sketchup for beginners - feb 2015
TRANSCRIPT
SketchUp For Beginnersa visual quickstart guide by jan liu
About Me Jan is a qualified UK Architect and a Registered Building Practitioner in Melbourne. Jan has worked in the UK, UAE and Australia with projects ranging in residential, commercial and retail. As an experienced professional Jan has a high working knowledge of documentation from schematic design, design development, tender stage to construction administration in SketchUp and Revit based projects.
Jan has taught many of his colleagues and his skills have greatly benefited every practice / office he has worked in.
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Copyright© Copyright This training manual including all images and text is subject to Copyright and any reproduction needs the writ-ten permission of Jan Liu.
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ContentsSketchUp in the Workplace p.3
Getting Started p.4
SketchUp Inference System p.5
Controlling Values p.6
Line / Rectangle p.7
Circel / Polygon p.8
Arc / Freehand p.9
Camera Tools p.10
Modification Tools p.11
Exercise 1 p.12
Exercise 2 p.13
Reference Card - PC p.14
Reference Card - MAC p.15
Written by Jan Liu - www.revitatwork.blogspot.com 3
Introduction Why use SketchUp? SketchUp is quick and easy to learn, it will allow you to get your ideas across to clients quicky and efficiently.
Why everybody needs to know how to use SketchUp!SketchUp is a simple tool that allows one to do just about anything with it, but it is especially good for conceptualization of architectural and interior design. The current version is SketchUp 8 and this course is based on the ‘Pro’ version. The professional version requires you to purchase a license that they sell on-line. For most users I would recommend downloading the free version from Trimble. The main difference between free and Pro version is the ability of SketchUp Pro to import from and export into AutoCAD. If you are an architect or interior designer it may be worth your while to purchase the ‘Pro’ version.
Getting the best resultsWhile SketchUp is a powerful little application, it will not do the thinking for you. As opposed to more ad-vanced 3D modeling application that offers modifier stacks and history panels, in SketchUp you essentially use simple modeling. Since what you do is what you get, it is best to plan a little before you rush on with the modeling as this will save you time re-wediting the model later.
Course ObjectivesThrough this course we will learn the fundamental of
SketchUp
• Use drawing tools to create lines, surfaces, circles, rectangles, arcs, and polygons
• Draw shapes On Edge and utilize SketchUp's ‘sticky’ geometry
• View models in a 3D space
• Create boxes using drawing tools and inferences
• Design complex combined shapes with the Push/Pull and Move Tools
• Create and manipulate cylinders and cones
• Use three different modelling techniques to quickly create 3D forms
• Create concentric surfaces with the Offset Tool
• Arrange an array of duplicated objects
• Use colours and styles to render detailed surface
SketchUp Make and ProSketchUp comes in 2 different versions “Make” and “Pro”. SketchUp Make is free for anyone to download and use; whlist SketchUp Pro is the paid version. The capabilities of SketchUp Make are limited, but ideal for a first time user. One hidden benefit that SketchUp Make has is that it does supports software extensions written in the Ruby programming language. These extensions are free and available on Ruby script forums, and thus make SketchUp a dynamic, customizable, and constantly evolving tool for anyone.
What you need
I
A USB key to save your work and class files .
About This Course
The best way to learn Sketchup is by doing, read-ing masses of notes is useful but it won’t give you
the hands on experience. The only way to really get proficient in SketchUp it to use it constantly, it
is then you start asking how can I do this?
Written by Jan Liu - www.revitatwork.blogspot.com4
Getting Started
Adding ToolbarsGo to the View tab on the main window and sleect toolbars. Another window will pop up.
Turn on the ‘Large Tool Set’ Toolbar by ticking the check box.Other toolbars you may want to turn on now are the
] Shadows
] Standard
] Views
This is the x axis or width or red axis
This is the x axis or depth or green axis
This
is th
e z a
xis o
r hei
ght o
r blu
e ax
is
Origin or 0,0
The Interface of SketchUpSo now the screen should looks more or less like this, depending on what toolbars you have switched on.
