student journal
DESCRIPTION
Carlin LyonTRANSCRIPT
STUDENT JOURNAL
CARLIN LYON (637315)
ABPL30048 STUDIO AIR
2015 SEMESTER 1
TUTORIAL 11
TUTOR: CAITLYN
TitleTable of ContentsTask 01 _ IntroductionA1 _ Design FuturingA2 _ Design ComputationA3 _ Composition/GenerationA4 _ ConclusionA5 _ Learning OutcomesA6 _ Algorithmic Sketches
B1 _ Research FieldB2 _ Case Study 1.0B3 _ Case Study 2.0
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TABLE OF CONTENTS
WEEK 01 TASKS 02
TASK 01 _ INTRODUCTION
WEEK 01 TASKS
My name is Carlin Lyon. I am an architecture student
at the University of Melbourne, in the final year of my
undergraduate dress.
As far as I can remember, I have always been deeply
interested in design, but my passion stemmed from
graphic design in particular. I enjoyed digital art,
design and visual composition, however I pursued
architecture because I felt it held many more
opportunities and perspectives on design thinking.
Digital tools such as Rhino and Revit are great ways
to virtually represent a building, or even a more
abstractedly designed form. Recently I have had a
lot of fun exploring Vray rendering in Rhino, and am
fascinated by the process of digital translation from
life to programmable date; for example computing
the parameters of the sun or understanding digital
and real space. My first experience with digital
fabrication and parametric design was in 2013 under
Virtual Environments, where I was exposed to a new
design approach with a far less linear process and
outcome.
03
TASK A1 _ FUTURING
WEEK 01 TASKS
2.
3.
05
There is a strong sense of growth and movement in Van Herpen’s designs
which are a result of an algorithmic process; they have a very successful
outcome where it appears as if a dynamic form has been preserced in
hard geometry. There is also a clear symmetry in a lot of her works which
emphasises the applied mathematical thinking to the forms.
A difficulty with parametric design, I suspect, is the ability to respond
directly to the site/brief/body whilst using such a complex process.
I believe Iris Van Herpen’s designs have a direct relationship with the
model which only enhances the overall effect - a kind of shell or even
armour.
It also appears that she didn’t just use modeling software as a tool - the
algorithmic nature is strongly integrated in the design as a whole. Her
designs ARE algorithms. However they clear have a sense of consideration
for composition which solely comes from her personal sense of design.
The technology of her designs goes beyond anything imagined without
the aid of computer software. Her designs take part in a new direction of
fashion, as they take on sculptural form extended from the body, rather
than just an idea of clothing and body, sleeve, pant leg etc. A lot of
her designs were 3D printed which also adds to the sense of unity and
holistic design - everything joins or relates to everything somehow1.
The use of 3D printings was incredibly new to the runway and opens
up a radically different opportunities for smaller design pieces. As
with computational design, one of the bigger dangers is the lack of
consideration for fabrication. As the lines of fashion and sculpture are
becoming blurred, we can now start to think about unified forms with
a high level of complexity, being printed together as a single strong,
wearable piece. The juxtaposition of strong and wearable is interesting
to me, as you can design something that looks like an extension (even if
scaled) of the body, yet have it look rigid and stiff.
Comme des Garcons also employed a similar sense of parametric design,
which suggests that computation has instigated a new overall mentality
of the limits of fashion.
1 http://www.additivefashion.com/iris-van-herpen-and-3d-printing-the-beginning/
Iris Van Herpen, 2012
TASK A1 _ FUTURING
WEEK 01 TASKS
Bloom is an installation of plastic cells which combine to make
various parametric forms. As it only has three main connection
points on each cell, there is a (not necessarily linear) connection
and pattern between all the potential formations. It’s also
interesting how the idea of growth and ‘building on oneself’
extends to the audience’s engagement with the installation,
and not just in its parametric design. The work is considered a
game, which has infinite outcomes.
However, despite similarity and a clear relationship between
all the forms created, the individuality of each maker is still
strongly evident. An interesting idea raised in the Oxman
reading was that with technology, firms often employ the
approach of ‘research by design.’ This suggests that various
iterations created through programs inform the next stage of
iterations. As technology is undoubtedly becoming a key part
of architecture practice, computer programming becomes a
universal tool for design. However, as the reading mentioned,
there is still an element of unique style within a practice, which
demonstrates how they respond to, and choose to use this
universal tool. Bloom captures this idea as it uses the same
starting elements (like the tools in a program) but the choices
of connections and overall form still carries the flavour of the
individual and how they approached the ‘game.’
The installation was unique in its purpose, a recreational
building block which did not have such linear connections.
It was not a set of lego which only built up. It challenged the
future mentality that we can build with non-symmetrical, non-
linear, non-straightforward things, yet still attain forms such
as furniture. It also responded well to its site as its parametric
undertone promised growth in its form aesthetically. No
matter how the pieces were joined, it still appeared that it
kept developing or was frozen in time; it was never ‘finished.’
There is some criticism in its superficial purpose - a bit of fun -
however I think that it was an important installation to change
the mentality of parametric relationships and growth.
Bloom, Biothing, 2012
08
TASK A2 _ COMPUTATION
Before thinking about how computers will help
evolve design, I think it’s important to consider the
different ways computers relate to us as designers.
