the computer hci. interacting with computers to understand human-computer interaction … need to...
TRANSCRIPT
The Computer
HCI
Interacting with computers
To understand Human-Computer Interaction… need to understand computers!
what goes in and out of computerdevices, paper, sensors, etc
what can the computer do?memory, processing, etc
Von Neumann Architecture
Timeline
Vacuum Tube Triode (1908)
Transistor1947(silicon, germanium)
Very Large ScaleIntegrated (VLSI)Circuits; 1970s--(> 1,000 transistorsper chip)
Intel Itanium (Tukwila) 2008: 2 billion transistors
The Computer
A computer system is made up of various elements
Each of these elements affects the interaction input devices – text entry and pointing output devices – screen (small&large), digital paper virtual reality – special interaction and display
devices physical interaction – e.g. sound, haptic, bio-sensing paper – as output (print) and input (scan) memory and processing– memory, access, speed of
processing, networks
How many computers …
in your house?
PC DVD, HiFi, TV microwave, cooker,
washing machine, fridge
Air Condition security system can you think of
more?
in your pockets?
PDA smartphone digital camera smart card electronic car key USB memory try your pockets
and bags
Richer interaction
sensorsand deviceseverywhere
TEXT ENTRY DEVICES
keyboards (QWERTY et al.)
chord keyboards, phone pads
handwriting, speech
Input (1)
Batch Large amounts
Pre-prepared information
Standardised data loaded quickly using automated routines
Used a lot in the past (punch cards)
Keyboards
Most common text input device Allows rapid entry of text by
experienced users Keypress closes connection,
causing a character code to be sent
Usually connected by cable, but can be wireless
Keyboards
QWERTY Keyboard (1878) the official standard of
computer keyboards [ISO9995]
was designed for two finger typing
prevents stuck keys (on a typewriter)
the position of the keys the hands are held close together helping to cause Carpal Tunnel Syndrome
can be used without training
is cheap and easy to find
Any other keyboard?
Keyboards (ctd) - layout
Alphabetic layout keys arranged in alphabetic order not faster for trained typists not faster for beginners either!
Dvorak layout common letters under dominant fingers biased towards right hand common combinations of letters alternate between hands 10-15% improvement in speed and reduction in fatigue But no significant adoption, when compared to QWERTY
Keyboards
Over the years, attempts were made to physically improve keyboards … Tilting Curving Splitting
Keyboards (ctd) - special keyboards
Maltron left-handed keyboard
Virtual keyboard
Projection keyboard
Chord keyboards
only a few keys - four or 5 letters typed as combination of keypresses compact size – ideal for portable applications short learning time – keypresses reflect letter shape fast – once you have trained
BUT - social resistance, plus fatigue after extended use
NEW – niche market for some wearables
Keyboards
Chord Keyboards Don’t use an alphabet Use 4/5 keys Rely on combination of keys Ideal for one hand or mobile devices Can suffer fatigue after use New application in mobile devices?
Phone keypad and T9 entry
use numeric keys withmultiple presses2 – a b c 6 - m n o3 - d e f 7 - p q r s4 - g h i 8 - t u v5 - j k l 9 - w x y z
hello = 4433555[pause]555666 surprisingly fast!
T9 predictive entry type as if single key for each letter use dictionary to guess the right word hello = 43556 … ‘hello’ not ‘gdjjm’ note 26 could mean ‘am’ or ‘an’; phone gives those options
Handwriting recognition
Text can be input into the computer, using a pen and a digesting tablet natural interaction
Technical problems: capturing all useful information (path, pressure, etc) in a
natural manner segmenting joined up writing into individual letters coping with different styles of handwriting etc
Used in PDAs, tablet computers, smart white boards …… leave the keyboard on the desk!
Speech recognition
Most successful when: single user – initial training and learns
peculiarities limited vocabulary systems
Improving, but challenges such as: external noise interfering imprecision of pronunciation/articulation
e.g. vagueness, pauses, clearing throat, repetition, etc
large vocabularies different speakers
POSITIONING, POINTING AND DRAWING
mouse, touchpadtrackballs, joysticks etc.touch screens, tabletseyegaze, cursors
Mouse
Movement of mouse moves screen cursor screen cursor oriented in (x, y) plane mouse movement in (x, z) plane …
Since the mouse sits on a desk moving it about is easy users suffer little arm fatigue cursor is small and can thus be manipulated
without obscuring the display
Disadvantage hand-eye coordination problems for novice users
Mouse (ctd)
Two methods for detecting motion Mechanical
ball on underside of mouse turns/rotates as mouse is moved
can be used on almost any flat surface Optical
light emitting diode on underside of mouse may use special grid-like pad or just on an
appropriate surface detects fluctuating alterations in reflected light
intensity to calculate relative motion less susceptible to dust and dirt
Mouse (ctd)
Footmouse Motivation
foot pedals are used heavily in musical instruments (pianos, organs, drums) and in mechanical equipment (cars, cranes, sewing machines)
Relevant hands-occupied situations users with disabilities or with high-back or neck problems
Challenges feet tend to be less precise than hands practicality of having foot controls in the work
environment (e.g. pedals under a desk may be operated accidentally, etc)
Touchpad
a pointing device featuring a specialized surface that can translate the motion and position of a user's fingersto a relative position on screen
operated by stroking a finger over the surface used mainly in laptop computers good ‘acceleration’ settings important
fast stroke lots of pixels per inch moved initial movement to the target
slow stroke less pixels per inch for accurate positioning
Trackball and thumbwheels
Trackball ball is rotated inside static housing
like an upside down mouse! separate buttons for picking/selection very fast for gaming used in some portable and notebook computers
Thumbwheels two dials for X-Y cursor position for fast scrolling – single dial on mouse
Joystick and keyboard nipple
Joystick pressure of stick translates to velocity of movement buttons for selection e.g. on top or on front like a trigger often used for computer games, aircraft controls and 3D
navigation
Keyboard nipple or pointing stick a pointing device typically mounted in a keyboard on
laptops pointing stick can be considered to be a miniature joystick pointing stick operates by sensing applied force the velocity of the pointer depends on the applied force force applied on the pointing stick is echoed on the screen
by movements of the pointer
Touch-sensitive screen
Detect the presence of finger or stylus on the screen. Increasingly being accepted in the mass market especially in
mobile devices e.g. smartphones and tablets direct pointing device more natural gestures through multitouch (i.e. ability to recognize the
presence of two or more points of contact with the screen surface, and therefore supporting more natural gestures such as pinching and reverse pinching)
Advantages: fast, and requires no specialised pointer good for menu selection suitable for use in hostile environment: clean and safe from damage.