Layers - Control how you manage the layers in your model.Shadow Toolbar - Allows you to control the shadow settings in SketchUp.Standard Toolbar - Allows you to save, undo etc. Works like a standard menu /toolbar you find in any program.View Toolbar- Can quickly let you change view.VCB- Value control box - Type exact measurements in your model or move a specific distance.
SketchUp Workspace ]
SketchUp Tool ]
Using The Rectangle Tool ]
The Startup screen
0
Launch SketchUpOpen sketchup from the icon on the desktop, start bar or from the short courses window.
The Startup screen
StartTemplate
Tip f Toolbar vs shortcutAlthough the large toolset is good, learn to use shortcuts as they will help to speed up your work
Welcome ScreenThe first time you open SketchUp you will see the welcome screen. This can be turned off and on if required.
] Go to the template dropdown menu and select the Architectural Design - Millimeters template. If you untick the 'Always show on startup'
Written by Jan Liu - www.revitatwork.blogspot.com 5
On Red Face
On Green Face
On Blue Face
Parallel to Edge
Tip: Understanding 3DThere are 3 axis’s in the drawing screen. These are the co-ordinate systems of SketchUp. These determine which way is up, down, east, west, north, and south
Each axis has a solid line on one side of the origin and a dotted line on the other side of the origin. Following is an explanation for each line that make up the origin:
• The solid blue line leads up from the origin.• The dotted blue line leads down from the origin
• The solid red line leads east from the origin. • The dotted red line leads west from the origin.
• The solid green line leads north from the origin.• The dotted green line leads south from the origin.
3d Plains in SketchUp ]
Alignment In SketchUp ]
SketchUp Inference System SketchUp Inference System
Draw shapes On Edge and utilize SketchUp's ‘sticky’ geometry
SketchUp will also let you know when you where you are snapping to by highlighting it in colour.
The inferences and snapping are highlighted in colour to help the user in SketchUp. Generally you know you are parallel to an axis if the line or the movement of the object is the following:• Red = X-axis (left-right) = Width• Green = Y-axis (front-back) = Depth • Blue = Z-as (vertical) (ON AXIS) = Height• Parallel to Edge is highlighted in magenta
This is very useful to combine snaps: first decide on the direction, lock and then combine it with another snap (e.g. ON FACE). The end result is a fixed point (with accu-racy)!
Sometimes you need to hover over a reference point to activate a particular snap: e.g. when you draw a certain line, you can hover over an edge (wait till the cursor dis-plays ON EDGE) and then return to your previous position (without clicking). When you move almost parallel to this last line, the cursor becomes magenta
1
Inferences and SnappingIn more advanced CAD applications snapping is
a way to make reference points ‘magnetic.’ These can be switch on and off and set by the user.
In SketchUp snapping or inference checking is enabled automatically and cannot be alter. This means you can’t switch it off and I am not sure
why you would want to anyway!
Tip f Locking the AxisBy pressing shift this will lock the current current direction or plane that you have started to move the mouse in. Tapping the arrows keys will also do the samething.
Written by Jan Liu - www.revitatwork.blogspot.com6
Endpoint
Midpoint
On Edge
On Face
Intersection
Point in Group
VCBThe value control box located at the bottom right window allows you to add exact measurments in if you haven't ended the command (hit enter) or started another line.
It is easier to type in an exact measurement that trying to do it by eye in the screen.
Snaps In SketchUp ]
Vcb In SketchUp ]
Tip f Undo (Control+Z)When you need to escape an action, because you made a mistake or have changed your mind there are as number of ways to do this.
1. Use the Undo button (Ctrl+Z is the short-cut).2. Click on the modify Button and it will cancel the current action.
The Startup screenSnap and VCBControlling Values
2
SnapsSketchUp will also let you know when you where you are snapping to by highlighting it in colour.
