scream of kuchooloo

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    Scream of KuchoolooSetting: Saryn ArKeet: Fernwickle isle / Eurth

    SynopsisA Kuchooloo cult has re-occupied an ancient temple on Fernwickle isle. hey ha!e "een

    performing "i#arre rituals in!ol!ing the sacrifice of pi$ie fairies. he Sacrifices are partof a plot orchestrated "y Kuchooloo himself to draw in his forces from anotherdimension% one where Kuchooloo once reigned "efore he was imprisoned at the "ottomon the ocean of Aldra#ar. he ad!enturers must unco!er the plot and stop the Kuchooloocult from "ringing an army or horrors across from the other dimension.

    &istoryKuchooloo once slum"ered on the planet Eurth% many of his dark ser!ants form acrossthe cosmos came to Eurth to pay him homage% some set up colonies and "ases in thehidden places of Eurth and they recruited some of the nati!e human population to ser!eKuchooloo. 'hen Kuchooloo re awoke to continue his feud with &ester the (awds that

    had tried to forget the ancient old one were helpless to stop their destruction. A singlemortal man% whose name has long "een forgotten% sacrificed himself% to separateKuchooloo form his home dimension and imprison him at the "ottom of the ocean.Kuchooloo has spent millennia gathering a small num"er of worshipers on (arwee#e'urld to reunite him with his minions.

    Additional )ulesFirearms on Eurth

    Note these rules are temporary and may be replaced with the Aces and Eights firearmcombat system

    Note: gunpowder dose not work on Garweeze Wurld, any firearm on Garweeze Wurld

    is useless.Firearms: the character must ha!e a proficiency in a particular type of gun *shotgun% .+,%ect if a character has firearm proficiency and uses an unfamiliar weapon they take thestandard related weapon penalty. Any non Eurth "orn character without a firearm

    proficiency takes a to-hit penalty and fum"les on a 0-,% Eurth "orn characters onlytake the standard non proficient penalties when wielding firearms% this simulates theirgeneral familiarity with firearms as opposed to non nati!es% the re!erse applies to Eurth

    "orn characters with medie!al weapon types *swords% pole arms% ect e$cluding clu"s andother simple weapons.Firearms do damage "y type as indicated on ta"le $$. hey naturally critical on a 01-23 ifcalled shots are made they critical on a 04-23% normal rules for called shots and criticalhits apply. All firearms fum"le on a 0-2 roll. 5haracters recei!e half *rounded down oftheir de$terity to-hit "onus when using firearms.

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    Magic on Eurth Eurth has a very limited amount of magic on it, at one time magic flowed freely to Eurthbut its power and practice has dwindled. Any Standard MU, Specialist, Double Specialistor Sole practitioner, will be limited in the following ways

    Magic above cantrips and 1 st level spells is only usable in certain areas of Eurth see the

    worldwide map for magic friendly ones. !"#E$ #he minions of %uchooloo, and otherlearned scholars &now where those places are and have set up bases within the magic ones, most adventures set on Eurth will probably ta&e place inside a magic one when fighting dar& forces. A very few 'lood Mages e(ist on Eurth and practice dar& magic powered by life forces, such use of magic is deadly on Eurth and a blood mage my cast spells anywhere but adds1) to #able *+ 'loodmage casting effects in the SS

    Divine Magic -ong ago ancient forces isolated Eurth form outside contact with the awds variousreligions are practiced on Eurth though very few clerics e(ist among those religions.

    #he +lerics that do e(ist cast spells through personal faith alone because Eurth has beenisolated from contact with the awds. /hen the 0ortal between arwee e /urld and Eurth is opened, +ontact with the awds is reestablished temporarily and higher level spells are open to +lerics and members of the +leric group.

    Sanity Everyone has a base sanity we compute as 223!#4/3S4+5A6786 ( 9: for every minor mental ;uir& and * for every ma

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    as detailed on the temporary insanity time table, if they fail their 3!# chec& they will notclearly understand what is going on or not remember the encounter.

    3f a character looses more than :)> of their sanity in a single hour have them roll on theminor mental ;uir&s table in the 05'. 3f the :)> loss happens within half an hour have

    them roll on the mawis>cha /7 $ ,-2 per each minor mental uirk -+ for each ma, to effects ta"le'ild @age: Spells work e!erywhere "ut suffer a >03 to spell mishap

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    5leric (roup nly a"le to cast 2 nd le!el spells till rift is open5lericShamanGealot of Kuchooloo

    hief (roup6n!estigator *new classhief Acro"atAssassin;rigand@instrel

    ?in