The ‘Computation Works’ reading (Brady Peters)
mentions various relationships between designers
and computers, for example designers do their ‘job’
then introduce an intensive team of highly skilled
computer guys when they’re ready for that next
stage. In contrast there is a more integrated approach
where designers use the tools intuitively, almost as
an extension of their designing. I think that the latter
is more effective, there is no loss in translation, it
can enhance a design which has more opportunity
than the single designer’s mind; a more expansive
and interesting future direction for computation.
‘Design Futuring’ is even more radical in that they
suggest computation will become accepted as part
of our mentality, not just our process. We need to
assess the current ‘state of our world’ so that we can
tailor our mentality towards design to work with our
environment, and integrate programming into that
thinking and response to it. Whether there is action
immediately or not, I think it is clear that digital
design will become part of the way we think.
It is difficult to fully predict where the future of
computation well end up; do we invest our time in
learning everything, becoming fluent in all design
languages, or do we stick to just our professions?
I think there’s an ambiguity in where architecture
extends to and that it’s worth testing those limits -
computation is the perfect means to start.
Ultimately there is always the danger of the software
being used solely as a tool with buttons to press,
however hopefully the future of computational
design will mean a great opportunity for complexity
in design.
WEEK 02 TASKS09
WEEK 02 TASKS
Voussoir cloud is an example of algorithmic
tessellation, where the cells mildly vary depending on
their location and what is around them. It does not
immediately appear that there is a consistent pattern,
as each cell scale and distance apart is different as
they join in a variety of points and faces. However,
there still is some overall physical connection between
all of the forms - they all fit and seem to depend
on each other to maintain the overall structure. The
kind of dependency between the elements is largely
reliant on computer based generation, therefore
digital computation would heavily influence the
design and aesthetics. Without computer generation,
this kind of design would not be possible, or at least
without this level of complexity. The opportunities
with computational design will undoubtedly change
design thinking in the future.
7.
WEEK 02 TASKS
TASK A2 _ PRECEDENT 1
Voussoir Cloud, IwamotoScott Architecture, 2008
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WEEK 02 TASKS
The structure itself, as intended by the architects1 tries
to achieve the act of compression while maintaining
the aesthetic of a lightweight material. Every element
within the structure physically relies on the rest as
an interdependent system. The form of the structure
itself also alludes to two completely different
experiences and appearances. From underneath, the
structure appears as ‘vaults’ which are somewhat
oppressive and have a strong, enclosed atmosphere.
However from above, it looks like a soft blanketed
material - like a cloud. Not only is the tessellation of
petals important for structural integrity, the architects
are also aware that material choice is important. The
thing wood laminate is both flexible enough to curve
slightly for the overall form, and to be able to fold 1 http://www.iwamotoscott.com/VOUSSOIR-CLOUD
tabs for fabrication and joining, but the arced form
(perpendicular to the petal surface) adds strength in
its tension. The level of curve along the petal edges is
computed based on its neighbouring petals, drawing
off of tangents from the centers of each panel. This
reminds me a lot of other tesselating commands
like the voroni component which essentially splits a
surface into cells, following some sort of center based
grid - i.e. they are not just randomly sized and placed.
When written about in Dezeen2, it is mentioned
that the architects purposely confuse the structural
and material systems. Their ability to use little cells
as structural components, due to the nature of the
laminate, is a major benefit of cell tessellation.
2 http://www.dezeen.com/2008/08/08/voussoir-cloud-by-iwamo-toscott/
Swoosh Pavilion at the AA, is an example of something
that isn’t just static and made of simple geometries.
Each cell has a slightly different scale and distortion,
but overall they have a systematic relationship. Like
Voussoir Cloud, there is a systematic relationship
between the elements that has a complexity beyond
what we can imagine and detail out without the aid
of computer softwares. There is also an element of
fluidity that borrows from the structure as well as
the aesthetics of the design. Both designs are their
structures; they are not a structure with a facade,
rather an architectural manipulation of their structural
elements which is an advantage of computational
exploitation. With the Swoosh Pavilion, it also appears
to follow the idea of scales, potentially mimicking or
inspired by biomimicry where many scaled beings
taper down to a tail. The relationships between the
scales however are clearly a result of programming.
Before computation, there was only basic opportunity
to take inspiration from the patterning of nature
and pre-existing things. However now we have the
ability to map the growth, decay, and movement of
patterns and units. The performance of design is now
considerably more dynamic with the opportunities of
computation.
A UK article1 on the pavilion read the structure
as a swirl that emanated from a central “fulcrum”
and slowly decayed as it wound outwards. This
sense of changing form at different points lends
itself particularly to algorithmic design as it follows
a consistent, yet non linear action to define the
form. Consequently the students had the ability to
seamlessly transition the structure from shelter to
seat, from the varying structural heights and densities.
The students themselves noted that fluidity was a
key driving factor, and the goal was an interactive
space. The form definitely suggests activity, and
interaction even between the elements within the
form. There is a “sense of cohesion”2 between the
vertical pieces as they follow a manipulated grid in a
sense. The students also mentioned the limitations of
computerisation, and were aware that they couldn’t
rely on just the commands of the programs. They had
to resort to hand models towards the later stages,
however the computed geometry was a significant
base for the design execution.
1 http://www.bdonline.co.uk/swoosh-pavilion-swoops-into-view-at-the-aa/3116685.article2 Quoted from one of the students in: http://www.bdonline.co.uk/swoosh-pavilion-swoops-into-view-at-the-aa/3116685.article
WEEK 02 TASKS
TASK A2 _ PRECEDENT 2
Swoosh Pavilion, Architecture Students at the AA, 2008
TASK A3 _ COMPOSITION/GENERATION
WEEK 03 TASKS13
Often generation in architecture is an unavoidable stage in the process, but it is
particularly enhanced through the use of digital softwares. The Oxman reading
supports the idea of integrated computational design processes, especially as it
allows us to create systems, not just a static form. The level of complexity in the
relationships between forms is constantly changing, as we find new connections
and ways of altering forms, which consequently change the next layer of forms.
