shot breakdown „showreel 2013“ by andreas tandy nehls · 2014-02-13 · shot breakdown...

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digital asset creator Avatar Andreas Tandy Nehls Balanstr. 30B 81669 Munich Bavaria Germany +049 (0)176 20154137 [email protected] www.andreasnehls.com Shot breakdown „Showreel 2013“ by Andreas Tandy Nehls directed by James Cameron, visual effects by Weta Digital, copyright Twentieth Century Fox look development and modeling of the floating mountain environments shown banshees (flying creatures) and horses not modeled by me props modeling: gear, weapons, etc. generic navi character and creature modeling software used: maya, mudbox, zbrush title: modeler Iron Man 3 directed by Shane Black, visual effects by Scanline VFX, copyright Paramount helicopter and weapon setup modeling software used: maya, zbrush title: modeling lead White House Down directed by Roland Emmerich, visual effects by Scanline VFX plane destruction modeling using blendshapes and initial blendshape set up for animation/destruction dept. pool environment and car modeling software used: maya, zbrush title: modeling supervisor Vicky and the treasure of the gods directed by Christian Ditter, visual effects by Scanline VFX environment modeling for about 15 ice/snow and rock/mountain scenes software used: maya, mudbox, zbrush title: modeling lead Wrath of the Titans directed by Jonathan Liebesman, visual effects by MPC look development and modeling of temple incl. statues, debris, etc. software used: maya, 3dcoat, zbrush. Mudbox title: modeler Tintin visual effects by Weta Digital, directed by Stephen Spielberg and Peter Jackson look development and modeling of desert scenes look development and modeling of part of the boat interior scenes character modeling (characters not shown in these scenes) props modeling title: modeler

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Page 1: Shot breakdown „Showreel 2013“ by Andreas Tandy Nehls · 2014-02-13 · Shot breakdown „Showreel 2013“ by Andreas Tandy Nehls directed by James Cameron, visual effects by

digital asset creator

Avatar

Andreas Tandy Nehls

Balanstr. 30B 81669 Munich Bavaria Germany +049 (0)176 20154137 [email protected] www.andreasnehls.com

Shot breakdown „Showreel 2013“ by Andreas Tandy Nehls

directed by James Cameron, visual effects by Weta Digital, copyright Twentieth Century Fox

look development and modeling of the floating mountain environments shown

banshees (flying creatures) and horses not modeled by me

props modeling: gear, weapons, etc.

generic navi character and creature modeling

software used: maya, mudbox, zbrush

title: modeler

Iron Man 3 directed by Shane Black, visual effects by Scanline VFX, copyright Paramount

helicopter and weapon setup modeling

software used: maya, zbrush

title: modeling lead

White House Down directed by Roland Emmerich, visual effects by Scanline VFX

plane destruction modeling using blendshapes and initial blendshape set up for animation/destruction dept.

pool environment and car modeling

software used: maya, zbrush

title: modeling supervisor

Vicky and the treasure of the gods directed by Christian Ditter, visual effects by Scanline VFX

environment modeling for about 15 ice/snow and rock/mountain scenes

software used: maya, mudbox, zbrush

title: modeling lead

Wrath of the Titans directed by Jonathan Liebesman, visual effects by MPClook development and modeling of temple incl. statues, debris, etc.

software used: maya, 3dcoat, zbrush. Mudbox

title: modeler

Tintin visual effects by Weta Digital, directed by Stephen Spielberg and Peter Jackson

look development and modeling of desert scenes

look development and modeling of part of the boat interior scenes

character modeling (characters not shown in these scenes)

props modeling

title: modeler

Page 2: Shot breakdown „Showreel 2013“ by Andreas Tandy Nehls · 2014-02-13 · Shot breakdown „Showreel 2013“ by Andreas Tandy Nehls directed by James Cameron, visual effects by

When Santa fell to Earth visual effects by Scanline VFX, directed by Oliver Dieckmanncharacter modeling

title: modeling lead

The four Horsemen of the Apocalypse personal Project, work in progress

concept, look developement, modeling, etc.

software used: maya, mudbox, zbrush, modo, 3dcoat

Photogrammetry personal Project

reconstruction of a diversity of objects from pictures taken with a slr camerasoftware used: photoscan, maya, zbrush