• ENDPOINT is highlighted as a green circle• On MIDPOINT is highlighted as a cyan circle• ON EDGE is highlighted as a red square• ON FACE is highlighted as a blue diamond• INTERSECTION is highlighted as a red cross• POINT IN GROUP is highlighted as a purple circle, square and diamond
VCB Box
Written by Jan Liu - www.revitatwork.blogspot.com 7
Rectangle (R)Useful for creating faces. Faces are what creates the 3D's
The line tool is a 2 click process
] First Click (and release) - Starting point /ordinate point, then move line in direction you want (Use the snaps and inference)
] Second Click - Diagional corner
first clicksecond click
Using The Line Tool ]
Using The Rectangle Tool ]
Lets look at some of the 2D tools in SketchUp
Line / Rectangle Line and Rectangles
3
Select (Space bar)Allows you to select elements in SketchUp. Also allows you to deselect the current tool.
] Hit Spacebar to quickly select the select tool
Line (L)A simple, but powerful tool. Lines are used to create and modify geometry by dividing faces.
The line tool is a 2 click process
] First Click (and release) - Start point of line, then move line in direction you want (Use the snaps and inference)
] Second Click - End point of line
first click
second click
If you see a dotted line you have creat-ed a golden rectangle section.
Tip f Rectangle DirectionMake sure you put your cursor in the direction you want the rectangle to be made, otherwise you might get the rectangle going in the other direction. Use the VCB, enter the size by adding a comma between the width and depth e.g. 500,500. You can keep changing the size of the rectangle till you finish the com-mand by hitting enter. You know you are still in the command as the box is yellow.
Everything you draw SketchUp starts from 2D objects. So once you have a good understanding
of how this works, you will find that SketchUp becomes easlier!
Written by Jan Liu - www.revitatwork.blogspot.com8
Using The Circle Tool ]
Using The Polygon Tool ]
Tip f Circle / PoylgonYou can select the number of segments / arcs the circle is made up from, when you first select the tool. The default is 24, I would usually leave it at that as its is good for 90% of the work you will be doing in SketchUp.
The Startup screenCircle and Polygon Circle / Polygon
3
Circle (C) / Polygon Useful for creating faces. Faces are what creates the 3D's
Circle (C)The circle tool is a 2 click process.
] First Click (and release) - Starting point /ordinate point, then move line in direction you want (Use the snaps and inference)
] Second Click - set the radius
first click
second click
two polygons, one with 6 sides and the other with 24 sides
So what is the difference?Once you extrude (push /pull), you will see the difference.
] Circle (extruded) - Segments hidden
] Polygon (extruded) - Segments defined
] Second Click - set the radius
PolygonAlmost indentical to the circle tool and steps exactly the same. It is important to set the number of sides first once the tool is selected and hit enter to start the polygon tool.
Lets look at some of the 2D tools in SketchUp
The Difference Between a Circle and a Polygon ]
Remember to use the VCB, enter the radius. You can keep changing the size of the radius till you finish the command by hitting enter. You know you are still in the command as the box is yellow.
Written by Jan Liu - www.revitatwork.blogspot.com 9
Lets look at some of the 2D tools in SketchUp
Arcs / Freehand Arcs and Freehand
3
Tip f ArcYou can set the number of segments for the arc tool as well.
2 Point Arc (A)Useful for creating faces. Faces are what creates the 3D's
The line tool is a 3 click process
] First Click - Starting point , pick an edge.
] Second Click - Pick an edge that is opposite the first edge. (If it turns ma-genta then it means it is 45deg angle.)
] Third Click - Set radius, if magneta then it is tagnet to edge. (Meaning the arc is created the same distance from each corner)
From SketchUp version 2014 onwards there are an additional 2 tools that you can make an arc with with
ArcDraw arcs from center and 2 points
PiePie - Draw arcs from center and 2 points
first click
second click
FreehandUseful for freehand lines such as contours.
The freehand tools is slightly different from the tools we have been using.
] Click + Drag - Draw path
third click
first click
second click
third click
Arc - Draw arcs from center and 2 points
first click
second click
third click
Pie - Draw arcs from center and 2 points
first click
hold and drag
Using The Pie Tool ]
Using The Arc Tool ]
Using The 2 Point Arc Tool ]
Using The Freehand Tool ]
Written by Jan Liu - www.revitatwork.blogspot.com10
Tip f 3 Button MouseUse a 3 button mouse, you will find it easier to navigate. See the 3 dia-grams above.