They suggest that representational design is key in the generation of design into
form. There is a digital sequence in our design process which relies heavily on the
generation and iterations of forms. A new concept to me was ‘research by design’
which suggests a series of outcomes inform the next stage of outcomes and so
forth - a chain. Computer softwares such as grasshopper are incredible means
for altering renditions of an idea - it is not necessarily blind generation of slightly
different looking things, rather an opportunity to tweak smaller modules within
the form, while still following the overall rule sets. It means that we can create
so many different compositions with the same underlying technique, style, idea,
pattern, relationship and other design paths.
Biothing’s Agentware Research and their installation Bloom which I mentioned
earlier is a fantastic example of design generation using algorithmic principles
and relationships. They suggest clear overall systems, yet there is still a controlled
irregularity to the design. The kind of networking involved in this design goes
beyond the potential of direct composition. There are limits to controlling where
each element sits to achieve balance and other principles. However, with algorithmic
generation, an idea drives the design, but there are complex relationships and
systems created through computation to express it. This particular project involved
key use of fields, which is a new concept to me. It is not as straightforward as
generating a pattern or dividing a surface into a grid, instead there are many
external factors which induce a sort of ‘magnetic’ field. This plays with attraction
of curves, from the centers of the groups, and how the curves respond out of that.
There is also evidence of connection between the groups which could suggest a
merge or similar type of computation has been used.
WEEK 03 TASKS
Composition has classically been produced through hand made
designs, literally composed through physical sketching - for
example in architecture, Venturi largely based his ideas of balance
and architectural principal by his composition of shapes on a page.
However with the development of technology, there has been a radical
shift to computational design, that has a less direct influence on which
element is placed where, rather the generation of relationships and
dependencies between different elements. These elements however
are not static.
Yayoi Kusama, a Japanese artist, is unique in the sense that she has
touched in the successes of generation from rules and relationships
even with her hand-made paintings (pictured next page). She does not
view the elements, e.g. spots, as single static elements, rather a network
of units that respond to the densities of 3D or 2D shapes and patterns.
Her recent architectural installation, a collaboration with Louis Vuitton
(Selfridge’s, 2012) was the official translation from her design thinking,
into architectural creation; the generation of dotted patterning is clear
in her design. The sizing of the dots are relevant to their positioning on
the different surfaces and between other scaled dots, so it is evident
that it is not simply a randomised composition, it is a calculated
generation. Particularly with this scale of work compared to paintings,
there are limitations with handmade work, and computation of form
becomes necessary. This kind of design as a whole would not have
been imagined initially in her mind, rather a starting idea that would
be developed over a process. It is remarkable how a clear example
of computational cutting of sheeting metal with computed ruling, can
relate so strongly to her original hand paintings, and consequentially,
her design thinking.
YAYOI KUSAMA
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TASK A4 _ CONCLUSION
I am fascinated by the evidence of growth and development in parametric design, which follows non-linear rules. This means that although a form may follow a rule, we cannot immediately identify what that pattern is; although of course there is still evidence of some relationship. I intend to take an approach to parametric design by ensuring a presence of an overall system in my work, while still maintaining the fine complexity and opportunity from the algorithmic thinking.
With the programs themselves, I want to continually use them throughout the entire design process, so that it is integrated with how I think about the design, rather than just use it towards the end for the final outcome. This way the opportunities are far greater than the imagination in my head (especially given that I
am new to parametric design.)
REFLECTION
I am surprised at how much we have learned about parametric design so quickly. The concept of algorithmic function is new to me in the design context, but I feel that I am getting a grasp on how it relates to physical forms, and more importantly design ideas.
This new understanding would have helped me in previous designs when considering relationships between elements in a form. Also, in parametric design you often have modules or components that fit together with rules, in contrast to considering a building as a whole and single unit.
WEEK 03 TASKS
TASK A5 _ REFLECTION
19
WEEK 03 TASKS
Van Herpen, Iris, Crystallization, 2011 (Cover Photo)Van Herpen, Iris, Crystallization, 2011 Van Herpen, Iris, Capriole, 2011Van Herpen, Iris, Crystallization, 2011Andrasek, Alisa, BLOOM, 2012Andrasek, Alisa, BLOOM, 2012IwamotoScott Architecture, Voussoir Cloud, 2008Architecture Students AA, Swoosh, 2008
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REFERENCES
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TASK B1 _ RESEARCH
WEEK 03 TASKS
Using strips as a base element allow great opportunity
for relationships and pathways between the lines. They
have the ability to change direction, reconnect to where
they started, move through different parameters and be
influenced by surrounding fields. Loop_3 by Co-de-iT
architects particularly employs the idea of strips looping
back around itself, gravitating back to a central pull, and
bending around pulled out points. Interestingly, there is
not a single strip continuously looped and folded around
the overall shape, rather layers of individually closed
loops. These are not regular either, they do not follow a
pattern of symmetry between each ‘arm.’ I think that this,
like the base example Pavilion, Biothing, shows the ability
to alter the paths of curves and strips using fields. It seems
as if there are pressure points or gravitational pulls which
influence the direction of the curves. This differs greatly
from parametric design with tessellation or patterning.
