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    StrainSIep/23:ViralEnglishforHybridandNemesis,Part1

    HybridandNemesisarepublishedbyRackhamwhoretainscopyrightcontroloverthisintellectual

    property.Thiseditedversionisprovidedforpersonaluseonly,topeopleowningcopiesoftheoriginal

    rulebooksandcontentsoftheboxedsets.

    INTRODUCTION

    Hybridisasquadlevel,tacticalboardgamefortwoplayersusingRackhamfigurines.Thegamepitsthe

    GriffinsofAkkylannieandtheiralliesagainsttheScorpionsofDirzandotherMeandersofDarkness.

    BothsidesfightwithinthedepthsoftheHeresiarchshiddennetworkoflaboratoriestodiscoverthelost

    secretsoftheAlchemicalEmpire.

    HOWTHEGAMEUNFOLDS

    Thischapterisabrief,practicalguideofhowagameofHybridtypicallyflows.Inthissectionwewill

    touchuponhowtherulesdetailedinthisbookrelatetooneanother.Specifictermsarehighlightedin

    boldtext.

    The

    page

    numbers

    refer

    to

    the

    complete

    rules

    associated

    with

    each

    term.

    Should

    you

    need

    anyfurtherdetails,turntotherelevantsectionforadditionalinformation.

    PREPARATION

    First,theplayersmustdecideonthescenariotheyregoingtoplaybychoosingamissionandtheir

    faction(Missions,page31).

    TheythenestablishtheirsquadliststoincludethefightersandanyextraEquipmenttheyneedto

    completethemission(ReferenceProfilecards,ArmyMaterialCards,pages2and18).Theplayersmay

    alsoneedadditionalfighters,whicharekeptinreserveforlateruse.Ifthisisthecase,instructionswill

    beprovidedinthebriefing.

    Themissionbriefingsetseachfactionsvictoryconditionsandadiagramofthelaboratory.Allofthe

    Tiles(page5),countersandfightersneededforthegameareplacedinaccordancewiththemission

    diagram.FightersthatrequireanAccesstoenterthelaboratoryareputtooneside(page9).

    Oncetheinitiallayoutiscomplete,sortthecardsintothestandardsixdecksusedinanymission.Each

    deckhasauniquecardback.

    ShuffletheEventcardsandplacetheminadeckfacedownnearthemissionboard(page17).

    PlayersshuffletheirownArmyEventcardsandselectthetoptwocards.Thesetwoareplacedface

    downneartheplayer.Bothplayersdrawtheircardsatthesametimethroughoutthegamefirstat

    FirstContact,secondatFirstBlood(page18).

    TheGriffinplayershufflestheirAuracardsanddrawsthreeatrandom.Afterstudyingthemtheydiscard

    oneandkeeptheothertwofortheiruseduringthegame.TheScorpionplayerdoesthesamewiththeir

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    Mutationcards(page18).

    TheunusedArmyEvent,Aura,andMutationcardsaresetaside.Thesedecksarenotnormallyused

    oncetheallottedcardsaredrawn.

    Shufflethe

    Action

    cards

    and

    place

    the

    deck

    near

    the

    mission

    board.

    Both

    players

    draw

    or

    are

    dealt

    four

    cards.Afterstudyingthem,aplayercanchoosetodiscardalloftheirActioncardstothebottomofthe

    Actioncarddeckandreplacethemwiththreenewcards.Thisnewhandcannotbediscarded(page15).

    THEFIRSTROUND

    BothplayersmustmakeanActivationRollwithad10.Theplayerwiththelowestscoredecideswhowill

    start(page7).

    TheplayersthendeterminetheActivationSequenceoftheirfightersbytakingturnsplacingActivation

    countersnexttotheirrespectivefighters.Counter#1isplacednexttothefightertheywillactivatefirst;

    counter#2

    is

    placed

    next

    to

    the

    second

    fighter

    to

    be

    activated

    and

    so

    on

    and

    so

    forth

    until

    all

    of

    the

    fightershavebeengivenanActivationcounter.However,theorderinwhichcountersareplacedneed

    notreflecttheorderinwhichtheyareactivated.

    Oncethishasbeendone,theplayerwhostartsthegameroundrevealstheirfirstActivationcounter,

    beginningwithcounter#1,andtakesaturnwiththerelevantfighter.Theplayerincontrolofthefighter

    decideswhichActionmodeandLevelofMastery(page10)theywilladoptonceactivated:

    IftheychoosetheManeuvermode,theymustimmediatelyspecifyaLevelofMastery.Thenthe

    fightercanusetheirMovementpoints(Mt).

    IftheychoosesanotherActionmode(OffensiveCombat,DefensiveCombat,Firing)theymust

    announcetheLevelofMasteryafterthefighterhasfinishedmoving.

    Whenafighterisactivatedthecontrollingplayer(orplayer)canimmediatelyplayanynumberofAction

    cardstoincreasetheirchancesofsuccessandrenderthefeatmorespectacular.TheActioncard(s)must

    beshowntotheopposingplayer(oropponent).ShouldtheplayerchoosenottoplayActioncardsthey

    mustdeclarethisintentiontotheiropponent(page16).

    WhetherornottheplayerusedanyActioncardstheiropponentcanchoosetoHindertheActivationby

    playingoneandonlyoneoftheirownActioncards.Themodifiersassociatedwiththiscardhavea

    negativeratherthanapositiveeffectwhenplayedasaHindrance.

    IftheplayerusedanyActioncardsinitially,theycanchoosetoplayadditionalActioncardstominimize

    thenegativeeffectsoftheiropponentsHindrance.

    Inthemajorityofcases,afterthefinalvalueofanyActioncardmodifiersisdetermined,theplayerhas

    tomakeaNaturalRollwithad10tocompleteanActivation.TheSuccessLevel(SL)oftherollis

    determinedaccordingtothefighterscurrentNaturalValue(NV),asmodifiedbytheEquipmentattheir

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    disposal,theLevelofMasterychosen,andtheActioncardsplayed,etc.Thefeatisdeemedsuccessfulif

    theresultisequalorlessthantheSL.Aresultof1signifiesaPerfectSuccessandaresultof10signifies

    aCriticalFailure(page4).

    IftheactivefighterisusingaLevelofMasterythatdelaystheeffectsofanActionmodeorhasspecial

    effects(such

    as

    Defensive

    Combat

    which

    allows

    afighter

    to

    potentially

    fend

    off

    several

    attackers),

    the

    playermustplaceacorrespondingcounternexttotheaffectedfightersfigurine.Thecounteris

    removedassoonasthefightersstatuschanges.Thiscountercanalsobeusedtodeterminetheorder

    ofActivationofdifferentfightersinthesamemode(forexample,afighterfindsthemselvesambushed

    byseveralenemyfightersinSkilledFiringatthesametime).

    OncetheActivationhasbeencompletedbythefirstfighter,thesecondplayeractivatesthefirstfighter

    intheirActivationSequence.Whensecondplayerfinishes,thefirstplayeractivatestheirsecond

    fighter

    Theplayers

    continue

    taking

    turns

    this

    way

    until

    all

    the

    fighters

    with

    an

    Activation

    counter

    have

    been

    activated.

    Anyeffectsthatexpireattheendofthecurrentroundarethenwithdrawnandthenextroundbegins.

    THEFOLLOWINGROUNDS

    Thefollowingroundsunfoldinthesamemannerwithoneexception:anynumberofActioncardscan

    nowbeplayedduringtheActivationRoll,byeitherplayer,inordertoincreasethechanceofwiningthe

    decision.TheplayersalternatelybidActioncardsfacedown,oneatatime,startingwiththeplayer

    whowonthelastActivationRoll.WhenbothplayerspassonbiddingtheActioncardsarerevealedand

    theirvaluesarefactoredintotheActivationRollresultforeachplayer.

    THEENDOFTHEGAME

    Thewinneristheplayerwhofulfillsalltheirvictoryconditions.Thegameisconsideredtobeadrawif

    neitherplayeriscanaccomplishthis.

    AreyoubraveenoughtoconfronttheenemyandresolvethemysteriesoftheHeresiarchs

    laboratories?

    StrainSIep/23:ViralEnglishforHybridandNemesis,Part2

    REFERENCEPROFILECARDS

    Eachplayertakescontrolofonefactiontocreateanoptimizedsquadoffighterstocarryouteach

    mission.AfighterandtheircapabilitiesarerepresentedbyanindividualfigurineandaReferenceProfile

    card.ScorpionfightercardsaregreenandGriffinfightercardsareblue.

    AReferenceProfilecardrepresentsanelitesoldier,ahero,ormorecommonly,severalfightersofthe

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    sametype.Inthelattercase,eachfighterhasthesamebasiccharacteristicsandabilitiesregardlessof

    howtheindividualfigurinesaremodeled.

    Thecharacteristicsofeachfighterarerepresentedbyasetofnumericalvalues,Equipmentand

    Aptitudes.

    THEBASICS

    Name:thenameonthecardcanbethenameofatypeoffighter,achampion,orauniquepersonality.

    Portrait:theimagebelowthenameisanillustrationorapictureofthepaintedfigurine.

    Quote:theflavortextinitalicsbelowtheportraitestablishestheattitudeofthefighter.

    ACTIONMODES

    Surroundingtheportraitarethe4Actionmodes:OffensiveCombat,DefensiveCombat,Firingand

    Maneuver.EachActionmodeisassociatedwithacorrespondingicon.

    EachAction

    mode

    value

    indicates

    afighters

    proficiency

    in

    that

    mode.

    The

    higher

    the

    number,

    the

    more

    effectivethefighterisinthegivenmode.TheaveragevalueforanActionmodeis4.Anyvaluehigher

    than4indicatesthatthefighterisgifted.

    Ifahyphen()appearsoppositeaniconthefighterinquestioncannotusethecorrespondingAction

    mode.

    Example:theAberrationhasavalueofinFiringmode.SincetheAberrationdoesntpossessa

    projectileweapon,ortheabilitytofireone,itisincapableofusingtheFiringmode.

    SwordIcon OFFENSIVECOMBAT(OC):isusedtoattackduringforbasetobasecontactthehigher

    thevalue,themoredangerousthefightersattack.

    ShieldIconDEFENSIVECOMBAT(DC):encompassesparryingtechniques,ducking,anddodging.A

    fighterwhoisgiftedindefenseisverydifficulttoinjure.

    ReticleIcon FIRING(F):isperformedbyfightersequippedwithprojectileweapons.Avaluehigherthan

    4inFiringmodedenotesamarksman.

    FlankIcon MANEUVER(Mv):ortheabilitytoreacttothreats.Therearesituationswhereitcanbe

    crucialtoknowwhentomovelikethewindorhowtocreepuponanenemywithoutbeingheard.An

    exceptionallyagilefighterhasgreattacticalflexibility.

    NATURALVALUE(NV)

    Printedunderneaththeportrait,theNaturalValue(NV)isthemostimportantofthefighters

    characteristics.Itrepresentsthefightersprowess,luck,andvitality.

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    TheNaturalValueofafighteristhebasisfordeterminingtheirSuccessLevel(SL)ineverythingthey

    undertake.ThehigherafightersNVthebettertheirchancesofsuccess.AfighterwithahighNVhas

    excellentpotential,butawoundedorlessskillfulfighterhaslesschanceofbeingsuccessfulindifficultor

    riskysituations.

    Asfighters

    are

    injured

    their

    capabilities

    are

    impaired.

    Each

    time

    afighter

    suffers

    awound

    the

    following

    effectstakeplaceimmediately:

    TheirNVisreducedby1point.Whenthisvaluereaches0,thefighteriseliminatedandplacedoff

    board.

    AllActionmodevaluesarereducedby1pointeach(downtoaminimumof1).

    TheirMovementvalueisreducedby1point.

    IfafighterwasinanyDCmodeexceptHeroicParry(DC/6)theylosetheirDCstatusuntiltheirnext

    Activation.

    AfighterinSkilledFiringmode(F/3)losestheirSkilledFiringstatusuntiltheirnextActivation.

    MOVEMENT(Mt)

    AfightersMovementValue(Mt)determinesthedistancethatfightercantravelinasingleActivation.

    Thisvalueisreferredtousingthetermssquaresorpoints,withpointsbeingthemorecorrectterm.

    TheaverageMtvalueis7points.

    Itusuallycosts1Mtpointtomoveontoaboardsquare.Somesquaresaremoredifficulttocrossthan

    othersbecausetheyarelitteredwithdebrisorotherhazards.AdditionalMtpointsaresometimes

    requiredformakingturnsortravelingdiagonallyduringafightersmovement.

