snakeeyes september 2014 issue 11

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ISSUE # 11 SEPTEMBER 2014 GARAGE GAMERS GROUP

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Snake Eyes is a magazine By Gamers For Gamers covering all aspects of miniature gaming from makers, suppliers and gamers. We show tournaments, painting guides, collecting advice, what to buy, photos of your miniatures and it's free...

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  • ISSUE # 11 SEPTEMBER 2014

    GARAGE GAMERS GROUP

  • feedback. We love to hear

    what your thoughts are and

    what you may have liked or

    (dare I say it) didnt like.

    Feedback allows us to keep

    up a great presentation for

    you, and keeps us proud to

    be doing this service for

    gamers all over the world.

    Tank War is available

    soon from Warlord, SAGA

    Crescent & the Cross from

    Gripping Beast, Pirate

    Rules from Osprey, Nagash

    is back & Archaon is having

    another Chaos invasion into

    the empire in Games Work-

    shops Warhammer Fantasy,

    Battlefront is churning out

    the WW1 tanks, more

    fantastic miniatures from

    the Perrys, & RiverHorses

    Tarot of Loka...what a great

    time to be a war gamer...

    Send your submissions in

    to:

    Garagegamersgroup@

    gmail.com and put Editor in

    the subject line.

    SEE YOU THERE

    Hi Everyone,

    I hope that you all had an

    outstanding month.

    First off Id like to clear up

    any possible confusion from

    last issue. On the Last Minute

    Column on the last page of

    issue 10 of Snake Eyes I

    showed Alessio Cavatores

    Tarot of Loka, as produced by

    his gaming company

    RiverHorse. In my description

    of this product, I may have

    unintentionally alluded that the

    cards were part of a the game

    rather than the game itself.

    My apologies if anyone read

    this the wrong way.

    I would like to extend an offer

    to any budding artists or exist-

    ing ones as well, that should

    you wish to promote your

    work, send any artwork to us

    for an opportunity to be pro-

    moted on the front cover of

    Snake Eyes. While on the sub-

    ject I would also like to put a

    call out for any GGG member

    who might be interested in

    writing a column for Snake

    Eyes covering Blood Bowl,

    Epic, Ancients, War Machine,

    Bolt Action, or any game of

    choice please let me know.

    This Issue of Snake Eyes we

    will open the floor to one of our

    core games, namely the Old

    West. This is the first time that

    Snake Eyes has offered an

    interactive game. Id like to

    say more here, but theres

    simply not enough room.

    More on this exciting event,

    inside this issue.

    I can remember people

    remarking many years ago,

    about this hobby of ours, that

    we should Get a life. I have

    always tried to fit in the

    things that I enjoy doing into

    my work/life balance, as I

    believe that we all do. Gam-

    ing is, and has always been a

    huge part of my life. If I was

    able to afford it, I would be

    running a hobby shop right

    now. So I settle for the next

    best thing. I love the variety

    of games that are out there,

    and I strive to have a taste of

    them all.

    My secret dream is owning

    an empty warehouse that I

    could fill with tables of

    scenery for different games

    and invite gamers from

    everywhere to play there. It

    still could become a reality.

    If you have people telling

    you to get a life, tell them

    next time, that why should

    you change what is already a

    great life, and give them a

    copy of Snake Eyes.

    As we strive to make each

    issue of Snake Eyes better

    than the last one, what we

    need from you the reader, is

    Garage Gamers Group (GGG)

    G A R A G E

    G A M E R S

    G R O U P

    SNAKE EYES S E P T E M B E R 2 0 1 4 I S S U E 1 1

    S P E C I AL

    P O I N T S O F

    I NT E R E ST :

    The games

    we play

    Game

    reviews

    Gamers Tips

    Members

    Sales page

    Members

    Gallery

    Game

    spotlights

    Members

    Collections

    Contacts

    Promotions

    Member

    Spotlights

    Store Finder

    S N A K E E Y E S

    2

  • GGG-Members

    GarageGamersGroup-The Games We Play Warhammer 40k

    Warhammer Fantasy Roleplay

    BattleCry

    StarWars X-Wing

    Old West

    Zombiecide

    Axis & Allies

    Warhammer 40k Roleplay

    American Civil War

    Apocolypse

    AD & D

    Arkham Horror

    Necromunda

    Dreadfleet

    Man O War

    Bolt Action WW2

    Mordheim

    Flames of War

    Pathfinder

    Napoleonics

    Warhammer Fantasy

    Blood Bowl

    Demi Federoff

    Jamie Federoff

    Sean Federoff

    Aaron Fleming

    Rod Franze

    Bryan Gagen

    Duane Gardner

    Matt Garside U.K.

    Jason Goodliffe

    Courtney Halverson

    Paul Hannouf

    Joshua Harbort

    Andrew Holloway

    Ian Houlihan

    Henry Hyde U.K.

    Albert Kas

    Malagen Khaine

    Hayden King

    Nathan Long U.S.

    Nate Jurgs

    Robert LaBrie

    Simon Machin

    David Markwell

    Andreas Massonne GER

    Simon Mayes

    Duane McAndrew

    John McDonnell

    Jeff McArthur

    Cameron McCormack

    Nigel McDermott

    Kris McKiernan

    Jarrod McKiernan

    Zac Mehta

    Richard Moore

    Mike Murdock

    Sean OHanlon

    Michael Orton

    Daniel Paynter

    Tim Prenzler

    John Pope

    Stephen Randall

    John Ross

    Brendan Ryan

    Don Sargent U.S.

    Dwayne Schwede

    Carl Sciscio U.S.

    Zachary Seib

    Stuart Shaw

    Michael Stamp

    Troy Standen

    Rob Sutterby

    Mark Sykes

    Chris Taylor

    Glen Taylor

    James Taylor

    James Taylor U.K.

    Steve Tobias

    Peter Toh

    Shayne Treasure

    Paul Treichel

    Garry Wait

    Matt Walford U.K.

    James Wallace

    Cameron Webb

    Clint Lee Werner U.S.

    Danny Whitehead

    Drew Williams U.S.

