snakeeyes october 2014

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    ISSUE # 12 OCTOBER 2014

    GARAGE GAMERS GROUP

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    when it is up and running.

    Speaking of the web

    page, if we have any

    members interested in

    passing on some of their

    expertise in the best

    options of setting up a

    website, please let me

    know.

    Dont forget to say hello to

    all of the new members and

    make them feel welcome.

    Some are new to gaming so

    dont scare them away :)

    Send your submissions in

    to:

    Garagegamersgroup@

    gmail.com and put Editor in

    the subject line.

    SEE YOU THERE

    Hi Everyone,

    I hope that you all had an

    excellent month.

    Firstly a mention for our

    interactive campaign that got

    off to a great start.

    That is Dog County Range

    Wars. Land was snatched up

    by Ranchers eager to expand

    their lot, and become the Land

    Baron or Cattle Boss that will

    name the new territory. In only

    the first turn, players

    aggressively began their takeovers, exploring unknown

    lands and in some cases,

    clashing with their neighbor's

    already.

    Shootouts have happened

    between unfriendly land

    claims.

    New rivers and ranges have

    been discovered.

    See the players map where for

    the first time, campaigners will

    be able to see where their

    opponents have explored.

    Dog County Range Wars is

    Snake Eyes Magazines first

    interactive game, and opens

    up loads more of new

    campaign games, coming over

    the next several months.

    Space Hulk made the cover

    of this months issue. A lot of

    Games Workshop games came

    and went with never a re

    release. This is Space Hulks

    forth release. Well 3.5 actu-

    ally as the new game is the

    same as third release with afew more missions, and

    board pieces. Ideal for the

    gamers who missed out on

    the third edition as it was

    packed full of very cool

    Blood Angel Terminators and

    unique Genestealers,

    especially the Broodlord.

    Whats also interesting about

    Space Hulk is the overall

    missions are pretty much the

    same, in the box set for alleditions. It is the board

    pieces, and the miniatures

    that make up so much of the

    appeal, and of course, you

    just have to have it for your

    collection.

    I bought the second and

    third edition, so wont be

    chasing 3.5. That being said,

    if GW re-releases Death

    Wing and Genestealer

    expansions Im there with

    size 14 boots on.

    We have had a lot of new

    members join Garage

    Gamers Group this month.

    There was some discussion

    on whether to continue hav-

    ing a Members Page

    included in Snake Eyes. This

    will be the last issue it does,

    but the Member List will,

    from next month be shownon the GGG facebook page,

    and eventually the web page

    Garage Gamers Group (GGG)

    G R G E

    G M E R S

    G R O U P

    SNAKE EYES

    O C T O B E R 2 0 1 4I S S U E 1 2

    S P E C I A L

    P O I N T S O F

    I N T E R E S T :

    The games

    we play

    Game

    reviews

    Gamers Tips

    Members

    Sales page

    Members

    Gallery

    Game

    spotlights

    Members

    Collections

    Contacts

    Promotions

    Member

    Spotlights

    Store Finder

    S N A K E E Y E S

    2

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    GGG-Members

    GarageGamersGroup-The Games We PlayWarhammer 40k

    Warhammer Fantasy Roleplay

    BattleCry

    StarWars X-Wing

    Old West

    Zombiecide

    Axis & Allies

    Warhammer 40k Roleplay

    American Civil War

    Apocolypse

    AD & D

    Arkham Horror

    Necromunda

    Dreadfleet

    Man O War

    Bolt Action WW2

    Mordheim

    Flames of War

    Pathfinder

    Napoleonics

    Warhammer Fantasy

    Blood Bowl

    War Machine

    Infinity

    Demi Federoff

    Jamie Federoff

    Sean Federoff

    Aaron Fleming

    Rod Franze

    Bryan Gagen

    Duane Gardner

    Matt Garside U.K.

    Jason Goodliffe

    Courtney Halverson

    Paul Hannouf

    Joshua Harbort

    Andrew Holloway

    Ian Houlihan

    Henry Hyde U.K.

    Albert Kas

    Malagen Khaine

    Hayden King

    Nathan Long U.S.

    Nate Jurgs

    Robert LaBrie

    Simon Machin

    David Markwell

    Andreas Massonne GER

    Simon Mayes

    Duane McAndrew

    John McDonnell

    Jeff McArthur

    Cameron McCormack

    Nigel McDermott

    Kris McKiernan

    Jarrod McKiernan

    Zac Mehta

    Richard MooreMike Murdock

    Sean OHanlon

    Michael Orton

    Daniel Paynter

    Tim Prenzler

    John Pope

    Stephen Randall

    John Ross

    Brendan Ryan

    Don Sargent U.S.