    RANK

    Rankisakeyindicatorwhencomparingtherelativevalueofeachfighter.Fightersarerankedfrom0to

    4.Thehigherthevaluethemoreprominentthefighteris.Rankisalsousedasakeylimitationinthe

    compositionofasquadforeachmission.

    Rank0fightersarerawrecruitsorcannonfodder.Note:Rank0fighterscannotfulfillmission

    objectives.

    Rank1ismadeupofstandardfighters,missionspecialistsandpromisingheroes.

    Rank2isanelitegroupoffighters,manyofwhomarethemostvaluablemembersofanysquad.

    Rank3isconsistsofexceptionallypowerfulcreaturesandemblematicpersonalities.

    Rank4isreservedforlegendaryfighterswhosepowerdefiesbelief.

    Some

    crazy

    rumors

    even

    imply

    that

    afifth

    rank

    exists

    EQUIPMENT

    TheitemslistedinthissectionarethefightersstandardEquipment,eachofwhichprovidesspecific

    benefitsduringamission.

    AnybenefitiscontingentonthefightersActionmode;weapons,armour,shieldsandspecialitemseach

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    havemodifiersthatcaninfluencetheSuccessLevelofarollofthedice.

    Example:aHybridhasFusedWeaponsthatgiveita+2modifierinOffensiveCombat.Withouttaking

    intoaccountanymodifiers,theHybridsSLinOffensiveCombatmodeisequaltoitsNaturalValue(3).If

    weaddthistoitsweaponsmodifier(+2)itsSLimprovesto5,3+2=SL5.

    Note:ifafighterhasmorethanonepieceofEquipmentthatprovidesaneffectormodifierinthesame

    Actionmode,onlyoneofthemcanbeappliedpergameround,unlessspecificallystatedotherwise.

    APTITUDES

    SomefightersareendowedwithspecialpowersorhereditarygiftscalledAptitudes.Thedescriptionsof

    theireffectsonthegamearedescribedstartingonpage24ofthisbook.

    SomeAptitudeshavedifferentlevelsofeffectivenessorrange.WhenthedescriptionofanAptitudein

    therulebookindicatesanXprecededbya/,thisisreplacedbyanumberontheReferenceProfilecard.

    Example:aHybridhastheMutation/1Aptitude.

    CARDBACKS

    TheitalicizedtextoneachcardbacktellspartofthestoryofthesecretwarbetweentheGriffinsandthe

    Scorpions.andalloftheirallies.

    SomeofthefightersavailablearenotGriffinsorScorpions,butinfacttheyarealliedtoonesideorthe

    other.Thebasicgreenorbluecolorofthecardwillindicatewhichsidetheywillfightfor.Someofthese

    fightershavespecificrulesorlimitationsontheiruse,ifsotheirrecruitinglimitationswillbedetailed.

    NewfightersareaddedtoHybrideachyear.AsfightersareaddednewanduniqueAptitudesare

    introducedandexplained.SpecialrulesforfightersbeyondAptitudesmayalsobepresentedfor

    inclusion.

    StrainSIep/23:ViralEnglishforHybridandNemesis,Part3

    GENERALRULES

    THEDIEROLLS

    AlldierollsinHybridrequiretheuseofoneormored10.Therearetwotypesofdierolls:NaturalRolls

    andFixedRolls.BothhaveaSuccessLevel(ortargetnumber),buttheircriteriaareverydifferent.

    MAKINGANATURALROLL

    Initssimplestform,aNaturalRollisatestwheread10scoreequaltoorlowerthantherelevant

    fightersNVisasuccess.

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    ManymodifierscanaffectaNaturalRollpositivelyornegatively.ThetotalsumofthefightersNVand

    alloftheapplicablemodifiersdeterminetheSLofthedieroll.

    CalculatingtheSuccessLevel:ThecorrectformulafortheSuccessLevelofaNaturalRollis:Natural

    Value

    the

    fighters

    current

    number

    of

    wounds

    +all

    modifiers

    =Success

    Level.

    NV (1/wounds)+(all+/modifiers)=SL

    Example:aSeneschalwithtwowoundsinBasicFiringmode(F/1)wantstoattackaHybrid:ANVof42

    (wounds)+1(CombinedWeapon,Firing/+1)=aSLof3orlessonad10.

    MAKINGAFIXEDROLL

    AFixedRollisanytestwithadesignatedSLoratestthatspecificallyprohibitsmodifiers.Simplyrolla

    d10andscoreequalorlessthanthespecifiedSL.

    Example:theCombinedAttackAptitude2ndattackcannotbemodifiedbyActioncardsorgameeffects.

    TheSLinthisexampleisthefightersstartingNVregardlessofanywoundsormodifiers.

    PERFECTSUCCESS&CRITICALFAILURE

    APerfectSuccessisachievedbyrollinga1withad10.Thetestisanautomaticsuccessillustratingthat

    evenaninjuredfightercanperformalastactofprowessinthemostdesperateofsituations.

    Note:Aluckyorwellplacedblowthatcomesatjusttherighttimecancauseseriousdamage.APerfect

    SuccessduringbasetobasecombatorwhenFiringalwaysinflictsanadditionalwoundonanenemy

    fighterunlessspecificallystatedotherwise.

    Example:afighterusingtheBasicFiringLevelofMastery(F/1)rollsa1onaNaturalRoll.Thewounded

    targetlosesnot1but2NVpoints!

    ACriticalFailureoccurswhenad10rollresultsina10.ThishastheoppositeeffectofaPerfectSuccess

    andrepresentsbadluckorclumsiness.Thetestendsinhopelessfailure,regardlessofanymodifiersthat

    mightcomeintoplay.

    Example:afighterwithaNVof5attemptsatestwiththebenefitofa+5modifier.Itwouldseemthat

    thereshouldntbeadoubtaboutthetestssuccess,butiftheplayerrollsa10theresultwillstillbea

    failure!

    ROLLING2d10

    Sometestsrequirethatseverald10berolledsimultaneously.Whenspecified,thenumberofdiceis

    indicated:forexample,roll2d10meansthattwod10mustberolled.Theplayersubsequentlygetsto

    keeptheresultofONEofthedice.

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    THEGAMETILES

    AHybridmissiontakesplaceonaseriesofconnectedTilesofvarioussizeandshape.EachTileismarked

    outina25x25mmgrid,dividedintoindividualsquares.SomeTileshavewallsandroomsoutlined

    evencurvedwallsthatmakecertainsquaresimpassable.TheconfigurationoftheTiles,thedoors,and

    anyobjectsaredescribedineachmissionbriefing.

    IMPORTANT!TheHybridTilesrepresentthealchemicallaboratoriesbuiltbyDirz,theHeresiarch.They

    consistofroomsfilledwithstrangeinstruments,linkedbyamazeofcorridors,manyofwhichhavecaved

    in.Nonoticeshouldbetakenofthegraphicelementsdepictedontheboardtheydonotaffectthe

    fightersinanyway.Thisisnotthecaseofthevariouscounterspositionedontheboardorthewalls

    markingtheboundariesbetweenthedifferentrooms.

    POSITIONINGTHEFIGHTERS

    Eachfightersposition,orfacingonthemissionboard,isacrucialpartofHybridtactics.Afightersbase

    hasfouraspects:thefront,rear,leftandrightsides.

    Afighterspositionisusuallyobvious.However,thefrontfacingofthebaseandtheposesofsome

    figurinescanbeconfusing.Ifnecessary,markthefrontfacetoindicatewhichsideofthefightersbase

    shouldbeconsideredthefrontfacing.

    Basetobasecontactistheessentialpositiontounderstandandkeeptrackof.Afighterisinbaseto

    basecontactwithanyfighterorsceneryelementthattouchesatleastonefullsquarelengthoftheir

    ownbase.Note:Basetobasecontactisonlyorthogonalandneverdiagonal.

    Astandardbasecanbeinbasetobasecontactwithupto4fightersorelementsofscenery.Acavalry

    basecancontact6elements,andalargebasecanpotentiallybeinbasetobasecontactwithupto8

    fightersorelementsofscenery.

    Thepositionofafighterbeforeandaftermovementisparamount.Ifafightersbackisexposedtotheir

    enemies,thiserrorcouldprovefatal!Insummary:

    AfightercanonlyattackanenemyinOffensiveCombatifthatenemyisincontactwiththeirown

    frontfacing.

    Afightercandefendthemselvesfromthefrontfacingandonbothsides.

    Afightercannotinteractwithgameelementsthatarebehindthemselves(doors,objects,other

    fighters).

    Anenemyiseasiertowoundifattackedfrombehind.Note:afighterreceivesa+1modifierwhen

    attackinganenemysrearfacinginOffensiveCombat.

    ANGLEOFVISION

    Afightersangleofvisionisanareainfrontoftheirownfrontfacingshapedlikeaninvertedorthogonal

    pyramidthatmovesupandawayfromthefighter.Thecompleteangleofvisionforafighterisa90arc

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    asitisindicatedonthefollowingdiagram.

    XXXXXXXXCXXXXXXXX

    XXXXXXXCXXXXXXX

    XXXXXXCXXXXXX

    XXXXXCXXXXX

    XXXXCXXXX

    XXXCXXX

    XXCXX

    XCX

    F

    Key:F=fighter

    C=centerline

    XandC=angleofvision

    LINEOFSIGHT

    Afightercanpotentiallyseeallofthesceneryelementsthatarelocatedwithintheirangleofvision.

    Howevertheangleofvisioncanbeblockedbynumerousobstacles.Therefore,afightermustbeableto

    establishalineofsight.

    Thelineofsightenablestheplayerstodeterminewhetherornotthedifferentfighterscanseeeach

    otherandwhetherornotitispossibletoshootatanenemy.Otherfighters,walls,pillarsandclosed

    doorsallblockafighterslineofsight.

    Ifaplayerwantstoknowwhetherafightercanseeanelementofscenery;traceanimaginarystraight

    linebetweenthefighterandtheelementinquestion.Iftherearenoobstaclesonthisline,thenitcan

    beassumedthatthefightercanseeit.

    Whenatargetelementispotentiallyobscuredorhiddenbyaninterveningelement,theplayerscanalso

    choosetorelyonamodelspointofviewbylookingovertheshoulderoftheactivefighter,attable

    level,andagreethatthetargetisinviewornot.

    Themostaccuratewaytoestablishalineofsightwhenanelementofsceneryintervenesisby

    determiningtheareaofadeadangle.

    DEADANGLES

    Adeadangleisagroupofsquaresthatafightercannotdrawalineofsightthroughduetoan

    interveningelementofsceneryoranotherfighter.Sometimesitwillbeplainlyevidentthatatargetlies

    withinadeadangle.Othertimesitcanbelessclear.

    Adeadanglecreatedbyaninterveningelementhas:ashadow(depth),aninsideedgeandanoutside

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    edge.Theinsideandoutsideedgesarealwaysinvertedorthogonally(1squareforward,1square

    sidewaysina1:1ratio)similarinprofiletotheangleofvision.

    Theonlyvariableofadeadangleistherelativepositionbetweenthefighterandtheintervening

    element;thisisthedepthoftheelementsshadow.

    Shadowdepth

    is

    determined

    from

    the

    fighters

    front

    facing,

    moving

    in

    astraight

    line

    through

    their

    angle

    ofvision(theAoVcenterline).Countthenumberofsquaresbetweenthefighterandtheintervening

    elementincludingtheelementssquare.

    Ifthefighterisdirectlyinfrontoftheelementadd1squaretothedepthoftheelementsshadow.

    Ifthefighterscenterlineisimmediatelyadjacenttotheinterveningelementthedepthoftheshadow

    isunchanged.

    Ifthefighterscenterlineisnotadjacentbutofftotheside,countthenumberofspacesbetweenthe

    fighterscenterlineandtheelement,subtractthisnumberfromthedepthoftheelementsshadow.

    Oncethedepthoftheelementsshadowhasbeendetermined,applythestartoftheinsideedgeonthe

    squarebehindtheelement,movingupandawayfromtheactivefighter.Thisfollowsthesame

    orientationasthefightersangleofvision.

    Usingtheadjustedshadowdepthvalue,applythestartoftheoutsideedgebytheexactnumberof

    squaresbehindtheinterveningelement.Theoutsideedgealsomovesorthogonally,butawayandthen

    upfromthefighter.