    Ross Williams

    Michael Wright

    Alan Anderson

    Jeremy Anderson

    Tony Arthur

    Alex Barrett U.K.

    Steven Azzopardi

    Brittanie Ball

    Sean Beggs

    Drew Birkmyre

    Marcus Blackman

    Kieran Bowman

    Steven Brittle

    John Brotton

    Kaz Brotton

    James Cachia-Garrett

    Alessio Calvatore U.K.

    Ken Carr

    Ben Chase

    Claude Chase

    Darian Chase

    Kellie Chase

    Kirstyn Chase

    Nick Chase

    Terry Clayton

    Sam Corvi

    Matt Crosby

    Rodney Cross

    Eddie Crompton

    Paul Dale

    Evan Dennett

    Martin Dorney

    Frank Doslik

    Alan Doyle

    George Elliot

    Abby Federoff

    Craig Federoff

    S N A K E E Y E S

    AXIS & ALLIES WW1

    This is not World War II. Progress

    during "The War to End All Wars" was

    measured by yards, not miles. The

    Italians were on the side of the Allies,

    while Turkey then at the center of the

    Ottoman Empire was one of the

    members of what was known as the

    Central Powers. Imperial Germany and

    the Austro-Hungarian Empire were the

    two other main Central Powers.

    The major Allies, sometimes referred to

    as the Entente, consisted of the British

    Empire, France, Italy, the United States,

    and Imperial Russia. The alliance includ-

    ed other historical members, but they

    more or less fell under the command

    and control of one of these great pow-

    ers. In fact, had General Pershing not

    insisted that its integrity be maintained,

    even the American army would have

    found itself as simply being replace-

    ments for French and British.

    Axis & Allies: WWI 1914 puts players

    in charge of one of the major powers,

    each with its own infantry sculpt; other

    sculpts represent the artillery, tanks,

    aircraft, and naval line-up of either the

    Allies or the Central Powers.

    As designer Larry Harris notes, "While

    playing this game, you will quickly

    realize that this is not World War II.

    There are no massive sweeps across

    continents with blitzing armored divi-

    sions and aircraft. Instead, there are a

    series of determined offensives resisted

    by equally determined armies dedicated

    to holding the line. You will find that

    your depleting resources of men and

    artillery must be deployed with great

    thought and efficiency. You will be

    fighting pretty much the way man has

    been fighting with each other for thou-

    sands of years only this time the

    ability to kill your enemy, and for him to

    kill you, has become intolerably effi-

    cient."

    3

  • A tale of too many armies...

    P A G E 4 I S S U E 1 1

    always been in your, will do it

    later pile. Now make a list of

    these items, and have a think

    about whether you can use them

    anywhere in your collection.

    Maybe you can make them into

    some terrain feature. Can you

    add them to existing armies, or

    can they make up a separate

    force?

    If you are coming up with no

    answer to the previous ques-

    tions, then I suggest you sell,

    trade or donate, these unwanted

    items in your collection. This will

    allow you to possibly purchase or

    trade for more of a type of item

    that you can use now or at least

    be a part of your collection.

    You can even start a new col-

    lection. You could give them

    away to a friend who is intro-

    duced into the hobby, or

    might be less cash fortunate.

    The big mistake would be

    selling off all of your collecti-

    bles. Outside of later remorse,

    you will never recoup the

    money, time and enjoyment

    of getting them in the first

    place. Keep your favourites,

    and who knows, hopefully

    along the way you will redis-

    cover why you loved them so

    much, when you first acquired

    them. Good luck.

    My advice is to start small

    and look for something that is

    achievable. For instance you

    may decide that you want to

    collect figures from a certain

    sculptor or company.

    Chasing small numbers of fig-

    ures is more likely to get a

    collection completed than say,

    Im building this massive army

    and I need 40 mutant goblins

    from the old GW range. Peo-

    ple who only have a couple of

    figures left over from a collec-

    tion or project will more than

    likely sell for a reasonable

    price.

    This small purchase tactic lets

    you sneak under the radar of

    avid (I call the greed)

    collectors, however if you are

    really trying to build an army

    of 40 mutant goblins and if you

    are getting them a couple at

    the time, the next hurdle is

    shipping.

    Postage costs may be a killer,

    particularly if you are here at

    the a*#e end of the world

    (Australia), and you are

    purchasing your collection

    from a hobbyist overseas.

    There is no sure way to beat

    this, and ebay post packs are

    not the answer. Hopefully you

    have relatives overseas that

    can forward them on to you.

    So in this hobby I can only ad-

    vise slow and steady wins the

    race.

    Can a novice who has decided

    to start collecting have any

    chance to succeed? Well yes

    they can if they have the

    money and will power to chase

    the needs they have.

    Today collecting is an expen-

    sive hobby (on the whole).

    Thanks to many shows on pay

    to view channels like Foxtell,

    you can see the greed factor

    openly displayed, as people

    just prove what tools they can

    be. Thirty plus years ago you

    could easily acquire items

    within a reasonable price

    range. Today you really have

    little hope unless you run into

    people who are genuine good

    guys, and believe me they are

    as rare as hens teeth.

    From the Collectors Vault

    There are

    many gaming

    systems out

    there...all you

    have to do is

    find one that

    suits you

    S N A K E E Y E S

    4

    Normally I say that you can

    never have enough miniatures

    but in some cases this does not

    turn out to be true.

    I read of one persons lament

    the other day, where they were

    considering selling off all of their

    collection. I feel for this persons

    situation, having experienced it

    myself in the past.

    The main thing about it, is that

    I have found that it is a tempo-

    rary feeling. I found that the best

    way to combat it, is to have a

    look at what you have in your

    collection. Find what you may

    have bought on a whim, items

    that you may never use, or has

    The Collector is a gamer

    with over 40 years in col-

    lectable games and war-

    gaming...

  • S N A K E E Y E S

    5

    Forward Scout

    By GGG Member Glen Taylor

    A successful history doesn't guarantee a successful future.

    I heard this the other day and boy did it strike home. Games Workshop, for one example. Now before

    some protest, yes they are still here and selling, but if you look back to what they did in the eighties and

    nineties, you might start to see what I mean by this statement.