There is not sense of repetition, rather the presence of
many individual strips that are pulled and stretched and
looped around, each very unique but have an overall
relationship to their fellow strips.
Strips and folding might also be used as a definition of
surface. It reminds me of some exercises I used to do with
paper, where if you lightly score lines, even curves along
the paper you could push the paper edges together, to
neatly distort it along the lines. In Silico’s Curved Folding
Pavilion appears to represent this similar application,
where they have individual manufactured strips with their
unique curves and 3D qualities, which fit together neatly
along their sides to form an overall surface. Computation
is strongly evident through the unflawed matching of
each piece to each other, and the
The Archepelago Pavilion lends itself somewhat to In
Silico’s approach, where it uses individual strips to make up
a surface. Differently however, the strips create a smooth
finish and almost seamless surface of the structure. It is as
if strips and folding is used to panelise the piped nature
of the pavilion.
23
TASK B2 _ CASE STUDY 1
WEEK 04 TASKS
4. Tried to loft but I think the loft
tool did not know which direction
to loft in and what lines to use - I
attempted to reorientate the base
grid at each point on the curve but
I didn’t succeed as evident in the
right hand column on the following
page
2. The extrusions were still a
very ‘flat’ representation of the
overall geometry, so I also tried
to pipe the curves, and this gave
a considerably better result with
the renderings, as there was now a
form to each of the tendrils.
25
Species 1 Species 2
Base Curves
There were drawn in rhino,
and selected in grasshopper
to be divided, and worked
on essentially
There is so much
opportunity with the cull
tool, I am able to create all
sorts of patterns
Changed the height of the
curve groups, altered the
scale of the PCharge and
Decay command which
affects the density/pull
I redefined the vector
planes of the circles at the
divisions, which are the
base of the groups, some
are now perpendicular
First attempts at changing
slider bars, changed the
influence of the fields, which
as I understand, operates
much like a magnetic field
Again selecting curves to
deem ‘false’ i.e. they are
not drawn
Started to look at the
information lists, and culled
some of the curves which
came out from the center
I replaced the base circle
with an ellipse, hence the
increased density in some
ends of the circle, while the
middle is sparse
01 01
03 03
02 02
04 04
WEEK 04 TASKS
Species 1 Species 2
Changed the PCharge to a
significantly higher value,
which meant the curve
clusters came much tighter
together
Here are some failed
attempts at lofting the
curve, initially I tried to loft
around the center of each
cluster manually, no success
Extrusions of the curves,
this gave them some
substance rather than just
being lines
There was confusion
however in the central
axis of the overall form,
where there are so many
overlapping surfaces
Varying the length of the
curve clusters, looks too
splayed out so you do not
get the effect of the overall
shape
If I defined the vector
direction then I could
get a loft that essentially
extruded along a vector in
the XY plane
I played with different
thickness and height of the
extrusions. I also tried to
loft along the curve but the
definition couldn’t read it
I decided lofting, although
looking cool, was a very
rough execution, and
started to get complex
beyond my comprehension
01 01
03 03
02 02
04 04
WEEK 04 TASKS
WEEK 05 TASKS
This was the earlier attempt at box morphing, which still had some success. The mesh was obviously a very rough way to recreate the panel, but it was ablse to follow the surface quite well. It meant however that I had to create a 3D element to the panels. This evetually showed when the panels were scaled. The scaling was also a bit odd as it followed the
nature of a ‘morphing’ box morph, rather than a clear transition between two panel types. The most unsuccessful part was the change in the panels. I relied on the stretching and tension in the panels, solely from the pull of the base surface curves. This was not enough to give the variation I needed for the overall form. Next I tried a variable wall...
The way I initially read the form, was that there was some kind of panel across a full surface, where the tension between the corners responded to their relative location on the form, or the stresses of the pull in that area. I initially approached this using a box morph, which gave me a general representation of the form, but I was limited to a uniform, pre-
made mesh as a panel, which had to have a minor 3D element.
The next method I explored was panelling a surface grid through grasshopper. This meant that it was a 2D surface, like the precedent, and I was able to control the grid more easily, especially with an attraction point.
WEEK 5 READING
The Function of Ornament
Moussavi, Farshid and Michael Kubo, eds (2006)
WEEK 05 TASKS
I thought that the reading this week on ornamentation
was particularly interesting, so I thought I’d note it
down. Architecture is a way of formalising culture,
we take the essence of our society, what makes it
unique and turning the idea into the building blocks
of our design, much like the principle I’m exploring
of paneling a form - there is the basic surface or
landscape that we must dress, and we need to find
the appropriate key to dress it with.
Progress is finding new developments in our culture,
new ways to rearrange the ideas into formal designs.
How we represent the ideas formally has changed
throughout history. For example modernism
translated the ideas of culture of design literally; a
linear and straightforward translation. Essentially
the way we view the communication of design is
“historically framed.’ The reading suggests that
there are more successful representations of design,
ones that have the ability to adapt to the social and
cultural changes in our society. More stylised formal
design however is more confined, limited to formal
elements, which is only one way of design thinking.
More commercialised buildings limit the depth of
involvement from the architect. The requirement, or
rather what we see as the focus, is designing the outer
‘design’ of a building - which are often multipurpose,
or have a generalised typology. Generalised space,
e.g. shopping centers whose interior is not necessarily
specified or tied to the context it is in - it is just loosely
a ‘shopping center.’ It suggests that we are no longer
designing for a client, the personal investment and
client relationship is removed. We are essentially
design straight for the need at the time, it has been
dehumanised.
