software development 2d1385 2007 karl meinke csc kth [email protected]

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Software Development 2D1385 2007 Karl Meinke CSC KTH [email protected]

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Page 1: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

Software Development2D1385

2007

Karl Meinke

CSC

KTH

[email protected]

Page 2: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

1.1. Goals of the Course

• After the course you should be able to:

1. Perform an object-oriented analysis of an informal text-based software requirements document, identifying ambiguities, omissions and inconsistencies; translate such a document into object-oriented requirements using a Noun/Verb/Relational-Phrase methodology, and construct a data dictionary.

Page 3: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

2. You should be able to translate the information contained in a data dictionary into a UML class diagram which accurately models the same information, including aggregation, inheritance and multiplicity .

3. You should be able to draw a UML object diagram which correctly instantiates a class diagram under different data constraints. You should be able to abstract information from one or more object diagrams to derive a class diagram.

Page 4: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

4. You should be able to critically analyse a short description of a software engineering project and an IT company's business model, and based on this analysis you should be able to recommend a software lifecycle model that is appropriate to the company and the project .

5. You should be able to critically analyse a short description of a software engineering project, and based on this analysis you should be able to recommend a global software architecture and small scale software patterns that are appropriate to the project.

Page 5: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

6. You should be able to design and understand language independent data models, based on XML, that can be used to define data interchange standards between software systems, databases, files and communication protocols. You should understand the relationship between data models based on UML class diagrams and DTD data models, so that you can convert between the two. This understanding must also extend to UML object diagrams and XML data files, so that again you can convert between the two.

Page 6: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

7.You should understand and be able to use a variety of advanced Java programming features, including Swing GUI components, exceptions, network programming and concurrency, and be able to apply these to small practical exercises arising from lab work.

Page 7: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

User Requirements

Software Requirements

Architecture Design

Detailed design & coding

Testing

Delivery

Course Objectives on a Waterfall Model Project

Time

UML + OO requirements analysis

Architectures +Patterns + OO design + XML

Java exceptions +sockets + threads

JUnit

Page 8: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

1.1. Övningar

• Designed to help you pass the exam

• Include exercises and past exam papers

• Myself (classes in english)

• Lars Arvestad (classes in swedish)

Page 9: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

1.2. Lab Exercises

• Labs 1,2 Java API, Graphics, event handling

• Lab 3 client-server with sockets

• Lab 4 XML, syntax and parsing

• Lab 5 build a web browser using Java Swing components

• Extra lab 6 (see list) bonus points

Page 10: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

1.3. Course Book

“Software Design” by Eric Braude, 2004Chapters: 0-2 Programming Concepts3: Unified Modeling Language UML4-5: Software Design Principles6-9: Design Patterns10-12: Software Components (Beans .NET)13-14: Software architecture

Page 11: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

1.5. Checklist for Submitting Lab Work

• Show your UML –design (lab 2-6)

• Which architectures/design patterns have been used? (labs 3-6)

• Which engineering/management model has been used? (lab 4-6)

• How have you documented your program (comments, javadoc etc.) (labs 5-6)

Page 12: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

1.5. Checklist (2)

• How have you achieved abstraction, encapsulation and modularity?

• Which classes have you reused from earlier labs? (With refactoring?)

• Which new classes have you used, and why?

• Explain how robustness, and reusability are satisfied

Page 13: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

1.5. Checklist (3)• How have you performed functional testing?• Point out the most critical pieces of code.• In retrospect, what would you have done

differently if the project had continued?• Demonstrate using a program execution that the

functional and design requirements are satisfied• Keep it brief !!!!!!!!!!!!!!!!

Page 14: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

2.0. Requirements Capture and Analysis with UML

The Unified Modeling Language (version 2.0)

• Class/Object diagrams (static)

• Sequence diagrams (dynamic)

• Activity diagrams (dynamic)

• Statecharts (dynamic)

Standard developed by OMG adopting earlier

ideas (Booch, Rumbaugh, Jacobson)

Page 15: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

2.1. Requirements Models

Models express requirements, architecture &

detailed design. (Video Game examples)

Use Case Model: In this situation do the following …

e.g. how to engage a foreign character

Page 16: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

Object / Class Model: with objects of these classes …

Object provides a set of services, e.g. engagement class.