    I was lucky to have started gaming in the eighties and had the time of my life, but along the way they, and

    by they I mean GW, lost me. For those who are new I'm back playing 3rd edition Warhammer Fanta-

    sy Battles and loving it, thanks to OLDHAMMER boyz.

    Again some still might howl so what, each to their own. This is true but it made me think about all the

    things out there for us today. So many great games and figures from all round the globe. If you are like

    most of us, youll want everything and want to build massive collections. Some never even see combat or

    get out of the packet.

    Again each to their own but as I get back into the hobby, I am trying to fight with each army as I build it. I

    want to use each troop type at least once, and above all photograph it. Some of this effort has already been

    shown in Snake Eyes and posted on various sites on facebook.

    Back to the title, and what it means to me. I did enjoy my gaming so much in the past. I formed clubs, and

    ran them with others. I organized tournaments and travelled to as many as I could. I just loved it and if you

    stopped to talk to me back then I wouldve talked your ear off about gaming.

    Then it all changed. People went off and did their own thing. Friends I gamed with stopped gaming for

    their own reasons and moved on to something else.

    Now as I wander back down the road, I will make every effort not to rest on my past glory, and to continue

    to work hard on my gaming whenever I can. Old alliances have been re-established. New friends have

    been made. By doing this gives me success in my future. Gaming.

    May your dice roll high

  • S N A K E E Y E S

    Napoleonic Battle - Prussians versus French

    After a long hiatus I have returned to playing Napoleonic battles with my old friend Andrew R. Normally Tuesday evenings is the best

    for both of us, we were scheduled for this evening but the G20 had other plans for Andrew. Was going to put off till next week, but

    Andrew decided that it was best be strike straight away, probably less chance of me finding an excuse to put of a good flogging!

    Right as mentioned in another post we use the WRG rule set Wargames Rules 1685-1845. Yes they are 30 odd years old, but I don't

    have a problem with them, neither does Andrew.

    Here is my Prussian List for the day.

    6

    S N A K E E Y E S

    Headquarters

    Commander in Chief - 1 Element

    Chief of Staff - 1 Prussian Staff

    Grenadier Battalion - 10 Elite Line Infantry

    2 Elite Line Infantry trained to skirmish

    1st Infantry Half Brigade

    Infantry Commander - 1 Prussian Staff

    Hussars - 6 Trained Light Cavalry

    Field Artillery Battery - 13 Trained Gunners

    (Six 6 pounder guns and two 7 pounder howitzers - Can be

    deployed in half batteries)

    4 Light/Medium Artillery Pieces

    4 Horse Limbers with Trained Drivers

    Regular Infantry Regiment

    1st (Musketeer) Battalion - 12 Trained Line Infantry

    2nd (Musketeer) Battalion - 12 Trained Line Infantry

    3rd Fusilier Battalion - 10 Trained Line Infantry

    2 Trained Line Infantry

    11th Reserve Infantry Regiment (2nd Silesian Regiment)

    1st (Musketeer) Battalion - 16 Raw Line Infantry

    2nd (Musketeer) Battalion - 16 Raw Line Infantry

    3rd Fusilier Battalion - 16 Raw Line Infantry

    2nd Infantry Half Brigade

    Infantry Commander - 1 Prussian Staff

    Hussars - 6 Trained Light Cavalry

    Field Artillery Battery - 13 Trained Gunners

    (Six 6 pounder guns and two 7 pounder howitzers -

    Can be deployed in half batteries)

    4 Light/Medium Artillery Pieces

    4 Horse Limbers with Trained Drivers

    Regular Infantry Regiment

    1st (Musketeer) Battalion - 12 Trained Line Infantry

    2nd (Musketeer) Battalion - 12 Trained Line Infantry

    3rd Fusilier Battalion - 10 Trained Line Infantry

    2 Trained Line Infantry

    Landwehr Infantry Regiment

    1st (Landwehr) Battalion - 12 Raw Line Infantry

    2nd (Landwehr) Battalion - 12 Raw Line Infantry

    3rd (Landwehr) Battalion - 12 Raw Line Infantry

    Cavalry

    Cavalry Commander - 1 Prussian Staff

    Dragoons - 12 Trained Heavy Cavalry

    Landwehr - 9 Raw Lancers

  • S N A K E E Y E S

    7

  • Im hoping Andrew will supply me his French list which I shall include as an edit. Here are some photos of the

    day. Needless to say I was flogged good. My die will be binned, as they failed on all fronts except one, where on

    barrage from the right flank artillery butchered 6 out of 12 French troops. Pity I could not keep that sort of luck up!

    S N A K E E Y E S

    8

    My opponent Andrew and his French! My left flank advances.

    My right flank decide to stay put and let them come to us. Advance, always move forward, unless the artillery spoil you day.

    Right flank continue to observe the French advance. Advancing to engage those French. Cavalry ready to charge.

  • S N A K E E Y E S

    9

    S N A K E E Y E S

    Finally movement from the Prussians on the right flank.

    French chase of the artillery crew. Hussars mauled by French artillery.

    Right flank, nothing happening prior to artillery phase from French. French advancing on my artillery. Lancers ready to engage.

    Dragoons peel off from flank to support the Lancers

    Lancers countercharge the French dragoons. Prussians learn that

    not all charges ram home.

  • S N A K E E Y E S

    John McDonnell runs his own blog site called Hammer & Banner which has over 3600 views. He is a veteran gamer with many years

    in gaming...

    10

    S N A K E E Y E S

    Lancers bolt with the French hard in pursuit. Left flank starting to crumble.

    Death by musketry. Flank certainly lost. Right flank broken. Landwehr hiding in stone building and refusing

    to come out.

  • S N A K E E Y E S

    Dark Heresy is a role playing game set in the grim darkness of the 41st Millennium, the decaying dark

    future of Warhammer 40,000. Below is the continuing background story of Bekki Imam, GGG member

    Simon Machins character in Dark Heresy, continued from last issue.

    Sister Krankies diaries Part 10

    My name is Bekki Imam, I am an Acolyte of the Handmaidens of the Emperor, an Adepta Sororitas.