    Thedeadanglestotalareaismadeupofallofthespacesinbetweenincludingtheinsideandoutside

    edges.Nolineofsightexistswithinthisarea.

    Note:whenafighterisdirectlyinfrontofaninterveningelementtheinsideandoutsideedgesare

    parallel.Theybegininthesamesquaremovingupandawayfromeachother,exactlylikethefighters

    ownangleofvision.

    Eachinterveningelementofscenerycreatesitsowndeadangle.Alldeadanglesmustbetakeninto

    accountinordertoestablishalineofsight.

    Example:anelementofthesceneryispositioned3squaresawayfromafighterand1squarerightofthe

    fighterscenterline.Usingthismethodthedepthoftheelementsshadowis2squares(depthof31

    adjacentsquare)

    XXXXXXXXCXXXXOXIX

    XXXXXXXCXXXOXIX

    XXXXXXCXXOXIX

    XXXXXCXOXIX

    XXXXCXIIX

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    XXXCXEX

    XXCXX

    XCX

    F

    Key:F=fighter

    X=angleofvision

    C=centerline

    E=elementofscenery

    O=outsideedge

    I=insideedge

    X=deadangleinterior

    Inthisexamplethefightercandrawalineofsighttoeverygreyspace,butthelineofsightisblockedto

    alloftheredspacesbytheelement.However,theelementofsceneryitselfcouldbeatarget.

    Iftheelementinthisexamplewasanobstruction,suchasaFallenRockcounter,theredspaceswouldall

    besubjecttoa1modifierwhentargetingthemusingFiringmode.

    HOUSERULE!Theeditorspreferredmethodistouseanangleofvisiontemplate.Useapieceofpaper,

    cardstock,acetateorPerspexandmarkouta25x25mmgrid,measuring275x200mm.Cutthisgridin

    half,starting50mmfromtherightcornerofalongedge,movingonesquareup,onesquareleft.

    AngleofVisionTemplatediagram

    CXXXXXXXO

    CXXXXXXX

    CXXXXXX

    CXXXXX

    CXXXX

    CXXX

    CXX

    IX

    Key:CandI=range,depthandcenterline

    I=startofinsideedge,

    O=startofoutsideedge

    Youwillendupwithapairofidenticaltemplates.Eachoneisequaltooftheangleofvisionincluding

    thecenterline.Usingoneofthesetemplatesyoucaneasilyandquicklydeterminetheangleofvision,

    rangetotarget,shadowdepthaswellastheinsideandoutsideedges.

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    THEDARKNESSOFTHELABORATORIES

    TheScorpionsclandestinelaboratoriesareparticularlydark.Thelightingisweakatbestandthetorches

    thatadornthewallsflickerandflame.Thismakesitimpossibletoseebeyond8squares.Thisisalsothe

    maximumrangeofprojectileweapons.

    Afighter

    positioned

    9squares

    from

    the

    nearest

    enemy

    cannot

    be

    seen

    or

    shot

    at,

    even

    by

    an

    enemy

    fighterlookingdirectlyatthem.

    StrainSIep/23:ViralEnglishforHybridandNemesis,Part4

    ACTIVATIONSEQUENCE

    Eachgameroundthefightersareactivatedoneatatime,inanalternatingorderplannedoutbythe

    players.ThisiscalledtheActivationSequence.

    InordertodeterminewhogoesfirstinagameroundbothplayersmakeanActivationRollbyrollinga

    d10.Theplayerwiththelowestscorehasthechoiceofgoingfirstorsecond.Ifatieoccurs,rerolluntila

    winnerisdetermined.

    Theplayersthenplantheorderinwhichtheywillactivatetheirfighters.Bothplayersallocatean

    Activationcountertoeachfighter,startingwithActivationcounter#1,uptothetotalnumberoffighters

    theyhaveavailableforthatgameround.Soastokeeptheirsequencesecretthecountersare

    positionedupsidedown,withtheirnumbershidden,inanyordertheplayerswish.Theaimofthisisto

    developastrategythatwillconfoundtheiropponent.

    Example:aplayerplacestheirfirstcounter,the#4counterfacedownnexttothefightertheywishto

    activate

    4th.

    Their

    opponent

    has

    no

    idea

    which

    counter

    has

    been

    allocated,

    thus

    bluffing

    is

    possible.

    OncebothsideshaveestablishedtheirActivationSequenceanddistributedtheircounters,theplayer

    whogoesfirstrevealstheir#1counter.ThisplayerresolvesthefightersActivationandthenthe

    opponentactivatestheirfirstfighter.Thisalternatingsequencecontinuesuntilallofthefightershave

    beenactivated.

    ACTIVATION

    AfightersActivationcaninvolveseveralstepsandincorporatesmanyaspectsofthegame;however,

    thekeycomponentsaretheircurrentNV,theActionmodeandMovement(Mt).

    WOUNDS

    ThecurrentNVofafightermustbetakenintoaccounteverytimetheyareactivated.Ifafighteris

    woundedtheirperformancedegradesimmediatelyanditbecomesmoredifficultforthemtofightas

    wellasmove.Eachwoundsufferedhasthefollowingconstanteffectsonafighter:

    TheirNVisreducedby1point.Whenthisvaluereaches0,thefighteriseliminatedandplacedoff

    board.

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    AllActionmodevaluesarereducedby1pointeach(downtoaminimumof1).

    TheirMtvalueisreducedby1point.

    Ifthefighterswoundscanbehealedtheyregain1pointinallofthesevaluesforeverywoundhealed,

    uptothestartingvaluesontheirReferenceProfilecard.

    CHOOSINGANACTIONMODE

    Thefightersmodeisannouncedwhentheyareactivated.Thereare4Actionmodes:OffensiveCombat,

    DefensiveCombat,FiringandManeuver.EverymodehassixLevelsofMastery:Basic,Novice,Skilled,

    Expert,Master,andHeroic.AsnotedregardingthefifthRankoffighters,thereisrumoredtobea

    seventhLevelofMastery

    TheLevelsofMasteryavailabletoafighterinanyActionmodedependonthefightersstarting

    proficiencyineachActionmode,theircurrentNV,andanycardeffectsthatcanbeappliedbyeither

    player.LevelsofMasteryarecoveredindetailstartingonpage10.

    ActivationSequenceFAQ

    Q:IfoneofmyfightersiskilledBEFOREtheyareactivated,istheirplaceintheActivationSequence

    "lost"oritisreplacedwiththenextfighterinmysquad?

    A:Whenafighteriskilledbeforeitisactivated,thenextfighterfromthesamesquadtakestheirplacein

    theorderofActivation.

    Q:IfIhave4fighters,doIhavetousecounters1to4,orIcanchoosebetweencounters1to10?For

    example:IfIwantabsolutelytobethelast,thenIwanttoputcounters7,8,9and10tobesurethatmy

    opponentisthefirsttoactivatehistroops...

    A:TheabilitytochoosewhichsidetakesthefirstActivationisdecidedatthebeginningofeachround

    (ActivationRoll).FromthatpointeachsidealternatesActivationsuntileveryfighterhasbeenactivated.

    YoumaynotpassonanyActivationandtakinghighernumbercounterswillhavenoeffectbecauseeach

    sideorganizesitsActivationsindependentlyeachroundbeginningwithActivationcounter#1,uptothe

    totalnumberoffightersyouhaveatthestartoftheround.

    MOVEMENT

    IndependentoftheActionmodechosen,thecontrollingplayerhastheoptiontomoveeachfighter.The

    maximumdistanceinsquaresthefightercancoverdependsonthefightersstartingMtvalue,their

    currentNVandtheroutetheyareattemptingtocover.

    Forthemajorityofsituations,afighterisfreetomovearoundthemissionboarduptothemaximumof

    theircurrentMtvalue.Fighterscanevenleavebasetobasecontactwithoutnegativeeffects;however,

    thereareadditionalpointcostsforcertainmovesandsomeforbiddenmovements.

    NormalMovement:whenmovingforwardinastraightline,eachopenorclearsquarecosts1Mtpoint

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    toenter.

    DiagonalMovement:afightercanmoveforwarddiagonallywithoutpenaltyunlesstheyaremoving:

    throughasinglewidthdoor

    aroundacorner,apillar,alargewidthdoorframe,orfallenrock

    past

    one

    or

    more

    enemy

    fighters.

    Foreverysquareafightermovesdiagonallypastoneoftheseelementscost1additionalMtpoint.

    Example:afightercanmoveforwarddiagonallypastacornerorapillarfor1additionalMtpoint,but

    couldnotattempttopassbetweentwoelementsofscenerythatarediagonaltooneanother.

    QuarterTurn:thefirstquarterturnmadebyafighterduringtheirmovementisfree.Allsubsequent

    quarterturnscost1Mtpointeach.

    HalfTurn:eachhalfturnalwayscosts1Mtpoint.

    MovingSideways:movingsideways,orsidestepping,costs1additionalMtpointpersquare.

    Retreat:movingafighterbackwards,withoutchangingfacing,orretreatingingoodorder,costs1

    additionalMtpointpersquare.

    SCENERYELEMENTMODIFIERS

    Sceneryelementscanslowafightersprogressduringmovement,thesesaremostcommon:

    MovingThroughFriendlyFighters:afightercanmovethroughoneormorefriendlyfighterwithno

    additionalmovementcosts.However,whendeterminingthepathoftheactivefighter,thefollowing

    circumstancesprohibitmovingthroughafriendlyfighter:

    iftheactivefighterbegins,entersintoorendstheirmoveinbasetobasecontactwithanenemy,and

    Ifafriendlyfighterisinbasetobasecontactwithanenemy.

    Ifoneorbothofthesecircumstancesapplytoafriendlyfighteralongtheactivefighterspath,that

    friendlyfighterisconsideredimpassable.

    EnteringandLeavingaLaboratory:oncertainmissionstheprotagonistsstartoutsidethelaboratory

    and

    can

    only

    enter

    via

    a

    square

    designated

    as

    an

    entry

    by

    the

    placement

    of

    an

    Access

    counter.

    Whenenteringalaboratory,placingafighterontheAccesscountercosts1Mtpoint.

    Whenleavingalaboratory,movingontoanAccesscountercosts1additionalMtpoint.Oncethe

    fightermovesontotheAccesscounter,theyareimmediatelyremovedfromthegame.

    OpeningandClosingDoors:afightercanopenorcloseadooriftheyaretouchingwiththeirfrontor

    sidefacings.

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    regardlessofthedoorsize,thecosttoopenorcloseadooris1additionalMtpoint

    AfightercanopenandcloseadoorinthesameActivationifthedooristouchingtheirfrontorside

    facingseachtime.

    Eachtimeadoorisopenedorcloseduseanappropriatecounter(passageordoor,respectively)to

    indicateitscurrentstatus.

    Afighter

    cannot

    open

    or

    close

    adoor

    that

    has

    been

    destroyed,

    blocked

    or

    sealed

    unless

    specifically

    statedotherwise.

    ScalingFallenRock:movingthroughasquarewithfallenrockcosts1additionalMtpointpersquare.

    JumpingOveraTrapdoor:closedtrapdoorsaremovedoverasiftheywereopensquares.Asingle

    widthopentrapdoorsquarecanbejumpedoverfor:

    acostof1additionalMtpoint,and

    asuccessfulNaturalRoll.Iftherollisfailedthefighterfallsinthetrapandsuffers1wound.Note:a

    fightercannotattempttojumpoveratrapdoorthatis2squareswide.

    Anyfighterstandingonaclosedtrapdoorthatopensoriftheyareforcedtomoveoveranopen

    trapdoorfallinandsuffer1wound.Fallingintoatrapdoorendsafightersmovement.

    Example:anAberrationpushesaPurifierusingitsBrutishStrength/2Aptitude.ThePurifiermustbeable

    tofallbacktwosquaresorsufferawoundforeachsquarehecannotfallback.Alas,thesquarebehind

    himisanopentrapdoor.Hefallsbackonesquareintothetrapdoor.Hesuffersawoundforfallinginto

    thetrapdoorandasecondwoundforbeingunabletofallbackasecondsquare.

    HOUSERULE!Anopentrapdoorwithafighterinsidewillnotclose.Climbingoutofanopentraponthe

    fightersnextActivationcosts1additionalMtpoint.

    RANDOMMOVEMENT

    Whenrandommovementofafighterorelementofsceneryisrequiredtheplayerwhowonthe

    ActivationRollrollsad10;

    12moveup

    34moveright

    56movedown

    78moveleft

    9

    10

    no

    move

    Theorientationofthismovementmatchesthatofthemissiondiagram.Allmovesare1squareinthe

    directionindicatedunlessspecificallystatedotherwise.Additionallyifthemovementisblockedbyan

    impassableelementthemovementisnotperformed.