The Startup screenCamera ToolsCamera Tools
4
Lets look at how to move around in SketchUp
Zoom (Z)Allows you to zoom in and out in your drawing.
] Click and hold and move cursor in and out to zoom. release to finish. You can also type in the field of view or focal length in the VCB. type number or number then mm
Zoom WindowAllows you to zoom in and out in your drawing, focusing on part of the model.
] Draw the rectangle around the area you want to focus on.
Zoom PreviousTake you back to the previous zoom
] Click to finish.
Zoom NextTake you back to the previous zoom
] Click to finish.
Zoom Extents (Shift + Z)Allows you to see everything in your drawing.
] Click to finish.
Orbit (O)Allows you to orbit in your drawing.
] Click and hold and move cursor in and out to orbit. release to finish.Move the cursor in the bottom of the screen as you will find it easier to navigate if you are a beginner.
There is no point in creating 3D objects , build-ings if we cannot see or change the view. These
tools here allow us to do this.
PanAllows you to pan in your drawing.
] Click and hold and move cursor in and out to pan. release to finish.
f ZOOM
Roll the scroll wheel forward and backwards to zoom in and out.
f Pan
Push down on the scroll wheel button and hold down the shift key to slide the view up, down, left and right. (Opt on Mac)
f ORBIT
Push down on the scroll wheel button to naigate around your model
Written by Jan Liu - www.revitatwork.blogspot.com 11
Lets look at some of the 3D tools in SketchUp
Modification Tools 3D Tools
5
Push / Pull (P)The Push /Pull tool is the tool you will use the most to create your 3D objects
First we need to have a face so
] Draw a rectangle
] First Click - Pick the face of the rectangle. Move drag the mouse in the driection you want to move in. (You can use the VCB box as well)
] Second Click - Finishes the com-mand
Offset Allows you to offset a edges around a face. select the face first.
] First click - move mouse in and out to create the offset.
] Second Click - Sets the base line, then move the move to change the angle.
Follow Me Allows a face to follow a path. Draw shape and the path. Select path
] First click - Select face or path.
] Second Click - Select the face or path (whichever one you didn't chose before). This will finish the command.
Move (O)Allows you to move objects and ele-ments in your drawing.
] First click - Selects start point, them move the mouse in the direction you want.
] Second Click - Finishes the com-mand.
RotateAllows you to rotate your object in your drawing.
] First Click - The start point, this will be your origin point.
] Second Click - Sets the base line, then move the move to change the angle.
] Third Click - Sets the angle
ScaleAllows you scale objects in your mod-el. Select object then the scale tool.
] First Click - Click on of the highlighed boxes and them move it in and out to create the scale.
] Second Click - Finishes the com-mand.
These tools create the 3D objects from the 2D line work we have covered in the previous
section.
Tip f CopyLooking at the tools you won’t see a copy command. To make a copy select the move tool, but before you move anything hit the ctrl key and you will see a /+/ icon next to the icon on the screen. this means yuo will now make a copy insteading of moving the object.
Written by Jan Liu - www.revitatwork.blogspot.com12
The Startup screenLODEXERCISE 1 - THE DESK
E1
Making a Study desk and chair
Draw the table footprint1) Using the Rectangle tool, click (and release) on the origin. 2) Move cursor away from the starting point towards the top right of your screen and let go of the mouse. 3) Type [600,1350 Enter] to finish.
In BIM you often here about LOD. LOD stands for level of detail. For excercise 1 we will be starting at the most basic of LOD. Starting with the chair,
we will then move onto the rest of the furniture in hotel room example below.
Chair and study desk - LOD 1 ]
f Rectangle
Use this tool
Giving the table height1) Using the Push/Pull tool, click once on the table footprint.2) Move your cursor away from the starting point and let go of the mouse. 3) Type [720 Enter]. This will pull the rectangle up by 720 exactly.
f Push / Pull Up
Use this tool
To make this family we will use only 3 tools
] Line
] Rectangle
] Push / Pull
Even though the LOD is really basic, you can see from the model below, even a basic LOD model
can give you a good sense of space.
Hotel room - LOD 1 ]
Once we have finished this family , lets have a play around and get it to LOD 2, LOD 3.