I somewhat disagree however, one designs a
shopping center based off the social culture it
is based in, or for the type of shops intended to
be included. Or, for a library, what kind of books
there are, whether it is children based, community
based, or if it is commercial. The architect should be
responsible for the interior of the space, how rooms/
voids work, why certain families are placed where
they are. The exterior is undoubtedly important, as is
aesthetics, but you cannot disregard the purpose of
these buildings - buildings are used by people.
WEEK 05 TASKS
In this definition I first attempted a variable wall - I
built the base panel from nurbs curves from points I
selected along a base square and ones scaled form
that. I then created an overall bounded form, which I
paneled onto a lofted curved surface. Once I added
an attractor point, there was an obviously morph
between the base panel, and a square cell which I
had set up. However, it seemed as if the panels were
only defined between two diagonal points from the
square base of each cell in the grid, so it crossed over
itself. It was suggested that another way to do this
was to build a panel from 4 defined points.
This is how the panels seemed to respond to the
variation from the attractor point, but I wanted it to
morph like the image on the right.
TASK B3 _ REVERSE ENGINEERING
WEEK 06 TASKS
The third attempt at reverse engineering was
successful - I found that I had to create the curved
edge panel, from previously defined corner points.
These corner points would later then be mapped
onto the paneled surface, where the corner points of
each cell are also defined.
Initially I started with a curve, and the grid was
defined upwards from there, however I found that I
was able to substitute the first part of the definition
with something from my previous attempt - where
the grid was based off a surface. This meant that I
was able to more freely play with the overall form,
and wasn’t restricted to a single loft.
The biggest difference between the previous two
methods, is that the first controlled variation in
the panels by inputting a starting forming, and an
ending form. The second however, controlled it by
weight of the curve on each side; it could make it
very prominent, or have no curve at all i.e. a square.
The latter makes it harder to substitute different
panel types. Perhaps something I will explore from
here is to panel 3D shapes and have variation.
TASK B4 _ DEVELOPMENT
WEEK 06 TASKS
Series 1 Series 5
Series 2 Series 6
Series 3 Series 7
Series 4 Series 8
Simple base geometry, first
tests of the latest paneling
method on an extruded curve
Revisiting the Biothing
definition I ended up with
last time, as I think there is
potential in creating a surface
that I can later panel
A more dynamic way of
expressing the attractor points
- points still independent of
surface, but can be positioned
in stresses of surface
Some failed attempt at lofting
the Biothing definition, in
order to try to get a base
surface to eventually panel
Simple grasshopper piped
base geometry from rhino
curves, DeBrep applied
to make surface more
manageable, then paneled as
before
An interesting combination
of the two definitions, which
includes the base pipes, and a
double layered paneled ‘skin’
which resulted
Combination of my Case
Study 1+2 definitions, DeBrep
the surface of my Biothing
result, then paneled between
the points on the pipe
surfaces
I tried to be a bit more
experimental with the
Biothing definition, spreading
out the divisions along the
curve, and getting a flatter
result overall
TASK B4 _ DEVELOPMENT
WEEK 06 TASKS
Notes:
I want to capture the representational idea of the first selection,
with the more intwerwoven, less broken execution of the second
form.
De brep played a key role in combining my definitions from Case
Study 1 and Case Study 2; the idea that you can have one overall
form, seamless and united, then you can break it down into
more manageable pieces, and influence each of those in a more
complex and detailed way.
TASK B6 _ PROPOSAL
WEEK 07 TASKS
FIELDSDENSITIES
CELLSTRANSLATIONS
SYSTEMS
When I visited Ceres, I noticed that there were all these
little systems across the fields, separated into working
cells. For example, the chicken coop had its own private
quarters, next to the vege patch where each bed was
neatly cropped and separated into vegetable types.
However, it wouldn’t be unreasonable to guess that the
chickens feed off crop scraps, so there are likely many
external connections between theses little modules of
activity.
This is why I think the current iterations I have chosen
are appropriate, as it visually represents the idea of cells
connecting together at one point, where each module
has the opportunity to do its own thing. There is also
evidence of repetition and systematic layouts, much like
the garden beds and market stalls.
WEEK 07 TASKS
There is an obvious translation between garden bed
and fruit stall box, between chicken and free range
eggs, where Ceres participate in all of the stages
mainting the animals and site. They are incredibly
proficient and self-suficient in there ways, it is a
closed cycle where even visitors can witness the start
to finish.
As well as at Ceres, the general length of Merri Creek
also has an obvious continuation of ecosystem at
different scales, including the many types of birds
around the area, and the aquatic life which is so
mysteriously hidden below the surface.
My proposal is a chicken/garden feeder/water
dispenser suit that is worn on the body, a uniform
for workers while carrying out daily tasks. I realise it
is a very radical idea, however one of my strongest
impressions of Ceres is that it is all incredibly labour
intensive. I think that the human connection to the
crops and animals is very important, so I would
not want to remove them, but potentially create a
feeding uniform with personal operation, but while
being more efficient. Because of the small scale,
responding to a human body, the suit has the
potential to be manually operated.
