text entry nomadicity ambient awareness, handedness, and error adaptation ahmed sabbir arif york...

52
Text Entry Nomadicity Ambient Awareness, Handedness, and Error Adaptation Ahmed Sabbir Arif York University, Toronto, Canada [email protected]

Upload: aubrey-small

Post on 18-Dec-2015

221 views

Category:

Documents


0 download

TRANSCRIPT

Text Entry NomadicityAmbient Awareness, Handedness, and Error Adaptation

Ahmed Sabbir ArifYork University, Toronto, Canada

[email protected]

2

Character-Based Text Entry

o One character at a time:» Non-ambiguous: Qwerty, ...» Ambiguous: Multi-tap, ...

o We also have:» Word-based text entry: handwriting, ...» Phrase-based text entry: predictive, ...

3

Techniques: Timeline17

14 M

echa

nica

l

Tran

scrib

ing

Mac

hine

1830

Sten

otyp

e M

achi

ne18

70s

Qw

erty

1880

sTy

pew

riter

s

1936

Dvor

ak

1970

sPe

rson

al

Com

pute

rs

1990

sM

obile

Key

pads

1993

han

dwriti

ng

Appl

e Ne

wto

n

4

Typewriters & Computers

o Qwertyo Dvorako Qwerty vs. Dvorak:» Path dependence?

5

Chording Keyboards

o Chording keyboards: Twiddler, ...o Chorded keyers: Septambic Keyer, ...o Was never widely accepted

6

12-Key Mobile Keypad

o Multi-tap:» Time-out, kill button

o T9 Text Entry» Predictive

o Other techniques:» TiltText, LetterWise, ...

o Other keypads:» Less-Tap, Reduced

Qwerty, ...

7

Reduced Sized Keyboards

o Mini-Qwerty or thumb keyboardso Virtual or soft keyboards and keypads:» Usually soft versions of physical keyboards» A few use different methods: RollPad, ...

8

Projection Keyboards

o The concept immerged from IBM in 1995o Failed to get its anticipated attentiono Business decision rather than usability issues

9

Touchscreens

o Touchscreen devices are in demand

o Many replace physical keyboards

o Difficult to input text with virtual keyboards:» No synthetic tactile feedback:

vibration, ...o More error prone:

» Error prevention techniques: character replacements, key-target resizing, ...

10

Nomadic Text Entry

o Non-stationary text entry» Walking, driving, or commuting

o Facts:» Slower and more erroneous [Hillman][Lin][Mustonen]» Perfect task-parallelism is not possible [Meyer]

Involves a limited peripheral resource – our eyes Creates competition for the attention between the device

and the ambient environment

from gettyimages.ca

11

Nomadic Text Entry Techniques

o Eyes-free:» Gesture – performs well only when guided by auditory

feedback [Brewster][Lumsden]» Voice – error prone, heavyweight, performance drops

when noisy, not realistic [Mankoff] [Brewster]o Other:» Chorded – takes time to master [Yatani]» Wearable – not convenient, erroneous [Chamberlain]» Synthetic tactile feedback improves touchscreen

performance [Hoggan]

12

AMBIENT AWARENESSNomadic Text Entry

13

Our Approach

o Reduce the competition for focus:» Increase users’ awareness of ambient environment

By providing real-time feedback on their surroundings Users already swap focus regularly between the text entry

area and the keyboard [Arif]

o Real-time, because» Users mostly occupied with instant spatial factors

Human navigation system is a dynamic, egocentric representation [Wang]

14

Four Feedback Techniques

a) Textualb) Visualc) Textual & visuald) Textual & visual

via translucent keyboard

15

Textual Feedback

o In textual or written formo Like turn-by-turn directional information by a

GPS

o We used the WOz method during the experiment» pre-set list containing messages, i.e. go straight,

left turn ahead, etc.

16

(Textual &) Visual Feedback

o Live video using the embedded camera

o Textual feedback:» Translucent (alpha = 0.5) in textual & visual

Visual feedback area is not compromised Background doesn’t obscure text

o Users hold devices in 10–40° angles:» Shows the next few metres of the path» Allows short-term navigation» Highly beneficial

17

Textual & Visual via Translucent KB

o A translucent virtual KB (alpha = 0.35) to show the visual feedback behind the keys» Less focus swap within the interface

o Solid textual feedback area» Background doesn’t obscure text

18

Similar Techniques

o No empirical studyo Video feedback obscures text input and the keyso Input background keeps changing» Causes confusion and irritation [Pilot study]

Road SMS Type n Walk Walk and Text

19

User Study

o Apple iPhone 4» Inputted the presented text phrases [Soukoreff]

o Textual feedback simulated by the Wizard» Sent directly to the iPhone using a web app

o Initial walking speedo Text entry» Stationary and nomadic

20

Obstacle Path

o Mimics realistic walking environments:» Forces users’ attention to the obstacles placed along

the path» Similar to [Barnard]

» Approx. 7.5×6 metres» One lap 24 metres» 13 turns, 3 intersections

21

Design

o 12 participants* 5 techniques* 15 phrases= 900 phrases

+ Initial text entry and walking performanceo Record:» WPM, Total ER, Tfix automatic» Lap time, total laps, wrong turns, bumps manual» Wizard’s mistakes manual

22

Results: WPM, Total ER

o No Significant effect

o Significant effecto Textual, textual &

translucent significantly faster

23

Discussion: WPM, Total ER

o Improved entry speed:» Textual 14%» Visual 8%» Textual & visual, 6%» Textual & translucent 11%

compared to the baseline

o Textual & Textual & translucent significantly faster

24

Results: Walking Speed

o 159% more time to finish a lap while nomadico No significant effect» Considered walking a secondary task

25

Results: Wrong Turns, Collisions

o No Significant effect

o Significant effect

26

User Feedback

o No significant effect» Most felt “neutral”» Wanted to use in challenging scenarios i.e. busy street» Wanted to acquire the textual feedback system

27

Overall Performance

o Textual and textual & visual via translucent keyboard had better overall performance» Improved entry speed by 14% and 11%» Reduced error rates by 13%

» Textual – fastest walking speed (51.10 sec. per lap) Collision count was high (8 in total)

» Translucent – Low collision count (4 in total) Highest lap time (57.11 sec. per lap)

28

HANDEDNESSNomadic Text Entry

29

Research Questions

o Do users input text while nomadic?» [YES] do they use

Both hands, The dominant hand, or The non-dominant hand?

o While nomadic & only one hand is available?» [YES] do they use:

The dominant hand, or The non-dominant hand?