    FORBIDDENMOVEMENTS

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    fighteriseffectedby:

    TheinitialvalueprintedonthefightersReferenceProfilecard

    Thecurrentnumberofwounds;eachwoundsubtracts1fromtheinitialvalue

    AnyActioncardmodifiersusedtoenhanceorHinderthefighter

    AnyEventsormissionconditionsthatspecificallyaffecttheLevelofMastery

    IfthefighterhasaninitialvalueforanActionmode,theapplicablemodifierscannotreducetheirLevel

    ofMasterybelow1.Thefightercanuseanymodeuptothemaximumvaluetheycanachieveduring

    theirActivation.

    Example:afighterwithafinalOffensiveCombatvalueof4canchooseaLevelofMasteryfrom1to4.

    OFFENSIVECOMBAT(OC)

    OffensiveCombatmodeistheprimarymeansofwoundingandeliminatingenemiesinHybrid.

    WhenusingOCmode,afightercanmove,andmustpositiontheirfrontfacinginbasetobasecontact

    withanenemyfighter.Alargebasedfightercanonlyattackonefightereveniftheyarefacingtwo

    enemies.

    Insteadofmoving,afighterinOCmodecanattackanyenemyfightertheyareinbasetobasecontact

    with.Simplyturnthefightertofacetheenemytheywishtoattack.

    A+1modifierisaddedtotheNaturalRollifthefighterisinbasetobasecontactwithanenemysrear

    facing(OConly).

    BasicStrike(OC/1):TheBasicStrikeenablesafightertoattackanenemyinbasetobasecontactwith

    theirownfrontfacing.

    NoviceStrike(OC/2):ThisLevelofMasteryenablesafightertoignoreonewoundwhendetermining

    theSLbeforeattackinganenemy.

    SkilledStrike(OC/3):IfafightersucceedsinwoundingtheirtargetusingaSkilledStrike,asecondattack

    canbeattempted.NoActionCardeffectsfromthefirstattackcanbeappliedandnofurtherAction

    cardscanbeplayed,however,allothermodifiersaretakenintoaccountwhendeterminingtheSL.

    ExpertStrike(OC/4):ThisLevelofMasteryenablesafightertomatchthefinestduelists.Thefighter

    gainsa+2modifierontheirattack.

    MasterStrike(OC/5):TheMasterStrikeenablesafightertoroll2d10whenmakinganattack.Onlyone

    dieresultcountstowardsthetest.

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    HeroicStrike(OC/6):Thefighterusesapenultimatecombattechniqueoradeadlyconcealedweapon.If

    theattackissuccessful,twowoundsareinflicted.IfaPerfectSuccessisrolledthetargetsuffers3

    wounds.

    DEFENSIVECOMBAT(DC)

    DefensiveCombat

    is

    the

    only

    mode

    that

    enables

    afighter

    to

    avoid

    injury.

    It

    consists

    of

    complex

    parries,

    sidestepsandunexpectedcounterattacks.DefensiveCombatcanbeaveryusefulmeansofdelayingan

    enemyuntilhelparrives,protectinganentranceorcrossingacombatzonesafely

    AfterthefightersmovementiscompleteandthefinalDCvalueofthefighterhasbeendetermined,

    placeaDefensiveCombatcounternexttothefighter.

    Note:AfightersSL,whiletheyareinDCmode,canonlybeaffectedbyActioncardsduringtheir

    Activation,andanyActioncardmodifiersonlylastthroughthefightersfirstparry.

    Eachtime

    afighter

    in

    DC

    mode

    is

    targeted

    by

    an

    attack

    they

    can

    choose

    any

    Level

    of

    Mastery

    up

    to

    their

    currentDCvalue.Inresponsetoasuccessfulattack,aNaturalRollbythedefending(opposing)player,

    equaltoorlessthantheSLwillpreventthatattackfromwoundingthefighterunlessspecificallystated

    otherwise.

    Example:AfighterinDCmodecannotparryaCombinedAttackAptitude2ndattack.

    AfighterinDefensiveCombatmodehasthefollowingabilitiesregardlessoftheLevelofMastery:

    Thefightersdefenseisactivefromthefrontfacingandbothsides,however;

    oAfightercannotdefendanattacktotheirrearfacing.

    AfighterremainsinDCmodeunlessthey:

    ofailtheirNaturalRoll,

    osuffersawound,or

    ointheirnextActivationtheychooseanotherActionmode.

    ThefighterimmediatelylosestheirDCstatusifanyoftheaboveconditionsapply.

    IfafighterlosestheirDCstatusbeforetheirActivationduringthegameround,theycanbeactivatedas

    normal.

    OnlytheactivefightercanemployseveralActioncardsduringtheresolutionofanattack.Fortheirpart,

    theopposingplayerwiththefighterinDefensiveCombatmodecanonlyuseoneActioncardasa

    Hindrance.

    MostoftheDefensiveCombatLevelsofMasterycanonlyblockattacksduringbasetobasecontact,

    however,BasicandHeroicParry(DC/1andDC/6)canbeusedagainstlongrangeprojectileweapon

    attacksinadditiontobasetobasecontact.

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    BasicParry(DC/1):aBasicParryenablesafightertoblockanyattack.TheBasicParrycanalsobeused

    toevadelongrangeattacksfromprojectileweapons.

    NoviceParry(DC/2):theenemysuffersawoundiftheyrollaCriticalFailureorifthedefendingplayer

    rollsaPerfectSuccesswhenusingtheNoviceParry.TheNoviceParrycanonlybeusedwhenattacked

    duringbase

    to

    base

    contact.

    SkilledParry(DC/3):afighterwhoblocksanattackwithaSkilledParrycanimmediatelyattemptaBasic

    StrikeasiftheywereinOffensiveCombatmode.Thisrepresentsanaudaciouscounterattack.No

    Actioncardscanbeusedtoincreasethechancesofsuccessofsuchacounterattack.TheSkilledParry

    canonlybeusedwhenattackedduringbasetobasecontact.

    ExpertParry(DC/4):fewthingscanpiercetheinvisiblebarrierformedbytheExpertParry.Afighter

    engagedinthisLevelofMasterymakesaNaturalRollwitha+2modifier.TheExpertParrycanonlybe

    usedwhenattackedduringbasetobasecontact.

    MasterParry(DC/5):thisLevelofMasteryenablesafightertoroll2d10whenattemptingtoblockan

    attack.Onlyonedieresultcountstowardsthetest.TheMasterParrycanonlybeusedwhenattacked

    duringbasetobasecontact.

    HeroicParry(DC/6):thefighterwhoengagesthisLevelofMasterycanattempttoavoidanyattacks

    againstthemselvesduringtheroundeveniftheyfailaDCNaturalRollorsufferawound.Thefightercan

    remainsinHeroicParryindefinitelyoruntilanothermodeischosenduringtheirActivation.Note:Heroic

    ParryoverridestwoofthethreecriteriaforlossofDCstatus.

    FIRING(F)

    BeingabletokillfromadistanceisarareandvaluabletalentinHybridbecauseitenablesasinglefighter

    topoliceawidearea.Thenumberofpotentialtargetsdependsonthefightersangleofvisionandline

    ofsight.

    Asstatedpreviously,afightersangleofvisionstartsattheirfrontfacing,movingoutwardthrough90.

    Afighterslineofsightmirrorstheangleofvision,buthasarangeof8squaresandisobstructedor

    blockedbyinterveningelementsofsceneryandotherfighters.

    Itispossibletotargetatanotherfighter,thegroundoranelementofscenery.

    Inordertofireatatarget,thefightermustbelocatedwithinrangeandinviewofthetarget.Allfighters

    andmostelementsofsceneryblockthelineofsightmakingitimpossibletotargetanythingbehind

    them.

    TherearetwostandardlineofsightmodifiersthatarealwaysineffectwhenusingFiringmode:

    ifthereareinterveningFallenRockcountersbetweenthetargetandtheattacker,thereisa1

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    modifierforeachobstructedsquarealongthelineofsight,and

    ifthetargetisalargebasedfighterthereisa+1modifier.

    Example:APurifier(NV3)with1wound(1)fireshisconsecratedpistols(+2Firing)atanAberration(+1

    largebase).Threesquarescoveredinfallenrocks(3obstructed)liebetweenthePurifierandhistarget.

    Withoutany

    other

    modifiers,

    including

    Action

    cards

    or

    Aptitudes,

    the

    SL

    for

    the

    Purifiers

    Natural

    Roll

    is

    2

    orlessonad10.IfthePurifierrollsaPerfectSuccesstheAberrationwillsuffertwowounds.

    Furthermore,unlesstheAberrationwasalreadyinDefensiveCombatandchoseBasicorHeroicParry

    (DC/1orDC/6)anywound(s)couldnotbeprevented.

    WiththeloneexceptionofNoviceFiring(F/2)noneoftheotherFiringLevelsofMasteryallowafighter

    toshootatanenemyiftheyareinbasetobasecontactwithanyenemyfighters.Inordertouseall

    otherFiringLevelsofMastery,theremustbeatleastonesquareseparatingthetargetandanyother

    enemyfightersfromtheactivefighter.

    BasicFiring(F/1):BasicFiringenablesafightertofireaprojectileweaponatanenemy.Afightercannot

    useBasicFiringiftheyareinbasetobasecontactwithanenemy.

    NoviceFiring(F/2):NoviceFiringenablesafightertofireinalldirections,evenatenemyfightersin

    basetobasecontact,however,thetargetmuststillbewithinthefighters360*lineofsight.

    SkilledFiring(F/3):afightercanonlyuseSkilledFiringwhennoenemiesarelocatedintheirlineofsight

    orinbasetobasecontact.Aftercompletinganymovement,thefighterautomaticallyadoptsanambush

    position.PlaceaSkilledFiringcounternearthefighter.

    EachSkilledFiringcounterbearsanumbersothatitisalwaysclearwhichfightertakesprecedence.As

    soonasanenemyentersthelineofsightofseveralfriendlyfightersinSkilledFiring,theyfireinturn

    beginningwiththelowestnumberedcounter.

    ThissequenceofSkilledFiringinterruptstheActivationSequenceuntilallapplicableSkilledFiringhas

    beencompleted.ThisinterruptioncanoccurseveraltimesduringtheActivationSequence.

    AfighterinSkilledFiringmustfireatthefirstenemythatcrossestheirlineofsight.MakeaNaturalRoll

    whenthishappens.AnyActioncardeffectsappliedwhenthefighterenteredSkilledFiringapplyonlyto

    thisfirstshot:

    Ifthisfightereliminatestheenemywiththisattack,thefighterremainsinSkilledFiringmode.

    oThisfightercanthenfireasecondtimeiftheopportunityarisesduringtheround.Anyotherfriendly

    fightersinSkilledFiringarenotactivated.

    Ifthefighterfailstoeliminatetheenemy,thenextfriendlyfighterinSkilledFiringmustshootif

    possible.

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    ThefighterkeepstheirSkilledFiringStatusbetweenroundsifnoenemiescomewithinrange,orifthe

    onlyenemyiseliminatedwithasingleshot.

    OnceinSkilledFiring,afightercanmaintainthisstatusuntil:

    The

    fighter

    fails

    their

    Natural

    Roll

    Thisfightershootstwiceinthesamegameround

    anotherActionmodeorLevelofMasteryischosenduringtheirActivation

    Thisfightermovesforanyreason

    Thisfightersuffersawound,or

    anenemyendstheirmoveinlineofsightorbasetobasecontactwiththisfighter.

    IfafighterlosestheirSkilledFiringstatusbeforetheirActivationduringthegameround,theycanbe

    activatedasnormal.

    DuringtheresolutionofSkilledFiring,onlythetargeted(active)fightercanemployseveralActioncards.

    Fortheirpart,theopposingplayerwithanyfightersinSkilledFiringcanonlyuseoneActioncardasa

    Hindrance.

    ExpertFiring(F/4):thisLevelofMasteryenablesafightertoshootatargetbehindanysinglesquare

    occupiedbyanotherfightersbasefriendorfoe.However,itisimpossibletotargetafighter

    positionedbehindtwoormoresquaresoccupiedbyotherfightersbases.AfightercannotuseExpert

    Firingiftheyareinbasetobasecontactwithanenemy.