Written by Jan Liu - www.revitatwork.blogspot.com 13
Lets look at some of the 3D tools in SketchUp
EXERCISE 2 - THE CHAIR
E2
Draw the chair footprint1) Using the Rectangle tool, click (and release) on the origin. 2) Move cursor away from the starting point towards the top right of your screen and let go of the mouse. 3) Type [450,500 Enter] to finish.
Giving the chair seat height1) Using the Push/Pull tool, click once on the chair-footprint.2) Move your cursor away from the starting point and let go of the mouse. 3) Type [450 Enter]. This will pull the rectangle up by 450 exactly.
Dividing the face - Draw a line1) Using the Line tool, click once on the edge of the box, move along the line.2) Type [50 Enter] to finish. This give us a line 50mm in from the edge.3) Draw another line from this point. Move your cur-sor to the top back edge making sure it is parallel and click again to finish
Giving the chair back height1) Using the Push/Pull tool, click once on the 50mm section 2) Move your cursor away from the starting point and let go of the mouse. 3) Type [450 Enter]. This will pull the rectangle up by 450 exactly.
f Rectangle
Use this tool
f Push / Pull Up
Use this tool
f Line Tool
Use this tool x 2
f Push / Pull Up
Use this tool
Written by Jan Liu - www.revitatwork.blogspot.com14
REFERENCE CARD - PC
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by
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and
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on
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hide
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ft to
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Ctrl
mov
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Shift
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dire
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ft to
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Dist
ance
spec
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dist
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Exte
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: mov
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in b
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/ ke
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offse
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hold
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tool
Pain
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push
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Pan
(H)
Offs
et (F
)
Sect
ion
Plan
e
Sele
ct (S
pace
bar)
Tape
Mea
sure
(T)
Circ
le (C
)
Arc
3 Po
int A
rc
Zoom
(Z)
Line
(L)
Axe
s
Rota
te (Q
)
Posit
ion
Cam
era
Pain
t Buc
ket (
B)
Prot
ract
or
Mov
e (M
)
Rect
angl
e (R
)
Orb
it (O
)
Scal
e (S
)
Wal
k
Larg
e To
ol S
et
Inte
rsec
t (Pr
o)
Out
er S
hell
Uni
on (P
ro)
Subt
ract
(Pro
)
Solid
Too
ls
Trim
(Pro
)
Split
(Pro
)
From
Con
tour
s
Dra
pe
Smoo
ve
Flip
Edg
e
From
Scr
atch
Add
Det
ail
Stam
p
Sand
box
(Ter
rain
)
Iso
Fron
tRi
ght
Top
Left
Back
Stan
dard
Vie
ws
Inte
ract
Com
pone
nt A
ttrib
utes
Com
pone
nt O
ptio
ns
Dyn
amic
Com
pone
nts
Phot
o Te
xtur
es
Add
Loca
tion.
..
Prev
iew
Mod
el in
G
oogl
e Ea
rth
Show
Ter
rain
Goo
gle
Shad
ed
with
Tex
ture
s
Back
Edg
es
Hid
den
Line
X-Ra
y
Wire
fram
e
Shad
ed
Styl
e
Mon
ochr
ome
Clas
sifier
(Pro
)
Get
Mod
els..
.
Shar
e Co
mpo
nent
...Ex
tens
ion
W
areh
ouse
...
Shar
e M
odel
...