    We move as fast as we could, heading towards the turbo shafts that would take us down into the bowels of the

    ship, as we made our way to the Engineerium section, and to the area where the murdered victim was found. The

    squad shouldered their way through the startled occupants of the gangways that were not quick enough or smart

    enough to make way for our group. Eventually we reached the Engineerium.

    We investigate the area surrounding the body, but can only determine that the murdered crewmen were killed by

    the use of one or several sharp instruments. Some, where pierced through, and given the lack of defensive wounds,

    the attack was quick. Inhumanly so.

    We talk to Magos Zeul Howe and examine the dead servitors lying around or near the damaged engine. A typical

    Techpriest, Magos Zeul Howe is furious at the destruction of his servitors and the damage to his sacred machine.

    We find the organic components of the servitors are missing. We all feel on edge, as the feeling of something awful

    is near. We spread out to search the engineerium.

    I start to pray to the Emperor for strength, when the presence of the disturbance makes its appearance. Its the

    flesh daemon. It has made its way here. The daemon we destroyed on the space hulk had somehow made its way

    onto our ship.

    It cackles with glee, unsheathing long bladed knives, but now I see, the blades are the daemons appendages. It

    attacks us, immediately. The squad is steeled to the threat this time and open fire. Fear or loathing has made them

    more resolute than ever and they hit the daemon with some of the best shooting I have ever seen from them, solid

    rounds and beams simultaneously blowing chunks and crisping flesh. I pray to the Emperor for strength and

    righteous fury and charge it, but before I could even close the distance to the daemon, Brawn, Carno and

    Adamantus, shred the daemon into strips with their firepower. The daemon tries to slither away. I step up to it and

    use my faith to bring forth the "Light of the Emperor". The Emperor blesses me and I glow with the brightness of

    Faith. I bring forth the light from me and into the daemon. The daemon wails in agony and is burned to ashes.

    We all gather and pray and give thanks. The Techpriest, Magos Zeul Howe is impressed. We check the area and

    are sure the daemon is banished completely. Just after we start to leave the area we get a message via our sub

    vocal communication chip.

    11

  • S N A K E E Y E S

    "This is Hastus. I have taken over the ships bridge. Give me what Inquisitor Arrazmus stole from me, and you

    promised to give me. I have bomb here ready to detonate."

    We were all startled by this. We talked amongst ourselves and agreed that we have to stop the Techpriest, and we

    head back toward the bridge of the ship, to confront the Techpriest. On arrival, we find Hastus standing in the centre

    of the bridge, close to the Captains chair. The captain is dead on the floor next to him. The crew of the bridge are

    huddled in the corner.

    He says "Give me what was promised, or Ill blow the ship up".

    Brawn shouts No and opens up with the brawn gun. He shoots and the round slams into the Techpriest. The

    concussive force of the shot knocks Hastus several meters away from the bomb, yet did not kill Hastus, only tearing

    away the robes of his midsection. Sparks fizzled from the Techpriests torso. The shot revealed that Hastus was a

    fully mechanized being.

    Hastus yells "You stupid flesh creatures know not what youre doing. I will destroy you weak fleshlings".

    I, the Magos and our Techpriest, immediately realize that the creature is a tech heresy and must be destroyed.

    Hastus it turns out is so badly damaged he cant fight back. Brawns shot hit a critical location and has immobilized

    the creature. I tell the Magos that we must destroy this thing. He disagrees, saying that we must keep it alive and

    study it. I am uncertain but I am aware of his background from the Inquisitor, and give him leave.

    The Magos went to the creature and crackled some binary cant. He then cleaved the head from its neck, in one

    quick move. Magos Zeul Howe smiles, lifting up the head of Hastus and checks it.

    He says "I wanted it to think I meant it no harm so it would not erase its files".

    I smile and nod appreciatively. "Is the data is still intact"? I asked.

    "Lets see." he replied.

    He leads the way to my new quarters and he plugs the head into a holo-table. A lot of images flash by, mostly of

    some men like him and some others with strange green glowing eyes. The Inquisitor is seen to capture it and the

    data feed ends.

    The Techpriest exclaims loudly "Men of iron, what blasphemy, and Necrons".

    I remember a discourse I once had with a Techpriest on why servitors have brains, and he mentioned an old war of

    men versus the Men of Iron.

    The Magos says he will need to check up on this and get back to me on the findings. I thank him and tell him I am

    glad for all the assistance he can provide. He smiles and says that we have just made an important discovery for

    both the Inquisition and the Adeptus Mechanicus.

    Innocence proves nothing"

    Membership to Garage Gamers Group is free. You can be approached by a member

    either directly, or electronically, and asked if you wish to join, or turn up and play in one of

    our games.

    12

  • S N A K E E Y E S

    13

  • S N A K E E Y E S

    14

    facebook page has been set up, to allow

    players to read up more thoroughly on

    the rules, and become familiar with the

    game terms. In this issue we will show

    you a brief overview of what to expect,

    and in future issue will publish the game

    map, showing all player movements.

    We would like to introduce you to

    something new this month, in the

    form of a very enjoyable game that

    we have put together. Dog County

    Range Wars is an interactive game,

    allowing you to join us in playing. A

    SNAKE EYES

  • S N A K E E Y E S

    15

    Dog County Range Wars

    Free land they said? First, I had to line up and race against

    mad people for the good spots. Nearly rolled my wagon,

    killing my family. Nearly lost the lot. Then the weather and

    the savages all had a go to kill our dream, and now this... a

    range war. Well I can tell you that this time I have had it.

    Not only will I defend whats mine. This time I want theirs

    as well."

    Welcome to our Wild West campaign!

    Its is simple once you get the hang of it. If you have played either

    Risk or Civilization board games, then you will have a good start.

    Whats it about?

    Expand your ranch by claiming new hexes of land and taking hex-

    es owned by others. Some may be explored for more fertile land

    for your cattle, and in turn produce more income. You may dis-

    cover Silver mines on your property, or take over one belonging

    to someone else. The winner at the end of the campaign will be

    determined by your land and income. That player gets to name

    the new territory.