    Dwayne Schwede

    Carl Sciscio U.S.

    Zachary Seib

    Stuart Shaw

    Michael Stamp

    Troy Standen

    Rob Sutterby

    Mark Sykes

    Chris Taylor

    Glen Taylor

    James Taylor

    James Taylor U.K.

    Steve Tobias

    Peter Toh

    Shayne Treasure

    Paul Treichel

    Garry Wait

    Matt Walford U.K.

    James Wallace

    Cameron Webb

    Clint Lee Werner U.S.

    Danny Whitehead

    Drew Williams U.S.

    Ross Williams

    Michael Wright

    Alan Anderson

    Jeremy Anderson

    Tony Arthur

    Alex Barrett U.K.

    Steven Azzopardi

    Brittanie Ball

    Sean Beggs

    Drew Birkmyre

    Marcus Blackman

    Kieran Bowman

    Steven Brittle

    John Brotton

    Kaz Brotton

    James Cachia-Garrett

    Alessio Calvatore U.K.

    Ken Carr

    Ben Chase

    Claude Chase

    Darian Chase

    Kellie Chase

    Kirstyn Chase

    Nick Chase

    Terry Clayton

    Sam Corvi

    Matt Crosby

    Rodney Cross

    Eddie Crompton

    Paul Dale

    Evan Dennett

    Martin Dorney

    Frank Doslik

    Alan Doyle

    George Elliot

    Abby FederoffCraig Federoff

    S N A K E E Y E S

    SPACE HULK

    he game is set on a modular board made up

    f various board secons which represent

    orridors and rooms and which can be freely

    rranged and locked together like ajigsaw

    uzzleto represent the interior of a space

    ulk. One player controls the Space Marine

    erminators, and the other player controls

    he Genestealers. It is an asymmetric game.

    rst, in that the two players have dierent

    orces to begin with. Second, in that the two

    layers may have dierent objecves to fullll

    uring a "mission" (the in-game term for a

    arcular scenario of the game). The Termi-

    ator player may have the objecve of de-

    troying a specied area of the board or a

    pecied Genestealer piece or some other

    bjecve; and the Genestealer player may

    ave the objecve of destroying a specied

    erminator piece or all of the Terminator

    ieces or some other objecve. Third, in that

    he pieces of the two players move dierent-

    y. The Terminator pieces move slowly; and

    he Genestealer pieces move quickly. Fourth,

    n that in regard to combat: the Terminator

    ieces excel in ranged combat, but they are

    weak in close combat; and the Genestealer

    ieces excel in close combat, but they cannot

    erform ranged combat at all. The pieces are

    moved by the players through a system of

    acon points", where each piece has a cer-

    ain amount specied for it. A Terminator

    iece has few acon points; and a Genesteal-

    r piece has many acon points. The game is

    otable for its hidden play mechanics, from

    which it derives much of its playability and

    ension. 3

    http://en.wikipedia.org/wiki/Jigsaw_puzzlehttp://en.wikipedia.org/wiki/Jigsaw_puzzlehttp://en.wikipedia.org/wiki/Jigsaw_puzzlehttp://en.wikipedia.org/wiki/Jigsaw_puzzlehttp://en.wikipedia.org/wiki/Jigsaw_puzzle
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    Game Design...dice, cards and counters...

    P A G E 4I S S U E 1 2

    play or to represent players?

    Once you have you list of your

    subject maer, then you can

    create the playing eld and the

    essence of all games, the goodies

    and the baddies. Now you can

    pick the historical, fantasy, or

    sci genre you would like. Every-

    thing is open to you, as this is

    where your imaginaon works

    best. For example you may want

    Zombies, Naval warfare, and for

    the game to be played in Outer

    Space. What does this bring to

    mind for you?

    If this were my selecon, I

    would break it down unto the

    three elements. Do I want my

    zombies like the WalkingDead, sort of shambling

    along, or like World War Z,

    where they dont shamble at

    all? Are they smart zombies?

    Then if I like the Naval idea, I

    can incorporate that into a

    space eet scenario. How big

    are my ships? How did the

    zombies get there? Is it a

    plague in space? Is it real

    space or a Star Wars type of

    galaxy?