TASK B6 _ PROPOSAL
WEEK 07 TASKS
I think there is something very interesting about the
idea of densities. It suggests a variation in activity,
where some parts may be concentrated and others
less dynamic. All are important to achieve a well
balanced atmosphere, particularly at Ceres, where
there is a great need for simple open space, to
accommodate for students, animals, and general
agricultural work. It is also important, to have a
hub of activity, similar to the fruit market area,
where there is a sense of community and mutual
appreciation of what is achieved there. Therefore it is
quite appropriate to note the densities of Merri Creek
and Ceres geographically. The physical proximity and
concentration of things generally translates to the
level of activity or participation, so it us befitting to
concentrate on physical or geographical placement.
The example above shows the density, or rather
solidity of the panels where the topography is tight.
TASK B7 _ LEARNING OBJECTIVES
WEEK 07 TASKS
Looking at precedents, I find, is an invaluable way to
learn about design - not only do you see a completely
different imagination and design thinking, but also
how it is applied to computer programming. The
reverse engineering task was particularly influential
on my because I thought that it was enough to just
logically think through the stages of generation.
However, after creating a very similar panel using
three incredibly different methods, I realised that
it is so important to find the right method, for the
next step of the process. The side algorithmic tasks
have also taught me more than I realise, because I
am becoming more comfortable in improvising and
pulling out commands to alter definitions, while also
understand what it is I am doing. This way I am not
limited to scale bars. It is so easy to make things with
pre-set commands, however the translation between
each program gives so much more opportunity when
you understand it all.
In terms of interrogating a brief, this is the first time
that I have strayed from the path of a building or large
structure. I have decided to create a piece of fashion
(loose term) which responds directly to the people
at the site. I have learned new ways to approach a
site when it is focused on the human activity and
interaction there. I think also parametric design has
greatly helped my ability to achieve the ideas I want
- they can express through computation the abstract
ideas I explore, for example torsion, repetition, cells.
TASK C1 _ DESIGN INTENTION REFINED
Something that I have tried to maintain since my
interim presentation, was the idea of elements and
range and density. From my initial experiments
in grasshopper with variable walls, I discovered
that small pieces, or rather scales, gave so much
opportunity to create a sense of direction or
density in a form, which drew attention to an
overall anchor. As I have been encouraged from
the last presentation, I decided to alter my panel
type into a 3D scale. My precedent, FERMID
(referred to later) inspired the idea of movable,
interconnected panelling modules which can press
together densely, or open up in a splayed motion.
I want to achieve a form that appears malleable,
or that as a whole, it can formed to a surface, in
this case the body. I am carrying my initial idea
from the interim, the idea of a chicken feeder,
as I think it has a lot of potential to particularly
develop the aforementioned design goals. My focus
consequently, is the staff at CERES who would use
the suit on a regular basis. Therefore, I need to pay
closer attention to the way the suit interacts with
the body, something I had not considered in depth
before. If I had a base form, onto which the panels
are connected, which was somewhat malleable
and impressionable then I could essentially create
a second skin so that the workers would hardly be
impacted by it.
In a more abstract sense of the design, I still
maintain earlier ideas of modules informing other
modules as if in a network. This stems from my
observation at CERES where ever mini system was
part of a larger whole; for example the food was
grown and later sold in another part of the are, the
food market, or it was used in yet another part, the
cafe. I assume also that the animals, in particular
the chickens would also be related to other parts
too: the vegetable patches perhaps, whether they
are fed from scraps or used for maintaining the dirt,
or even if their eggs are used in the cafe. There is a
constant sense of connection and interdependency
which I want to make apparent in the connection
details of my design.
This is also were density is important, I observe
the are of CERES as a map of active density. Where
there are these mini systems, there is the hubbub
of activity and working, and sharing between users.
Then there are great extents of quiet land which
are slowly inhabited by vegetable crops or wild
animals. The pace of life in these places is much
more subdued. In my interim I mentioned that the
topography of Merri Creek was directly related to
the activity and inhabitation of the area by various
life forms, so I intend to continue to use this data to
inform my design aesthetically.
WEEK 09 TASKS
One of my strongest impressions of CERES was that it was incredibly labour intensive. In every area I visited there was always someone loading a van, doing intensive gardening, maintaining the shops or tending to the animals.
My idea is to help the process by creating a suit that makes everyday tasks more efficient. I am particularly interested in focusing my efforst on feeding chicken/vegetable gardens.
The suit would be used exlusively by the CERES team, and would become part of their uniform, if they were carrying out any feeding tasks. It needs to be lightweight, moveable, and efficient at dispersing feed.
Also, visually, I remember seeing some unique and very beautiful chickens, whose feathers staggered in their shades of grey for example. I sought to emulate that beauty, as it was appropriately connected to the purpose of the suit. The suit would both adopt the essence of its subjects, but still provide some protection from the poultry, who can be quite violent at times.
TASK C1 _ USER GROUPS
WEEK 09 TASKS
TASK C1_PRECEDENT - FERMID
FERMID uses parametric design to create variation
and actual movement into the work. The panels work like scales, rotating around
eachother to create an impressionable form, which
dictates the pressures and tensions at different places.
I think its choice of panel is very interesting as the way they are connected relates to everything around it, it
means that you to consider its neighbours before you
construct it or affect it in any way. It also means that if you were to influence it or shape
it in anyway, it would bring its neighbours with it.
The use of a pin joint here is crucial as it allows free movement between the
cells of the form. However, I would imagine that these are
not very loose connections, because that would cause
the form to sag overall.I wonder too, if I need a base
strip at all or if I should try to use the panel itself as the
binding strip between?But base strips give more
freedom to form to the body.