    Master

    Firing

    (F/5):

    this

    Level

    of

    Mastery

    enables

    a

    fighter

    to

    roll

    2d10

    when

    making

    the

    attack.

    Only

    onedieresultcountstowardsthetest.AfightercannotuseMasterFiringiftheyareinbasetobase

    contactwithanenemy.

    HeroicFiring(F/6):AtalentedfighterpracticedinHeroicFiringcanfiretwiceduringtheirActivation.

    However,afightercannotuseHeroicFiringiftheyareinbasetobasecontactwithanenemy.

    Thetwoshotsaredeclaredandresolvedatthesametime.IfanyActioncardsareplayed,eachcard

    mustbespecificallyassignedtoeachshotastheplayerwishes.Theopposingplayercanstillplayonly

    oneActioncard,andonlyagainstoneoftheshots.

    Lastly,thetwoshotsdonothavetobeagainstthesametarget,butbothshotsrequirealineofsight.

    MANEUVER(Mv)

    TheManeuvermodeisentirelyindependentofafightersMtvalue.TheManeuvermodeenables

    fighterstoexecutedexterousoragilefeats:running,sliding,brutalchargesandfurtivemovements,all

    ofwhichmakethisahighlystrategicmode.ThejudicioususeofMvmodecanoftenbethedifferencein

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    theoutcomeofamission.

    ThismodemustbeannouncedwhenafighterisactivatedandtheLevelofMasterymustbeestablished

    beforethefighterismoved.

    Regardlessof

    the

    Level

    of

    Mastery,

    opening

    and

    closing

    doors

    does

    not

    cost

    additional

    Mt

    points

    for

    a

    fighterinManeuvermode.

    BasicManeuver(Mv/1):thisLevelofMasteryenablesafightertomovearoundmorequicklythanusual.

    AfightermakingaBasicManeuvergains+2Mtpoints.

    NoviceManeuver(Mv/2):thisLevelofMasteryenablesafightertorunstraightthroughtheirenemies.

    Thefighterisabletopassthroughasquareoccupiedbyanenemy.However,theNoviceManeuveris

    ineffectivewhenusedagainstanenemyinDefensiveCombat,andtherulesforMovingthroughFriendly

    Fightersarestillineffect.

    SkilledManeuver(Mv/3):thisLevelofMasteryenablesafightertoimpedeanenemysmovements

    beforetheycanrespond.

    AfighterinSkilledManeuver,whohastraveledatleastonesquarebeforecomingintobasetobase

    contactwithanenemy,stopsthisenemyfromusingtheirMtvalueandtheMvmodeuntiltheendof

    theround.

    Thetargetedfighterisunabletomove,buttheyarestillactivatedandmaychooseanyotherAction

    mode.ASkilledManeuvercounterisplacednexttothetargetofthiseffect.Removethiscounteratthe

    endoftheround.

    ExpertManeuver(Mv/4):theExpertManeuverisadevastatingcharge!SimilartotheSkilledManeuver,

    thisLevelofMasterynotonlyenablesafightertoimpedetheirenemysmovements,butsewsdoubt

    anduncertaintyintotheireveryresponse.

    InadditiontothecriteriaformakingaSkilledManeuver,thetargetoftheExpertManeuvermustbein

    theactivefighterslineofsightwhentheuseofthisLevelofMasteryisannounced.

    ItseffectsarethatsameastheSkilledManeuveraswellasthisadditionaleffect:

    Thetargetfightersuffersfroma2modifieronalltheirNaturalRolls.

    PlaceanExpertManeuvercounternexttothetargetofthiseffect.Removethiscounterattheendof

    theround.

    MasterManeuver(Mv/5):stealthcanenableafightertoavoidmanysenselesscombatsafighterusing

    thisLevelofMasterymovesaroundrapidlyandincompletesilence.

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    ThisLevelofMasteryconfersa2modifieronanyenemyNaturalRollsthattargetthisfighterin

    OffensiveCombatandFiringmodes.

    HeroicManeuver(Mv/6):thisLevelofMasteryenablesafightertomovearoundasiftheywerebeing

    chasedbythehoundsofhell.Attheendoftheround,ifthisfighterisnotblockedbyenemies,or

    hamperedby

    aSkilled

    or

    Expert

    Maneuver,

    they

    can

    use

    an

    additional

    number

    of

    Mt

    points

    equal

    to

    theircurrentNV.

    HOUSERULE!InHeroicManeuverusethefightersunmodifiedNVvaluetomoveattheendofthe

    round.

    ActionModesFAQ

    OffensiveCombatMode

    Q:Arefighterstouchingdiagonallyconsideredtobeinbasetobasecontact,thusallowingthemto

    attackeach

    other?

    A:Notobothquestions,fightersareonlyconsideredtobeinbasetobasecontactifoneofthefighters

    basesentirefacingisincontactwithanotherfightersbase.Furthermore,afightercanonlyattack

    anotherfighterthatisinbasetobasecontactwithitsownfrontfacing.Inordertobemoreexplicit,

    hereanexample:

    X

    OA

    X

    HereAcanonlystrikeO,whichisinbasetobaseprovidedthatAsfrontfacingisincontactwithO.

    BothXsarenotinbasetobasecontactwithA.

    Note:Thewordingofthisansweraccountsforfighterswithdifferentsizebases.Specificallylargebases

    andcavalrybasescanbeincontactwithmorethanonefighteralongthesamefacing.

    FiringMode

    Q:ItseemstomethatIcanonlydeclareSkilledFiringiftheactivefighterdoesnothaveanyenemy

    fightersinhislineofsight,butiftheactivefighterhasanenemyinhislineofsightatthestartofhis

    Activation,andthenmovesawaysothatattheendofhismovementheisoutoflineofsight,canIthen

    declareSkilledFiring?

    A:Yes,withtheexceptionofManeuvermodeeachfightersMasterylevelisdeclaredaftertheactive

    fighterhasmoved.

    Q:CanafightershootthroughhistroopsinanyMasteryLevelotherthanExpertFiring?

    A:No,onlyExpertFiringallowsafightertotargetanotherfighterwhenthereareanyintervening

    fightersalongtheLOS.

    Q:WhentargetingacavalrybasedorlargebasedfightersinFiringmode,howmuchofthetargetbase

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    hastobewithinmyfightersLOSinordertogetthe+1modifier?

    A:Clarification:fightersnotedasTitansontheirReferenceProfilecardandfigurinesmountedonalarge

    basealwaysgivesafighterinFiringmodea+1modifier.CavalrybasedfigurinesthatarenotTitansdo

    notconfera+1modifier,butaslongasyouhaveanunobstructedlineofsighttoonesquarethetarget

    cavalryorlargebasedfigurineoccupiesthereisno1modifierforobstructingterrain.

    StrainSIep/23:ViralEnglishforHybridandNemesis,Part6

    CARDS

    Hybridfeaturesseveralcategoriesofcardsthatareusedineachmission.Thisbookoutlinestheorderof

    playandthegeneralruleswhilethecardsaremorespecificoractuallyconflictwiththegeneralrules.If

    aconflictoccursthecardtexttakesprecedenceoverthegeneralrules.Inbrief,thecardtypesareas

    follows:

    ActionCards:aretypicallyusedtoaffectafightersActivation.

    EventCards:areusedtoinfluencethemissionenvironmentandaffectfighters.

    Army

    Event

    Cards:

    are

    faction

    specific

    Event

    cards.

    ArmyMaterialCards:arealsofactionbased,buttheyarepiecesofEquipmentassignedtospecific

    fighters,typicallybeforethestartofthemission.

    AuraCards:arespecialenhancementsreservedforGriffinfighterswiththisAptitude.

    MutationCards:arespecialenhancementsreservedforScorpionfighterswiththisAptitude.

    Ofthesesixtypes,theArmyMaterialcards,includedwiththeNemesisexpansionshareacommoncard

    backwiththeEventcards.Therestofthecardtypeshaveauniquecardback.

    Beforeplay,allofthevariouscardsshouldbeseparatedintoindividualdecks.TheArmyMaterialcards

    arekept

    apart

    from

    the

    Event

    cards

    unless

    specifically

    stated

    otherwise.

    IMPORTANT!Thetermsdiscardandremovedareprecisewhenusingeachcardtype.Discardsmaybe

    broughtbackintoplay,butremovedcardscannot.Occasionallythetermwithdrawisusedinthecard

    text.Allwithdrawinstructionsareconsideredtoberemovedfromthegameinstructions.

    ACTIONCARDS

    Oneachofthe28Actioncardstherearepointvaluesnumberedfrom0to4,includingthreecardswith

    avalueofX.ThethreeXcardsarefromtheNemesisexpansionandeachofthemhasauniqueblendof

    Actionvalueandstrategiceffect.AlloftheActioncardshaveinstructionsforitsuseanditalicizedtext

    thatunfold

    more

    about

    the

    adventures

    within

    the

    Heresiarchs

    domain.

    Actioncardscanbeusedforseveralpurposesbybothplayersduringagameround.MostoftheAction

    cardshavealternativestrategiceffectsthatmustbeconsideredbeforeplayingthem.SomeActioncards

    onlyhaveapointvalueandaninstructiontoremovethemonceused.

    Regardlessofhowtheyareused,onceplayedallActioncardsarediscardedorremovedasinstructedon

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    Inresponse,theplayercanchoosetoplayadditionalActioncardstolessentheimpactoftheHindrance.

    IftheplayerdecidednottouseanyActioncards,theiropponentcanstillplayaHindrance.Inthis

    instance,onlyoneActioncardisplayedthatbelongingtotheopponent!

    WhenthetwoplayershavefinishedplayingtheirActioncards,totalupthesumofthemodifiersandany

    effectsandapplythem.Whatevertheresult,afterrollingthedie,theActioncardsarediscardedor

    removed.

    ACTIVATIONROLLMODIFIERS

    Afterthesecondroundofplay,theplayerscanuseoneormoreActioncardstoassisttheminthe

    ActivationRoll.

    BeginningwiththeplayerwhowonthepreviousActivationRolleachplayerstateswhetherornotthey

    wishesto

    use

    Action

    cards

    to

    assist

    their

    Activation

    Roll.

    If

    either

    player

    decides

    to

    use

    any,

    they

    take

    turnsplacingacardfacedownontheboard.TheplayerscontinuetoalternatewageringActioncards

    untilbothplayersdecidetostop.

    Thecardsarethenrevealed.EachplayeraddsuptheirwageredActionpoints.Theycanthenreduce

    theirscoresintheActivationRollbythenumberofActionpointstheyhavewagered.

    Ifthescoresaretiedaftertheroll,rollthediceagainuntilthereisawinner.Theonlyexceptionsbeing:

    Ifoneplayerhasrolleda1(PerfectSuccess),inthiscasethisplayerwinsthetestautomatically.

    Aplayerwhorollsa10(CriticalFailure)losesthetestautomatically.

    IfbothplayersrollaPerfectSuccessorCriticalFailuresimultaneously,thedicearerolledagainwithout

    takingintoaccountanywageredActionpoints.

    WhentheActivationRollhasbeencompleted,thewageredActioncardsarediscardedorremovedas

    instructed.

    EVENTCARDS

    EachEventcardhasauniquetitleanditalicizedstorytextthatreflectstheeffectofthecard.Thereisno

    handlimitandnolimitonthenumberofEventcardsthatcanbeplayedduringagameround.

    TheEventcardssuppliedwiththegamecomeinfourcategories:

    FieldEvents(13cards):affectthemissionenvironmentorspecificTiles

    RandomEvents(11cards):alterrollsofthedice,afewcanceleachother,whilesomecauseRandom

    Events

    StrategicEvents(15cards):affectindividualfightersortheActivationSequence.

    GenericMaterials(3cards):provideadditionalEquipmentthatcanbeattachedtoanyfighters

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    ReferenceProfilecard.

    Asecondcriterionexists,oneoftiming;whenthecardscanbeplayedduringagameround:

    AcardbearingthenameInterruptionmustbeplayedassoonasitisdrawn.Onceithasbeenused

    thecardisdiscardedorremovedasinstructed.

    A

    Reserve

    card

    can

    be

    held

    until

    an

    opportune

    moment

    or

    specific

    point

    during

    the

    Activation

    Sequence.

    oWhenaplayerchoosestoplayacardthatrequiresatarget,theplayermustdesignateaspecifictarget.

    Onceithasbeenusedthecardisdiscardedorremovedasinstructed.