    At this stage we have your

    Game Framework for you to

    add ideas to your notebook.

    sure, however there are digital

    edions available now as an e-

    publicaon or even as PDF for

    the older documents. This will

    allow you to start creang

    more space on your shelves

    and display cabinets for the

    things that you really want to

    show o...your collecon.

    Digital documents will work

    on your phone, tablet, laptop

    for portability, and you can

    have the whole collecon in

    one place. As you acquire the

    digital edion you can then

    buy some nice deep plasc

    container boxes to store your

    expensive rulebooks, and co-

    decs. The same goes for your

    novels and magazines. Get the

    digital copy and pack away the

    other. Of course you will want

    to keep out your popular

    books that you game with

    oen, but you dont need the

    others out. Unless they are old

    edions, no one will really care

    how many books or rulebooks

    you have to show o, so make

    room for those lovely painted

    (or not) miniatures.

    To put things in a more or-

    derly fashion, if you are run-

    ning out of room, priorise

    with Miniatures rst, then

    rulebooks (both game and

    army), then novels and then

    magazines. Dont pack away

    your tools and paints as you

    might forget which box they

    are in. Yes, this has happened

    to me.

    One of the issues facing a die

    hard collector is storage. My

    shelves are overowing from

    me adding (damn it) rule-

    books, games, new miniatures,

    and novels to my collecon

    Storage is eventually some-

    thing that collectors will have

    to plan for. That is, whats go-

    ing to be on display, and

    whats going to be packed in

    boxes. Your gaming miniatures

    are also ghng for space with

    terrain, paints, tools and mod-

    els sll in their box and maybe

    even some rulebooks and

    magazines as well. What to

    do?

    I love the original rulebooks

    that you can hold and ick

    through the pages at your lei-

    From the Collectors Vault

    There are

    many gaming

    systems out

    there...all you

    have to do is

    find one that

    suits you

    S N A K E E Y E S

    4

    Have you ever wanted to play a

    PC game on the table top? Howabout a Beer & Pretzels game

    that you thought you could make

    more interesng? Maybe an ex-

    isng genre that you wanted to

    improve upon? Read on, then for

    this informaon may help.

    For starters you will need

    something to make notes in be it

    pad and pen, or digital. Then,

    pick the subject maer. What isthe game about? How long

    should it play for? Is it a board

    game or roleplay idea? How

    many players do I want to in-

    volve? Is it for fun or prot, or

    both? Will I need miniatures to

    The Collector is a gamer

    with over 40 years in col-

    lectable games and war-

    gaming...

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    S N A K E E Y E S

    ell, how me ies. Another month is looming and I need to write this as it has been a busy me. Well the tle should say it all

    I will go into more details. If you have been geng Snake Eyes from the start or just last issue we would love to hear what you

    k. Nick does heaps to get this out and John McDonnell and myself help out . The reason we do is our love for our hobby and pas-

    n to see it grow. We charge you nothing and some help out with photos but for me the greatest reward comes from feed back

    m YOU.

    no one reads it then there would be no point in creang it, and even though you might read it and think good job, we can t read

    ds. (Its true).

    you could please nd the me send a note tell us what you think of Snake Eyes. What areas do you think we might be able to

    er that we havent done yet. Games between mates if you take photos with some notes would be good. Maybe a tournament

    t we can adverse, photos from you and your games. Tournaments are so many theses days that we cant get to them all, let

    ne adverse all of them in advance.

    ase in point, I played in a Warmachine tourney recently and thus it appears for the rst me in Snake Eyes but on same day

    re was an Innity game in Caboolture, (north of Brisbane) and a 40k tourney at the Gold Coast (south of Brisbane). I have nev-

    layed Innity so would have been good to see and share, and include some gaming on the Gold Coast in an issue.

    peaking on contribuons, a recently joined member, Michael Colclough, has shown o some of his work, below. The image is of

    hoons aacking a PzkwVI caught in the

    n at the Falaise Gap inNormandyin Ju-

    944. It is appropriately tled Closing the

    p.

    ichael will be a regular contributor and

    will see more of his art in the next issue

    nake Eyes.

    or more of a look now, see hp://

    w.warintheskies.com and hp://

    artamerica.com/proles/mil-

    rchant.html

    ell enough ranng I sll have things that

    d doing but I hope you can help out.

    hanks for reading.

