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Stories    Stories  can  be  told  in  many  different  ways—word  of  

mouth,  written  word,  movies,  plays.  One  of  the  fastest,  most  universally  understandable  and  information-­‐rich  ways  to  tell  a  story  is  with  a  storyboard.    

  Storyboards  have  been  used  throughout  history  to  depict  events  through  pictures.  Even  when  created  very  quickly,  storyboards  can  convey  a  wealth  of  information,  showing  a  particular  order  of  events  in  an  interesting  and  easy-­‐to-­‐understand  way.  (Sova,  2006)  

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Storyboards  

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How  to  Storyboard?    Tools  

  Framing  &  Angles  

  Storyboard  Language  

  Editing  

  Planning  

  Drawing  

  Tips  &  The  Rule  of  Thirds  

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Tools    Light  Table  /  Box  

  Wooden  Mannequin  

  Pictures  for  Reference  

  Pencil,  paper  etc…  

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Framing  /  Shot  Length    Extreme  Long  Shot  –  ELS  

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Framing  /  Shot  Length    Long  Shot  -­‐  LS  

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Framing  /  Shot  Length    Medium  Shot  -­‐  MS  

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Framing  /  Shot  Length    Close-­‐up  –  CU  

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Framing  /  Shot  Length    Extreme  Close-­‐up  –  EC  

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Framing  /  Shot  Length    Medium  Close-­‐Up  –  MCU  

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Framing  /  Shot  Length    Two-­‐Shot  

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Framing  /  Shot  Length    Over-­‐the-­‐Shoulder  Shot  

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Angles    Bird’s  Eye  View  

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Angles    High  Angle  

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Angles    Low  Angle  

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Angles    Eye  Level  

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Angles    Oblique  /  Canted  Angle  

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Storyboard  Language    PAN:    A  steady,  sweeping  movement  from  one  point  in  a  scene  

to  another.  

   TILT:    Using  a  camera  on  a  tripod,  the  camera  moves  up  or  down  to  follow  the  action.  

   ZOOM:    Use  of  the  camera  lens  to  move  closely  towards  the  subject.  

  DOLLY:  A  camera  dolly  is  a  specialized  piece  of  film  equipment  designed  to  create  smooth  camera  movements  on  the  horizontal  axis.  

  POV  (point  of  view  shot):  A  shot  which  is  understood  to  be  seen  from  the  point  of  view  of  a  character  within  the  scene.  

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Storyboard  Language    DISSOLVE:  A  transition  between  two  shots,  where  one  shot  

fades  away  and  simultaneously  another  shot  fades  in.  

   FADE  -­‐  A  transition  from  a  shot  to  black  where  the  image  gradually  becomes  darker  is  a  Fade  Out;  or  from  black  where  the  image  gradually  becomes  brighter  is  a  Fade  In.  

  JUMP  CUT:  A  rapid,  jerky  transition  from  one  frame  to  the  next,  either  disrupting  the  flow  of  time  or  movement  within  a  scene  or  making  an  abrupt  transition  from  one  scene  to  another.  

  HAND-­‐HELD:  unsteady  camera  –  no  tripod,  Hand  held  cameras  denote  a  certain  kind  of  gritty  realism,  and  they  can  make  the  audience  feel  as  though  they  are  part  of  a  scene,  rather  than  viewing  it  from  a  detached,  frozen  position.    

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Storyboard  Language    REACTION  SHOT-­‐  1.:  A  shot  of  someone  looking  off  

screen.  2.:  A  reaction  shot  can  also  be  a  shot  of  someone  in  a  conversation  where  they  are  not  given  a  line  of  dialogue  but  are  just  listening  to  the  other  person  speak.  

  CRANE  SHOT:  Basically,  dolly-­‐shots-­‐in-­‐the-­‐air.  A  crane  (or  jib),  is  a  large,  heavy  piece  of  equipment,  but  is  a  useful  way  of  moving  a  camera  -­‐  it  can  move  up,  down,  left,  right,  swooping  in  on  action  or  moving  diagonally  out  of  it.    

  AERIAL  SHOT:  exciting  variation  of  a  crane  shot,  usually  taken  from  a  helicopter  

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Editing    Although  editing  happens  in  post-­‐production  for  live  action  

films,  storyboards  function  to  draw  up  an  initial  plan  for  editing.  For  animation,  almost  all  of  the  most  important  editing  decisions  are  taken  at  the  storyboarding  phase,  since  there  is  no  additional  coverage  -­‐  animators  will  only  draw  or  render  what  is  planned  in  the  storyboards  and  layout.  

  Although  there  are  a  few  editing  symbols  that  you  should  learn  to  use  when  storyboarding,  Primarily  you  should  be  thinking  about  editing  in  terms  of  the  decisions  you  make  regarding  the  continuity  (or  not)  between  individual  shots,  their  sequence  and  the  rhythm  of  the  sequence  as  a  whole.    

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Planning    Plan  first.  Before  you  start  any  detailed  drawing  of  the  

mise  en  scene,  it  is  very  important  that  you  should  plan  your  shots  and  editing  in  detail.  

  Before  drawing  anything,  annotate  your  blank  storyboards  in  pencil.  Use  the  space  alongside  the  storyboard  to  write  down  the  shots  that  you  want  for  the  sequence.  

  Now  sketch  the  shot  very  lightly  in  pencil  -­‐  use  stick  figures  without  any  detail.  Review  the  whole  sequence  of  shots  -­‐  try  to  imagine  what  it  will  look  like  when  filmed.  Make  any  changes  to  improve  the  shot  flow.    

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Drawing    Whatever  your  purpose,  your  storyboards  will  benefit  from  

the  confidence,  fluidity,  and  improvements  in  perception  brought  by  extensive  drawing  practice.    

  You  can  also  get  by  with  posing  and  taking  photographs  of  artist's  wooden  mannequins  or  using  3D  figure  creation  software  such  as  Poser  (some  storyboard  artists  even  report  using  Barbie  and  Ken  dolls!)  

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Tips  from:  http://theartcenter.blogspot.com  

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Tips  from:  http://theartcenter.blogspot.com  

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Tips  from:  http://theartcenter.blogspot.com  

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Tips  from:  http://theartcenter.blogspot.com  

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Tips  from:  http://theartcenter.blogspot.com  

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Tips  from:  http://theartcenter.blogspot.com  

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Tips  from:  http://theartcenter.blogspot.com  

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Tips  from:  http://theartcenter.blogspot.com  

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Tips  from:  http://theartcenter.blogspot.com  

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Tips  from:  http://theartcenter.blogspot.com  

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Rule  of  Thirds     Unless  your  subject  is  perfectly  symmetrical,  the  screen  

should  never  be  divided  exactly  in  half  by  strong  horizontal  or  vertical  lines.  Instead,  it  should  be  divided  approximately  into  thirds.    

  For  example,  the  horizon  (if  you're  shooting  a  corn  field)  should  be  either  a  third  of  the  way  from  the  bottom  of  the  screen  or  a  third  of  the  way  from  the  top.  With  the  exception  of  titles,  composition  should  not  be  perfectly  symmetrical,  but  should  rather  balance  positive  and  negative  (filled  and  empty)  space  

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Too  Low…Too  High  

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Rule  of  Thirds  

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Rule  of  Thirds  

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Rule  of  Thirds  

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Rule  of  Thirds  

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Rule  of  Thirds  

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Rule  of  Thirds  

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Rule  of  Thirds