selected productions serious games interactive 2006-2010 © getting serious with games south africa,...

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Selected productions Serious Games Interactive 2006-2010 © Getting Serious With Games South Africa, 16th November ‘10 Simon Egenfeldt-Nielsen, PhD CEO, founder Serious Games Interactive Game-based learning

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Page 1: Selected productions Serious Games Interactive 2006-2010 © Getting Serious With Games South Africa, 16th November ‘10 Simon Egenfeldt-Nielsen, PhD CEO,

Selected productions Serious Games Interactive 2006-2010 ©

Getting Serious With GamesSouth Africa, 16th November ‘10

Simon Egenfeldt-Nielsen, PhD

CEO, founder Serious Games Interactive

Game-based learning

Page 2: Selected productions Serious Games Interactive 2006-2010 © Getting Serious With Games South Africa, 16th November ‘10 Simon Egenfeldt-Nielsen, PhD CEO,

My Background

• MA Psychology• PhD Games & learning• Mixing industry & research

Current European Research projects: SIREN, PlayMancer & GaLa

Computer games• Global Conflicts-series• Playing History-series• +20 games for clients

Page 3: Selected productions Serious Games Interactive 2006-2010 © Getting Serious With Games South Africa, 16th November ‘10 Simon Egenfeldt-Nielsen, PhD CEO,

References

Page 4: Selected productions Serious Games Interactive 2006-2010 © Getting Serious With Games South Africa, 16th November ‘10 Simon Egenfeldt-Nielsen, PhD CEO,

Children’s Technology Review (US)- Editors Choice Award 2008.

Danish Culture and Business Award (DK) – Most Creative Product 2007.

PC ZONE (UK) – Independent Game Award 2007.

Nordic Game (Scandinavia) – Best Nordic Game 2007 & 2008 nominee.

IndieCade (US)- Best Indie Game Nominee 2008 & 2009.

BETT Award (UK) – Secondary educational products 2010.

Awards

Page 5: Selected productions Serious Games Interactive 2006-2010 © Getting Serious With Games South Africa, 16th November ‘10 Simon Egenfeldt-Nielsen, PhD CEO,

Serious Games Interactive | www.seriousgames.dk | [email protected]

International press

Page 6: Selected productions Serious Games Interactive 2006-2010 © Getting Serious With Games South Africa, 16th November ‘10 Simon Egenfeldt-Nielsen, PhD CEO,

Serious Games Interactive (SGI) was founded in 2006 in Copenhagen, Denmark.

Covered in most major news outlets and won numerous awards.

Develop serious games that combines playing, learning, communication and story-telling.

We are a cross-disciplinary team of 18 people with strong roots in research.

Range of different client: Amnesty, Unicef, Kaplan, WWF, The Danish National Museum, LEGO and European Schoolnet.

Company background

Page 7: Selected productions Serious Games Interactive 2006-2010 © Getting Serious With Games South Africa, 16th November ‘10 Simon Egenfeldt-Nielsen, PhD CEO,

What this is about…

Page 8: Selected productions Serious Games Interactive 2006-2010 © Getting Serious With Games South Africa, 16th November ‘10 Simon Egenfeldt-Nielsen, PhD CEO,

What is game-based learning…

”Integrate game technology and dynamics into your site, service,

community, content or campaign, in order to encourage a certain behavior, attitude or skill."

Page 9: Selected productions Serious Games Interactive 2006-2010 © Getting Serious With Games South Africa, 16th November ‘10 Simon Egenfeldt-Nielsen, PhD CEO,

Children, teachers and parents know this…

Page 10: Selected productions Serious Games Interactive 2006-2010 © Getting Serious With Games South Africa, 16th November ‘10 Simon Egenfeldt-Nielsen, PhD CEO,

Being used in most areas…

Education &

training

NewsPolitics

Museums

Military

Schools

Healthcare

Corporate

training

Satirica

l

Page 11: Selected productions Serious Games Interactive 2006-2010 © Getting Serious With Games South Africa, 16th November ‘10 Simon Egenfeldt-Nielsen, PhD CEO,

SHOULD LOOK AT MORE RELEVANT

EXAMPLES…

MÆRSK TRAINING!!!

Page 12: Selected productions Serious Games Interactive 2006-2010 © Getting Serious With Games South Africa, 16th November ‘10 Simon Egenfeldt-Nielsen, PhD CEO,

Agenda

Why games matters?Learning with gamesSome examples

Page 13: Selected productions Serious Games Interactive 2006-2010 © Getting Serious With Games South Africa, 16th November ‘10 Simon Egenfeldt-Nielsen, PhD CEO,

Game industry fastest growing…

EUR 15bn EUR 30bn

1990 2000

EUR 75bn

2010

Page 14: Selected productions Serious Games Interactive 2006-2010 © Getting Serious With Games South Africa, 16th November ‘10 Simon Egenfeldt-Nielsen, PhD CEO,

We invest 3 Billion hours every week in playing games

Everyone…

Page 15: Selected productions Serious Games Interactive 2006-2010 © Getting Serious With Games South Africa, 16th November ‘10 Simon Egenfeldt-Nielsen, PhD CEO,

Games are becoming mainstream – avg. gamer is 33 years old in US and UK.