    en

    10

    S N A K E E Y E S

    Forward Scout

    y GGG Member Glen Taylor

    http://www.warintheskies.com/http://www.warintheskies.com/http://www.warintheskies.com/http://fineartamerica.com/profiles/mil-merchant.htmlhttp://fineartamerica.com/profiles/mil-merchant.htmlhttp://fineartamerica.com/profiles/mil-merchant.htmlhttp://fineartamerica.com/profiles/mil-merchant.htmlhttp://fineartamerica.com/profiles/mil-merchant.htmlhttp://fineartamerica.com/profiles/mil-merchant.htmlhttp://fineartamerica.com/profiles/mil-merchant.htmlhttp://fineartamerica.com/profiles/mil-merchant.htmlhttp://www.warintheskies.com/http://www.warintheskies.com/
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    S N A K E E Y E S

    7

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    hn McDonnells Napoleonic's

    G member John McDonnell, runs his own blog site called Hammer & Banner which has over 3600 views.

    s a veteran gamer with many years in gaming... This issue John and his Prussians, have another go at beang his

    nd Andrew, who controls the French.

    l trying to work out how to beat or even break the French. I need to be able to inict enough casuales to do anything to them. Considering my columns only

    a 1 in 3 chance of actually charging. If I take even one casualty on the way in, I'm (through my usual magnicent die rolling) more than likely to be repulsed

    e swinging in the breeze. My arllery seem to suer a massive problem with dealing any damage at all, and my cavalry always seem to do nothing but

    e the French into squares where they then shoot us, and make us run away.

    ing to try skirmishers in the next game to see if this changes anything!

    s it's depressing, but I need company through the game and my friend Andrew enjoys the same, and it gets him out of the hou se.

    oy the photos

    S N A K E E Y E S

    8

    Andrew and his French... Impressive all lined up. The French Centre

    The French Right The French Left

    The Prussians lined up.

    1st Turn...Prussians tentatively advance on the left.

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    S N A K E E Y E S

    9

    S N A K E E Y E S

    More desperate measures.

    Reformed to column in preparaon of the charge.

    View from abovePrussians in line. Landwehr occupy hamlet.

    Flapping in the wind.

    Caught between the French and a hard place.

    View from above

    French advancing. Rather depressing.er view of advancing French column.

    s were doing nothing so I went to line in the hope of

    Yes, we broke and the center collapses

    Desperaon from the Prussians.

    Lancers geng out of the way.

    We are very good at holding

    buildings.

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    S N A K E E Y E S

    21

    WarpForged Miniatures

    Contact Sco

    For commissions

    And sales at

    [email protected]

    MARGARET WEIS PRODUCTIONS

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    S N A K E E Y E S

    ark Heresy is a role playing game set in the grim darkness of the 41st Millennium, the decaying dark

    future of Warhammer 40,000.

    My name is Castella Borgia, otherwise known as Elli; I am an Acolyte of the Ocio Assassinorum Vindicare temple under

    the employ of Inquisitor Gelt. Fate has come for me I take a look around the bridge. The mechanical man claiming to be

    Hastus had rigged the bridge to explode, but the threat is no more. Captain Odessa is dead. I let this sink in.

    Earlier I had a communiqu from Inquisitor Gelt, informing me of my impending com-mission as Captain of the Faithful Intruder. A commission I was ready to turn down.

    Captain is a tle I have run from my whole life. I instruct the remaining crew to escort

    the captains body to the Medicae facility and begin to wander through the bowels of the

    ship, lost in my own thoughts. My mind takes me on a reecve journey through my past.

    A past I have run from day aer day.

    I was born in Hive Tarsus on the planet of Scinlla. It was my home, my playground, for 6 short years. I am the daughter of

    Padma and Akilah of the noble house Borgia. Rogue traders like many who have come before. Unl my enre family, my

    friends, my teachers all were killed in a horric accident. I emphasize accident as rumours abound. The ocial report

    blames a series of human errors, a miscalculaon on the ploed course, further exasperated by a novice navigator causing the

    warp drive to malfuncon and tear the ship to pieces. But I know this is not true. Ive looked into it, it doesnt add up. Novice or

    not, our navigator Numitor Molineaux was above reproach. His abilies were unrivalled and to suggest he made a mistake on

    such a simple jump, a jump hed made hundreds of mes before, doesnt sit well with me. Neither does the suggeson that my

    father could have made a mistake. This was charted space, no calculaons required, so how does an error get made?

