social impact & the future
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Social Impact & The Future. Violence and Games: Behavioral Conditioning? . The On Killing argument: Participation + Reward = Conditioning Military Parallels Glorification of Sociopaths? Games as Free Expression The Security/Freedom balance Games get special protection as art? - PowerPoint PPT PresentationTRANSCRIPT
Social Impact & The Future
Violence and Games:Behavioral Conditioning?
The On Killing argument:• Participation + Reward = Conditioning • Military Parallels • Glorification of Sociopaths?
Games as Free Expression• The Security/Freedom balance• Games get special
protection as art?• Games as political
activism: PETA
Violence and Games:The Number’s Game
University of Chicago “Playing by the rules” 2001
Department of JusticeCrime Statistics
1972-2004
Are the numbers the basis for belief, or the justification?
Women and Gaming Negative
• The Jiggle Effect• Damsel or
Vindictive Sexpot• Anime Influence
Infantilization Cartoonish Proportions
Positive• Frag Dolls?• Developed female leads
Mirror’s Edge Half Life 2
Gaming Culture Nerd is the new Jock
• Consequences of a technology economy
• Geek Chic• Legitimization of Gaming
Cultural Development• Internet connectivity• Artistic output
Modding 8 Bit / Nerdcore
• Political Activism
Economics The new money
• WoW gold farming• On-Line Credits
Xbox points Commerce Models
• Downloadable Content (DLC) Pay for victory?
• Console Marketplace / Valve The death of retail?
The New Content Game Builders and Engines
• Torque• Source• Havok
Modding• Hardware modding• Level Maps / Gameplay?
Open Platforms• Flash• Mobile
iPhone/iPod touch Google Android
• Independent Consoles?
The New Experiance Retinal Projection
• Old-school VR is dead Head Tracking
• Eye Tracking Holosonic sound
Games Changing Society The Expectation of Interactivity?
• Decline of static interaction Educational Models
• Behavioral training from a young age?
• Better citizens / criminals? Lifestyle integration
• Game / Life line blurred• Extended real-world
gameplay