    You will begin the game with your Ranch (named by you) in the

    centre of six hexes. This represents your initial land grab. Until

    game play starts and you get to see the whole map, you will only

    know the hex co-ordinates of your own territory. You wont know

    which direction the rivers are, or how close your neighbours

    might be until the map with all gamers is shown. This allows eve-

    ryone to have a fair start. You will also have $300 to spend.

    You will have ten level one Cowboys and a level six Boss, (thats

    you), to start your game. You will have one ranch, and a bunk-

    house that will sleep your 10 cowboys. Income is produced by the

    hexes of land you own, with various levels of income based on the

    fertility of the land, anywhere from $25-$100. You will start the

    game with an even mix of differing land values.

    As the game progresses, players will explore new areas and take

    over land to farm your cattle. You might be the first to discover

    mountain ranges, mines, rivers, timber forests and other features.

    In the case of you being the first to find these things, an email will

    be sent to you so you can name that river, mountain range or

    mine. That name will then remain on those features in the new

    territory, irrespective of whether you are the winning player or

    not.

    Your income can be spent on training your Cowboys, new

    bunkhouses, and Chuck Wagons.

    Every new item must start from your Ranch hex and then

    move out from there. Cowboys being trained up any levels

    must do so at the Ranch hex. Chuck Wagons are built at the

    Ranch Hex. Bunkhouses however can be built on any hex of

    your choice, with the exception that only one Bunkhouse can

    occupy one hex.

    Bunkhouses can support 10 Cowboys and can supply to all

    surrounding hexes from its own hex. You can build as many

    Bunkhouses as you have money to do so. If you buy more

    Cowboys you must have a Bunkhouse to house them. The

    Bunkhouse costs $300, and can be built on any of the sur-

    rounding hexes of your Ranch if you so choose. Building a

    Bunkhouse in any hexes beyond the six that surround the

    Ranch needs a Chuck Wagon to be converted.

    Chuck Wagons cost $150 and are mobile, however they only

    support 5/6 Cowboys. When you want to build a Bunkhouse

    two or more hexes away from your Ranch, you state that

    you are converting the Chuck Wagon to a Bunkhouse and

    paying the remaining $150.

    Cowboys are $30 to hire. For the sake of a simplistic set of

    rules, this is the only cost outlay to hire a Cowboy indefinite-

    ly. They are hired with the skills at level 1.

    You, the Ranch Boss can nominate Cowboys for training.

    This occurs at the Ranch, and Cowboys are trained up one

    level each turn. Cowboys can be trained to a maximum of

    level 5, representing a veteran. The level costs are as fol-

    lows:

    Level 1 Cowboy $30

    Level 2 Cattleman $60

    Level 3 Outrider $100

    Level 4 Horsemen $200

  • S N A K E E Y E S

    16

    Level 5 Trail Boss $400

    These level skills are what matters in combat

    with enemy Ranchers.

    Income can be derived from several sources if

    you are lucky or vigorous enough.

    Land will produce the majority of your in-

    come. Even if you lose the hex to an enemy

    player it will still produce one last payment

    for you from that turn. Payments are repre-

    sented by the land type. Land values are bro-

    ken into four main types. These are arid, graz-

    ing, abundant and lush. Arid earns $25, Graz-

    ing earns $50, Abundant earns $75 and Lush

    will earn you $100. These are paid per month.

    Timber can earn you $50 and halves the cost

    of any one building for the turn it was discov-

    ered.

    Mines can be found around river basins and

    in the foothills of mountain ranges, and if

    your luck holds with you, these will provide

    you with $200 per month. The mountainous

    land has no other real value, outside of cre-

    ating a defensive bonus. Mines can be

    searched for each time you find a new

    (unsearched) mountain hex.

    Movement is all within your territory. That

    is to say, you can move any or all of your men

    within your territory owned, provided they

    have a Bunkhouse or Chuck Wagon to support

    them. (see turn example) You may also

    choose to have your men explore or if occu-

    pied, raid an adjacent hex.

    As your Ranch expands its land ownership, it

    may become big enough to support a trading

    post or even a town, may come into being.

    Combat in the campaign is kept quite simple.

    Defenders will have a +1 bonus if they occu-

    py the hex. If both raiding groups enter a hex

    on the same turn, then neither has the defen-

    sive bonus and will both lose casualties.

    Combat is based upon having the numbers

    to win. If a level 1 (Cowboy) moves into a hex

    that is occupied by a level 1 Cowboy, then the

    attacker will be killed, because of the defen-

    sive bonus. If the attacking player has two

    level 1 Cowboys, then the first is lost, THEN

    the defending Cowboy is lost, leaving the

    attacker as the winner, who then may take

    over the hex, providing the attacker has a

    Bunkhouse or Chuck Wagon in an adjacent

    territory.

    Level 2 Cattlemen are equal to two level

    1 Cowboys. In the example given above,

    the attacker would need at least three lev-

    el 1 Cowboys to defeat a Level 2 Cattleman

    defending a hex. This is because the first

    Cowboy is lost to the defensive bonus, and

    the remaining 2 Cowboys are now the

    equal of the level 2 Cattleman. So the or-

    der goes, attackers loses one, defender

    loses one, then the process is repeated.

    Losses are always taken from the lowest

    level first. Imagine that as a Cowboy is

    trained up a level, they get an extra

    wound.

    This would indicate that it is a good idea

    to have good numbers, or higher levels on

    your side when expanding your ranch.

    As an example of play, have a look at the

    map pictured which shows the starting

    location of the other players.

    The map will show all of the starting play-

    ers, that will be randomly allocated their

    starting positions. Each player will be given

    the location of their Ranch on the map

    when you join the campaign, in a num-

    bered hex format. The Ranchs are shown

    by the black hex. The green hexes sur-

    rounding the Ranch hex are the lands that

    each player starts with. Now if your Ranch

    was the one with the star, you have the

    option of threatening your immediate

    neighbours to your right or lower left.

    The game uses compass points, so in this

    case it would be your neighbour to the East,

    or to the South West.

    In the first turn, you might spend $300 on 2

    Chuck Wagons, and send 5 Cowboys to the

    South West with the new Chuck Wagon, and

    do the same in the East, so the end of your

    turn 1 might look like this if every Rancher did

    the same.

