilities and characteristics to design with them. For example, a

    design that works for a person who has autism may not be suitable for another who

    also has autism. As Kientz et al. (2007, p. 29) put “If you’ve seen one child with

    autism, you’ve seen one child with autism”. Working closely with people and allowing

    them to express their ideas freely helps to gain understanding about their lives as

    exemplified by the ATHENE (Assistive Technologies for Healthy Living in Elders:

  • Chapter 2: Literature Review 13

    Needs Assessment by Ethnography) project (Wherton et al., 2012). Researchers used

    cultural probes (Gaver, Dunne, & Pacenti, 1999), contextual interviews and

    observations to unveil lived experiences of older adults who came from diverse ethnic

    and social backgrounds, family circumstances, health conditions and living needs.

    They have compiled rich accounts of individuals that highlight their social, cultural

    and historical backgrounds, their experiences of ageing and ill-health, the people in

    their lives, things of importance to them, and about the materiality and capability. The

    researchers created profiles using this information that also included possible design

    opportunities for each participant1. Balaam et al. saw positive results in developing

    technologies that are closely tied to individual motivations (Balaam et al., 2011). The

    participants, who required stroke rehabilitation support, indicated that the designs were

    much more rewarding than the commonly available technologies. Engaging closely

    with four children with autism, Frauenberger et al. (2016) were able to co-create

    personalised objects. Shinohara & Tenenberg (2007) worked with a blind college

    student to understand the nuances of her expression, causes of and workarounds for

    task failures. They were able to devise a narrowly focused case study that supported

    the design of personalised technologies. Considering the uniqueness of each case that

    involves people with a disability, Slegers et al. (2014) and Hendriks et al. (2015) call

    for a design approach that follows tailored codesign techniques to suit unique

    individual needs.

    The design process could be straightforward if the needs, desires and dreams of

    people can be unveiled and shown clearly. This identification and subsequent

    fulfilment of needs and possibilities are at the heart of design personalisation. Not only

    the design process but also the requirement elicitation process needs to be personalised

    as people have unique ways of expressing themselves. For example, one person may

    like to use drawings as the mode of expression while another may use photography.

    Understanding people is challenging when they have different cognitive and sensory

    abilities than those of the research team. For example, how can one support a non-

    verbal person who has limited physical movements to express himself/ herself?

    Personalized design approaches could be useful in countries such as Australia

    where people with a disability are provided with financial support through government

    1 http://www.atheneproject.org/Case%20Studies.html

  • 14 Chapter 2: Literature Review

    schemes such as National Disability Insurance Scheme (NDIS) (May et al., 2018).

    People are not often prescribed the forms of support they receive. Instead, they need

    to develop networks so that they could procure personalized products and services.

    Easily configurable DIY (Do-It-Yourself) technologies such as microcontrollers, 3D

    printing and sensors, are making it easier to build more customised designs. Such

    technologies enable not only designers to build flexible technologies rapidly, but also

    the non-experts who are using them to engage in design work (Hurst & Kane, 2013;

    Hurst & Tobias, 2011). People could design things that would suit their needs and

    wants, preferably at low cost.

    Design personalisation for people with a disability is still an emerging area for

    exploration. While provisions are available for the design of tailored technologies, it

    is doubtful that many people with a disability have a ‘proper say’ in the process of

    design. Often the technologies are developed based on the inputs from the secondary

    sources such as family members, support workers and DSOs. This research

    specifically aims at exploring ways that recognize and respect personal interests while

    collaborating with diverse communities when designing customized technologies.

    2.3 DIY DESIGN

    2.3.1 Origins and Features

    With the increasing popularity of DIY technologies, people are beginning to

    develop new technologies freely, giving rise to maker communities. A maker

    community is a group of people who get together regularly and work on common

    interests ranging from making toys to developing high-end robots (Harrod 2011). Such

    communities are also known as hackerspaces, fablabs, makerspaces, DIY communities

    and hacker communities. The term ‘makerspace’ is used for communities that gather

    and interact in physical spaces instead of working exclusively online (Moilanen 2012).

    Such physical workspaces offer social and technological resources that enable people

    to collaborate on the production of new technologies (Lindtner et al. 2014). Although

    makerspaces are centred upon physical workspaces, most of them possess websites or

    online applications as well to encourage their members to discuss and share ideas.