    AConstantworksinthesamewayasareservecardbuttheeffectscanlastseveralroundsorthe

    entiregame.Onceplayed,thecardisplacedfaceupnexttoitstargetaslongasitseffectremainactive.

    Itisthendiscardedorremovedasinstructed.

    Note:ThereareafewexceptionstothetimingofsomeEvents,checkthecardFAQattheendofthis

    section.

    Anoteonrarity:withtheexceptionoftheGenericMaterials,theEventcardsindicateararity;common,

    rareandveryrare,asofthistimetherarityofanEventhasnoknowneffectongameplay.

    GENERICMATERIALCARDS

    GenericMaterialcardsareadditionalEquipmentusingthesamerulesandrestrictionsastheEquipment

    ontheReferenceProfilecards.

    MaterialcardsareaddedtoafightersEquipmentlistedontheReferenceProfilecardandafightermay

    haveanumberofMaterialcardsuptotheirRankvalue.However,afightercanonlyusespecificitems

    listedontheMaterialcardsiftheyhaveaninitialvalueintheActionmodethatthecardtextindicates.

    Example:ATigerofDirzcannotusethePistolsnotedontheFiringKitbecauseitsReferenceProfilehas

    avalueofinFiringmode,butitcanstillbenefitfromtheLeatherVestduetoitsvalueof1inDC

    mode.Imaginethatsomeenterprisingtechnomancerhasfashionedbardingforit!

    EverytimeafighterisabletouseapieceofEquipment,thecontrollingplayercanchoosetousethe

    EquipmentprintedonthefightersReferenceProfilecardoranylistedonaMaterialcard.However,a

    fightercanonlyuseonepieceofEquipmentperActionofNaturalRoll.

    Asnotedpreviously,theGenericMaterialcardsareshuffledintotheEventdeck,whiletheArmy

    Materialcardsarekeptseparateunlessspecificallystatedotherwise.

    ARMYEVENTCARDS

    Thereare18ArmyEventcards,with9foreachfaction.LikeEventcards,ArmyEventcardsareclassified

    accordingtotimingandrarity,buttheyarealllistedasGriffinorScorpionArmyEventcardsandtheyare

    foruseonlybytheappropriatefaction.

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    Atthe,beginningofthegame,theplayersshuffletheArmyEventcardsthatarerelevanttotheirfaction.

    Theythenrandomlypicktwothatarekeptfacedowncloseathandwithoutlookingatthemuntilthey

    canbedrawn.

    FIRSTCONTACT

    WhenFirstContactisestablishedwiththeenemy,bothplayersdrawoneoftheirArmyEventcards

    andapplytheinstructionsifnecessary.FirstContactismadewhenthetwofightershaveestablisheda

    lineofsightbetweentheircombatgroupsorwhenthefirstattack(alongrangeattackorbasetobase

    combat)hasbeenresolved.

    FIRSTBLOOD

    AplayerdrawstheirsecondArmyEventcardwhenthefirstfighterhasbeeneliminatedorremoved

    fromtheboardbyanenemyfighter.Asstatedearlierafighterthatisvoluntarilyremoveddoesnot

    countasacasualty.

    ARMYMATERIALCARDS

    ArmyMaterialcardsarelikeGenericMaterialcards.Thereare10ArmyMaterialCards;4cardsforthe

    Scorpionsand6cardsfortheGriffins,oneofwhichisreservedforGarelltheRedeemer.Thiscardcanbe

    foundwithintheGarellfigurineblisteralongwiththerelevantReferenceProfilecard.

    AtthebeginningofthegameeachplayercanchoosetouseanyoftheirfactionArmyMaterialcards.

    EachcardhasaRankvaluethatistakenintoaccountwhencreatingacombatgroup.Unusedcardsare

    setasidefortherestofthemission.

    IMPORTANT!TheAuraandMutationcardswereoriginallyreferredtoasEquipmentcards.Thesefaction

    cardsarenotEquipmentandshouldnotbeconfusedwiththeEquipmentontheReferenceProfilecards

    orMaterialcards.

    IfcardtextorgameeffectreferstoanEquipmentcard,thateffectdoesnotapplytoanAuraorMutation

    card.

    AURACARDS

    Thereare14Auracards.LikeEventcards,Auracardsareclassifiedaccordingtotimingandrarity.These

    cardsareexclusivelyreservedforGriffinfighterswiththeAuraAptitude.

    TheVenerableAmbrosiusisarareandgiftedmemberoftheLodgeofHod.Heandafewofhisbrethren

    canprojectAurasthatcanmodifytheenvironmentorinfluencethebehavioroftheircompanions.At

    thebeginningofthegame,theGriffinplayershufflestheAuracardsanddrawsthree.Havingstudied

    them,theplayerdiscardsoneandkeepstheothertwo.ThesearetheAurasthatafighterwiththeAura

    Aptitude,suchastheVenerableAmbrosiuswillbeabletouseduringthegame.

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    Withoneexception,AuraofPower,Aurasneveraffectthefighterprojectingthem.Theycannotbenefit

    fromthempersonally,buttheAurahasaprofoundinfluenceonthefightersthatfallwithintheirareaof

    effect.

    AgainwiththeexceptionofAuraofPower,whichextendstherangeofanotherAura,afighterwiththe

    AuraAptitude

    can

    activate

    asingle

    Aura,

    maintain

    the

    same

    aura,

    swap

    Auras

    or

    even

    choose

    not

    to

    use

    anywhentheyareactivated.ThenameofthechosenAuraanditseffectsarerevealedtotheopponent.

    TheAuraremainsactiveuntilthisfightersnextActivation.

    TheeffectsofanAuraareappliedbeforethisfighterschoiceofActionmodeandthecorresponding

    LevelofMasteryisdetermined.

    MUTATIONCARDS

    Thereare14Mutationcards.LikeEventcards,Mutationcardsareclassifiedaccordingtotimingand

    rarity.ThesecardsareexclusivelyreservedforScorpionfighterswiththeMutationAptitude.

    TheMutationcardsenabletheScorpionplayertoapplyvariousgeneticmutations,developedbythe

    technomancersofDirz,ontheirfighters.Atthebeginningofthegame,theScorpionplayershufflesthe

    Mutationcardsanddrawsthreeatrandom.Havingstudiedthem,theplayerdiscardsoneandkeepsthe

    othertwo.ThesecardsdescribethepossibleMutationsthatsomeofthecombatclonescanundergo

    duringthegame.

    OnlyafighterwiththeMutation/XAptitude,whereXisreplacedbyanumber,canuseMutationcards.

    AfightercanreceiveasmanyMutationcardsastheXvalue.

    TheScorpionplayercanassignaMutationcard(orcards)toafighterwiththeMutationAptitudeinany

    gameroundatthebeginningofthechosenfightersactivation.AfighterwithaMutationvalueof2or

    morecanbeassignedMutationcardsinseparateroundsifsodesiredbytheplayer,however,the

    effectsofamutationcardoranycombinationofthemarenotretroactive.

    OnceaMutationcardhasbeenassigned,itcannotbetransferredtoanotherfighter.Ifthisfighter

    eliminatedorremoved,theassignedMutationcardisdiscardedorremovedrespectively,however,

    certaineffectscanlingeronafterthedeathoftheownerofaMutationcard.Ifthisarises,theeffects

    andspecificrulesrelatingtosuchanoccurrencearelistedontheMutationcarditself.

    CardsFAQandErrata

    EVENTCARDS

    CharnelHouseandDebris(PlayerClarification):Althoughthesecardshaveacontinualpresenceonthe

    board,likeaConstantEvent,thesecardsmustbeplayedwhendrawnasiftheywereInterruptionEvent

    cards.

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    ThePit(PlayerClarification):UseanopenTrapdoorcounterwhenapplyingthePit.

    Luck(PlayerClarification):Theinstructionsonthiscardshouldreadasfollows:

    Announcetheuseofthiscardbeforerollingthediceforatest.Luckisonyoursideandincreasesyour

    chanceofsuccess.Addoneadditionaldietotheroll.Afterreviewingtherolleddice,removeallbutone

    dieand

    apply

    the

    result.

    However,

    the

    test

    is

    failed

    ifall

    the

    dice

    are

    Critical

    Failure

    results.

    MomentaryMadness(PlayerErrata):Theinstructionsonthecardshouldreadasfollows:

    PlaythiscardwhenyouropponentactivatesafighterofRank1orless.Thefighterinquestionis

    temporarilyunderyourcontrolfortheentireround.YoumustimmediatelychooseitsActionmodeand

    carryoutitsActivationasifitwereoneofyourownfighters.Itcanbeorderedtoattack,fireoruseits

    Aptitudesuponitsoriginalallies.Itcannothoweverbeforcedtoattackitself.

    Note:ThisrewordingspecificallyallowsaplayertotakecontrolofaPestofFleshandSacrificeitagainst

    anotherfighter.

    Belowthe

    Belt

    and

    Head

    Start

    (Player

    Clarification):

    These

    cards

    should

    be

    played

    as

    Reserve

    Event

    cards.

    !!!MyqueryabouttheireffectonArmyEventsstilllingers,butIwouldsuggestthatneithercardcan

    affectanArmyEventbasedonthewordingofHeadStart("...commonEvent,"),sincenoothercardthatI

    canrememberaffectsrarity.

    Deceit(PlayerClarification):Theinstructionsatthebeginningofthiscardshouldreadasfollows:

    "Thiscardisplayedwhenyouactivateoneofyourfighters.Thisfightersimmediatelytrades(orswaps)

    placeswithanotherfriendlyfigurineifthefollowingconditionscanbemet:"

    SuperiorStrategy(Errata):Theinstructionsatthebottomofthecardshouldreadasfollows:

    ThiscardisplayedatthestartoftheroundjustbeforetheActivationRoll,whichyouautomaticallywin.

    Thiscardcannotbecounteredinanywayandisdiscardedafteritisplayed.

    ARMYEVENTTRIGGERS

    FirstContact

    Q:IfIhaveafighterthatseesanenemy,butnoneoftheadversariescanseeanyofmyfighters,does

    anyonedrawforFirstContact?

    A:No,bothsidesshouldwaituntilatleastonefighterfrombothsidescanspotatleastoneenemy

    fighter.ThiswilltriggerFirstContact,bothsidesthendrawanArmyEventCard

    FirstBlood

    Q:Page26,AplayerdrawshissecondArmyEventcardwhenoneofhisfightershasbeenwithdrawn

    fromtheboardforthefirsttimeAmItoinferthattheArmyEventcardsarealwayspickedatthesame

    timebyalltheplayers?

    A:Yes,thetwoplayersdrawatthesametimeforArmyEventcards,forbothFirstContactandFirst

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    Blood.

    Q:CanISacrificeaPestofFleshbeforetheFirstContacttodrawtheArmyEventCardassociatedwith

    "FirstBlood"?

    A:Notoboth,FirstContactalwaysoccursbeforeFirstBlood,evenifthishappeninthesamefighter

    Activation,furthermore

    and

    the

    Sacrifice

    Aptitude

    cannot

    trigger

    First

    Blood.

    ARMYEVENTCARDS

    TheClonesFury(PlayerErrata):The2ndparagraphoftheinstructionsshouldreadasfollows:

    "Furthermore,everyaffectedcloneinOffensiveCombatmodeisgiventhechancetorerolltheirdice

    untiltheendoftheround.ThisisonlyapplicableifthefirstrolldidnotresultinaCriticalFailure."

    CorporealInstability(PlayerErrata):Theinstructionsatthebottomofthecardshouldreadasfollows:

    "Shoulditsucceed,itsforcewillbemultipliedtenfoldanditwillbenefitfroma+2modifierinOffensive

    andDefensive

    Combat.

    These

    modifiers

    automatically

    replace

    the

    Equipment

    noted

    on

    the

    fighters

    referencecard."

    InfectiousSpores(PlayerClarification):AnaffectedfightercanonlyuseMt(whenactivated)and

    AptitudesthatdonotrequireanActionmode.

    Additionally,allEventcardsaffectingthisfighterarediscarded.(DoesthisincludeArmyEventcardsas

    well?)

    AURACARDS

    (PlayerClarification):NoneofthecardswhichrefertoVenerableAmbrosiusarespecificallyreservedfor

    him;anyfighterwiththeAuraAptitudecanuseanyoftheAuracards.

    AuraofRebirth(PlayerClarification):ArevivedfightercanonlyuseMt(whenactivated)andEquipment,

    Aptitudes,EventsandArmyEventsthatdonotrequireanActionmode.

    Regardless,thisfighterretainsallcardsattachedtooraffectingthem.

