selected productions serious games interactive 2009 © global conflicts – a case study in games...

24
Selected productions Serious Games Interactive 2009 © Global Conflicts – A Case study in games for societal issues Poverty is not a game, 20th October ‘10 Simon Egenfeldt-Nielsen, PhD CEO, founder Serious Games Interactive

Upload: declan-stagg

Post on 01-Apr-2015

214 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Selected productions Serious Games Interactive 2009 © Global Conflicts – A Case study in games for societal issues Poverty is not a game, 20th October

Selected productions Serious Games Interactive 2009 ©

Global Conflicts– A Case study in games for societal issues

Poverty is not a game, 20th October ‘10

Simon Egenfeldt-Nielsen, PhD

CEO, founder Serious Games Interactive

Page 2: Selected productions Serious Games Interactive 2009 © Global Conflicts – A Case study in games for societal issues Poverty is not a game, 20th October

Agenda

Serious Games Interactive | www.seriousgames.dk | [email protected]

1. xxx

Page 3: Selected productions Serious Games Interactive 2009 © Global Conflicts – A Case study in games for societal issues Poverty is not a game, 20th October

Serious Games Interactive | www.seriousgames.dk | [email protected]

Background and teamMy Background

• MA Psychology• PhD Games & learning• Mixing industry & research

Current Research projects: SIREN, PlayMancer & GaLa

Computer games• Global Conflicts: Palestine• Global Conflicts: Latin America• +20 games for clients

Page 4: Selected productions Serious Games Interactive 2009 © Global Conflicts – A Case study in games for societal issues Poverty is not a game, 20th October

• Serious Games Interactive (SGI) was founded in 2006 in Copenhagen, Denmark.

• We develop serious games that contain an inseparable combination of “playing”, “learning” and “story-telling”.

• We are a cross-disciplinary team of 18 people with strong roots in research.

• We work with a range of different national and international partners including Amnesty Int., The National Museum, LEGO and European Schoolnet.

Serious Games Interactive | www.seriousgames.dk | [email protected]

Background and teamWho we are

Page 5: Selected productions Serious Games Interactive 2009 © Global Conflicts – A Case study in games for societal issues Poverty is not a game, 20th October

Why games? Moving away from passive education…

Serious Games Interactive | www.seriousgames.dk | [email protected]

Learning 1.0 - Repetition

Learning 2.0 - Information

Learning 3.0 – Engagement!!!

Page 6: Selected productions Serious Games Interactive 2009 © Global Conflicts – A Case study in games for societal issues Poverty is not a game, 20th October

Serious Games Interactive | www.seriousgames.dk | [email protected]

• Computer games represent an interactive learning approach, in which the user’s choices has direct consequences.

• Games constitute problem-focused learning, i.e. problem-solving provides satisfaction.

• Serious games exploits the engagement of the user in the virtual world to provide strong learning experiences with value in the real world.

Game-based learningWhat?

Page 7: Selected productions Serious Games Interactive 2009 © Global Conflicts – A Case study in games for societal issues Poverty is not a game, 20th October

International awards

Serious Games Interactive | www.seriousgames.dk | [email protected]

Children’s Technology Review (US)- Editors Choice Award 2008.

Danish Culture and Business Award (Denmark) – Most Creative Product 2007.

PC ZONE (UK) – Independent Game Award 2007.

GC series

Nordic Game (Scandinavia) – Best Nordic Game 2007 & 2008 nominee.

IndieCade (US)- Best Indie Game Nominee 2008 & 2009.

Page 8: Selected productions Serious Games Interactive 2009 © Global Conflicts – A Case study in games for societal issues Poverty is not a game, 20th October

International awards

Serious Games Interactive | www.seriousgames.dk | [email protected]

GC series

Page 9: Selected productions Serious Games Interactive 2009 © Global Conflicts – A Case study in games for societal issues Poverty is not a game, 20th October

Agenda

Serious Games Interactive | www.seriousgames.dk | [email protected]

1. Who we are and what we do?

2. The Global Conflicts game series

3. The Global Conflicts Web portal

4. Q&A

Page 10: Selected productions Serious Games Interactive 2009 © Global Conflicts – A Case study in games for societal issues Poverty is not a game, 20th October

Serious Games Interactive | www.seriousgames.dk | [email protected]

"Toys are not really as innocent as they look. Toys and games are the preludes

to serious ideas"

Charles Eames

Games beyond entertainment…

Page 11: Selected productions Serious Games Interactive 2009 © Global Conflicts – A Case study in games for societal issues Poverty is not a game, 20th October

f

Welcome to reality

Material from Global Conflicts: Palestine online resources.

Page 12: Selected productions Serious Games Interactive 2009 © Global Conflicts – A Case study in games for societal issues Poverty is not a game, 20th October

Welcome to Global Conflicts: Palestine

Page 13: Selected productions Serious Games Interactive 2009 © Global Conflicts – A Case study in games for societal issues Poverty is not a game, 20th October

Our focus area

Serious Games Interactive | www.seriousgames.dk | [email protected]

Platform: Web-based & CD-RomPlaytime: 45-60 minutes per episodeTarget: Students in the age 13-20 yearsSubjects: Citizenship, history and media subjects

Game: Assume the role of a freelance journalist / representative from international organization out to investigate stories about the challenges people face in various parts of the world.

Global Conflicts is a 3D educational game series aiming to increase the level of engagement in education!

Page 14: Selected productions Serious Games Interactive 2009 © Global Conflicts – A Case study in games for societal issues Poverty is not a game, 20th October

Layers and learning objectives

Content (Central problems in around the world): Experience central problems in the region through real personal accounts.

