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The top documents tagged [frustum slide]
The A to Z of DX10 Performance Cem Cebenoyan, NVIDIA Nick Thibieroz, AMD
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1 TreeJuxtaposer: Scalable Tree Comparison using Focus+Context with Guaranteed Visibility Tamara Munzner Univ. British Columbia François Guimbretière Univ
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1 Oscillating Slider Estimated time required: 25 min GUI familiarity level required: Higher MSC.ADAMS 2005 r2
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Plenoptic Stitching: A Scalable Method for Reconstructing 3D Interactive Walkthroughs Daniel G. Aliaga
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Ingrid Carlbom
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CGDD 4003 THE MASSIVE FIELD OF COMPUTER GRAPHICS
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1 Dynamic Shadows and Lighting for Walkthrus of Large Models Brandon Lloyd COMP 258 December 2002
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Space Partitioning Computer Graphics. What is Space Partitioning? A division of 3D space into distinct regions Specifically, a tree data structure is
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Fall 2006 revised1 Frustum Culling in OpenGL Ref: MarkMoley.com
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