    In the game map, you will see the colour

    change of the expanding ranchers but you will

    not see where the other ranchers have their

    Chuck Wagons. Lets assume that the two

    hexes you have taken over are grazing lands.

    Your income for the month increase by $100

    ($50 each), for a total of $400 for the month.

    As each Chuck Wagon supports 5 ranch-

    hands, you raid the adjacent hexes to the

    Chuck Wagon, WITHOUT attacking the pre-

    sumed location of your neighbours at this

    time, but understanding that your neighbour-

    ing Ranch Bosss are planning their move-

    ments as well. In this example your immedi-

    ate neighbours will attack you.

    Your move on the eastern side will be to

    raid the hexes adjacent to the Chuck Wagon

    location. They are the north, where you send

    1 Cowboy, the South East where you send 1

    Cowboy and the South where you send 1

    Cowboy. The remaining 2 cowboys stay with

    the Chuck Wagon.

    Your move on the South west will be 1 Cow-

    boy each to the north, north west and west,

    and 1 to the south east hex, leaving only 1

    cowboy with the Chuck Wagon. Your expan-

    sion is represented by a darker green.

  • S N A K E E Y E S

    17

    The south west neighbour sends 1 Cowboy

    into each of his adjacent hexes, leaving 1

    with his Chuck Wagon, as shown by the

    red colour. His other Chuck Wagon takes

    adjacent lands with no opposition, as

    shown in orange. Likewise the neighbour

    on the eastern side has their expansion

    shown in blue.

    As a result of their attacks on you, with 1

    Cowboy against 1 Cowboy , your defensive

    bonus means that their attack is foiled and

    you remain in the expanded territory hex

    with your Cowboy.

    Then end result of turn 2 is that you, and

    your neighbours have all expanded their

    territory. The eastern neighbour has in-

    creased their land by 5 hexes. The south

    western neighbour has increased their

    land by 6 hexes, and you have increased

    your land by 7 hexes.

    To play in the Dog County Range Wars,

    interested Land claimers send an email to

    [email protected]

    Tell us the name of your Ranch, what you

    would like to spend your $300 on, and

    where you would like to move your Cow-

    boys for turn 1.

    Snake Eyes Magazine facebook page will

    be the site where it all happens in between

    turns. Rules and extras will be posted on

    here as well as the game map, and updates

    on new mines, rivers and mountain ranges

    discovered. Have your say online by posting

    your thoughts about Dog County Range Wars,

    or maybe just harass your neighbours.

    Dont forget that you can name discoveries

    that you make, putting your name in the his-

    tory of this campaign.

    Snake Eyes monthly magazine will show the

    top Ranchs in the game as well as a local

    Newspaper that will announce any news on

    the Range Wars...

    Aim High...

  • S N A K E E Y E S

    18

    Dogtown howler 5

    Dogtown County opens up new land

    grabs...New land is up for sale in Dogtown

    County, and would be ranchers are lining up

    at the land sales office hoping to purchase

    some prime property.

    Six months ago, this land was populated by

    our small town, and savages on the plains,

    said town Mayor, Alistair Dumphrey.

    Now it will be populated by peaceful, good

    Christian white folk.

    Town Doctor, Johnathon Weeks, said

    that Dogtown had its first infant born in

    town in nearly a year. Things may be looking

    up for the town as many see this event being

    the start of a run of good luck.

    Shuttered shops are now re opening their

    doors to greet the new Ranchers as they

    make their way around town.

    Edited & Published by Jacob Adams Esq.- Journalist & Photographer - Established 1867 Dogtown County - Member of Professional Newspapermen of N.Y.

    Glen Smiley McTaylor

    Already threats have been made against our peaceful com-

    munity. Glen Smiley McTaylor made threats against the

    Land Sales office and the local authority, Sherriff Reo Krey.

    Only the fact the the gunman was unarmed at the time,

    allowed the Sherriff to remove him from the town bounda-

    ries. McTaylor begrudgingly left Dogtown with the words

    Its my land. Not the Indians, not the ranchers.

    New Ranchers come to town as land

    opens up in Dogtown County. Folks

    are coming from all over the place to

    secure a future. The Lands office in

    Dogtown is overrun as Pioneers queue

    for their chance of some cheap land.

    Dogtown hotels and Bunkhouses have been booked out for

    days, and townsfolk are even offering their houses for rent

    to the newcomers. Business is booming as they say, with

    the added possibility of finding a silver mine on their prop-

    erty. Silver was the reason Dogtown is here, named after the

    late Reverend Stanley Dog. Some old timers say that the sil-

    ver is far from played out. This writer hasnt seen any action

    yet, but according to banker Milus Freyton, several people

    have opened new accounts at the bank with silver ore. The

    old mines are scattered all over the county, so anyone could

    be lucky if they stumbled over one. It could be that a silver

    rush could be the greatest thing for Dogtown to bring it

    back to its former glory.

    Dogtown wilder beginningsDogtown wasnt always this

    quiet on the streets...No sir-ee, proclaimed long time resi-

    dent, and town drunk, Bob Tonic Brown. I can remember

    a time when even the town Deputy was crooked. He ended

    up gittn himself killed by the lawman, at the time...Cant

    quite remember his name. Helluva town Mayor back then

    too...Cant remember his name either...If youre buyin

    mebbe I can recall a story or two of back in those

    days...You aint seen a fight til you see a Chinaman

    fight...Wow whod a thunk they could fight like

    that...Where were we? Oh yeah, Dogtown...wasnt always

    this quiet...at least, not in the old days...six months ago

    For Sale Lookie Tay Lor Laundry

    Interested Parties only

    No Chinese

    Worked Sites Available - Old mine ridge (3), Deadmans

    Grove (17),Dimity Hollow (6), Indian Graveyard (7), Tuncur-

    ry (4), Questors View (2), Dusty Pickings (3). All mine

    lodgements must be paid for in advance with NO returns.

    Owners may re sell the Ownership rights back to this office

    at the current market price. No mining is allowed on site

    until all lodgement fees have been paid. Any breaches of

    this arrangement may result in forfeiture of mine holdings.

    Railroad might be coming to

    town. Mayor Dumphrey has

    had a town meeting last week,

    over the possible location of a

    railway station for the town.