    I come across some of the crew milling about aimlessly in the corridors, mumble a few words of concern and understanding,

    and give them fresh orders to occupy their me. They look relieved and connue about their dues. I connue on

    To this day I cant recall how I came to be adri in deep space, void suit on, rather than oang dead amongst the carcass of

    our ship. But adri I was and bleak was my prospects. As luck would have it a passing pirate found me while searching for

    salvage and, upon recognizing my insignia and calculang the possible prot to be made, brought me on board as a valued

    guest. Four years I spent on board the Black Duck and as a valuable commodity, was kept always at the side of its Captain,

    Feistum. I quickly became more than just a guest, and became one of the crew. Feistum recognized my abilies and previous

    educaon, and enhanced them whenever possible. I learned much from him on crew morale, and the skills needed to captain a

    Ship. When he wasnt paying aenon, I would sneak away and work or train

    with the crew. They became a substute for the family I had lost.

    Im now passing through the engineerium and note again the general

    malaise aecng the crew. I call the group together and praise their eorts

    throughout the current events. I assure them that if they had not been so

    vigilant the casualty rate would have been much higher. I direct them to

    scour and cleanse the area where the bodies were found, and nish repairing

    the drive cables, as an operaonal ship is vital to the remaining crews surviv-

    al. They now appear to be more deliberate in their acons. I keep walking

    Over the course of my me on the Black Duck more reports came in regard-

    ing my families destrucon. These reports werent so ocial and it was be-coming clear that someone by the name of Myrchella Sinderfell was fast heading the suspect list. And rewards were being

    oered for any informaon regarding possible survivors from my ship. Feistum and his crew, having become so fond of me,

    11

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    S N A K E E Y E S

    decided not to claim these rewards, and instead used their inuence to gain me entry inside the Ocio Assassinorum where

    they hoped the skills I would master would help hide me from those who looked. Skills that I cannot divulge here. As my

    training progressed I came to the aenon of the Inquision, primarily Inquisitor Alaric Gelt of the Ordos Malleus, and was

    chosen to head several key missions before becoming embroiled in the whole Child of Desny saga of which you have been

    made aware. (See the Sister Krankies Diaries for more info).

    I am stopped by the master of ordinance, Holt Sawyer, a veteran of many bales before today. He

    looks withdrawn, the lines on his face more dened than usual, his eyes sunken deeper. He re-

    quests addional personnel to help with acve dues, but this is a faade, I can see it in his stature,

    like so many I have come across today he has taken the loss of his captain hard, and is looking for

    direcon. Then it dawns on me; this ship and its crew are lost without their captain. If someone

    with the right skills, the natural ability to lead, doesnt step up soon we will all be consigned to

    oblivion. A lost ship among the stars. Which brings me back to the beginning. Fate has come for

    me Its me for me to claim my birthright and provide a beacon of hope for all on board. So here I

    am. To the crew and guests on board. This is your Captain speaking. Captain Castella Borgia. Rogue

    Trader.

    Innocence proves nothing"

    .

    12

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    S N A K E E Y E S

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    S N A K E E Y E S

    14

    SNAKE EYES

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    S N A K E E Y E S

    18

    Dogtown howler 5

    Dogtown about hearing gunfire

    ve included The ODoney

    C Old Stump the Hat Creek

    and Bugman Ranch. In fact

    etween

    one ranch and 4 Cowboys

    ther and both had their Chuck

    great idea. That

    not all news is good news.

    Edited & Published by Jacob Adams Esq.-Journalist & Photographer -Established 1867 Dogtown County -Member of Professional Newspapermen of N.Y.

    Rivers and Mountain Ranges named, as Ranchers explore

    the new territory. Already new names are appearing on the

    map, as Ranchers make their mark. Two mountain ranges,

    the Tyran Mountains, and Spectre Mountains have been

    ocially named. Likewise Clearwater River, Blood River,

    Serpents Leg, and Dribble River. If others have been found,

    their nders are keeping big secrets.

    Mayor Dumphrey isnt handing the town

    over to anyone, he stated last Monday. One

    of the new Ranch owners to purchase a cliam

    in Dog County was none other than old

    Dogtown Mayor, Marty ODoney. Rumours

    ve surfaced that Mr. ODoney, now owner of the ODoney Hacienda,

    ght be eyeing o his old job. Aer hearing that Mr ODoney may have

    en involved in some shootouts with his neighbour, Mayor Dumphrey

    as very clear that if it comes to the towns top job, it is not for sale. The

    ootouts that Mayor Dumphrey, is referring to are the news of several

    ch happenings in the last month. (See le picture below)

    Another local resident, Bob Brown has gone missing from the locality

    th some people saying that he has set up a ranch, but dont know

    here his investment has come from if he indeed has.

    n other news, man eats his horse. See the fully story on page 4 of this

    wspaper.