    Origin of maker communities can be traced back to the early 1990’s. Currently,

    there are over 500 active hackerspaces in the world that work in various fields of work

    such as the arts, architecture, and technology. These spaces are owned and operated

  • Chapter 2: Literature Review 15

    by the members and are open to outsiders at no cost or for a membership/ weekly fee

    (Moilanen 2012). While membership fees remain the primary source of funding,

    donations from government, companies and individuals supplement it. Equipment and

    tools are often sourced from companies and individuals as donations or as discarded

    items. The members share tools and ideas with a strong emphasis on technology-

    oriented inventions. Makerspaces are described as ‘third’ places where people gather,

    as distinct from their homes or workplaces, purely because they have fun by hanging

    out with like-minded hackers who work on common interests (Oldenburg 2001).

    Makerspaces should not and cannot be defined or described rigidly as they have an

    informal structure. The maker culture encompasses the practice of sharing knowledge

    and using DIY tools and technologies collectively. Approach to design may be unique

    to each maker community.

    2.3.2 Tools and Technologies

    Equipment like 3D printers, sensors, microcontroller kits, laser cutters and

    soldering irons are familiar sights in a maker community. The members (makers) often

    use such tools to manipulate (hack) existing gadgets or to build new ones (Jackson &

    Kang, 2014). Makey-Makey is such a microcontroller kit that promotes ‘Nature-based

    Interfaces’ (Silver, Rosenbaum, & Shaw, 2012). It uses a circuit to map computer

    keyboard keys to everyday objects (like an apple, metal lid, water, and soil). Makey-

    Makey is connected to the computer through a USB connection, and no special

    software or programming is required. Non-experts could design creative artefacts such

    as banana pianos, and piano stairs2. 3D printing is becoming popular, especially among

    makerspaces as they have become cheaper and easier to use (Ludiwg et al., 2014).

    Now it is possible to assemble a 3D printer with ready-made parts. Customised

    hardware interfaces can be created that would be impossible or very difficult to make

    without a 3D printer. While metal and plastic are commonly used as materials to print

    designs, the ongoing research explores new materials such as needle felted yarn

    (Hudson, 2014). The invention of such new materials can open up new ways to

    produce more creative designs through the rapid-prototyping ability of 3D printers.

    With the availability of such DIY tools, people could easily and quickly develop

    2 https://www.youtube.com/watch?v=rfQqh7iCcOU

  • 16 Chapter 2: Literature Review

    tailored prototypes. It can elevate the enthusiasm of people, so they tend to become

    involved more actively in design (Chorianopoulos et al., 2012).

    2.3.3 Design Approaches

    Maker communities follow informal and flexible design practices where almost

    anyone could get involved and contribute their knowledge while learning from others.

    This approach is referred to as “opportunistic design” because existing artefacts and

    site-specific tools are used to create new artefacts (Hartmann, Doorley, & Klemmer,

    2008). Such artefacts are not only functionally useful but are also aesthetically pleasing

    as design becomes more of personal activity. They embody a unique blend of the

    ‘needs’ and ‘wants’ of the creator, making it a ‘creation’ instead of a ‘product’

    (Nitsche, Quitmeyer, Farina, Zwaan, & Nam, 2014). Makers thrive on dismantling,

    modifying, repairing and re-using things to assemble new products (Jackson & Kang,

    2014). Their design approach is based on a process of trial and error, and they are quite

    content to conduct experiments with their designs (Hartmann et al., 2008).

    Makerspaces provide learning platforms that enable everyone to design and

    share their newly acquired knowledge with others (Lindtner et al., 2014); this fresh

    knowledge encourages people to explore new design directions. Makerspaces are

    introducing a new form of citizen engagement that turns passive consumers into active

    contributors. This engagement could be beneficial for a wider community if the

    collaborative design practices are propagated beyond the boundaries of maker

    communities.

    Buechley et al. (2009) argued that DIY design can no longer be treated as a

    standalone approach limited to hobbyists. They pointed out that many HCI researchers

    are now heavily involved in investigating the DIY design possibilities and have

    become a part of DIY communities. The DIY approach is capable of democratising

    technology, allowing everyone to take part in designing things (Tanenbaum, Williams,

    Desjardins, & Tanenbaum, 2013). It could open up new pathways in design through

    flexible approaches that allow freedom to designers. It facilitates the designing of

    technologies that enhance creativity, pleasure, usefulness and expression.

