squidiverse beta feedback data

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Post on 01-Jul-2015

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Page 1: Squidiverse Beta Feedback Data

Feedback Information

*we omit the Audio averages, as the audio was completely absent from the beta and so was

either not mentioned or given a score of 1 on feedback sheets.

Gameplay

-Problems with the mapping of the controls, most players thought they were too spaced out and

hard to use. Research into better control mapping needs to be done.

“Controls were hard to use due to positioning”

“Jump space bar is inconvenient”

-Issue with the instructions screen: some found the instructions hard to understand whilst others

missed the screen. A way to solve this could be to have the instructions on the pause menu, or

maybe even include them in the opening cut scene.

“missed the instructions at the beginning.”

“Instructions weren’t very clear”

“Instructions weren’t as visible as should be”

Visuals

-The visuals went down well, with no negative comments towards them.

Audio

-A big issue was that the audio disappeared from the game. This is due to the browser used to play

the published game on, and Aaron thinks he knows a way to fix this by changing the format of the

audio files.

Fun

-The difficulty is brought up a lot, and puts a lot of players off. All the male play testers enjoy the

frustration and challenge:

“Very enraging, but engaging”

“Very addictive”

Boys Girls Total Average

Gameplay 6.2 7.3 6.8 Visuals 8.4 8.8 8.6

Fun 7.9 6.9 7.4 Replayability 7.3 7 7.2

Page 2: Squidiverse Beta Feedback Data

But it’s annoying and off-putting to a lot of the female testers, although there were female testers

who also enjoyed the difficulty.

“If it was easier it might be more fun”

We need to slightly tweak it so that the challenge remains, but is cushioned slightly: a checkpoint

system would be ideal if we can manage to set that up.

Replayability

-Most of the comments on this were positive, with testers wanting to play again. The only thing that

put off players was, again, the difficulty.

“It would be less frustrating if there were checkpoints”