tcc metagame book club

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The Metagame Book Club Online Professional Development and Game Play

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Page 1: TCC Metagame book club

The Metagame Book Club

Online Professional Development and Game Play

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Teaching, Colleges & CommunityWorld Online Conference

Kae Novak and Chris LuchsApril 19, 2016

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Metagame Book Club

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Games & Simulations Network

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Inevitable Instructors

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Pop Quiz! Name the game

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Minecrack

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Minecraft

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World of Warcraft (WoW)

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EVE Online

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Elder Scrolls Online

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Hearthstone

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Heroes of the Storm

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SNKC• Level 1 – Identify the Network• Level 2 – Lurk• Level 3 – Contribute• Level 4 --Create• Level 5 – Lead

(Dawley, 2009)

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Communities of Practice

•Domain (of interest)•Community ( joint activities & discussions)•Practice (practitioners)

(Wenger 2007)

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Games Playing Games

Talking to Students about GamesGames as conveyors of Digital Literacy and Citizenship

Game Based LearningChoosing the right games for your classroom

Using the right games in your classroom

Game DesignUnderstanding Fun, Flow, and Fiero,

Understanding Game MechanicsStudents as game designers Teachers as game designers

Game StudiesGame narrative and metagame

Applying to CCSS reading and literacy competencies

GamificationUsing Game Mechanics

Badges, leaderboards, points and levels

Focus

The

Big 5

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Synchronous

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Asynchronous

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Identify the Network

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Who do you follow?

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METAGAME BOOK CLUB

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ONLINE COMMUNITY#Metagame

AsynchronousGoogle Hangout Recordingsgamesmooc@gmail YouTubePeriscope @kzenovkaTwitter #metagame and #gbl

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Lurking

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TWITTER

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#globalgamechat

Associated with Global Learning Network

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Periscope

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#Read4FUN

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Let’s try some active learning …

Ingress

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https://www.ingress.com

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GOOGLE HANGOUT

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Games for Changeas a Resource

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Overview● Games 4 Learning Summit Recap● Gone Home (2014 G4C Winner)● Never Alone (2015 G4C Winner)● Twine● Games 4 Change and the Affective Domain

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CognitiveAffectivePsychomotor

3 Domains of Learning

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Affective Domain (David Krathwohl)

Demonstrated by behaviors indicating attitudes of awareness, interest, attention, concern and responsibility, ability to listen and respond in interactions with others, and ability to demonstrate those attitudinal characteristics or values which are appropriate to the test situation and the field of study.

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“recognizing the growing breadth of games and seeking new coherence in describing

their impact”

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“ Impact: to have an effect, an influence...to make a difference on an individual or community

level or even effect society”

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Running of the Gnomes

World of Warcraft

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Inevitable InstructorsEducators’ Gaming Guild

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3rd Annual Running of the Gnomes

October 24, 20158pm EST

World of Warcraft – Scarlet Crusade

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Opportunity 4 Play

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Opportunity 4 Play

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UPCOMING EVENTS

Next Readings……

The Blockchain RevolutionBy Don Tapscott and Alex TapscottBook out on May 10#Metagame Book Club startingJune – August 2016

World of Warcraft MovieJune 2016

Edcamp Global July 29 - 30

Fall 2016……something VR-ish

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Metagame Book Club

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Games & Simulations Network

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Inevitable Instructors

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Metagame Book Club

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