WEEK 09 TASKS
TASK C1_SITE AND DATA
Create base curves to
mould to user - the body
Divide curves so there are
points of reference
Create panels using nurbs curves, from previously
defined points
Scale by changing
direction, size of lines, offset
distances
WEEK 09 TASKS
This group of the definition concerns the base shape which drapes over the shoulder. It starts from a point and curves flow outward through a field.
The small groups are repeated commands which help to scale the panels - they are placed in positions which allow me to control height, width and sharpness by governing the points which define them.
C2_USING GRASSHOPPERTHE CORE CONSTRUCTIONAL ELEMENT
WEEK 10 TASKS
On the left page and above, are some
of my sketches are I was trying to
understand the process of creating my
forms in grasshopper. Each element that
I scaled had to be done in a different
way, and sometimes I wanted to do a
scaling which involved all of the defined
points I had, so I had to find which points
I needed and how to connect them in
order to scale something in one go.
To the left are some of my initial thoughts
of connections were using pins which
were nailed into pieces of mdf or
boxboard, but I later found that this was
impractical given the thickness of the
materials, and the number of panels I
would have to make.
WEEK 10 TASKS
Interesting interations with extremes for different scaling
types - but they definitely test the limits of fabrication, and
functionality as a design
WEEK 10 TASKS
TASK C2_BETWEEN MODEL SPACE AND FABRICATION
This stage of the design was
critical as I had to consciously
think about the reality of
each iteration, in terms of
material and joints. My chosen
material is plypropylene palstic
sheeting, as I think this would
be the most succesful for the
forms in my design; Paper
would not withstand the forces
of being bend, it would either
fold, or would be far too flimsy.
Card would be very stiff and
likely buckle in unwanted
places. I originally considered
material when I was in the
beginning stages of this design,
but once I had more formal
iterations, I realised it would
be very dificult to create wired
structures for the material
to be in tension in between.
The benefit of plypropylene
sheeting is that it has a variety
of colours and opacities, it
is moveable yet strong, and
can allow more structural and
harsher joint methods.
I did various sketches as I
went of potential connection
details, but I knew that some
of the sharper (bottom right)
iterations would not be realistic
given the way polypropylene
bends. Also, one of the more
major shifts in the design, was
going from the scale of the
bottom row, to the scale and
number of panels as the upper
row of iterations. The bottom
row had panels which were
only 1cm wide, and it would be
imposisible to bend any thick
material in this way, as well as
fix it to something else.
WEEK 10 TASKS
TASK C2 _ FIRST PROTOTYPE
The key success of my prototype I found, was the movable
relationship between each of the panels and strips. As I
had mentioned in my refined design intention, I wanted to
be able to create densities and splayed out forms - These
twisting joints make the form retractable. It is considerably
more interactive that I had anticipated from the grasshopper
models, and I found a lot of joy in pushing the panels into
eachother, then pulling them out again. This also emphasised
the idea of gradual scale, as the panels neatly fit into their
bigger counterparts.
One of the failures of this prototype, was that one of the joints
split apart, and there was nothing I could do to save it. I later
found that this was due to the excess stretched material -
from when I created a hole in the plastic - that had bunched
up under the eyelet. There were two ways I approached this.
First I tried an alternate way of pulling the points into each
other (pictured) with a bent metal wire, and from here I could
potentially use the wire as an axle in the base strip. In theory
I thought this idea had potential, but in practice I quickly
realised the difficulty of cementing the bar in position relative
to the eyelets. Also, if I put the axle through a base strip, it
would be very loose and not hold any form that I intend it to.
The second approach was using a hole punch to create the
base hole. Initially I didn’t try this, as the tool I had made a
small hole which created the friction around the eyelet and I
thought the hole punch was too big. My fears were correct at
first, as the hole punch was slightly bigger than the ideal hole
for the eyelet, however I solved this by hitting the hammer
on the eyelet just a little bit harder! The pressure from either
side of the eyelet allowed enough friction for me to freely, but
importantly, control the form and movement of the eyelets.
WEEK 10 TASKS
TASK C1 _ TELESCOPIC NATURE
Physical prototyping became a significant
part of the design process, as it put theory of
joints and movement into real properties. For
example, my intentions with the base strips of
the panels were for them to loosely mold to
the shape of the body, in a draping or falling
motion. I later found however, that the level
of stiffness in the joints affected how it would
behave. If I tightened the eyelets for example,
I could have a considerable amount of control
over the form - the arms could even become
telescopic. I took this into account when
fabricating, to ensure that I didn’t have stray
panels which ‘flopped’. The biggest advantage
of the telescopic nature of the strips, was that
I could push and pull them into dense, and
spaced out ‘empty’ zones. This emphasised
my initial ideas of densities and variable forms.
Another thing I discovered was that I could pull
the ends of each scale up so that they protruded
more dynamically. This was accentuated by the
panel shape, position and gradual variation
in scale. It looked like there was an overall
direction and movement in the form.
WEEK 10 TASKS
There is this constant shift between physical
modelling and virtual alteration, back and forth
which inform each other’s process. Due to the
nature of the panels, certain shapes had a more
significant impact visually. I had many iterations
of panel types (pictured next page) which
looked lumpy or really flat, as the width of the
panel affected how the propylene would bend
around itself. Therefore the narrower, sharper
panels were far more successful (pictured
above). It also meant that the end point was
defined when I needed to express them in the
‘pointing out’ ‘active’ positioning. Also, with this
second prototype, I also strated to experiment
with different coloured materials. I found a
polypropylene sheet in a white matte colour,
and aalternated the panels. I think that this is a
stubtle but succesful way to denote variation in
the form (The scaling is still quite subtle but I
don’t want to exaggerate it as the larger panels
would become clunky). I will investigate later
on some ways to incorporate or fully utilised
the different material colours, it is also avalable
in black. The last thing to consider is eyelet
colours, which have corresponding colours to
the polypropylene sheets luckily.
