space marines datasheet - shrikestalons

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SHRIKE’S TALONS POINTS: 125 + MODELS Kayvaan Shrike of the Raven Guard is nothing less than a legend. For years untold, Shrike has led his company on an unremitting war against the forces of Waaagh! Skullkrak, winning impossible victory after impossible victory. To the common man, Shrike and his followers are heroes, saviours unlooked for in the very darkest of times. To the Orks of Targus – including the otherwise unflappable Warboss Skullkrak – Shrike’s Talons are wrathful spectres, hated and feared in equal measure. The direr the need, the likelier it is that Shrike will intercede, arriving in the nick of time to seize victory. First, the enemy suffers a series of inexplicable accidents – sentries vanish, patrols disappear and supply depots are razed to the ground. Second, powerful static blankets the enemy’s transmission, throwing them into confusion. Then and only then, jump pack and Drop Pod thrusters screaming like avenging angels, do Shrike’s Talons descend from the skies – the last sight their enemies will ever see. FORMATION: Kayvaan Shrike 0-1 Space Marine Chaplain 0-1 Space Marine Librarian 1-3 Space Marine Assault Squads 1-3 Tactical Squads 0-3 Vanguard Veteran Squads Units without jump packs must select a Drop Pod as a dedicated transport. SPECIAL RULES: Strike Force: Each unit in Shrike’s Talons must be deployed within 6" of another unit in the formation. If coming on from reserve, they must enter the table within 6" of the point entered by another unit from Shrike’s Talons. If deep striking, they must aim to arrive within 6” of another unit from Shrike’s Talons. Hunters in the Darkness: Shrike’s Talons grant your side the Ambush, Jammers and Surgical Raids Strategic Assets. If Nobody Else Can Help: Shrike is famous for intervening in a battle when all hope seems lost. If, at the end of any friendly Movement phase, the other side controls more than half the objectives (i.e. would capture them if the game were to end at that point) then Shrike’s Talons make an out-of-sequence deployment and immediately Deep Strike onto the board. The first unit must arrive within 6" of whichever of the aforementioned objectives has the most enemy units within 6". If this special rule has not been triggered when you are deciding which strategic reserves to commit to the game, Shrike’s Talons may enter as normal strategic reserves at your discretion. KAYVAAN SHRIKE ASSAULT SQUAD TACTICAL SQUAD DROP POD

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Apocalypse datasheet for Raven Guard

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Page 1: Space Marines Datasheet - ShrikesTalons

SHRIKE’S TALONS POINTS: 125 + MODELS

Kayvaan Shrike of the Raven Guard is nothing less than a legend. Foryears untold, Shrike has led his company on an unremitting waragainst the forces of Waaagh! Skullkrak, winning impossible victoryafter impossible victory. To the common man, Shrike and his followersare heroes, saviours unlooked for in the very darkest of times. To theOrks of Targus – including the otherwise unflappable WarbossSkullkrak – Shrike’s Talons are wrathful spectres, hated and feared inequal measure.

The direr the need, the likelier it is that Shrike will intercede, arriving inthe nick of time to seize victory. First, the enemy suffers a series ofinexplicable accidents – sentries vanish, patrols disappear and supplydepots are razed to the ground. Second, powerful static blankets theenemy’s transmission, throwing them into confusion. Then and onlythen, jump pack and Drop Pod thrusters screaming like avengingangels, do Shrike’s Talons descend from the skies – the last sight theirenemies will ever see.

FORMATION:Kayvaan Shrike0-1 Space Marine Chaplain0-1 Space Marine Librarian1-3 Space Marine Assault Squads1-3 Tactical Squads0-3 Vanguard Veteran Squads

Units without jump packs must select a Drop Pod as a dedicated transport.

SPECIAL RULES:Strike Force: Each unit in Shrike’s Talons must be deployed within 6"of another unit in the formation. If coming on from reserve, they mustenter the table within 6" of the point entered by another unit fromShrike’s Talons. If deep striking, they must aim to arrive within 6” ofanother unit from Shrike’s Talons.

Hunters in the Darkness: Shrike’s Talons grant your side the Ambush,Jammers and Surgical Raids Strategic Assets.

If Nobody Else Can Help: Shrike is famous for intervening in a battlewhen all hope seems lost. If, at the end of any friendly Movement phase,the other side controls more than half the objectives (i.e. would capturethem if the game were to end at that point) then Shrike’s Talons make anout-of-sequence deployment and immediately Deep Strike onto the board.

The first unit must arrive within 6" of whichever of the aforementionedobjectives has the most enemy units within 6".

If this special rule has not been triggered when you are deciding whichstrategic reserves to commit to the game, Shrike’s Talons may enter asnormal strategic reserves at your discretion.

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