song of the dark millennium

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    SONG OF THE DARK SONG OF THE DARK MILLE MILLE N N NIUM NIUM

    A fan made product for skirmish matches in the Warhammer A fan made product for skirmish matches in the Warhammer 40.000 universe, based on Ganesha Games's40.000 universe, based on Ganesha Games's Song of BladesSong of Blades

    and Heroesand Heroes ruleset.ruleset.

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    It is the 41st Millennium. For more than a hundred centuries theEmperor of Mankind has sat immobile on the Golden Throne of

    Earth.

    He is the master of mankind by the will of the ods and master of a million worlds by the mi ht of his ine!haustible armies. He is arottin carcass writhin in"isibly with power from the #ark $ e of Technolo y. He is the %arrion &ord of the "ast Imperium of Manfor whom a thousand souls are sacrificed e"ery day so that he

    may ne"er truly die.'et e"en in his deathless state( the Emperor continues his eternal "i ilance.

    Mi hty battlefleets cross the daemon)infested miasma of the*arp( the only route between distant stars( their way lit by the

    $stronomican( the psychic manifestation of the Emperor+s will.,ast armies i"e battle in His name on uncounted worlds.

    Greatest amon st his soldiers are the $deptus $startes( the-pace Marines( bio)en ineered super)warriors. Their comradesin arms are le ion the Imperial Guard and countless planetary defence forces( the e"er)"i ilant In/uisition and the tech)priests

    of the $deptus Mechanicus to name only a few.

    0ut for all their multitudes( they are barely enou h to hold off thee"er)present threat to humanity from aliens( heretics( mutants ))

    and far( far worse.

    To be a man in such times is to be one amon st untold billions. It is to li"e in the cruelest and most bloody re ime ima inable.

    These are the tales of those times.

    For et the power of technolo y and science( for so much hasbeen for otten( ne"er to be relearned.

    For et the promise of pro ress and understandin ( for in therim dark future there is only war.

    There is no peace amon st the stars( only an eternity of carna eand slau hter( and the lau hter of thirstin ods.

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    1. Dis lai!ers

    This is a fan made product. Ganesha Games is not involved in this project, and neither supportor promote it. All copyrighted images and material used in this document are property of theirrightful owners, used without direct permission. No challenge to their status intended. All ightseserved to their respective owners.

    ". A #ord a$o%& ong of T'e Dar( Millenni%!

    The main idea !ehind this project is to have a "uic# and relatively simple set of rules to play fastmatches on a s#irmish scale in the $arhammer %&.&&& setting. Games $or#shop, in my opinion,

    never gave us players a satisfactory instrument for this #ind ofgameplay, so ' decided to follow other ways.

    This set of rules is designed to !e used with -on of 0ladeand Heroes -0H2 and with it(s e)pansion !oo#s -on of Goldand #arkness -G#2 , -on of *ind and *ater -**2 and-on of #eeds and Glory -#G2 etc. All these manual aredistri!uited and sold !y Ganesha Games*http+ www.ganeshagames.net -.

    'n the !eginning ' was tempted to create comple) rules toemulate almost all the armors and weapons of $arhammer%&.&&&. The first project included precise and complete armylists for figures, with already calculated e"uipment options.ortunately, ' recogni/ed the mista#e "uic#ly+ this is a -0H

    styled 0product1, after all.o, ' "uic#ly retraced my steps, deciding to simply createsome new rules and special a!ilities to help recreate the$arhammer %&.&&& flavor, maintaining the more ' can from-0H approach.

    This document is a creation of e!astiano oprana * lonetear 4gmail.com -, made with thehelp of the -0H 5ahoo group * http+ games.groups.yahoo.com group songof!lades - and a !unchof friends for playtesting.

    Please never ta#e what you find here li#e the 6oly 7i!le. This wor# is intended as an help foryou all to play some $6%&8 s#irmish games, and you must adapt everything ' wrote to your game

    style. The gold rule is, always, to have fun. And purge some alien or demon. 9h, uhm, o#, forgetthe last sentence:

    o, have a good reading and, please, feel free to contact me with any opinion, feed!ac#,suggestion or other stuff.

    The ;mperor protects,7rother 'n"uisitor e!astian

    )ersion* 1.3 *ork still in pro ress2 1563567315

    Pag. 3

    http://www.ganeshagames.net/http://www.ganeshagames.net/http://www.ganeshagames.net/mailto:[email protected]://games.groups.yahoo.com/group/songofblades/http://www.ganeshagames.net/mailto:[email protected]://games.groups.yahoo.com/group/songofblades/http://www.ganeshagames.net/
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    +. No&e,s-

    This variation of ong of 7lades and 6eroes uses an amount of new special a!ilities torepresent armors and powerful melee or ranged weapons.