    “Thriving on top of collaborative digital systems, the Maker movement both

    implicates and impacts professional designers. As users move more towards

  • Chapter 2: Literature Review 17

    personalization and reappropriation, new design opportunities are created for

    HCI” (Tanenbaum et al., 2013, p. 2603).

    2.3.4 DIY Design with People with a Disability

    Makers have created custom controllers for people with a disability3,4 that have

    raised their autonomy and quality of life. For example, a father had collaborated with

    a designer who possessed the expert knowledge to design a prosthetic hand for his son

    by using a 3D printer at home5. Use of tools such as high-level kits and 3D printers

    has enabled more people – especially within a makerspace – to engage deeper in design

    activities. The use of such tools allows people to gain valuable technical expertise that

    empowers them to develop their designs at a low cost (Weibert et al. 2014).

    Highlighting the advantages of appropriation and customisation, researchers

    have shown the importance of designing supportive technologies from the readily

    available material, pointing out the many ways to do it (Werner, 1987; Willkomm,

    2005). Mass online collections of freely available design instructions and blueprints

    such as Make Magazine Blog (http://blog.makezine.com), Instructables

    (http://www.instructables.com), and Thingiverse (http://www.thingiverse.com) enable

    experts and non-experts alike to engage in design (Buehler et al., 2015; Hurst &

    Tobias, 2011). Hurst and Tobias have pointed out that people with a disability would

    like to make their own technologies or appropriate current technologies that they use.

    They showed that DIY design could assist at all stages of technology adoption (E. M.

    Rogers, 2010) such as awareness of technology, inclination to adopt, decision to adopt,

    implementation of design and confirmation of appropriateness. This use of DIY

    techniques in Assistive Technology is termed as DIY-AT (Do It Yourself Assistive

    Technology).

    Following this line of thinking, Hurst created two (2) technologies that allowed

    novices to design technologies for and with people with a disability (Hurst & Kane,

    2013). VizTouch is an application that creates 3D printable mathematical tactile

    graphics to be used by people with visual impairments. Easy Make Oven is an

    3 http://hackaday.com/2013/02/08/3d-printed-prosthetic-hand-helps-out-for-about-150 4 http://hackaday.com/2013/06/20/building-custom-game-controllers-for-people-with-physical-

    disabilities/ 5 http://www.npr.org/blogs/health/2013/06/18/191279201/3-d-printer-brings-dexterity-to-children-

    with-no-fingers

    http://blog.makezine.com/http://www.instructables.com/http://www.thingiverse.com/

  • 18 Chapter 2: Literature Review

    interactive tabletop that allows taking 3D pictures of real objects and modifying those

    collaboratively using natural gestures. Design toolkits that provide the means to create

    technologies rather than developing the complete designs help people to express

    themselves better and be creative in their own ways (Axelrod et al., 2011; Balaam et

    al., 2011). In a study that used a Makey-Makey kit as a stimulator to ideate new

    technologies, Rogers et al. (2014) found that older people were able not only to

    collaborate intensely and freely and discuss their family's and others' relationship with

    technology but were also to master the technology. Easy to use tools allow both experts

    and non-experts to be on the same page in the design process, and that encourages

    enhanced knowledge and resource sharing. The toolkits make it possible for the

    different communities of practice to come together and engage in the design process

    at every stage.

    While DIY-AT offers a means of design personalisation and reduces lead time

    in professional design, it is not devoid of social and technical barriers. Lack of self-

    confidence in their ability to design, reluctance to invest time without an assurance of

    a beneficial outcome, issues related to aesthetics, practicality, robustness and safety

    are some critical concerns of those who participate (Hook et al., 2014). Hook et al.

    showed that implementing rapid prototyping projects and developing practical services

    for communities that support non-experts to become co-designers holds the key to

    achieving success in DIY-AT.

    The choice of DIY, however, is not straightforward. The designers need to

    clearly identify unique interests and needs of people with a disability before

    developing an appropriate DIY technology. This needs to be done through close

    dialogue between people with a disability and their social networks empowering the

    person with a disability. This research specifically aims at involving volunteer makers

    who have experience and interest in working with DIY technologies to design

    personalised technologies with people with a disability. The more flexible and open

    design approaches of such communities could better support the design of customized

    technologies. This research explores ways in which researchers can involve volunteer

    makers through supporting communication of the unique interests and needs of people

    with a disability and matching with skills and interests of makers through various

    design artefacts.

