technology applications that promote inquiry learning. sloan-c conference 2010
DESCRIPTION
Presentation from 16th Annual ConferenceTRANSCRIPT
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Technology Applications that Promote Inquiry
LearningStan Schmidt, Western Governors University
Heather Dodds, Western Governors University16th Annual Sloan Consortium 2010
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Pace of change
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Gamers =Experts in Virtual
Worlds
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Registered users of virtual worlds = over 1
billion
As of September 30, 2010
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What are faculty to do?
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21st Century Skills
Partnership for 21st Century Skills. (2009). Framework for 21st century learning.
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Definition of Inquiry-based Learning
Inquiry requires identification of assumptions, use of critical and logical
thinking, and consideration of alternative explanations. (NRC, 1996, p 23)
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Making observations
Second Life, NOAA
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Posing questions
Whyville, Why Pox infection, 2007
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Examining books and other sources of information to
see what is already known
Heritage Key
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Planning investigations
World of Warcraft
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Reviewing what is already known in light of
experimental evidence
Second Life, NASA
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Using tools to gather, analyze, and interpret data
Third Rock Grid (3RG)
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Proposing answers, explanations, and predictions; and
communicating the results
Second Life, Virtual Worlds Education Roundtable
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Science Center, Second Life
Changing Inquiry-based Learning
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Second Life exodus
Second Life stopping educational discounts midyear.
Faculty, institutions, non-profits heading out of Second Life for more affordable worlds
OpenSimReaction Grid
JokaydiaGrid
Third Rock Grid
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Growing OpenSim worlds
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Recommended sources for educators
Sloan-CVirtual Worlds Education Roundtable (VWER)ISTECLIVE Project/ MERLOT
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Technology Applications that Promote Inquiry
LearningStan Schmidt, Western Governors University
Heather Dodds, Western Governors University16th Annual Sloan Consortium 2010