second life as web 2.0?
DESCRIPTION
I compare the features of extensible 3D modeling environments with new developments in Web 2.0 technologies. A successful presentation for a full-time lectureship at San Jose State University.TRANSCRIPT
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Second Lifeas Web 2.0?
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3D Virtual Environmentsas “Web 2.0” Applications
By Jeremy Kemp, M.Ed., M.S.J.Presented November 26th, 2007
(For Lecturer Appointment)
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(Tower Model by SJSU student Anathea Lopez}
The virtual universitySAN JOSE STATE JOINS INTERNET-BASED WORLD OF SECOND LIFEBy Kara AndradeSan Jose Mercury News11/23/2007http://tinyurl.com/325xns
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My passion:
Researching best practices for using3D and web-connected socialenvironments to teach at a distanceand support information-seeking.
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Jeremy Kemp, M.Ed, M.S.J.Assistant Director, Second Life CampusSchool of Library & Information Science
San José State [email protected] - http://slisweb.sjsu.edu
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Who am I?
Product Manager 1996Entered MUVEs (Bungie) 1998-Online teaching (PCC) 1999-Dosimetry Online (Stanford) 2001WebCT Admin (SJSU) 2001-Heart Murmur Sim 2006Simteach.com Wiki 2006-Second Life Campus (SLIS) 2007-
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games
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Dosimetry
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HMS
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Simteach.com wiki
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Overview
1. Web 2.0 and Virtual Worlds2. Mashups and interoperability3. Research opportunities
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Part 1: This really is ...
http://en.wikipedia.org/wiki/Image:Web_2.0_Map.svg
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Network effect
“the value of atelecommunicationsnetwork isproportional to thesquare of the numberof users of thesystem.”
- Robert Metcalfe
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Virtual Worlds
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Virtual Worlds
• Customizable Avatars• 3D rendering• An economy with ownership
and scarcity• Some degree of persistence
(things stay around)
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Intel Megatrends, Sept 07
• Social networking growing mature• User-created content ubiquitous• High Def TV and displays• Virtual economy connection
to RL money• Has become socially acceptable
and mainstream
http://simteach.com/wiki/index.php?title=RattnerIDF
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Gartner Hype Cycle
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Disillusionment with SL
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Two 3D game examples
• The Sims– Play by yourself– All objects are preloaded– Build structures from templates
• World of Warcraft– Millions of users working in teams– All objects are preloaded– Gather prizes for your character– Everything resets when you log
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The Sims (Not Web 2.0)
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Company sells objects
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Earning objects
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Putting down templates
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Cumulativity
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World of Warcraft (Not Web 2.0)
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Collaboration
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Web 2.0
• Coined by Tim O’Reilly (2004)– Internet as platform
1. PC (Windows, Office)2. Browser (Netscape, Yahoo index)3. Web Database apps - device independent
(Google Docs, Wikipedia, Facebook)
– User-created content– Network effects– The Long Tail (Chris Anderson, 2004)
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Part 2: The NEW Web 2.0
• Mashups where data flows freely• Extensible application interfaces• Virtual worlds become 3D skins
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New Stanford Class
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Extensible community
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Second Life ismore like
Facebook thanWorld ofWarcraft.
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(Tower Model by SJSU student Anathea Lopez}
The virtual universitySAN JOSE STATE JOINS INTERNET-BASED WORLD OF SECOND LIFEBy Kara AndradeSan Jose Mercury News11/23/2007http://tinyurl.com/325xns
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Customized applicationsin Second Life
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Database Query
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Blogging tools
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Web Calendar Controller
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(Tower Model by SJSU student Anathea Lopez}
The virtual universitySAN JOSE STATE JOINS INTERNET-BASED WORLD OF SECOND LIFEBy Kara AndradeSan Jose Mercury News11/23/2007http://tinyurl.com/325xns
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Animate your Avatar
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Part 3: ResearchOpportunities
• Instrumented places and objects• Data visualizations (3D desktop)• Heuristics of Instructional Design• Learning Management System
plugins (Moodle, Angel)
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Instrumenting Objects
• Teen spaces prototypes
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Automatic SurveyGathering
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Visitor Tracking
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Data visualizations(3D desktop)
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One avatar for all
“…market pressures will leadto a merging of current virtualworlds into a smaller numberof open-sourcedenvironments… with the useof a single, universal client.”
-Gartner, Inc.
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Apple Leopard
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Linux CompViz
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Windows Vista
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Heuristics ofInstructional Design
• Concreteness Fading• Affective computing
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Concreteness Fading
ConcreteRepresentation
AbstractRepresentation
The Transfer of Scientific Principles Using Concrete and Idealized Simulations.Robert L. Goldstone, Ji Y. Son. Journal of the Learning Sciences 2005 14:1, 69-110.
“FADE”
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Informationwrapped in emotion
• “botched lobotomy…a time-sucking black hole”
• “revolutionary breakthrough…disruptive innovation”
• It riled you up, makes your bloodboil or your endorphins flow.
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LMS plugins(Moodle, Angel)
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Sloodle Diagram
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Eduserv Grant
• 80,000 GBP for Sloodle
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Sloodle Web Survey
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Service in the Field
• National Education Co-Chair• Simteach Wiki• Sloan-C Co-Chair (May 08)• ALA Arts Island (Jan 08)• “ARVEL” AERA SIG
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Jeremy Kemp, M.Ed, M.S.J.Assistant Director, Second Life CampusSchool of Library & Information Science
San José State [email protected] - http://slisweb.sjsu.edu