State Model: by reacting to these events …

state/event reaction

e.g. if foreign character shoots while we are friendly … run away

Page 17: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

2.2. O-O Analysis & Design with UML 2.0

The basic OOA&D approach (iterative)

1. State the main use cases

2. Convert the use cases to sequence diagrams

3. Select the resulting domain classes

4. If not finished goto 1.

Page 18: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

2.3. UML Use Case DiagramsUML gives us a graphical language toorganize all our use case scenarios into one overview:

Use Case DiagramsThese display organisation of:• actors• use cases• associations, • dependencies

Page 19: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

Activate

Check in

Check out

Add video

Clerk

Stocker

Precondition: app has been activated

1. Clerk clicks “check out”

2. Clerk swipes bar code

3. …

Postcondition: video is registered to customer

UML Comment

requires

Add customer

requiresincludes

UML Dependency

11

1

*

Page 20: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

Clerk

1 – one and only one

Actor with role name, use case dependencyand multiplicity

Activate

Use case with name and dependent actors and multiplicities

*

* - zero or more

1 … * - one or more

Page 21: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

Precondition: app has been activated

1. Clerk clicks “check out”

2. Clerk swipes bar code

3. …

Postcondition: video is registered to customer

Pre and postconditiondescribing black-box effect of executing a use case onthe system

Expressed as a comment only

Page 22: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

requires

A

B

Use case dependency

A requires B - B must complete before A startsA equivalent B – identical activities and flow, but user

sees them as differentA extends B – all activities of B are performed but A

adds activities or slightly modifies them. Can use to refactor or simplify use cases

Page 23: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

2.4. Use Case ModelingIn O-O based IT projects, we can begin the

requirements analysis phase with a

Use Case Analysis

A use case is a common or representative

situation where one or more external users

and/or systems interact with the system to

solve an instance of a common problem

Page 24: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

Notice the underlined word “common”

Software seems to obey the statistical Pareto Law

90% of time is spent executing just 10% of the code

Therefore care in designing just this 10% of code is “cheap” and will give a good product 90% of the time (at least in theory!)

Page 25: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

Note: we want to decouple

specific users (e.g. John Smith)

From their roles, e.g.

student, teacher, systems administrator, etc.

A role will be called an actor.

A specific proper noun (object)

e.g. Karl Meinke, may play several roles:

teacher, researcher, sys_admin ... etc.

Page 26: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

Use case modeling involves three steps

that are repeated until we are satisfied.

Step 1. Identify, name and define each actor

in terms of:

(a) Goals, i.e. what the actor wants to do,

(b) Needs, i.e. what services from the system

the actor requires to meet each goal.

Page 27: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

Step 2. For each system service

(identified in Step 1), informally describe the

• preconditions and

• results of the service, and its,

• interaction with the actors in: – a typical case (sunny day scenario). – exceptional and error cases (rainy day scenario)

Such a service description is called an informal description of a use case scenario.

Page 28: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

Step 3. For each informal description which

is:

– mission critical

– unclear, or

– ambiguous

formalise the interaction of the system and

the relevant actors using a sequence diagram

Page 29: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

Step 4. [If necessary, repeat Steps 1-3]

Makes an iterative requirements analysis

1. Actors

2. Use cases

3. SequenceDiagrams

Page 30: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

2.5. Example

Let us analyze requirements on a

Warehouse management system

Step 1. We begin by identifying nouns, verbs

and relational phrases in a requirements

document.

Page 31: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

Warehouse Management SystemRequirements Document

The system will support warehouse management.

A warehouse worker loads goods from a truck and logs in

and out goods using a database. The goods are delivered by a

truck driver between warehouses, and distributed within a

warehouse by a forklift truck driver. Each warehouse is

managed by a foreman, who is able to move goods between

warehouses with or without a customer order. A foreman is

also able to check the status of a customer order.

Page 32: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

The requirements document can be

marked up as follows.

Page 33: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

Warehouse Management SystemMarkup Document

The system will support warehouse management.

A warehouse worker loads goods from a truck and logs in

and out goods using a database. The goods are delivered by a

truck driver between warehouses, and distributed within a

warehouse by a forklift truck driver. Each warehouse is

managed by a foreman, who is able to move goods between

warehouses with or without a customer order. A foreman is

also able to check the status of a customer order.

Page 34: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

The marked up document information can be

represented in a data dictionary as follows:

Page 35: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

NounsForeman: actor, responsible for one warehouse.

Warehouse Worker: actor, works in a warehouse loading and unloading goods.

Good: an item to be stored in a warehouse

Warehouse: a place to store many goods

VerbsLoad: A warehouse worker loads goods onto a truck and

logs out goods from warehouse using a database.