Today games have become an universal language for playing, learning & communicating.

Today games are out-growing other popular media in importance.

Games are already forecasting the future of learning…

Why consider games?

Page 16: Selected productions Serious Games Interactive 2006-2010 © Getting Serious With Games South Africa, 16th November ‘10 Simon Egenfeldt-Nielsen, PhD CEO,

Source: Mr. Toledano

Page 17: Selected productions Serious Games Interactive 2006-2010 © Getting Serious With Games South Africa, 16th November ‘10 Simon Egenfeldt-Nielsen, PhD CEO,

Agenda

Why games matters?Learning with gamesSome examples

Page 18: Selected productions Serious Games Interactive 2006-2010 © Getting Serious With Games South Africa, 16th November ‘10 Simon Egenfeldt-Nielsen, PhD CEO,

Games are the future language for training & Education…

Provide immersive, realistic & meaningful environments…

…..in which learners actually apply information to develop knowledge, attitudes and skills.

What is game-based learning

Page 19: Selected productions Serious Games Interactive 2006-2010 © Getting Serious With Games South Africa, 16th November ‘10 Simon Egenfeldt-Nielsen, PhD CEO,

Problem-centered learning…

…When solving problems = satisfaction

Games are problem spaces…

…Where your choices have consequences

GBL problems are authentic & relevant…

…integrating game & learning experience

What is game-based learning

Page 20: Selected productions Serious Games Interactive 2006-2010 © Getting Serious With Games South Africa, 16th November ‘10 Simon Egenfeldt-Nielsen, PhD CEO,

Why games? Moving away from passive education…

Serious Games Interactive | www.seriousgames.dk | [email protected]

Learning 1.0 - Repetition

Learning 2.0 - Information

Learning 3.0 – Engagement!!!

Page 21: Selected productions Serious Games Interactive 2006-2010 © Getting Serious With Games South Africa, 16th November ‘10 Simon Egenfeldt-Nielsen, PhD CEO,

Read… Listen…

View…

Active choices

Interactive stories

High replayability

Multi-user

Passive reception

Linear stories

Low repeatability

Single-player

Experiencing!!!

The interactive experience

Page 22: Selected productions Serious Games Interactive 2006-2010 © Getting Serious With Games South Africa, 16th November ‘10 Simon Egenfeldt-Nielsen, PhD CEO,

•Perspectives: View problems from different perspectives.

•Motivation: Rewards engage people and push them forward

•Retention: Do not learn more but remember what they learn.

•Get closer: Learning is not chopped into abstract bits and pices.

•Active use of knowledge: You have to apply your knowledge.

•Consequences: The game re-acts to your choices and decisions.

What works in games…

Page 23: Selected productions Serious Games Interactive 2006-2010 © Getting Serious With Games South Africa, 16th November ‘10 Simon Egenfeldt-Nielsen, PhD CEO,

Teacher talks

Play Game

PlenumGroup

discussions

Read overview Overview of theme

Explore perspectives Experience issues

Discuss experiences Assesment

Debriefing Evaluation

What works in games…

Page 24: Selected productions Serious Games Interactive 2006-2010 © Getting Serious With Games South Africa, 16th November ‘10 Simon Egenfeldt-Nielsen, PhD CEO,

Group work

Activeexperimentation

Global Conflicts

LectureAbstractconcepts

Concreteexperiences

•Similar approach across games

•Kolb’s cycle with different teaching modes in the course.

•Teacher crucial to facilitate a full learning experience.

Educational approach

Reflection/observation

Page 25: Selected productions Serious Games Interactive 2006-2010 © Getting Serious With Games South Africa, 16th November ‘10 Simon Egenfeldt-Nielsen, PhD CEO,

”Educational games are [can be] fundamentally different than the prevalent instructional paradigm. They are based on challenge, reward, learning through doing and guided discovery, in contrast to ”tell and test” methods of traditional instruction.”

- Report of the Federation of American Scientists, ”Educational Games 2006”

What works in games…

Page 26: Selected productions Serious Games Interactive 2006-2010 © Getting Serious With Games South Africa, 16th November ‘10 Simon Egenfeldt-Nielsen, PhD CEO,

Agenda

Why games matters?Learning with gamesSome examples

Page 27: Selected productions Serious Games Interactive 2006-2010 © Getting Serious With Games South Africa, 16th November ‘10 Simon Egenfeldt-Nielsen, PhD CEO,

Interesting examples…Water, Energy, food and conflicts

Page 28: Selected productions Serious Games Interactive 2006-2010 © Getting Serious With Games South Africa, 16th November ‘10 Simon Egenfeldt-Nielsen, PhD CEO,

“If you have ever tried to explain how a smart grid or an intelligent water management system works, you may have found that these are not the easiest concepts to relay in much detail. More and more companies, organizations, and schools are leveraging serious games to explain how systems work and how they impact broader business and organizational ecosystems.”