30

Survey Design

o Online – forums, e-mailing lists, ...o Voluntary sampling method – users self-selectedo Screened for:» Adult – 18+» Owns a handheld device» Fluent in English» English is their primary mobile OS language

31

User Demographics

o 133 users after pre-screening» From 20 countries (4 continents)» 46% female» 71% touch-typists» Avg. usage – 4hrs/day» Avg. texts – 26/day» Handedness:

90% right-handed 7% left-handed 3% ambidextrous

32

Devices & Keyboards

o 89% owned a smartphone» All of them use physical or virtual Qwerty keyboard

o 11% use regular mobile devices» Use physical or virtual 12-key keypad

33

While Walking

o 48% input text [almost everyday]» Gender – no significant effect

Male 51% Female 49%

» Age – significant effect 18–25 84.2% 26–35 51.0% 36–45 29.2% 45+ 25.0%

34

While Walking: Handedness

o Mobile handedness» Handedness – no significant effect

Both 54.7% Dominant 36.0% Non-dominant 9.3%

» Gender – no significant effect» Age – no significant effect

35

While Walking: Hand Availability

o 88.7% input text» Gender – no significant effect» Age – significant effect

18-25 years old younger users are more committed

o Mobile handedness» Handedness – no significant effect

78.7% dominant & 21.3% non-dominant

» Gender – significant effect 65% male & 92% female users prefer using dominant hand

» Age – no significant effect

36

While Commuting

o 90% input text [significantly higher]» Gender – no significant effect» Age – no significant effect

o Mobile handedness» Handedness – no significant effect

53.5% both, 46.5% dominant, & 0% non-dominant

» Gender – no significant effect» Age – no significant effect

37

While Commuting: Hand Availability

o 85.8% input text [significantly higher]» Gender – no significant effect» Age – no significant effect

o Mobile handedness» Handedness – no significant effect

85.9% dominant & 14.1% non-dominant

» Gender – significant effect 77% male & 95% female users prefer using dominant hand

» Age – no significant effect

38

While Driving

o 75% drive: 58% input text [more than walking!]» Gender – no significant effect» Age – no significant effect

o Mobile handedness» Handedness – no significant effect

91.7% dominant, & 8.3% non-dominant Dominant hand use [significantly higher than

walking/commuting]

» Gender – no significant effect» Age – no significant effect

39

Key Findings

o A large number of users input text while nomadic» Commuting – significantly more» Walking & driving – similar

96% drivers texts while driving: while doing such is illegal!!

» Age and gender do not influence the decision of texting + commuting or driving

» Age influence the decision of texting + walking» No effect of handedness, age, or gender on mobile

handedness ~50% use both & ~50% the dominant hand

40

Key Findings

o Almost all users continue typing while while the other hand is occupied» [Commute] no effect of age or gender on this choice» [Walk] usually younger users

» Most female users prefer using the dominant hand» Most drivers prefer using the dominant hand

41

Conclusion & Recommendations

o Nomadic techniques must be properly investigated» In order to meet users’ need» Stationary handedness do not apply» Mobile handedness change based on:

Whether walking/commuting or driving Hand availability

• Gender

» Must develop/explore driver-safe techniques

42

ADAPTATIONAdapting to a Faulty Text Entry Technique

43

Research Questions

o Do users adapt to a faulty system?o Do system errors influence adaptation process?o Is there a threshold for identification as error-

prone?o How do users adapt to an error-prone system?

44

Selection of the 7 Letters

o To guarantee uniformity all letters must appear the same number of times

o Humans can remember 7 chunks ±2 in short-term memory tasks

o Require relatively similar effort to draw with Graffiti and Unistrokes

45

Procedure

o Input letters with pen on tablet» Primary method: Graffiti (large above)» Alternate method: Unistrokes (small above)» Suggested usage of alternate if unreliable

o $1 Recognizero Injected 10%, 30%, 50% errorso » Into three out of seven random Graffiti letters

» Different letters for each session

46

Results of the Pilot Studies

o Pilot Study 1I) No reliable switching behaviour for < 10% errors

o Pilot Study 2II) Error-prone letters not reliably identified

Instead: Global switch to alternate methodIII) Extra care if error-prone letters were identified

47

Final Study

o Within-subject, 12 participantsInitial session × 1 block × 280 letters +Final session × 3 blocks × 280 letters= 1120 letters/user, total 13440 letters

48

The Usage of Alternate Method

o Used Unistrokes instead of Graffiti - significant

49

Extra Care while Inputting

o More time than average to draw a letter - significant

50

For Both Measures

o Significant effect for extra care per letter with more time than average to draw a letter error rates

o Significant learning effect

51

Summary

o Users do gradually adapt to a faulty systemo Adaptation is proportional to error rateo Error rate has to be >10% to be perceived as

error-proneo Users learn to avoid frequently occurring errors

faster

52

Thank You!

Questions?