    The railroad is still some 120

    miles from the town, but the

    Mayor is confident that an

    investment of this type can

    only be good for the town. The

    old station was burnt down a

    year ago and the track sto-

    len, or destroyed. The Mayor

    expects that the new line will

    follow the previous track

    plan. More to come...

    Thomas Seawall was killed yesterday

    after a shootout near Riverhorse

    Saloon. Allegedly caught cheating, he

    was shot by gambler Matt Batton

    who was also wounded in the

    shootout. Witness Don Gaskonie

    witnessed the event.

    Indians on the run...Indians were sighted

    again yesterday on the hills overlooking

    Dantes Gap. They left soon enough when

    one of the newcomers fired his rifle their

    way...have we seen the last of them? Artist Andy Bunson re-enactment

  • S N A K E E Y E S

    19

    Star Wars X-Wing by GGG Member Stuart Shaw

    I asked Stuart to give me some advice, with re-gard to Star Wars X-Wing. I asked if I was new to the game and wanted to collect some miniatures for the system, what would he suggest?

    First things first ... purchase 2 boxes of the X-Wing: Core Set ... That way you get 4 x TIE fighters and 2 x X-wings which is plenty to get going in the game, as well as two sets of move-ment templates and 6 each of attack and defence dice. From there its comes down to personal preferences in terms of the way you play and which ships "gel" with you... At the moment with Wave 4 ... as per the article ... the YT (Millenium Falcons) seem to be having their day in the sun as they are proving incredibly effective against the threat of the new Phantoms ... so flying a YT + 2 other ships (i.e. X-wings, B-wings, E-Wings, or Headhunters), would be a strong choice and give you plenty of grit to hold your own as you are learning the game. If you are looking for more excitement then the old TIE swarm with the new "Echo" Phantom is fun to play ... the learning curve is higher though, until you get used to the crazy manoeuvrability. For more ideas on squad builds you can go to http://xwing-builder.co.uk/build Click on :"Tools", and then on "List all Squadrons" ... there you will find thousands of different options. With Wave 4 there are hundreds of different variations, some great, some shit, some that work with only a particular play style ... just like any table top game. The best way is to strap yourself in and roll dem dice ... pew pew pew ... may the force be with you !!!

    (Stuart Shaw created the Toowoomba Star Wars X-Wing group, and regularly posts information about tournaments and upcoming releases)

    Pictures on the right show a game in progress in Toowoomba, Queensland.

    An X-Wing, the IG-2000 (pictured Right), is a powerful, large-base

    star fighter with three attack, three agility, four shields, and four

    hull. It can boost, it can evade, it can target lock, it can equip two

    cannons simultaneously, and it can whip through space at high

    speeds while performing the demanding Segnors Loop manoeuvre.

    (Wave 6)

  • S N A K E E Y E S

    20

    GGG Member Roy Wells has sent in more of these excellent examples of modelling in WW2, using Tamiya kits and VP figures. Roys specialty is creating a realistic backdrop for his masterpieces...

  • S N A K E E Y E S

    21

    WarpForged Miniatures

    Contact Scott

    For commissions

    And sales at

    [email protected]

    MARGARET WEIS PRODUCTIONS

  • S N A K E E Y E S

    22

    Eyes Around the World By Glen Taylor

    This article for September, promotes an event called Gauntlet. A Warhammer 40k tournament run in Brisbane last month by Rod Franze at The Pink, at Pinkenba. I managed to make it to this one and wish I had been able to enter. I managed to take many photos, but unfortunately can only show some of them here. Adam Nordberg of Alpha Hobbies generously supported this tournament with an excellent prize pool. There is another Gauntlet running on 15th & 16th of November. Still spots available if you would like to enter.

  • S N A K E E Y E S

    23

  • S N A K E E Y E S

    24

    GGG Member Stephen Randall

    & Bolt Action

    The Bolt Action game was played at Ace comics,

    Annerley, a suburb of Brisbane on a Wednesday night.

    Using a variety of my own terrain such as 4g buildings, an

    Italeri church kit some Gale Force Nine trees, and some

    home-made blockages etc.

    The points limit was 1000 pts each with British

    (Normandy 1944) Vs Germany (Normandy 1944). The

    scenario was objective based.

    Turn 1, saw both sides hold some units in reserve. The

    Brits rolled on through the heavily wooded forest whilst

    the German force made their way on through the

    bocage.

    Turn 2 saw the Panther G moving flat out up the right

    flank on the road beside the town church with a veteran

    grenadier unit armed with assault rifles, supported with a

    unit of regular grenadiers. They we're heading towards a

    couple of units of British infantry supported by jeeps.

    One contains a Flamer.

    The left flank saw German command with a couple of

    units of Heer grenadiers and a Puma, heading towards a

    Centaur, Staghound and a few units of infantry.

    By turn 4, the Panther had cleared some infantry with a

    couple of HE rounds & MMG only to be out gunned by a

    fast moving jeep carrying a Flamer. Four pin markers

    were delivered and the Panther failed its morale and

    promptly left the board.

    German infantry eventually claimed the right flank

    objective and were making some good progress towards

    the centre objective.

    A British sniper was picking Germans with ease.

    The Centaur was slowed in the town centre with a shot

    to tracks and became a bunker with a big gun right on

    the left flank objective and facing the centre of the table.

    The Staghound was playing cat and mouse with the

    Puma.

    The End turn saw some serious hand to hand combat in

    the ruined buildings in the town centre, to attempt to

    take the left flank objective off of the Brits but was

    unsuccessful.

    If memory serves me correctly, the German forces won

    with Germany 2 objectives to Britains 1 objective.

    Cheers Stephen

    (Terrain was a mixture of 4Ground, Warlord and a HO

    scale church all built by Stephen)

  • S N A K E E Y E S

    25

    Biltzs Battlegroup

    (GGEAB1)

    Years of combat have made your

    infantry a tough fighting force. The

    cutting edge of your attack is the

    imposing A7V Panzer and Stoss

    (Shock) Platoons. This tanks is su-

    perior to British tanks in practically

    every way. Mass them against a

    weak point in the enemy lines, and

    use its overwhelming firepower to

    tear open a gap in Tommys

    trenches...