Phaedra Boinodiris, IBM Serious Games Program Manager, 2009

Page 29: Selected productions Serious Games Interactive 2006-2010 © Getting Serious With Games South Africa, 16th November ‘10 Simon Egenfeldt-Nielsen, PhD CEO,

Interesting example…

Page 30: Selected productions Serious Games Interactive 2006-2010 © Getting Serious With Games South Africa, 16th November ‘10 Simon Egenfeldt-Nielsen, PhD CEO,

Our work (onboarding)

Platform: Multiplayer, web-basedTimeline: 2 months (+4 months)Technology: Web 2.0 & flash/html

Duration: 45-60 minutes

Budget: 60.000 EUR

Target group: New (potential & existing employees)

Game: Aim to reach employees before job start when they are highly motivated. Presents company as innovative & interesting while delivering facts & information in a compelling context.

www.detlaaforum.dk

Page 31: Selected productions Serious Games Interactive 2006-2010 © Getting Serious With Games South Africa, 16th November ‘10 Simon Egenfeldt-Nielsen, PhD CEO,

Our work: Novo Nordisk HCP (2010)

Platform: Web-based singleplayerTimeline: 2 monthsTechnology: Flash

Duration: 10 minutesBudget: Not available (but in the lower end)

Target group: Different functions related to HCP in Novo Nordisk.

Game: Aim to reach employees in Novo Nordisk to educate them on the things they need to know when handling Health Care Professionals. .

Page 32: Selected productions Serious Games Interactive 2006-2010 © Getting Serious With Games South Africa, 16th November ‘10 Simon Egenfeldt-Nielsen, PhD CEO,

Our work: Klima i Oldtiden (Natmus)(2010)

Platform: Single player, web-basedTimeline: 9 monthsTechnology: CMS & flash

Duration: 90 minutesBudget: 40.000 EUR

Target group: 7-10. grade

Game: Resources & simulations Shows students how climate have changed since the ice age.

• Focus on combining online resources & simulations• Visual & appealing navigation• Games are self-contained & can be combined.

Page 33: Selected productions Serious Games Interactive 2006-2010 © Getting Serious With Games South Africa, 16th November ‘10 Simon Egenfeldt-Nielsen, PhD CEO,

Our work: Bring Your Ideas (2010)

Platform: Multiplayer, web-enabled, Timeline: 3 monthsTechnology: Php, html & MySql

Duration: N/ABudget: 45.000 EUR

Target group: Students for management students.

Application: Forum for discussing the solution for different business cases.

• Game reward system w. ranking• Advanced forum w. integrated rating• Administration module

Only available on location

Page 34: Selected productions Serious Games Interactive 2006-2010 © Getting Serious With Games South Africa, 16th November ‘10 Simon Egenfeldt-Nielsen, PhD CEO,

Our work: Darwin (2008)

Platform: Single player, web-basedTimeline: 8 months (+4 months)Technology: 3D Unity game engine

Duration: 90 minutesBudget: 60.000 EUR

Game: aimed at learning children about Darwin and evolution theory as an example of what natural science is.

Target group: 11-13 years old private users

Try out game…

Page 35: Selected productions Serious Games Interactive 2006-2010 © Getting Serious With Games South Africa, 16th November ‘10 Simon Egenfeldt-Nielsen, PhD CEO,

Our work: Global Conflicts: Sweat Shops (2009)

Platform: Mac/PC, single player, browser, DownloadTimeline: 4 monthsTechnology: 3D Unity game engine

Duration: 45 minutesBudget: 90.000 EUR

Target group: Older students

Game: The issues related to child labour in Bangladesh with a strong integration between learning & playing. You play an internal audit reporter that by talking to people and locating the right sources must get to the bottom of things. Do your supplier use child labour.

Try out game…

Page 36: Selected productions Serious Games Interactive 2006-2010 © Getting Serious With Games South Africa, 16th November ‘10 Simon Egenfeldt-Nielsen, PhD CEO,

Our work: Playing History: The Plague (2009)

Platform: Mac/PC, single player, browser-based, CD-RomTimeline: 6 monthsTechnology: 3D game engine Unity

Duration: 3 hoursBudget: 150.000 EUR

Target group: Students & kids (9-13 years old)

Game: In the game you play a boy in 14th century Florence during the Black Death. You must try to save your mother from the disease and get your family out of the city.

Page 37: Selected productions Serious Games Interactive 2006-2010 © Getting Serious With Games South Africa, 16th November ‘10 Simon Egenfeldt-Nielsen, PhD CEO,

Agenda

Why games matters?How to approach this?Who have done this?How to do this?

Page 38: Selected productions Serious Games Interactive 2006-2010 © Getting Serious With Games South Africa, 16th November ‘10 Simon Egenfeldt-Nielsen, PhD CEO,

Communication

Innovation

ExternalInternal

Knowledge mgmt.

E-learning

Onboarding

Advertising

Branding

Edu. campaigns

User innovation

Lead users

Change mgmt

Entrepreneurship

Page 39: Selected productions Serious Games Interactive 2006-2010 © Getting Serious With Games South Africa, 16th November ‘10 Simon Egenfeldt-Nielsen, PhD CEO,

Contact details

Serious Games Interactivewww.seriousgames.dk www.globalconflicts.euwww.playinghistory.eu

Simon [email protected]