WEEK 10 TASKS
FABRICATION
MDF Panel for base, with
notches for insertion of
strips. Strips attached by
tying string around strips
and finally gluing. All
joints along the strips are
movable, fabricated using
eyelets.
WEEK 10 TASKS
Once I had found a final form and
had begun to consider frabrication, I
played around with material types and
particularly, material colours. I found
that the individual panel system meant
that I could fabricate each panel with
its respective strip piece (pictured
above) and attach all these elements
together at the end. Consequently I
had a lot of freedom with the colouring
of each panel. To inform my choice
of pattern, I referred back to part A
and B where I took datat from the
activity of the site. I found that the
topography and densities of landmarks
corresponded to the density of activity
and life in the area. I then abstracted
this desnity map to create a curve,
which the panel order follows.
TASK C2 _ FABRICATIONDETAILINGSITE DATA
WEEK 10 TASKS
TASK C3 _ RENDERING
Rendering was the final stage before I fabracated
the full model. It gave me a strong indication of the
success of the multicoloured panels, and I think it
is definitely a design choice worth pursuing. From
here I have chosen the different opacitices and
colours in polypropylene. I was also able to test
virtually, the shift between sagging panels, and
protruding ‘active’ panels. Although I feel that this
is a very basic indication, I can see how the nature
of the panel direction can so dramatically affect the
form. In terms of physical fabrication the jointing, as
discussed before, is the only thing that permits me
doing this. Another benefit of rendering is that I can
see, quasi-realistically, how the form will sit on the
shoulder. I want the base plate to act like an anchor,
that attached to the lapel of the CERES workers
uniforms. From here the strips will drape and form
to the body. Something interesting I noticed with
the prototyping is the agility of the strips, so I would
imagine at this scale, with so many strips, that
there would be a very interactive feel of ‘swishing’
around. If the user were to twirl, the strips would
respectively flair out like a long skirt for example.
This could be worked into the use as a feeder.
WEEK 10 TASKS
Experimenting with colourI tried a transparent blue in place of the colourless, to mimick the bright colours
sometimes found in chicken or exotic bird types - I don’t think this
is a design consideration worth pursuing as it adds no weight to the design, and I prefer the
aesthetics of the greyscale
WEEK 10 TASKS
In its execution, I think the design incorporates the feathered
appearance or impression of a bird, but still maintains a severity as if it is
a protective armour/safety gear.The base strips successfully
responded to the shape of the body, particularly as I moved it around
on them. Each strip had an added weight too which I did not anticipate in the Rhino and grasshopper model:
if anything, this aided the illusion of drapery on the body. The top plate/junction was the least successful as,
in my crit, it was mentioned that it detracted from the overall aesthetics. Perhaps a quick approach to fixing it
would be to render the plate black, however in a more complex solution, I could try to design a lighter looking
structure out of polypropylene too. The only worry is that I will lose
the rigidity and harshness of the immediate surrounding panels, if the
new base is too flopppy.
WEEK 10 TASKS
TASK C4 _ LEARNING OBJECTIVES
One of the main considerations I took from the final
presentation, was the main base plate onto which all
the strips are fixed. I started to explore lighter and
less obvious methods to create a central junction
for all the strip ends. The hardest part is accounting
for the weight of all the strips. I did some
experimentations with polypropylene (pictured
right) which allowed me to use the curve of the
material against itself, working both in compression
and tension. The only problem was however, that
not matter how high the stresses and pressures
against it were, the thickness of the material would
never allow me to take much weight. So far the
only successful method I have tried, which not only
worked in theory but also in practice was the mdf
base plate. Even with this I still had some difficulties.
I needed the strips to sit vertically in it, which meant
that it was really easy for the weight of the strips
to pull it out. Consequently however, I tried some
new methods. I put string through the ends of the
strips and sandwiched them in between the layers
of mdf. This stopped the lateral and vertical forces
in one go. To refine this method I would painted
the base plate black, to stop the overwhelmingly
obvious colour from distracting the viewer. In terms
of the strips and joints however, I am quite happy
with how it turned out. My initial experimentations
with the joints were not so successful until I came
across eyelets. They allowed so much control in
the position of the joints, and most importantly
the tightness of the joints. Without the movement
restriction that the tight joints allowed, I would not
have been able to express as clearly the different
forms of the model, at rest and ‘active’ when
pointing out, nor the retractable nature of the arms.
The particular process that I took with grasshopper
was incredibly helpful in understand relationships
between elements in an algorithmic sense too.
It was not as easy as just scaling all the panels
together in one go. Each of my panels were defined
by curves which were defined by points which in
turn, were defined by other points that had been
offset from division of the base curves. EVERYTHING
was interconnected and I think ultimately my
design somewhat showed that a little aesthetically.
Grasshopper’s role in my design thinking has now
radically shifted the way I approach a design. I used
to think of computational design as a mysterious,
untouchable force that created beautiful thing out
of accidents. I now see that the ability to manipulate
different points along a definition, and to know
exactly what you’re controlling gives so much more
depth to the overall design, and especially where
the design could go from there.
WEEK 12 TASKS