Themes (Human rights. corruption & new democracies): Learn about the role of human rights, corruption and new democracies in global conflicts.

Methods (Source criticism & structuring arguments): Learn to be dig out relevant information, the agenda of sources, and article writing.

Competences (Perspective-taking, critical thinking & bias awareness): Learn about the importance of digging deep while thinking critically of bias as you are presented with a variety of perspectives.

Serious Games Interactive | www.seriousgames.dk | [email protected]

Design principles

Page 15: Selected productions Serious Games Interactive 2009 © Global Conflicts – A Case study in games for societal issues Poverty is not a game, 20th October

Layers and learning objectives

Serious Games Interactive | www.seriousgames.dk | [email protected]

Design principles

Målgruppe: Elever i 8.-10. klasse samt gymnasieskolen. Perspektivering: Eleverne bruger og forstår forskellige perspektiver. Engagement: Eleverne er motiverede og engagerede. Realisme og atmosfære: Eleverne interagerer med en troværdig 3D

verden. Pensum: Materialet er tilpasset pensum krav i samfundsfag, historie,

dansk og medievidenskab. Undervisning: Materialet er tilpasset tiden der er afsat til

klasseundervisning.

Page 16: Selected productions Serious Games Interactive 2009 © Global Conflicts – A Case study in games for societal issues Poverty is not a game, 20th October

Teaching form

Teacher talks

Play Game

PlenumGroup

discussions

Read topic overview Overview of theme

Explore perspectives Experience issues

Discuss experiences Write article

Debriefing Evaluation

How to use the series

Teacher manual Topic overview Other curriculum

Mission sheets Work sheets Online resources

Serious Games Interactive | www.seriousgames.dk | [email protected]

Page 17: Selected productions Serious Games Interactive 2009 © Global Conflicts – A Case study in games for societal issues Poverty is not a game, 20th October

Agenda

Serious Games Interactive | www.seriousgames.dk | [email protected]

1. Who we are and what we do?

2. The Global Conflicts game series

3. The Global Conflicts Web portal

4. Q&A

Page 18: Selected productions Serious Games Interactive 2009 © Global Conflicts – A Case study in games for societal issues Poverty is not a game, 20th October

Global Conflicts Web portal

Serious Games Interactive | www.seriousgames.dk | [email protected]

With tools that empower teachers and ensure motivated and engaged students!

Page 19: Selected productions Serious Games Interactive 2009 © Global Conflicts – A Case study in games for societal issues Poverty is not a game, 20th October

Online demo

Serious Games Interactive | www.seriousgames.dk | [email protected]

www.globalconflicts.eu

Page 20: Selected productions Serious Games Interactive 2009 © Global Conflicts – A Case study in games for societal issues Poverty is not a game, 20th October

Beyond the game and classroom…

Serious Games Interactive | www.seriousgames.dk | [email protected]

Students can

• Choose language (English, Danish, German, Swedish)!

• Save games when you want!

• Play from school or from home!

• Publish articles to an international audience!

• Read and discuss views from international students on important conflicts in the world!

Page 21: Selected productions Serious Games Interactive 2009 © Global Conflicts – A Case study in games for societal issues Poverty is not a game, 20th October

Kvalitative feedback

”Jeg synes, det var meget lærerigt.” (elev1)

”Man lever sig ind i idet på en anden måde” (elev2)

”Når man selv sådan prøver at finde ud af det, så er det meget bedre.” (elev3)

Empiriske undersøgelser

Page 22: Selected productions Serious Games Interactive 2009 © Global Conflicts – A Case study in games for societal issues Poverty is not a game, 20th October

Kvalitative feedback (lærere)

”Altså det kan gøre konflikten lidt mere nær for dem… de her konflikter, der er rundt om i verden - de føler jo ikke en skid for det. De sidder pakket

ind i deres vattæpper her” (lærer1)

”Her bliver de jo tvunget til, selv at gå rundt og finde oplysningerne. Og ja, jeg tror det sætter sig bedre fast.” (lærer2)

”Vi savner sådan noget [...] jeg mener, det er et godt læringsredskab (lærer3)

Empiriske undersøgelser

Page 23: Selected productions Serious Games Interactive 2009 © Global Conflicts – A Case study in games for societal issues Poverty is not a game, 20th October

Prices

Serious Games Interactive | www.seriousgames.dk | [email protected]

* You are required to keep your membership to keep extra episodes you purchase.

** If your school need more licenses you can request these for free.

It’s cheap, simple and flexible!

LicensesYearly membership* (+ one free episode)

Extra episodes (one-time payment)

Single user 1 9,95 EUR / 74.95 DKK 9,95 EUR / 74.95 DKK

Class set 30 49,95 EUR / 374.95 DKK 49,95 EUR / 374.95 DKK

School set 250** 79.95. EUR / 599.95 DKK 79.95. EUR / 599.95 DKK

Municipality (+50% of schools) As desired 20% discount 20% discount

Page 24: Selected productions Serious Games Interactive 2009 © Global Conflicts – A Case study in games for societal issues Poverty is not a game, 20th October

Contact

Serious Games Interactive | www.seriousgames.dk | [email protected]

THANK YOU!

Serious Games InteractiveGriffenfeldsgade 7A, 4th. floor

2200 Copenhagen NDenmark

T: +45 4699 1550E: [email protected]

Web company: www.seriousgames.dkWeb game: www.globalconflicts.eu