gaming & documentaries true love or forced marriage? phd simon egenfeldt-nielsen ceo serious...
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Gaming & DocumentariesTrue love or forced marriage?
PhD Simon Egenfeldt-NielsenCEO Serious Games Interactive
27. September 2008, Malmö
“…develop games which contain advanced content, operate according to sound pedagogical principles, enable classroom customisation, and create real excitement within the core game market”
- Henry Jenkins
Background and team
SGI was founded in 2006 in Copenhagen, Denmark
The company focuses on developing serious games for educational institutions
We develop high-quality games that contain an inseparable combination of “playing”, “learning” and “story-telling”.
This is done by a unique cross-disciplinary team with strong roots in research
SGI has been steadily growing and employs 14 people today (CEO, Commercial Director, Producer, Game Director, Lead Programmer, Programmer, Lead 3D animator, 3D artist, Character artist, testers etc.)
Our company
Background and team
Commercial titlesGlobal Conflicts: Palestine (complete)Global Conflicts: Latin America (complete)
Client projectsBolivia Brænder (complete)Mayas Eventyr (complete)Babus Hold (complete)Time Machine: Darwin (complete)
Our company
The basic formatGames & Documentary - Why do it?
Dilemma
Immersion
Perspective
Player choice
Consequences
Constant feedback
Documentary (viewer)
Game (player)
Problems & barriersGames & Documentary - Why do it?
Format• Games are NOT real• Playing means doing…!• Scenarios rather than reality• Credible choices in a realistic setting• Evidence, documentation & recording
Commerical market• Budgets are challenging• Distribution are challenging
Numerous doc gamesExamples of documentary games
World without OilKumaWarWaco ResurrectionParis RiotsJFK Reloaded Escape from WoomeraUnder the AshUnder The Siege
”I learned more history from this game in one day than I have learned from the teaching the last 6 months”
Oliver Hansen, Student, 16 years
Primary target group
Subjects:
What is the product
Danish 8th graders using the game early 2006.
Global Conflicts: Palestine target students of 13-19 years
Primary: Citizensship & History Secondary: Media, religion, ethics,
geography & communication
(Small TV2 movie)
Seconday target groupWhat is the product
Serious gamers taking on the challenge.
Global Conflicts: Palestine target mature people with an
interest and engagement in current issues
• Watch documentaries & debate programs• Consider themselves knowledgable• Often females above 30 years• Have an above average education• Have an above average income• Use IT but not necessarily gamers
Students explore and learn from detailed and scary environment - they see the inside of the conflict
Freelance journalist
Get the best article
Find informants
Gain their trust
Get their story
Dig out best quotes
Put together article
Highest journalist level
Gameplay
You
Goal
Means
Winning
What is Global Conflicts: Palestine
Contents
Israeli-Palestinian conflict (Content): Experience everyday life in the conflict through real personal accounts on the conflic’ts core issues.
Human rights, terrorism & media’s role (Themes): In the game there will be regular references to human rights, terrorism, and the media.
Source criticism & writing article (Skills/Methods): Students have to be aware of the right angle, the agenda of sources, and article writing.
Perspective-taking, critical thinking & bias awareness (Competences): A variety of perspectives on the same events and issues, which force students to shift between perspectives while thinking critically of bias.
What is Global Conflicts: Palestine
Closing
“You can keep your demon-lords, your sinister schoolgirls, and
your tentacled Cthulhoid abominations. None of them are half
as chilling as a 15-year-old Palestinian lad with an unhealthy
interest in martyr cards ("They are like your Pokemon trading
cards"), Paradise, and Israeli café culture.“
Buy the game: www.globalconflicts.eu
www.seriousgames.dk | | [email protected] Trailer GC:LA