    AuraofRenunciation(Errata):Replacethethirdsentencewiththefollowing:

    "Shouldtheyfail,theywillbeimmediatelymovedoutsidetheaffectedzone,toanadjacentsquareof

    yourchoice."

    Additionally,thetimingonthiscardallowsittobeplayedduringtheactivationoftheAurauserorat

    theendoftheround.

    AuraofVengeance(Errata):Replacethethirdsentencewiththefollowing:

    "Anyfriendlyfighter,wishingtoattackanenemyfighterthatislocatedwithintheAura,benefitsfroma

    +1modifierintheOffensiveCombatmode."

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    MUTATIONCARDS

    BiomechanicalShell(Errata):Replacethesecondsentencewiththefollowing:

    "Oncepergameanduntiltheendoftheround,atthemomentoftheiractivation,afigureequipped

    withabiomechanicalshellcanuseitfortheircompleteprotection."

    MuscularHypertrophy(Errata):Replacethesecondsentencewiththefollowing:

    "Theybenefitsfroma+1modifiertotheirOffensiveCombatvalueanda+1modifieronallNaturalRolls

    relatedtotheOCmode."

    PurulentExcrescence(PlayerClarification):Thetextshouldbeinterpretedasfollows:

    ThisMutationcanbeplayedatanytime,evenbeforetheActivationofanenemyfighter,andremains

    activeuntiltheendofthegame.Theaffectedfighter'sskiniscoveredwithpurulentexcrescencesfilled

    witharevoltingliquidthatimmediatelycausesaWoundtothechosenfighterwhenthisMutationis

    applied.

    Ifan

    enemy

    in

    Offensive

    Combat

    wounds

    this

    fighter,

    the

    purulent

    excrescences

    burst

    spraying

    the

    attackerwiththeliquid.TheattackermustmakeaNaturalRollortheysufferawound.Furthermore,if

    thisfighterlosestheirlastNVpointafteranyattackinbasetobasecombat,theirattackerautomatically

    suffersaWound.Regardless,eachfightersprayedwithPurulentExcrescencecannotlosemorethanone

    NVpointduetothisMutationseffectinasinglegame.

    SteelTendons(Errata):Replacethefirstsentencewiththefollowing:

    "OnlyafigurewithaNaturalValueof3ormorecanpossesthismutation."

    LasteditedbyepilgrimonWedMay23,200711:20pm;edited1timeintotal

    StrainSIep/23:ViralEnglishforHybridandNemesis,Part7

    APTITUDES

    Aptitudesrepresentthevariousfightersspecialcapabilities.AnAptitudeiseitheralearnedabilityoran

    innatetalentthat,whileitmightvaryinaspectfromonefightertothenext,alwaysmanifestsitselfin

    thesamewayinthegame.

    SomeAptitudesarepassive(alwaysactive)whileothershaveatimingrequirement,temporaryinfluence

    orlimiteduseandneedtobeactivatedbeforetheycanbeused.TheseareoptionalAptitudes.Inthis

    case,the

    controlling

    player

    announces

    which

    optional

    Aptitude

    the

    fighter

    will

    use.

    Once

    declared,

    an

    optionalAptitudecannotbewithdrawn.

    SomeAptitudesarefollowedbya/X.TheXisreplacesbyavaluethatfiguresontherelevantfighters

    ReferenceProfilecard.

    Asnotedforcardstext,Aptitudesthatconflictwiththegeneralrulestakenprecedence.

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    ARMOURPIERCINGSHOT/XWheninFiringMode,onceperround,aftersuccessfullyhittingtheir

    targetthisfightercanfireatasecondtargetuptoXsquaresbehindfromtheirinitialtarget.The

    followingadditionalcriteriaapplywhenattemptingtousethisAptitude:

    Ifthe1sttargetisaTitan,ORanyotherfighterinDCmodefacingtheattacker,anArmourPiercing

    Shotcannot

    be

    attempted.

    The2ndtargetmustbeinthisfightersangleofvision,and

    The2ndtargetmustbefurtherawaythanthe1sttarget.

    Iftheaboveconditionscanbemetthefollowingrulesapplytothe2ndshot;

    Whenmakingthe2ndshot,the1sttargetdoesnotobstructthelineofsighttothe2nd,and

    AnyActioncardsusedtomodifythe1stshothavenoeffectonthe2ndshot.

    AURA/XAnAuraiseffectiveoverXsquaressurroundingthisfighter,andaffectsallofthetarget

    fighterswithinthisarea,butitdoesnotbenefitthisfighterthemselvesunlessspecificallystated

    otherwise.Note:

    TheAuraeffectisnotblockedbyinterveningterrain.

    ThisfightermayonlyuseoneAuraatatimeandmaychoosetochangeormaintainanAuraeachtime

    theyareactivated.

    AuraofPowerisanexceptioninthatitaffectstheAurarangeofthisfighterandcanbeusedin

    conjunctionwithanotherAuraduringActivation.

    BRUTISHSTRENGTH/XWhenthisfighterattacksinOffensiveCombatmodeandsucceedsintheattack,

    theenemymustretreatstraightbackXsquares,eveniftheenemyisnotwounded.Note:

    Inthecaseofseveralsuccessfulattacksthiseffectisnotcumulative.

    Ifthe

    enemy

    cannot

    fall

    back

    for

    any

    reason

    (terrain

    or

    any

    other

    fighter)

    the

    enemy

    suffers

    awound

    foreachsquaretheywereunabletoretreat.

    COMBINEDATTACK/XEachgamethisfightermaymakeuptoXnumberofextraattackspergame

    wheninOffensiveCombatmode,amaximumofoneperround.Note:

    BeforerollingtheOCattack,youmustannouncethisAptitude.

    Afterresolvingtheinitialattack,thefightermaymakeoneadditionalattack.

    IftheenemyiskilledbytheoriginalOCattack,thisadditionalattackislost.

    TheSLofaCombinedAttackisaFixedRollequaltothefightersstartingNV.

    AnenemyinDCmodecannotparryaCombinedAttack.

    CONVICTION/XIfthisfighteriswithin8squaresofthesquadleader(fighterwithAura,highestrank,

    orhighestNV,inthatorder),theybenefitsfroma+XmodifiertoalloftheirSLwheninOffensiveand

    DefensiveCombatmode.Note:

    IfthesquadleaderiseliminatedallConvictionmodifiersareimmediatelycancelled.

    LikeanAurathisAptitudeisnotaffectedbyinterveningterrain.

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    DORSALPROTECTION/XThisAptitudecancelsthe+1modifierforbeingattackedfrombehindin

    OffensiveCombat,andinaddition,theattackerincursaXSLmodifieriftheyattackthisfighterfrom

    behindinbasetobasecombat.

    DUELIST/XAfighterwiththisAptitudeobtainsaPerfectSuccessinOffensiveCombatandFiringmode

    onaNatural

    Roll

    of

    X

    or

    less.

    EYEOFTHELYNX/XThisfightersangleofvisionandrangeinFiringmodeisincreasedbyXsquares.

    FELON/XThisfighteraddsa+XSLmodifiertothe+1SLmodifierwhenattackingfrombehindin

    OffensiveCombatmode.

    FRENZY/XThisfighterisrewardedwitha+XSLmodifierforeachenemytheyeliminateinbaseto

    basecombat.Note:

    Thismodifieriscumulativeuntiltheendofthegame,however,

    itonlyappliestotheSLforOffensiveandDefensiveCombatmodes

    INFILRATION/XAttheendofeachroundthisfightergainsXadditionalMtpoints.Note:

    Thisfighterisconsideredtobeinthesamemodeaswhentheywereactivated.

    IfthisfighterisinManeuvermodetheymayuseInfiltrationtoopenorclosedoorswithoutmovement

    penalties.

    IftherearemultiplefighterswithInfiltrationtheirmovesareresolvedintheorderofActivation.

    AfighterlosestheInfiltrationAptitudefortherestofthegameassoonastheyenteranenemy

    fighterslineofsightorattemptanattack.

    INVISIBLE/XThisAptitudegeneratesXcountersofDisquietingPresence.Thesimultaneoususeof

    thesecountersonthegameboardsimulatestheuncertaintythatreignsastothisfightersexact

    location.Allofthesecountersexceptonearedecoys,thelastonerepresentingthefightersreal

    position.

    AtthestartofthegameallDisquietingPresencecountersareplacedontothisfighterslocation.During

    thegame:

    Theymoveindependently,butareactivatedandmovedatthesametime.

    Acountershiddensideisrevealedwhenanenemyfighterhasalineofsightontoit.

    Ifit

    is

    adecoy,

    then

    the

    counter

    is

    discarded.

    If

    not,

    then

    all

    of

    the

    fighters

    decoy

    counters

    are

    discardedandthepositioncounterisreplacedwiththecorrespondingfigurine,facingthewaythe

    playercontrollingitwishes.

    Aslongasthisfighterremainsinvisible,theyignoredoorsbypassingthroughthem.

    Aninvisiblefighteronalargebasecannotmovethroughasinglewidthdoororpassage.

    Ifthisfighterisnotinthelineofsightofanyenemyfighterwhenactivated,alloftheDisquieting

    Presencecountersreplacethefigurineagain.

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    LEADER(X)/YWhenanyXfighterislocatedwithinYsquaresorlessofthisfighter,andhasalineof

    sightontothisfighter,thenXfightergainsa+1SLmodifierforOffensiveCombatandFiringmode.

    MUTATION/XThisfightermaybegivenuptoXnumberofMutationcardsduringthecourseofagame.

    POSSESSED/X whenafighterwhohasthisAptitudeusestheOCmode,theyignoresthemodifierofX

    woundswhencalculatingtheSL.

    PRESTIGE/XThisfighterbenefitsfroma+XmodifierontheirSLinallActionmodes.Note:this

    Aptitudeislostassoonasthisfightersuffersawound.

    PUNYPunyfightersareeitherverysmallorweak.ThefollowingrulesaffectPunyFighters:

    Thisfightercannotopendoors.

    Punyfightersdonotsuffermovementpenaltieswhenmovingdiagonallythroughdoorways,past

    wallsandotherfighters.

    PunyfighterscanonlyobstructlineofsighttootherPunyfighters.

    PunyfighterscannotbetargetedbyExpertFiringiftheyarebehindastandardorlargebasedfighter

    REGENERATION/XAttheendoftheirActivation,thisfightercanattempttoregenerate.MakeaFixed

    Roll;onaresultofXorlessthisfighterhealsonewound.

    SACRIFICE/XThisfightermaysacrificethemselvestowoundoneenemythattheyareinbasetobase

    contactwith.Note:

    TousethisAptitudethisfightermustselectBasicManeuver(Mv/1)andendtheirmove,orstarttheir

    Activation,inbasetobasecontactwithanenemy.

    RemovethisfighterandapplyXwoundstotheenemy.

    AnenemyinDefensiveCombatmodecannotparryaSacrificeattack.

    SacrificedoesnotcountasFirstBloodnordoesitallowthecontrollingplayertodrawanActioncard

    forthisfightersdeath.

    TITANThisFighterissubjecttothefollowingrules:aTitanmay;

    Knockdownadoorinsteadofopeningit,thedoormaynotbeclosedagain.

    Ignorefallenrockterrain,treatingitasanormalsquareforallpurposes.

    Additionally,

    Titans;

    oAlwaysconfera+1modifierwhentargetedbyenemiesinFiringmode;thismodifierisnotcumulative

    withthelargebasedfightersmodifier.

    oCannotmovediagonally,buttheycanquarterturnonceperforwardsquaremovementforfree.

    oCanonlyusepassagesanddoorswideenoughforthemtopassthrough.

    oPreventafighterfromusingExpertFiring(F/4)totargetafighterbehindthisTitan.

    oAlsopreventanenemyfighterfromusingNoviceManeuverwhenattemptingtomovethrough

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    enemies,

    unlesstheenemyfighterisaTitanthemselves.

    oCannotbeaffectedbySkilledorExpertManeuvers.

    VELOCITY/XThisfighter;

    Confers

    aX

    SL

    modifier

    when

    being

    shot

    at,

    Ignoresthe1Mtcostformovingthroughfallenrocksquares,and

    Ignorestrapdoorsaslongastheydonotendtheirmovementonatrapdoororareforcedontoa

    trapdoorbyanyothergameeffect.

