selected productions serious games interactive 2006-2011 © introduction games-4-change festival,...

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Selected productions Serious Games Interactive 2006-2011 © Introduction Games-4-Change Festival, New York, 22th June ‘11 Simon Egenfeldt-Nielsen, PhD CEO, founder Serious Games Interactive

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Page 1: Selected productions Serious Games Interactive 2006-2011 © Introduction Games-4-Change Festival, New York, 22th June ‘11 Simon Egenfeldt-Nielsen, PhD CEO,

Selected productions Serious Games Interactive 2006-2011 ©

IntroductionGames-4-Change Festival, New York, 22th June ‘11

Simon Egenfeldt-Nielsen, PhD

CEO, founder Serious Games Interactive

Page 2: Selected productions Serious Games Interactive 2006-2011 © Introduction Games-4-Change Festival, New York, 22th June ‘11 Simon Egenfeldt-Nielsen, PhD CEO,

My Background

• MA Psychology• PhD Games & learning• Mixing industry & research

European Research projects: SIREN, PlayMancer, Vistra & GaLa

Computer games• Global Conflicts-series• Playing History-series• +20 games for clients

Page 3: Selected productions Serious Games Interactive 2006-2011 © Introduction Games-4-Change Festival, New York, 22th June ‘11 Simon Egenfeldt-Nielsen, PhD CEO,

Serious Games Interactive (SGI) was founded in 2006 in Copenhagen, Denmark.

Develop serious games that combines playing, learning, communication and story-telling.

Covered in most major news outlets and won numerous awards over the years.

A cross-disciplinary team of 18 people with strong roots in research.

Company background

Page 4: Selected productions Serious Games Interactive 2006-2011 © Introduction Games-4-Change Festival, New York, 22th June ‘11 Simon Egenfeldt-Nielsen, PhD CEO,
Page 5: Selected productions Serious Games Interactive 2006-2011 © Introduction Games-4-Change Festival, New York, 22th June ‘11 Simon Egenfeldt-Nielsen, PhD CEO,

TOP3 - Interesting trends

•Real impact – Information is not enough. We need real behaviour change.

•Gamification – Games are moving into all contexts and areas. Not just products.

•New devices & channels – The adaptation and reach expands with digital distribution, smart phones, SmartTV and tablets.

Page 6: Selected productions Serious Games Interactive 2006-2011 © Introduction Games-4-Change Festival, New York, 22th June ‘11 Simon Egenfeldt-Nielsen, PhD CEO,

The Nordic Region

•No dedicated funding for Games-for-change but increasing interest from aid agencies and NGOs.

•No formal organisations or conference although there has been a few attempts over the years.

•Fits well with the progressive approach, game savy audience and good infrastructure.

http://nsg.jyu.fi/index.php/Main_Page

Page 7: Selected productions Serious Games Interactive 2006-2011 © Introduction Games-4-Change Festival, New York, 22th June ‘11 Simon Egenfeldt-Nielsen, PhD CEO,

Global – G4C

World Bank

Global Conflicts

Page 8: Selected productions Serious Games Interactive 2006-2011 © Introduction Games-4-Change Festival, New York, 22th June ‘11 Simon Egenfeldt-Nielsen, PhD CEO,

The Nordic Region – we are somewhat alone

The City that shouldn’t exist (ECHO)

Game about worlds largest refugee camp.http://www.facebook.com/TheCityThatShouldntExist

Against all odds (UNCHR)

A game about having to flee your country and about your rights. www.playagainstallodds.com

Page 9: Selected productions Serious Games Interactive 2006-2011 © Introduction Games-4-Change Festival, New York, 22th June ‘11 Simon Egenfeldt-Nielsen, PhD CEO,

The Nordic Region

•U-landskalender.dk (Danida & DR): in coordination with DR. Go back to 1970s as a paper calendar for enlighting kids. Moved online for real 5 years ago, and have been investing in a game that reach around 150.000 children in Denmark (the majority of kids).

•Global Conflicts (SGI): Award-winning influential series now going into its fifth year with 10 episodes online covering global hot spots. Translated into more than 7 languages.

www.u-landskalender.dk

www.globaconflicts.eu

Page 10: Selected productions Serious Games Interactive 2006-2011 © Introduction Games-4-Change Festival, New York, 22th June ‘11 Simon Egenfeldt-Nielsen, PhD CEO,

The Nordic Region

Danida – Sierra Leone 2011

Page 11: Selected productions Serious Games Interactive 2006-2011 © Introduction Games-4-Change Festival, New York, 22th June ‘11 Simon Egenfeldt-Nielsen, PhD CEO,

The Nordic Region

Global Conflicts – Sweat shops 2010

Page 12: Selected productions Serious Games Interactive 2006-2011 © Introduction Games-4-Change Festival, New York, 22th June ‘11 Simon Egenfeldt-Nielsen, PhD CEO,

World Premier

Release date: August 2011

Game duration: 60 minutes

Languages: English and Danish

Plot: Incident at school in local province. Find out what is going on the ground.

More info at www.globalconflicts.eu

Upcoming titles – Global Conflicts: Afghanistan

Page 13: Selected productions Serious Games Interactive 2006-2011 © Introduction Games-4-Change Festival, New York, 22th June ‘11 Simon Egenfeldt-Nielsen, PhD CEO,

Contact details

Serious Games Interactivewww.seriousgames.dk www.globalconflicts.euwww.playinghistory.eu

Simon Egenfeldt-Nielsenwww.egenfeldt.eu

[email protected]