tech application island hosts kids for dhs
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KIDS DAY 09 DHS S&T
A Visit To
TechApplication IslandVR LAB
In Second Life
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The Theme: ITS NOT JUST A GAME
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Cast Of Characters
The characters were developed for the event to include First Responders from EMT, F
and Police.
Each Avatar provided could be transformed into any of the characters in real time,
causing much fun as the avatars morphed between characters.
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The kids logged in andgathered on the Auditoriums
terrace. This is where their
mentors at DHS, Paul
Stregevsky and Sean Lang
showed them the basics of how
to move and how to transform
their Avatar into the character
of their choice.
They were joined by host
Apollo Lyon, also known in RL
(the real world) as Theo Mayer,
Senior Technology Advisor of
TechApplication.com and the
proprietor of the TechApplication
Island Lab in Second Life.
Also joining the group was Ammit
Demontrond, AKA Michelle Wallace in
RL, Chief Architect and Designer for
TechApplication Island.
The island is an experimental
laboratory for using Metaverse
Technologies for real world
applications and is set up with a
number of facilities and
demonstration projects thatinclude a briefing auditorium, a
virtual Executive Command
Center, a remote mining
operations center, a general
media lab, a GIS Map Walker
experiment, and more...
Gathering and Transforming
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The short History of Virtual Realityis A long time ago history to the
kids.
Using the Auditoriums media
presentation technologies, Apollo
presented a brief slide show about the
history of virtual reality, and how video
gaming transformed advanced
computer graphics from really
expensive and special into the
incredible X-box, PlayStation and
computers the kids enjoy and play
with.
The question was asked: How
does this apply to Homeland Security
and crisis management?.
The kids were told that they wouldspend the rest of the time on the
Island exploring that question by
visiting the Executive Command
Center, and the Map Walker to see
how First Responders might use these
same tools to deal with a real world
crisis.
A Little History And Context
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Sitting on a hilltop behind theAuditorium is the ECC (Executive
Command Center). This is a small
6-10 person (Avatar) facility is
equipped some advanced briefing
tools including streaming media, desk
screens, and projection displays. The kids learned that in a virtual
reality world like this,
experts from many
locations could gather
to get briefings and to
make plans for how to
deal with a crisis. After
all, they were in
Washington, DC,
Apollo was in Los
Angeles, California and
Ammit was in San
Antonio, Texas.
The kids learned how, by looking
through their Avatars eyes, even in a
virtual reality meeting like this one, the
fact that (virtual) eye contact is kept
between speakers (the avatars look
where the user is looking) really helps
in understanding and
communications.
Then is was off to the Map Walker
to explore a giant map walk-around
map can be used for planning.
The Executive Command Center
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Floating in the sky highabove the island is the Map
Walker. It is a great tool in
planning strategies for crisis
management. It features a
large survey map, plus the
giant walk around map where
police, fire, EMT andother crisis managers
can plan command
center locations,
evacuations, where to
place their resources
based on the crisis.
For the kids, it was an
experiential introduction
to the ideas of GIS,
resource allocation and
multidisciplinary
interaction without ever
having to use any of
those words.
Most important, it was an
opportunity to finally run around all
over and even to explore one of the
most exciting aspects about virtual
worlds... YOU CAN FLY!
The Map Walker
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This journey into a virtual worldlaboratory would have been more
ideally suited to high school rather
than middle school and grade school
kids. However, the contextual
experience they had, seeing grown
ups using their toys to do work is
likely to have more of an impression
than we might think.
It was also somewhat controlled
chaos! The pictures in this article
showing the well postured avatars
sitting neatly at attention belies the
reality. Simply keeping the kids
together in a group, when they literally
have the power to fly away is definitely
akin to herding cats! Just imagine
being 12 years old and suddenly
discovering you can jump into the skyand fly... Wouldnt you?
The overall experience was a very
rich one for the TechApplication Island
Lab team, and hopefully for the kids.
The experience was contextual,
experiential and definitely immersive.
It was a great combination of
learning and playing for everyone
involved - including the kids.
CREDITS AND MENTIONS:
Many thanks to all who helped
make this experiment possible. At
DHS S&T, Paul Stregevsky, Sean
Lang, Elise Rand the IT team that
made Second Life accessible
through the DHS firewalls. Special
thanks to Michelle Wallace, who
volunteered her time to prep theavatars and the lab for the event.
Michelle AKA Ammit also acted as our
in-world photographer.
To learn more, please contact me
Summary
mailto:[email protected]:[email protected]