War
ehou
se
Send
to L
ayO
ut (P
ro)
Written by Jan Liu - www.revitatwork.blogspot.com 15
REFERENCE CARD - MAC
R
© 2
014
Trim
ble
Tool
Ope
ratio
nIn
stru
ctio
ns2
Poin
t Arc
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esp
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mou
nt b
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spec
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ng a
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and
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rSe
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tssp
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num
ber o
f seg
men
ts b
y ty
ping
a n
umbe
r, the
S ke
y, an
d En
ter
Circ
le (C
)Sh
iftlo
ck in
cur
rent
pla
neRa
dius
spec
ify ra
dius
by
typi
ng a
num
ber a
nd E
nter
Segm
ents
spec
ify n
umbe
r of s
egm
ents
by
typi
ng a
num
ber, t
he S
key,
and
Ente
rEr
aser
(E)
Opt
ion
softe
n/sm
ooth
(use
on
edge
s to
mak
e ad
jace
nt fa
ces a
ppea
r cur
ved)
Shift
hide
Opt
ion+
Shift
unso
ften/
unsm
ooth
Follo
w M
eCo
mm
and
use
face
per
imet
er a
s ext
rusio
n pa
thBe
tter W
ayfir
st S
elec
t pat
h, th
en c
hoos
e th
e Fo
llow
Me
tool
, the
n cl
ick o
n th
e fa
ce to
ext
rude
Line
(L)
Shift
lock
in c
urre
nt in
fere
nce
dire
ctio
nA
rrow
sup
or d
own
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w to
lock
in b
lue
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ght t
o lo
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red;
left
to lo
ck in
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ngth
spec
ify le
ngth
by
typi
ng a
num
ber a
nd E
nter
Look
Aro
und
Eye
Hei
ght
spec
ify e
ye h
eigh
t by
typi
ng a
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nter
Mov
e (M
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ptio
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ove
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pySh
iftho
ld d
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cur
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man
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ld (a
llow
mov
e ev
en if
it m
eans
add
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edg
es a
nd fa
ces)
Arro
ws
up o
r dow
n ar
row
to lo
ck in
blu
e di
rect
ion;
righ
t to
lock
in re
d; le
ft to
lock
in g
reen
Dist
ance
spec
ify m
ove
dist
ance
by
typi
ng a
num
ber a
nd E
nter
Exte
rnal
Cop
y A
rray
n co
pies
in a
row
: mov
e fir
st co
py, t
ype
a nu
mbe
r, the
X ke
y, an
d En
ter
Inte
rnal
Cop
y A
rray
n co
pies
in b
etw
een:
mov
e fir
st co
py, t
ype
a nu
mbe
r, the
/ ke
y, an
d En
ter
Offs
et (F
) D
oubl
e-Cl
ick
appl
y la
st o
ffset
am
ount
to th
is fa
ceD
istan
cesp
ecify
an
offse
t dist
ance
by
typi
ng a
num
ber a
nd E
nter
Orb
it (O
)O
ptio
nho
ld d
own
to d
isabl
e “g
ravi
ty-w
eigh
ted”
orb
iting
Shift
hold
dow
n to
act
ivate
Pan
tool
Pain
t Buc
ket (
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ptio
npa
int a
ll mat
chin
g ad
jace
nt fa
ces
Shift
pain
t all m
atch
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face
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the
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ptio
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ctCo
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sam
ple
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lPu
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ull (
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ptio
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sh/p
ull a
copy
of t
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ce (l
eavi
ng th
e or
igin
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ce in
pla
ce)
Dou
ble-
Clic
kap
ply
last
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h/pu
ll am
ount
to th
is fa
ceD
istan
cesp
ecify
a p
ush/
pull a
mou
nt b
y ty
ping
a n
umbe
r and
Ent
erRe
ctan
gle
(R)
Dim
ensio
nssp
ecify
dim
ensio
ns b
y ty
ping
leng
th, w
idth
and
Ent
er ie
. 20,
40Ro
tate