    Word has come back in, with regard to the new spreads all

    over Dog County, and its not all friendly

    Were used to being friendly to all of our neighbours here

    in Dogtown, especially aer what happened last me. Why

    even the new spreads started out all liking each other

    mostly

    The all of a sudden BAM. One dispute over who was in a

    river paddock and who owned what has lead to shoot outs

    all over the territory. What used to be solved with a hand-

    shake is now being duelled for or worse. Lucky we got lots

    of no account Cowboys, coming in looking for work.

    Lucas Shelman, the towns new publi-

    can, watches as the lumber loads are

    bought into town. He is good friendswith Dennet Tull and plans to build a

    steamboat stop in our town...that can

    only be good for the economy.

    Three Ranch Bosss are rubbing their hands as the money

    ows. Rapid expansion and prime real estate have pro-

    pelled Ranch MacCarony, The Lucky O and The Double-

    horn to the top of the pile. Where will these savvy inves-

    tors be spending their new found wealth next? The sway of

    land values will be sure to go up and down as investors inthe 25 Ranches maximise their land grab. Aer all in the

    end, there can be only one.

    Newest Wagon on the market.

    Affordable, cheap and reliable

    as any transport across the

    plains is meant to be. This

    wagon will get you right

    across the state and back

    again, and still be ready to beused as your favourite Chuck

    Wagon when you want to set-

    tle down. Comes with a canvas

    in a choice of whites, box seats

    for all of your storage needs,water barrel, ropes, tresses,

    and hobblers for the horses,

    when you need to stay over.

    Only $200 at Honest Johns

    Trading Posts are up and running supplying the basic

    needs for the Ranch Hand on the go. You can even

    hire more staff for those growing ranches, as well as

    fully kit out your ammo, guns, dried meats and furs.

    Lumoise and Shooters Junction trading posts are

    ready to deal with all ranchers...no Indians

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    S N A K E E Y E S

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    Lush Lands

    Grazing Lands

    Arid Lands

    Abundant Lands

    The Dog County Range Wars players map, allows players in the campaign to gauge their expansion in the new

    territory as well as have a guess where their opponents might be. The colour coding shows where the real

    money is, in terms of land and income. Lush Lands that are worked, (that is to say that a Ranch Hand is holding

    that land at the end of the turn), is worth $100 income to that Ranch. Abundant Lands are worth $75, Grazing

    Lands are worth $50 and Arid Lands will produce $25 per month if worked. This informaon will allow players to

    plan their next expansion to create the most prot, and to defend the more expensive property, avoiding the

    cheaper lands. The black squares around the map represent Trading Posts, and the big one in the centre is

    where Dogtown is. The Red Squares are the Ranches. The dark green blobs are mbered hexes which when har-

    vested will become grazing lands. Grey colours are mountain ranges which like the rivers and trading posts, can

    be named as the players discover them. Silver can be found in the mountains, but its risky. You might lose thatranch hand. Red crosses show land clashes this turn where shoot outs have occurred.

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    1. Tumbleweed -Barnaby Simmons 10. Double W -Dex McGrawl 19. Bar C -Big Frank

    2. Drymouth Gulch -Billenger MaGroot 11. Double Horn -Dex McShooty 20. Old Stump -Diamond Back Pete

    3. Rusty Hole -Red Rusty 12. Keenai -Noelle Butler 21. MacCaroney -Tony MacCaroney

    4. Old Dry Patch -Grumpy Gregor 13. The GGG -Reo Kray 22. Bugman Ranch -Wya Bugman

    5. Bennys Hills -Big Benny 14. Foundry Fortress -Old Man Foundry 23. Lucky O -Ol Peterson

    6. Highlands -Hops McGrain 15. Lazy A -Boss 24. ODoney Hacienda -Marty ODoney

    7. Port Royale -Captain Jack 16. B-B-Q -Bob Tonic Brown 25. Hat Creek Cale Company -

    8. The Pondarosa - Lorne Chair 17. Melody Ranch -Sandy Saunders Angus McCrae

    9. Lexington -Hal Lexington 18. Deadwood -T.S. Bramblecoat

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    S N A K E E Y E S

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    ALPHA HOBBIES

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    S N A K E E Y E S

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    Star Wars X-Wing

    Stuart Shaws arcle

    inspired a game to occur

    here at GGG headquar-

    ters. GGG member Dari-

    an Chase nally threw

    his lot in and claimed

    Star Wars X-Wing as the

    game that he had been

    looking for, with a claimof never losing. I set out

    as a righteous gamer to

    prove him wrong, and show him that the old man wasnt too

    bad himself.