  • Chapter 2: Literature Review 19

    2.4 ENGAGING WITH PEOPLE WITH DIFFERENT ABILITIES

    2.4.1 Codesign

    When companies started using technology, designers devised techniques such as

    contextual inquiry to ‘study’ their users and then translate those findings into system

    requirements and designs. After the initial stage of requirement gathering, the

    involvement of the ‘end user’ was minimal until the product’s design was finalized

    (Sanders & Stappers, 2008). The users were sometimes disappointed with the product

    as the designers could not always translate the findings accurately. Even when the

    translation was accurate, such short-term engagement with users could not provide a

    sufficiently good idea for the designers to design effectively. This resulted in

    frustrations with the products as they did not meet the needs and wants of the end users

    satisfactorily. Although software designers started following iterative design

    approaches, the participants were still at their mercy as they did not have adequate

    control over the design. In response to this, worker unions in Scandinavian countries

    protested in the early 1970s, demanding to have some control over the design of

    products that were intended to be used by them (Robertson & Simonsen, 2012).

    Designers then initiated projects like UTOPIA to design computer tools and

    environments to improve the working conditions and quality of work life of the labour

    force (Ehn, 1989). Such projects popularized the Participatory Design approach that

    considers users as active partners in design rather than as passive research/ design

    subjects. Much of the action that occurred in the PD landscape was co-creative in that

    the designers and non-designers worked collaboratively to develop solutions. Such

    activities are now widely known as codesign, co-creation or collective design and are

    widely practised as means of engaging end-users actively in design.

    “…professional designers in every field have failed in their assumed

    responsibility to predict and to design-out the adverse effects of their projects.

    These harmful side effects can no longer be tolerated and regarded as

    inevitable if we are to survive the future. There is certainly a need for new

    approaches to design if we are to arrest the escalating problems of the man-

    made world and citizen participation in decision making could possibly

    provide a necessary reorientation. Hence this conference theme of ‘user

    participation in design’” (Cross, 1972, p. 11).

  • 20 Chapter 2: Literature Review

    Co-design provides a platform to understand contexts of people with different

    cognitive and sensory abilities and how to work with them (Hussain, 2010; Hussain,

    Sanders, & Steinert, 2012). It provides an opportunity for designers to engage closely

    with participants, enabling them to capture participants’ unique traits and subtleties of

    their complex lifestyles. Previous projects have produced positive outputs in respect

    of both design artefacts and engagement (Botero & Hyysalo, 2013; De Couvreur &

    Goossens, 2011; Francis, Balbo, & Firth, 2009). Researchers and designers have used

    some creative methods to engage participants in design projects. Such projects often

    shed light on new methods and models of participation for both experts and non-

    experts alike (M. Brereton, Sitbon, Abdullah, Vanderberg, & Koplick, 2015).

    2.4.2 Creative Engagement Methods

    Researchers often appropriate known engagement methods when working with

    people with different cognitive and sensory abilities as their capacity to interpret and

    interact with the world may be unique (Slegers et al., 2014). They may have difficulties

    in communicating, recalling events, engaging in actions, processing abstractions and

    acting on social cues, upon which almost every codesign technique is built. The design

    engagement methods need to be adjusted to cope with different kinds of

    communicative and cognitive abilities (Hendriks et al., 2015; Slegers et al., 2014).

    Traditional need-finding techniques such as interviews and observations could prove

    to be inadequate and inappropriate. For example, having a semi-structured interview

    with a person with an intellectual disability may be exhausting for both the participant

    and researcher and may end up being ineffective.

    Use of a combination of artefacts such as daily logs, maps, audio recorders and

    drawing boards as need-finding tools have been useful in capturing the needs and

    wants of participants with unique cognitive and sensory abilities (Crabtree et al., 2003;

    Wherton et al., 2012). These were used as cultural probes (Gaver et al., 1999) to get

    an understanding of the lives of former psychiatric patients living in residential care

    settings when developing computer support services for them (Crabtree et al., 2003).

    The participants were asked to complete a set of activities in their own time, allowing

    them freedom of expression. This approach provided researchers with a rich pool of

    data from the perspective of participants. The cultural probes, however, “provide no

    ‘silver bullet’ for design: they do not tell designers what to build or provide a

  • Chapter 2: Literature Review 21

    convenient recipe for translating fieldwork insights into technical applications”

    (Crabtree et al., 2003, pp 9).