d Re
ctan
gle
Shift
lock
in c
urre
nt d
irect
ion/
plan
eCo
mm
and
lock
dra
win
g pl
ane
for fi
rst e
dge
(afte
r firs
t clic
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ngle
, Dim
ensio
nscl
ick t
o pl
ace
first
two
corn
ers,
then
type
ang
le, w
idth
and
Ent
er ie
. 90,
20Ro
tate
(Q)
Opt
ion
rota
te a
copy
Ang
lesp
ecify
an
angl
e by
typi
ng a
num
ber a
nd E
nter
Slop
esp
ecify
an
angl
e as
a sl
ope
by ty
ping
a ri
se, a
colo
n (:)
, a ru
n, a
nd E
nter
ie. 3
:12Sc
ale
(S)
Opt
ion
hold
dow
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scal
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out c
ente
rSh
iftho
ld d
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unifo
rmly
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mou
ntsp
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a sc
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fact
or b
y ty
ping
a n
umbe
r and
Ent
er ie
. 1.5
= 15
0%Le
ngth
spec
ify a
scal
e le
ngth
by
typi
ng a
num
ber, a
uni
t typ
e, a
nd E
nter
ie. 1
0mSe
lect
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ceba
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ptio
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sele
ctio
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ct fr
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Shift
subt
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from
sele
ctio
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pe M
easu
re (T
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ptio
ncr
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a n
ew G
uide
Arro
ws
up o
r dow
n ar
row
to lo
ck in
blu
e di
rect
ion;
righ
t to
lock
in re
d; le
ft to
lock
in g
reen
Resiz
ere
size
mod
el: m
easu
re a
dist
ance
, typ
e in
tend
ed si
ze, a
nd E
nter
Zoom
(Z)
Shift
hold
dow
n an
d cl
ick-
drag
mou
se to
cha
nge
Field
of V
iew
Mid
dle
Butt
on (W
heel
) Sc
roll
Zoom
Clic
k-D
rag
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itSh
ift+C
lick-
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ick
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ente
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Sket
chU
p Pr
o Q
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Ref
eren
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ard
| M
ac O
S X
RL
R
Mak
e Co
mpo
nent
Dim
ensio
ns
Rota
ted
Rect
angl
e
Zoom
Win
dow
Free
hand
3D T
ext
Follo
w M
e
Wal
k
Eras
er (E
)
Text
Push
/Pul
l (P)
2 Po
int A
rc (A
)
Prev
ious
Poly
gon
Pan
(H)
Offs
et (F
)
Sect
ion
Plan
e
Sele
ct (S
pace
bar)
Tape
Mea
sure
(T)
Circ
le (C
)
Zoom
(Z)
Line
(L)
Axe
s
Rota
te (Q
)
Posit
ion
Cam
era
Pain
t Buc
ket (
B)
Prot
ract
or
Mov
e (M
)
Arc
Zoom
Ext
ents
Rect
angl
e (R
)
Orb
it (O
)
Scal
e (S
)
Look
Aro
und
Larg
e To
ol S
et Inte
rsec
t (Pr
o)
Split
(Pro
)
Subt
ract
(Pro
)
Out
er S
hell
Trim
(Pro
)
Uni
on (P
ro)
Solid
Too
ls
3 Po
int A
rcPi
e
From
Con
tour
s
Dra
pe
Smoo
ve
Flip
Edg
e
From
Scr
atch
Add
Det
ail
Stam
p
Sand
box
(Ter
rain
)
Iso
Fron
tRi
ght
Top
Left
Back
Stan
dard
Vie
ws
Inte
ract
Com
pone
nt A
ttrib
utes
Com
pone
nt O
ptio
ns
Dyn
amic
Com
pone
nts
Phot
o Te
xtur
es
Add
Loca
tion.
..
Prev
iew
Mod
el in
G
oogl
e Ea
rth
Show
Ter
rain
Goo
gle
Shad
ed
with
Tex
ture
s
Back
Edg
es
Hid
den
Line
X-Ra
y
Wire
fram
e
Shad
ed
Styl
e
Mon
ochr
ome
Get
Mod
els..
.
Shar
e Co
mpo
nent
...Ex
tens
ion
W
areh
ouse
...
Shar
e M
odel
...
War
ehou
se
Send
to L
ayO
ut (P
ro)
Clas
sifier
(Pro
)
Written by Jan Liu - www.revitatwork.blogspot.com16
NOTES
n
Record your own tips, tricks and strategies.
Written by Jan Liu - www.revitatwork.blogspot.com 17
NOTES
n
Record your own tips, tricks and strategies.
Written by Jan Liu - www.revitatwork.blogspot.com18
NOTES
n
Record your own tips, tricks and strategies.
Written by Jan Liu - www.revitatwork.blogspot.com 19
NOTES
n
Record your own tips, tricks and strategies.
Written by Jan Liu - www.revitatwork.blogspot.com20
SketchUp For BeginnersA VISUAL QUICKSTART GUIDE BY JAN LIU