steam in youth programming
DESCRIPTION
This presentation was given at Albany Public Library Staff Development Day in Albany, NY in on November 14, 2013. In this presentation, Margaret Portier shares some ideas for how to incorporate STEAM literacies in library programming for all ages.TRANSCRIPT
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STEAM IN YOUTH PROGRAMMING
POWERING YOUNG MINDS WITH NEW IDEAS.
MARGARET PORTIERDIRECTOR OF INNOVATIVE
FAMILY [email protected]
@TOPHILE
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FAYETTEVILLE FREE LIBRARY
• SUBURBAN LIBRARY• CHARTERED TO SERVE 10,000• SCHOOL DISTRICT HIGHLY
RANKED IN SCIENCE AND MATH• SUPPORTIVE COMMUNITY• ACTIVE VOLUNTEER BASE
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WHAT IS STEAM?SCIENCE * TECHNOLOGY * ENGINEERING * ART * MATH
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COMMON CORE AND STEAM
Common Core
• Supports shifts in ELA and Mathematics
• Learn by doing
• Apply knowledge
• Read for information
STEAM
• Opportunity to provide programming around these core subjects
• Maker Culture
• Learning for fun
• Interesting
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STEAMING UP STORYTIME
• Read nonfiction books
• Early literacy skills
• Music, movement, and repetition
• Coloring and crafts
• Use technology
• Counting
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MAKING STEAM
Making involves:
• Science
• Technology
• Engineering
• Art
• Math
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LITTLE MAKERS
A MAKERSPACE FOR THE 5-8 CROWD.
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STEAM POWERED CHILDREN’S PROGRAMMING
• Young Scientists
• Extreme Weather
• Murder Mystery in the Library
• Fancy Nancy Tutu Tea Party
• Potions 101
• Smart Play
• Takeapart Tuesdays
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TEENS ON STEAM
• LEGO Robotics
• Creation Club
• Secret Science Club
• eTextiles
• Strongest Bridge Challenge
• 3D Design
• Minecraft in the Library
• Volunteers
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STEAM FOR ALL AGESIT’S NOT JUST FOR KIDS
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Any Questions?MARGARET PORTIER
DIRECTOR OF INNOVATIVEFAMILY SERVICES
[email protected]@TOPHILE
SUSAN CONSIDINEEXECUTIVE DIRECTOR
FAYETTEVILLE FREE LIBRARYHOMEPAGE: WWW.FFLIB.ORGFAQS FOR LIBRARIANS: WWW.FFLIB.ORG/MAKERFAQS MAKING! WWW.FFLIB.ORG/MAKE TWITTER: @FAYETTEVILLELIB