Relational PhrasesForeman responsible for warehouse: One foreman is

responsible for one warehouse.Table 2.5.1

Page 36: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

Notice how we marked up:

• Nouns: e.g. foreman, warehouse, …

• Verbs: e.g. loading, unloading …

• Relational Phrases: e.g. responsible for, works in, … (prepositions?)

(Notice the possible overlap between verbs

and relational phrases.)

This identification work is the heart of O-O

requirements analysis and design, since …

Page 37: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

2.5.2. Central O-O Dogma

• Common Nouns e.g. warehouse, truck, correspond to classes and attributes

• Proper Nouns e.g. Karl, Fido, KTH, correspond to objects

• Verbs e.g. unload, correspond to methods

• Relational Phrases e.g. responsible for, correspond with system structure

Page 38: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

We will study data dictionaries more in the exercise classes!!

The DD definitions are short, but enough to getStarted on Step 2. By iterating again later we can addmore details.

Step 2 asks to focus on the services which the system (warehouse management software) must provide.

We build a list of informal use case scenarios.

Page 39: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

Not every noun will be an actor …

(does a forklift truck have any goals ???)

… but every actor will be a noun, so:

Actors Nouns

Page 40: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

Step 2 requires us to look at each actor in turn

(in our case there are 4 actors) and ask:

• What does this actor want to do (all verbs)?

• What does the actor need from the system

to accomplish each activity (each verb)?

Let’s look at the 1st actor “foreman” and try

to identify the goals.

Page 41: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

(a) A foreman has to be able to move items between warehouses with or without a customer order. This use case scenario is called “manual redistribution between warehouses”

(b) A foreman also wants to check how far a customer order has been processed. We call this use case scenario “check status of acustomer order”.

Page 42: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

Let’s try to informally define the 1st use case

scenario: “manual redistribution between

warehouses”.

This could be broken down into 4 steps

(1) Initialisation: when a foreman gives a

request to do a redistribution.

Page 43: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

(2) Planning: when the system plans how to

co-ordinate the various transports, and issues transport requests

(3) Loading: when a truck fetches the items

from a source warehouse.

(4) Unloading: when a truck delivers items

to a destination warehouse.

Page 44: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

Is there anything wrong with this use case?

(1) It is very short!- but we can add detail later!

(2) It doesn’t say what happens if things go

wrong.

- We need to add exception/error cases.

- The more of these we add, the more

robust our system will be.

Page 45: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

2.6. UML Sequence Diagrams

A use case scenario describes a

sequence of interactions

or

messages

between a

collection of actors and the system

in order to carry out some task

Page 46: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

Often we would like to formally model

a use case scenario, to study:

• timing aspects (relative or absolute)

• communication patterns

• system states

• exception behavior

• alternative paths or behaviors

Page 47: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

2.6.1. Elementary Concepts

A basic sequence diagram depicts a set of objects or

processes each of which has its own timeline.

Conventionally, objects go across the diagram

horizontally, while time goes down the diagram

vertically. Down the timelines, between

objects, we show messages.

Page 48: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

C : Computer P : Print_server D : Device

>lprfile

print(file, device)print(file,size)

donedone

>done(time)

Here is our earlier sequence diagram drawn as an SD/MSC:

object/processtimeline message

time

SD Print

Page 49: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

Notice that:• This basic SD has 3 objects and 6 messages• 1 message comes from the environment:

>lpr file (from the keyboard??)

• 1 message goes to the environment>done(time) (to the screen??)

• The environment is an implicit actor

• Each timeline has a terminating block at thebottom, which does not mean that the objectdissappears/ gets deleted, life goes on!!

Page 50: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

2.6.2. The Time Concept

An SD/MSC must show

dynamic behavior over time

Down each timeline we see a set of events .

Each event may either be:

• sending of a message (arrow tail)

• receiving of a message (arrow head)

Page 51: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

Each timeline shows the local relative orderbetween events, but not the absolute timeinterval between events.

Thus the basic model of time is relative (instead of absolute).

Also, for every message m:

send(m) occurs before receive(m)

Page 52: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

This means that, e.g.

receive(>lpr file) occurs before

send( print(file, device) )

which occurs before

receive(done)

which occurs before

send(>done(time) )

and e.g. send(done)

occurs before receive(done)

Page 53: Software Development 2D1385 2007 Karl Meinke CSC KTH karlm@nada.kth.se

We don’t know the absolute time between sending

and receiving a message, i.e. message delay.

e.g these two diagrams express the same scenario.

BA A B“a”

“b”

“a”

“b”

SD 1 SD 2