    AptitudesFAQ

    BrutishForce/X

    Q:TheAberrationstrikesaGriffinfighter.ThetargetedGriffinshouldnormallybepushedbacktwo

    squares,butanotherGriffinfighterispositioneddirectlybehindthetargetedGriffin.Doesthetargeted

    GriffinmovebackwardsthroughthenextGriffinfighterbecauseitisafriendlyfighterordoesitsuffer

    twowounds?

    A:Thetargetfightercannotmovebackwardsandsufferstwowounds,asifthefightersbackwas

    againstawall.

    CombinedAttack/X

    Q:MywoundedSeneschalisinOffensiveCombatmodeperformingaMasterStrike(rolling2d10).I

    wanttomakeaCombinedAttack.DoIusetheSuccessLevelconditionsofthefirstattack(currentSL,

    MasterStrike,2d10)fortheCombinedAttack?

    A:WhenmakingaCombinedAttack,theadditionalattackisbasedonrollingagainsttheattackersinitial

    NVonasingledie,withoutanymodifiers.Inthisexample,afterresolvingtheMasterStrike,theSuccess

    LeveloftheadditionalattackbyaSeneschal(CombinedAttack/3)isalwaysaresultof4orlessona

    singled10.

    Frenzy/X

    Q:TheAberrationhasinflictedthreewoundsontheSeneschal.LaterinthesameroundaPestofFlesh

    issacrificedtoinflictafourthwound,killingtheSeneschal.CantheAberrationclaimtheFrenzy

    modifier?

    A:

    No,

    Frenzy

    can

    only

    be

    claimed

    if

    the

    attacker

    inflicts

    the

    last

    wound

    on

    the

    target

    fighter.

    Infiltration/X

    Q:MySkorizeWarrioruseshisInfiltration/4inOffensiveCombatmodetoattackanenemyfighterfrom

    behind.HemakesaSkilledStrike(OC/3)andforhisfirstattackobtainsaPerfectSuccess(2wounds)and

    hissecondattackisanormalsuccess(onewound).Ifhisenemyiskilled,doestheSkorizeWarriorlose

    theInfiltrationAptitude?

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    A:Yes,oncetheSkorizeWarriorengagesinanattacktheenemyfighterprofitsfroma"lineofsight"on

    theSkorizeWarrior.HeconsequentlyloseshisInfiltrationAptitude,evenifhemanagestoeliminatehis

    targetduringthisActivation.

    THEGRIFFINS

    OF

    AKKYLANIE

    DarknessHunterDarknessHuntersarespecialistswhousethepowerofDarknessintheirstruggle

    againstheretics.AtthebeginningortheendoftheirActivationphasetheycanuseoneofthetwo

    followingAptitudesinadditiontotheirActionmode,buteachoneonlyoncepergame.

    CIRCLEOFPROTECTIONScorpionfightersofrank1orlowercannolongergetwithin3squaresof

    theDarknessHunter.

    oThisAptitudeseffectendsautomaticallyattheendoftheround.

    oIfafighterisalreadypresentwithintheareaofeffectwhenthisAptitudesuseisannounced,thenthe

    circleofprotectiondoesntaffectit.

    EXCOMMUNICATIONtheDarknessHunterselectsafighterinhislineofsight.AllGriffinfighters

    whoattackthetargetinOffensiveCombatbenefitfroma+2SLmodifierinthismodeuntiltheendof

    theround.

    GriffinExorcist

    SPECIALATTACKTwicepergametheExorcistcanattempttomakeanadditionalattackagainstthe

    enemyhehasjustwounded.Todoso;

    oMakeaFixedRollwithanSLof7.IfthistestissuccessfullypassedtheExorcistmanagestoinflictan

    additionalwoundonhisenemy.

    NULLIFYAtthebeginningofeveryroundtheExorcistcantrytoneutralizeanenemysAptitude.

    oFirstselectanenemyfighterstandingintheExorcistslineofsightwithin8squares,

    oChoosethetargetedAptitudeandmakeaFixedRollwithanSLof7.Ifthistestissuccessful,the

    targetedfightercannolongerusethechosenAptitudeuntiltheendoftheround.

    GriffinInquisitor TheInquisitorsaregiftedwithmagicalpowersbornoftheirfaithinMerin.During

    theirActivationphasetheycanuseoneofthesetwoAptitudesinadditiontotheirActionmode,but

    eachoneonlyoncepergame.

    INCANDESCENTCHASTISEMENTTheInquisitorsJudgmentBladeturnswhitewithheat.Duetothis,

    everyblowmadeinOffensiveCombatinflictsanadditionalWounduntiltheendoftheInquisitors

    Activation.

    MERINSJUSTICETheInquisitorasksMerintojudgeatargetthatisinhislineofsight.Thetargetis

    liftedintotheairandisstruckbyinvisibleenergy.

    oTheinquisitormakesaNaturalRollwithaSLofNV+2.

    oIfthetestispassed,thenthetargetedfighterfallstothegroundandhisNVisequaltotheInquisitors

    atthetimewhenhecallsonMerinsJustice.

    oThisAptitudehasnoeffectiftheinquisitorsNVisgreaterthanthetargetswhenheusesthisAptitude,

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    orifitsequalto0.

    GriffinMinelayer

    MINECLEARERWhenthisfighterendshismovementonanEventcounter,theplayercandooneof

    thefollowing:

    oAnnounce

    the

    counters

    Activation

    according

    to

    the

    usual

    rules.

    oLookatthecountershiddenside.Whateveritis,itseffectsarenotapplied.Thiscanbedoneevenifit

    isnttheplayersturntoactivateanEventcounter.

    oDefuseatrap,theEventcounteristurnedoveraremovedfromthegameboard,ifitisaTrapornot.

    ThiscanonlybedonewhenitistheplayersturntoactivateanEventcounter,yetdoesnotcountasthe

    ActivationofanEvent.

    MINELAYER/X AtthestartofthegamethisfighterhasXminesavailable.

    oOnceperroundhecanlayamineatthebeginningortheendofhismovement.However,

    HemustbeinManeuvermodeandnotbeinbasetobasecontactwithanenemy.

    oPlaceacountertoindicatethemineslocation.Itmustbeplacedinanadjacentsquare.

    oIfafighterthenmovesontotheminedsquareoroneoftheadjacentsquareswithinthesameroom,

    themineexplodes.

    ThetargetmustthenmakeaNaturalRoll.Iftheyfail,thentheysufferonewound.

    Misericord

    JUSTICEOFFIREOncepergame,atthebeginningortheendofherActivation,Miracanunleasha

    powerfulwaveofflames.Allfighters,friendorfoe,locatedwithintwosquaresofhermustmakea

    NaturalRollwithaSLofNV+2.Ifitfails,thenthefighterhitsuffersawound.

    MERCYOFTHEVIRTOUSOncepergame,atthebeginningortheendofherActivation,Miracancall

    on

    Hauteclaires

    power

    to

    treat

    one

    of

    her

    wounds.

    Her

    Natural

    Value

    improves

    by

    1

    point

    but

    cannot

    becomegreaterthanitsinitialvalue.

    OATHOFTHECONDEMNED(SERED)EverytimeSerediswoundedbyanenemyfighterinOffensive

    Combat,MakeaNaturalRoll,ifitissuccessfultheenemyfighteralsosuffersaWound.

    CYNWALLELVES

    ADDITIONALLIMBS(CYNWALLNOVA)WhenyouplacethisfighterinOffensiveCombat,announce

    that

    this

    fighter

    is

    using

    their

    additional

    limbs

    to

    defend

    themselves

    better.

    Thisfighterthensuffersa1SLpenaltytotheirOffensiveCombatNaturalRolls.

    AllfightersinOffensiveCombatwhotargetthisfightersuffera1SLpenaltytotheirownOffensive

    CombatNaturalRollsuntilthisfightersnextActivation.

    CONCENTRATIONOnceperroundyoucanrerolladierollboundtooneofthefourgamemodesfor

    oneofyourfighters.

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    Maelyn

    HELIANTHICMASTERPIECEOnceperroundMaelyncanenchantonepieceofEquipmentofanother

    Cynwallfighterinhercombatgroup.ThebonusprovidedbythisEquipmentisincreasedbyonepoint

    untiltheendoftheround.

    TRIHEDRON(NELPHAELL,SOIM&SYDdeKAIBER)WhenanyactivememberoftheTrihedroniswithin

    8squaresofanothermembertheybenefitfromthefollowing:

    Nelphaell +2SLmodifierinFiring,

    Soim DorsalProtection/2(suggested)

    SyddeKaiberPossessed/2(suggested)

    LIONSOFALAHAN

    TheRedLioness

    BREASTPLATEOFALLIANCEAnenemywhogetsaPerfectSuccessagainsttheRedLionessdoesnot

    inflictherwithanyWounds.

    SWORDOFLLYRWhentheRedLionessgetsaPerfectSuccessinOffensiveCombat,She

    automaticallykillsherenemy.

    SACRAMENTANDDELIVERANCE(ALAHELTHEMESSENGER)WhenAlaheluseshisCombinedAttack

    Aptitude,andgetsaPerfectSuccessonthisadditionalattack,heautomaticallykillshisenemy.

    ALCHEMISTSOFDIRZ(SCORPIONS)

    TETANY(BIOPSIST)Oncepergame,whenheisactivated,theBiopsistcanselectatargetwithinhisline

    ofsight.Untiltheendoftheround;

    ThistargetedfightersuffersapenaltychosenbytheScorpionplayeronalloftheirNaturalRolls.

    ThispenaltyisalsoappliedtoallNaturalRollsmadebytheBiopsistuntiltheendoftheround.

    ThispenaltycannotbegreaterthantheBiopsistscurrentNV.

    DasyatisTreatmentsDasyatisclonesbenefitfromaspecificAptitude,whichcanonlybeactivated

    onceper

    round

    and

    must

    be

    announced

    at

    the

    same

    time

    as

    the

    Dasyatis

    Action

    mode.

    ANTIOMETREATMENT/XTheDasyatisclonesuffersapenaltyofXonallitsNaturalRolls.

    oInreturnitinflictsXadditionalwoundswhenitmakesasuccessfulattackinOffensiveCombat.

    oThisAptitudeseffectslastuntiltheendoftheround.

    ATLASTREATMENTThistreatmentcanbeusedwhentheDasyatisclonesuffersawound.

    oMakeaFixedRoll;onaresultofa1or2thewoundiscancelled.

    oTheDasyatiscanonlypreventonewoundperroundinthisway.

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    oIfaPerfectSuccessisrolledoranyothereffectthatinflictsmorethanonewound,thistreatment

    cannotbeused.

    HEALING(CRIMSONSERVANT)Onceperround,theCrimsonServantcanheal1woundofafighter,

    Rank1orhigher,inbasetobasecontact

    NeuromancerWhentheNeuromancerisactivatedhecancallonhispsychicpowers.Todoso;

    MakeaNaturalRollwithaSLofNV+3.

    Iftherollfails,nopsychicpowerscanbeused.Furthermore,theNeuromancerthenremainsin

    DefensiveCombatmodeuntiltheendoftheround.

    Ifitsucceeds,oneofthepsychicpowersdescribedbelowcanbeusedonlyonceintheround.

    Theareaofeffectforthesepowersis4squares.

    TheNeuromancercannotuseapsychicpoweronhimself.

    Afightercanbeaffectedbyonlyoneofthesepowersperround.

    oINTIMIDATIONThispsychicpowercanonlybeusedonanenemyfighterwhohasntbeenactivated

    yet.ThetargetmustmakeaNaturalRollwithaSLofNV+2.Ifitfails,thetargetcannotusethe

    OffensiveCombatmodeuntiltheendoftheround.

    oPRESERVATIONThispsychicpowercanbeusedassoonasafriendlyfighterwithinthepowersarea

    ofeffectiswounded.MakeaFixedRoll;onaresultof5orlessthefighterignoresthiswound.

    oRAGEThispsychicpowercanonlybeusedonafighterwhohasntbeenactivatedyet.Thisfighter

    nowobtainsaPerfectSuccessonarollof1or2inOffensiveCombatuntiltheendoftheround.Note:

    ThiseffectcannotbecombinedwiththeDuelistAptitude.

    DARKWILL(VICAROFDIRZ)WhenaVicarofDirzisthetargetofsuccessfullongrangeattackandhe

    canseetheattacker,hemaycallonthisAptitude.

    MakeaNaturalRollthatcannotbemodifiedbyActioncards.

    Iftherollissuccessful,thentheattackisconsideredtohavemissed.

    Iftheresultofthisrollisa1,theattackissentbacktotheattackerwhothensuffersthewounds