    Normally we would play without the addional weapons and

    upgrade, and just the basic ships. We drew our sides. Darian

    won the Rebels and I started with the Imperials which was ne

    for me. Now just to shoot Luke, Wedge, and that damn B-

    Wing.

    I took all the Tie Fighters I could including Darth Vader in his

    Tie Fighter Advanced. Unfortunately what I didnt take wasnotes, so the bale report will have to wait. My mistake was

    not killing the B-Wing as I chose to just avoid it and its mul-

    ple shields.

    The game was 150 points as opposed to the normal 100. It

    does make it longer but I did want to see what these newly

    purchased ships could do.

    The Tie Defender was cool but my ship of the match had to

    go to the Tie Phantom. Its highest iniave card is a 7, yes but

    4 aacks and add the Marksman card. Unfortunately Darian

    clued in on this as well and went aer Whisper and the Tie

    Phantom soon joined my dead ships line on the edge of the

    mat, not from Darian however but my miscalculaons that

    sent him o the edge of the game mat.

    Darians ghter and my bane was Luke Skywalker, with R2D2

    card and his own ability allowed him to repair his shields very

    quickly. Aer what seemed like half a day of manoeuvring

    around the star map it came down to Vader, with one hit re-

    maining, and Luke and the B-Wing circling like vultures. I knew

    that if I could stay ahead and turn to face this threat I might

    have altered the end result, but in turning from the B-Wing it

    was just not enough and good shoong ended the game as

    Darth Vaders ship exploded.

    Hence Darian was able to maintain his undefeated tle, anddid it again in a game a day later.

    Star Wars X-Wing is a quick to learn and quick to play game.

    The core box set comes with an X-Wing and 2 Tie Fighters, and

    retails at around $50AUD.

    For more ideas on squad builds you can go to

    hp://xwing-builder.co.uk/build

    Click on :"Tools", and then on "List all Squadrons" ... thereyou will nd thousands of dierent opons.

    http://xwing-builder.co.uk/buildhttp://xwing-builder.co.uk/buildhttp://xwing-builder.co.uk/buildhttp://xwing-builder.co.uk/buildhttp://xwing-builder.co.uk/build
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    S N A K E E Y E S

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    On the SceneBy Glen Taylor

    Challenge yourself without looking

    Well this I did, and what follows is the story of it.

    The Crocs below, belong to my friend John. A visit to his house found these ready for a Warmachine tourney. I liked the look of these guys

    and thought why not? With one week to go, why not join in.

    No problem, but I had never played this game and owned no gures, so there was my challenge. Monday saw a trip to the store and below

    s what I purchased, thankfully again I had help from friends and brought exact points I needed.

    Tuesday saw the last of models put together, and Wednesday the start of the painng.

    By Friday with the painng nished, (picture below) all that was le is to read the rules and get to the tournament.

    Johns Crocs

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    S N A K E E Y E S

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    Game one Vs Paul

    Jon

    Second game vs Jon over

    the boats which I lost 20

    2 but enjoyed myself.

    Saturday came and I arrived at the GJMWT 2014 tourney

    hosted by The Blind Pig, to a bacon and egg roll and coee. I

    started with a bye and Paul, rst opponent, gave me a friend-

    ly game which helped me greatly with rules knowledge.

    Jamie

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    S N A K E E Y E S

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    ame 3 vs Jamie and I thought I was geng

    eer lost 55

    Warmachine and Hordes, is unlike any sys-

    tem I have played before but over the

    course of the 4 games found my way. The

    event was well run and I had a good me.

    Each of my opponents was more than willing

    to help a newbie and explain things.

    Thanks to Allen for running the event in its

    7th year I believe and to all the workers who

    cooked breakfast and lunch as well as helper

    with seng up and packing up.

    So as you can see I JUMPED and survived !!

    The outcome is a painted force that I can

    play with in a new game for me. New friends

    were made and more waing in futuregames. Win / win at the end and who knows

    when I will jump again, thanks for sharing

    my journey with me

    Photo above shows my war caster

    geng hammered in game 3.