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    E!ample $n Imperial Guard armed with hislaser rifle 849( %72( char e a powerful %haosMarine 859( %4( $rmor 12 in a desperate close

    combat assault. The Imperial Guard player rolla ;>2( the combatshould result in a draw. The Imperial Guard

    player shake his die and roll it a ain(whisperin a prayer to the Emperor. The rollturn into another ;

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    *ulky #+&% A !ul#y model is carrying heavy andcum!ersome e"uipment or, perhaps, it(s just tooheavy itself to move freely. A !ul#y model

    cannot !enefit from the tealth rule and has @2on Buality for purposes of Elim!ing andwimming rolls. wimming rules will !edescri!ed in the wilderness supplement -onof *ind and *ater .

    orce ield #-ormal or tron % #/(& % orce ield represents any #ind of energeticprotection a!le to deflect direct hits on themodel, saving it from damage. orce ield canderive from technological devices, magical orpsionic "ualities or simple luc# . $henever a

    model with orce ield *Normal- suffer acom!at loss, !efore deciding if it retreat( fall ordie , roll a die. 'f the result is a > or a C, themodel completely ignore the negative result, asthe orce ield nullify the attac#. orce ield * trong- wor# the same way, !utthe com!at loss is ignored with a result of %, >or C.

    Great tren th #4% The model posses great strength or a !igand heavy weapon. 't is capa!le of verypowerful attac#s. A model with this rule adds F=to any attac# roll it ma#es in close com!at.

    "ealer #& % A model with this rule posses instruments,a!ilities or powers capa!le to heal friendlymodel. This a!ility gives the healing side of theEleric rule, !ut not the Hethal feature againstndead. 9nly Personalities can have thisa!ility.

    ethal 1elee Weapon #)% The model is e"uipped with some #ind ofspecial melee weapon. This can !e anythingfrom a power weapon to !ig and powerful clawor jaw to a magical chaotic !lade. This a!ility gives the model the a!ility toinflict grievous wound. The model gains the

    Assassin special rule, !ut only when fightingclose com!at.

    ethal 2an ed Weapon #)% This a!ility wor#s in the same way of Hethal

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    2endin #& or % # (4% This a!ility wor#s in the same way of Piercinghot *= or 2-, !ut apply only to melee attac#s.

    uppression # % This rule represents the a!ility of someranged weapons to ma#e targeted enemies#eep their head down, !y saturating an areawith !ullets. $hen a figure with this a!ility ma#e a rangedattac#, it(s target *if it survive- and all modelswithin an area of effect centered on the maintarget, will receive a @= penalty to Activationrolls until the end of their ne)t turn. se some #ind of mar#er to remem!er this0suppressed status1.

    9nly models with the hooter rule can ta#ethis a!ility.

    ure+footed #/% This #ind of model is well versed in movingthrough every difficult terrain. This can !e dueto some technological device or engineering, or

    just a matter of training and s#ill. $hatever is the cause, a figure with this s#illcan move normally into difficult terrains li#eforests, ruins, swamps and similar. Note thatthis a!ility don(t protects from any othernegative effect of a dangerous terrain+ it justaffect movement speed.

    #esi ner+s Cote

    The names Armor = and 2, Piercing hot =and 2 and ending = and 2 can !e a !itredundant and confusing. till ' thin# this is agood naming system, which allow all playersto easily remem!er the effects of these rules.

    . Fig%res

    ollowing, you(ll find an e)tensive amount of pre made figures you can choose from. The list isfar from complete, !ut the idea is to offer many e)amples from which you can ta#e inspiration tocreate your own models. The !est way to 0import1 a $arhammer %&.&&& model to this set of rules, is to figure out a goodway to represents it(s e"uipment and characteristics. A pace

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    3ACE 1A25-E

    pace 1arine !ith *olter

    Boints >2 8uality 3F %ombat 3-pecial rules Armor =, earless, hooter

    *

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    pace 1arine Commander

    Boints =>C 8uality 3F %ombat %

    -pecial rules Armor =, earless, orce ield

    2, Header, Hethal & 8uality 2F %ombat >

    -pecial rules Armor 2, earless, orce ield

    2, Header, Hethal

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    Warrior

    Boints K2 8uality 3F %ombat %

    -pecial rules Armor =, 7eastmaster,

    ending =, earless, hooter*