    Researchers have used visual representations to supplement ethnography,

    especially techniques such as interviews and observations (Kane, Linam-Church,

    Althoff, & McCall, 2012). While some participants were able to participate in some of

    the activities, the others could not, owing to the varying levels of their abilities. Walton

    et al. (2012) used photography as a means of expression for people with intellectual

    disability to help them converse about social inclusion. Participants were asked to take

    pictures of important events, places and people and those photos were later interpreted

    and discussed to explore their lives. This activity led to an increased social awareness

    within the community and urged researchers to take a more in-depth view of social

    activities. Engaging in physical activities like taking photos rather than participating

    in discussions and interviews may provide a higher sense of achievement and more

    opportunities for engagement (Antaki, 2012).

    The tools used to investigate context may differ from one participant to another

    (Kane et al., 2012). Hussain et al. (2012) pointed out that research in care settings

    could be challenging owing to complex human, social, cultural and religious factors,

    as well as financial, timeframe related and organisational factors. The design process

    needs to accommodate changing needs and interests to develop a positive rapport with

    people. Many unexpected and creative adaptations or appropriations could sometimes

    occur after the initial design. These developments could result due to the complex

    social interactions among participants, proxies, designers, researchers and external

    parties, which were overlooked earlier in the design process; or they may arise as

    consequences of continuous work on prototype design. Such design-after-design (Ehn,

    2008) activities demand that researchers and designers be more vigilant and flexible.

    2.4.3 Sensitive Settings

    Settings involving people with a disability, marginalised people, older people,

    hospital patients, and prisoners have been termed as ‘sensitive’ in past work (Crabtree

    et al., 2003). This could be a result of the differences in the way researchers and others

    interpret the world. While ‘care’ is required in describing such settings, it does not

    make such settings exclusively sensitive as any social research could be sensitive due

    to its typically complex characteristics.

  • 22 Chapter 2: Literature Review

    Brereton et al. (2014) argue that active engagement, mutual learning and

    reciprocity are key elements in approaching a community or an individual. Any

    community can be woven with complex connections between many socio-material

    elements. Researchers need to respect and care the unique personal characteristics and

    contextual qualities when engaging with people, despite the nature of the participants.

    Both the researchers and people need to learn from each other so that ‘sensitivities’ are

    minimised. Hussain et al. (2012) emphasised the importance of building a sound

    relationship with participants in design. They claim that without such a connection, it

    is challenging to conduct codesign as the participants need to feel sufficiently

    motivated and confident to take part in the design. To build a good relationship,

    designers need to patiently spend a significant amount of time with the participants so

    they could learn about people’s lives and surroundings (Holone & Herstad, 2013).

    Such an approach is crucial for codesign and would produce appropriate and beneficial

    solutions for local situations and culture (L. Suchman, 2002).

    2.4.4 Role of the Proxies

    A proxy may be a family member, a social worker, an occupational therapist or

    a caregiver of the person with a disability. They support people with a disability to

    express their thoughts, requests and feelings (Francis et al., 2009; Scaife, Rogers,

    Aldrich, & Davies, 1997). Proxies are active agents in shaping the future use of designs

    as they have the responsibility of specifying and supporting the operation of

    technologies for the person with a disability. Brereton et al. (2015a) emphasised that

    while proxies provide a sense of context from their perspective, the person with a

    disability may have differing views. Consulting proxies for useful information such as

    technology adoption may be helpful to get a basic understanding. Researchers need to

    explore creative ways of supporting the expression of the person with a disability who

    are at the centre of the design. Proxies could act as co-designers rather than as

    representatives to create meaningful designs. Viewpoints of both proxies and

    individuals with a disability need to be carefully considered and balanced to produce

    rewarding and sustainable design outcomes.

    2.4.5 Enhancing Self-Determination

    With the shift of power relations in HCI, the ‘user’ is no longer treated as a test

    subject for research but is considered as a valuable contributor to the design. They

  • Chapter 2: Literature Review 23

    possess the expertise regarding their environments that researchers do not usually

    have. The people who will be most affected by design ought to have sufficient control

    over what is being designed. Deep engagement, interdisciplinarity, individuality and

    practicality are the key elements in enabling people with a disability to have control

    over design (M. Alper, Hourcade, & Gilutz, 2012). Deep engagement entails engaging

    people with a disability and their close network of concerned people in the design.

    Interdisciplinarity implies creating appropriate designs, through tapping into diverse

    pools of knowledge. Customization is crucial as people have unique abilities, needs

    and interests. Technologie