supporting crisis simulations with the arlearn toolkit for mobilee serious games
TRANSCRIPT
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Supporting crisis simulations with the ARLearn toolkit for mobilee serious games.
Stefaan Ternier1, Atish Gonsalves2, Fred de Vries1 & Marcus Specht1
1Open University of the Netherlands2UNHCR
1Monday, October 22, 12
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Introduction
• Transfer of factual knowledge
• simulation <> learning from a textbook
• different roles (e.g. team leader, experts)
• work together
• train
• real-world simulation <> mobile game
2Monday, October 22, 12
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Introduction
• ARLearn toolkit
• UNHCR pilot
• demo
3Monday, October 22, 12
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ARLearn toolkit
4
Augmented Reality
Serious gaming
Virtual reality
Notification frameworkRich media
Fieldtrip system
mobile app
Monday, October 22, 12
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Augmented reality: first trial with game
5Monday, October 22, 12
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AR: sound
6Monday, October 22, 12
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ARLearn toolkit
7
Augmented Reality
Serious gaming
Virtual reality
Notification frameworkRich media
Fieldtrip system
mobile app
Monday, October 22, 12
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Fieldtrip system
8Monday, October 22, 12
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ARLearn toolkit
9
Augmented Reality
Serious gaming
Virtual reality
Notification frameworkRich media
Fieldtrip system
mobile app
Monday, October 22, 12
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Serious games
• Scoring
• Progress
• Team play
• Roles
10
GameWelcome message
Assignment 1
Feedback
Assignment 2
....
RunTeams
Players Stefaan
Marcus
Answers
Actions
Run 2
Monday, October 22, 12
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Lifecycle of a media item
11
Invisible
visible
Invisible
dependsOn
disappearOn
Monday, October 22, 12
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ARLearn data model
12Monday, October 22, 12
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ARLearn dependency model
13Monday, October 22, 12
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ARLearn toolkit
14
Augmented Reality
Serious gaming
Virtual reality
Notification frameworkRich media
Fieldtrip system
mobile app
Monday, October 22, 12
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Virtual reality: streetview
15Monday, October 22, 12
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Hostage Simulation: Real World Training for critical situations
16Monday, October 22, 12
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Roles / teams
Head of Office - Security Officer - Staff Welfare
a role is performed by a small group with smartphone.
advance organizer for real drill
take decissions / collaborate
17Monday, October 22, 12
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18Monday, October 22, 12
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19Monday, October 22, 12
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Challenges?
20Monday, October 22, 12
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21
Design reusable mobile game patterns
• Fieldtrip scavenger game pattern• go to location, assignment
• go to next location, assigment
• ...
• Decision making game
• Hide & seek
Monday, October 22, 12
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22
Design UNHCR mobile game
• Death of a staff member
• Staff injured in mine strike
Monday, October 22, 12
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Lessons Learned
• SIM cards are make your life difficult
• Design the platform so that the entire game can continue when no network connection is available
• Do positioning in a smart way.• GPS is not always accurate, battery comsuming
• scanning a tag, to check-in on location
• Make game independent of the game facilitator
• Interventions to be made by the facilitator do not scale.
23Monday, October 22, 12
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24Monday, October 22, 12