    Your rifle company is well-equipped for assaulting and crushing the enemy. Prepare your assault

    with your Mark IV tanks. They will pulverize Jerrys gun nests with high-explosives and rake his

    trenches with machine-gun fire. Then send in your highly-trained rifle platoons to clear out the

    trenches and breakthrough.

    Mitchell's Marauders

    (GBRAB1)

    Includes 36-page Great War rules

    supplement, one Company HQ, two

    Rifle Platoons, one Machine-gun

    Platoon, one Royal Artillery Gun

    Detachment, one Medium Tank

    Platoon (with decal sheet).

  • S N A K E E Y E S

    26

    Members Spotlight - Alessio Cavatore

    I played my first miniature game when I

    was ten years old or so. I was using ESCI

    HO scale toy soldiers (WWII) and rules that I

    wrote for the squares on the wooden floor

    of my bedroom. The rules were basically an

    adaptation of the ones I learnt from the

    Battlegame books of Andrew McNeil.

    Much later (during my first years of Univer-

    sity) I discovered Warhammer. I have been

    gaming now for about thirty years.

    My current favourite game is Bolt Action. I

    have a Regular U.S. army and Im now

    thinking of an Axis force. Im thinking about

    building a Finnish force as I like to play with

    the good guys, as it seems to me that the

    Finns qualify for good guy status, even as

    part of the Axis.

    I also own Kings of War Undead. Flames

    of War Italians. Warhammer Bretonnians

    and Skaven. 40K Eldar, Imperial Guard and

    Marines.

    Obviously I'm only talking about painted

    stuff...

    I struggle to find time to 'just play'... it's

    mostly play-testing. I'm blessed that I often

    get to play with the Perry twins on their awe-

    some tables with their awesome soldiers!

    I also play in Bolt Action tournaments.

    It was great working for Games Workshop,

    and I've learnt my trade there from the best

    designers in the industry. The love story

    eventually ended, but without GW I would

    not be who I am today. Once while working

    with Games Workshop, I was sent to New

    Zealand by GW, together with the Perry

    twins, Brian Nelson and Gary Morley. We

    were on a mission to gather information

    about the upcoming Return of the King film

    to design the game. There we became

    friends with Peter Jackson, Richard Taylor

    and the other nice people at Weta Workshop

    and were invited to have a cameo as they

    were still filming a few extra scenes. Of

    course we enthusiastically accepted and the

    experience, as a die-hard Tolkien fan, was

    one of the best of my life!

    My own company, River Horse was born

    to create games, then mostly ended up be-

    ing used as a 'for hire' design studio by

    many other companies, but thanks to crowd-

    funding, we're slowly moving back to making

    our own stuff! We are working on lots of

    stuff... but most has not been announced

    yet... Sticking with what I CAN talk about

    more supplements for Bolt Action, more

    work for Kings of War...

    The only armies I am working on at the

    moment is the planning stage for my Axis

    Bolt Action army... and keeping an eye on

    ebay for painted armies...

    As far as painting my own miniatures?

    Nope. I don't like painting. But I do love play-

    ing with painted armies, so I normally buy

    the miniatures and then pay/bribe/blackmail

    someone to paint them for me!

    Alessio Cavatore

    Managing Director

    River Horse

  • S N A K E E Y E S

    To Sell, Buy & Trade

    Some or all of these items may be open to Trade

    TAU ARMY FOR SALE WORTH OVER $1100

    WILL SELL FOR $500 OR NEGOTIATE TRADE/CASH

    DEAL - CONTACT TIM VIA SNAKE EYES FOR DETAILS

    27

    MiniBuilds

    #1 -3 Building Set for Warhammer Town $40

    #2 -3 Building Set for Warhammer Town $45

    $80 for both sets Pictures coming - Expressions of interest via GGG

    EDSLIES PREPS

    ANY & ALL MINIATURES PREPPED FROM

    CLEANING SPRUE LINES TO FULL ASSEMBLY AND

    UNDERCOAT

    &

    LEWARDS PAINT SERVICES

    40k AND FANTASY MINIATURES ONLY

    PRICE ON APPLICATION

    Wanting to Buy

    Old Warhammer Quest Characters

    3rd Edition Warhammer Rulebook & Army Book

    Necromunda Characters

    Flintloque Miniatures for sale

    New in Box

    Excellent purchase for the collector that missed out as they are

    now OOP

    MageKnight & Mechwarrior

    Hard to get but selling now

    Complete your collection

    Items going at great prices

    Enquire Now

    Not for Sale but looks cool doesnt it.

  • S N A K E E Y E S

    28

    OldHammer BOYL Tournament U.K.

    Last month an Oldhammer event was held at Foundry HQ

    in the UK. I have garnered some of the photos, with more

    to come next issue...Looks like a brilliant weekend...

  • Phone: 0419 729794

    E-mail: [email protected]

    Or [email protected]

    Facebook: Garage Gamers Group

    GGG or Garage Gamers Group is a collection

    of gamers with similar ideals about what

    makes a game fun and how to have fun with

    it

    Snake Eyes is the GGG magazine, available

    for free to members and selected

    organisations

    GGG supports a gamers for gamers attitude

    Garage Gamers Group

    S N A K E E Y E S

    Trademark names in the newsletter have been used without permission & only used for promotional purposes for GGG. They include: Games Workshop & associat-

    ed trademarks, StarWars X-Wing, Wings of Glory, Zombiecide, AD &D, Army Painter. Eureka miniatures,Warlord Games, Stone Mountain miniatures, Flames of

    War, Perry Miniatures and RiverHorse are used with permissions. Pictures are the property of Snake Eyes & have been used with the permission of members of the

    GGG. Other pictures have been used with permission where possible to promote event or products.

    29

    Snake Eyes Creators & Contributors

    Editor: Nick Chase

    Copy Check: Kellie Chase

    Monthly Contributors/Columns:

    Glen Taylor, John McDonnell, Simon Machin

    This Issue:

    Alessio Cavatore

    Roy Wells

    Steven Randell

    Stuart Shaw