    Game 4 vs Papa

    (veteran) 416

    apa

    onvergence of Cyriss

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    S N A K E E Y E S

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    www.riverhorse.eu

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    S N A K E E Y E S

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    nake Eyes Road Trip -Brisbane Independent Gamers (BIG)

    ean and I set again, this me to a club called BIG, or Brisbane Inde-

    endent Gamers. BIG has been around as far back as I can remem-

    er, and a lot of local gamers would know them and probably have

    een to one of their tournaments. BIG has a long history, and is sll

    oing strong, as Glen and I found out. The club meets at 0900-1600

    n the second Sunday of every month, at the Lavalla Centre, 58

    ernburg Road at Paddington. You can contact them online via

    p://groups.yahoo.com/neo/groups/Brisbanegamers/

    Glen Verburgt is the man you want to

    speak to for further informaon about

    BIG. Glen also has a long history with

    Brisbane Independent Gamers. He

    assued me that the games that are

    played at the club are many and var-

    ied, cing games including Warham-

    mer Fantasy, WH40k, Warhammer

    Ancients in 28mm, War of the Rings,

    Kings of War, Field of Glory Ancients,Napoleonics, American Civil War, Axis

    & Allies War at Sea, Flames of War and

    Bolt Acon, Force on Force and Am-

    bush Alley, Dystopian Wars, DUST, Star

    Wars X-Wing and SAGA.

    BIG

    We met Dennis Misso

    and Glen playing Ipetus,

    Tom and Henry playing

    Bolt Acon, Rhys and

    Chris playing Jugula,

    and Greg and Luke

    playing DystopianWars. There were pics

    that didnt make this

    issue, and we only man-

    aged some shots of a

    game underway of

    Muskets & Tomahawks

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    hattered Battlefield(BB183)ntains twoPre-painted Shattered Woods or Muddy Ground terrain pieces.

    Great WarThe Great War of 1914-18 was global in its

    reach. Yet this global conflict would be

    decided by the mighty clashes upon the

    battlefields of Europe.

    Muddy GroundThe 1918 Spring Offensives encoun-

    tered some wet weather, producing

    patches or whole battlefields of mud

    (though not on the same scale as 1916

    and 1917).

    You can either designate patches of your

    battlefield as Muddy or choose to call the

    whole battlefield Muddy. Muddy terrain is

    Slow Going to all teams.

    Shattered WoodsMany battlefields had woods that were

    either utterly destroyed by shelling and

    fighting or cleared to provide a field of

    fire for machine-guns. These woods

    still provide some cover.

    Shattered Woods are Slow Going for all

    teams trying to pass through. A Shattered

    Wood is not a normal wood. Instead, In-

    fantry and Man-packed gun teams inside a

    Shattered Wood are Concealed.oing to all

    teams.

    Included in the box:

    4x Muddy ground. 4x Shatteredwoods. 1x Large terrain base. 1xSmall terrain base. 1x Packet of GFS001Green Grass GF9 Static Grass. 1x Pack-et of GFS017 Meadow Blend GF9 StaticGrass.

    Suitable for use with 10 -15mm.

    he GF9 Static Grasses Included in the Box Set

    elow:GF9 Static Grass: Green Grass. Below:GF9 Static Grass: Meadow Blend

    S N A K E E Y E S

    25

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    Force Z is a regularly run tournament, in the Cleveland area, east of Brisbane, proudly spon-ored by Alpha hobbies. Thanks to Adam for all his eorts in running the event. Photos show a 750

    oint selecon of armies at the tournament on the day... The next event is on the 4th of October.

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    Issue Av

    ailable

    Now

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    Phone: 0419 729794

    E-mail: [email protected]

    Or [email protected]

    Facebook: Garage Gamers Group

    GGG or Garage Gamers Group is a collection

    of gamers with similar ideals about what

    makes a game fun and how to have fun with

    it

    Snake Eyes is the GGG magazine, available

    for free to members and selected

    organisations

    GGG supports a gamers for gamers attitude

    Garage Gamers Group

    Trademark names in the newsleer have been used without permission & only used for promoonal purposes for GGG. They include: Games Workshop & associat-

    ed trademarks, StarWars X-Wing, Wings of Glory, Zombiecide, AD &D, Army Painter. Eureka miniatures,Warlord Games, Stone Mountain miniatures, Flames of

    War, Perry Miniatures and RiverHorse are used with permissions. Pictures are the property of Snake Eyes & have been used with the permission of members of the

    GGG. Other pictures have been used with permission where possible to promote event or products.

    Snake Eyes Creators & Contributors

    Editor: Nick Chase

    Copy Check: Kellie Chase

    Monthly Contributors/Columns:

    Glen Taylor, John McDonnell

    This Issue:

    Michael Colclough

    Kris McKiernan