Disadvantages: finger can mark screen imprecise (finger is a fairly blunt instrument!) if screen is vertical, lifting arm can be tiring unless supported
Stylus
small pen-like pointer to draw directly on screen
may use touch sensitive surface or magnetic detection
used in PDA, tablets PCs and drawing tables pros
very direct obvious to use
cons can obscure screen
Skinput: Body as an Input Surface
CHI’2010 Use a tiny projector on body to show menus Microphones to listen to taps on hand/arm
Signal processing and machine learning todifferentiate positions
30
Pointing Devices
Integrated gaze and face tracking system. A camera and IR light source tracks gaze by computing the angle between the corneal reflection and the centroid of the pupil.
Eye gaze or eye tracking
a laser light reflects off the retina provides a control interface by tracking
eye/visual movement on the screen e.g. look at a menu item to select it
high accuracy requires headset cheaper and lower accuracy devices
available mainly used for evaluation of interactive
systems e.g. in order to provide information on clicking and scrolling patterns of web users
it is also relevant for disabled users
Discrete positioning controls
in phones, TV controls etc mini-joysticks (mobile phones) central cursor pads & discrete left-
right, up-down buttons (TV remote controls) e.g. +/- for controlling volume &
navigating channels
mainly for menu selection
Pointing Devices (6)
Smart Systems
Minority Report … reality or fiction?
DISPLAY DEVICES
bitmap screens (CRT & LCD)
large & situated displaysdigital paper
Output Devices
Permanent output Paper Microfiche Film
Impermanent output Screen Sound Tactile
Bitmap displays
bitmap display or raster scan the whole screen is scanned sequentially and
horizontally screen is vast number of coloured dots
Visual Output
Cathode Ray Tube (CRT) Text based to high resolution Produce minor health
hazards Since they are radiation emitting
devices!
Liquid Crystal Display (LCD)
Alternative systems might not use a screen … Lights Gauges Dials Can you give examples?
Large and situated displays
Large displays Used for meetings, lectures, etc Some use gas plasma technology to create large flat
bitmap displays Where very large screen areas are required, several
smaller screens, either LCD or CRT, can be placed together in a video wall where each screen displays a portion of the whole (or separate sub-image) and the result is an enormous image
Situated displays As well as for lectures and meetings, display screens
can be used in various public places to display information; they could even be interactive
These are often called situated displays as they take their meaning from the location in which they are situated i.e. the meaning of information or interaction is related to the location
PAPER: PRINTING AND SCANNING
print technology
fonts, page description, WYSIWYG
scanning, OCR
Permanent Output
On paper using printers Impact Printers (Noisy)
Dot Matrix (Slow + Low Quality) Daisy Wheel (Very Slow + 1 Font) Chain and Band printers (Fast + Expensive)
Non-Impact Printers (Silent, High Quality, Fast) Inkjet Thermal (Expensive) Laser (Cost effective + Colour expensive)
Permanent Output
Printers Speed measured in Pages Per Minutes Resolution measured in Dots Per Inch (dpi)
80 dpi (dot matrix) = Near Letter Quality 300 dpi – 1200 dpi (non-impact) = Near Book Quality
Store information in firmware such as Typeface (Fonts) Character set Size
More complex printers use Page Description Language (PDL) Communicates complex commands directly to printer Used in pdf and postscript
Fonts
Font – the particular style of text
Courier font Helvetica font
Palatino font Times Roman font
(special symbol)
Size of a font This is ten point Helvetica
This is twelve point This is fourteen point
This is eighteen point and this is twenty-four point
Fonts (ctd)
Pitch fixed-pitch – every character has the same
width e.g. Courier variable-pitched – some characters wider
e.g. compare the “i” and the “m” in Times New Roman
Serif or Sans-serif sans-serif – square-ended strokes
e.g. Helvetica serif – with splayed ends (such as)
e.g. Times Roman
Readability of text
lowercase All lowercase text considered to be easier to read than all uppercase
UPPERCASE better for individual letters and non-words
e.g. flight numbers: BA793 vs. ba793
Scanners
Take paper and convert it into a digital document
Useful in desktop publishing for
incorporating photographs and other images
document storage and retrieval systems, instead of physical paper storage
Optical character recognition OCR converts bitmap back into text different fonts
create problems for simple “template matching” algorithms
more complex systems segment text, decompose it into lines and arcs, and decipher characters that way
page format columns, pictures, headers and footers
VIRTUAL REALITY AND 3D INTERACTION
positioning in 3D spacemoving and grasping
seeing 3D (helmets and caves)
Positioning and viewing in 3D
Positioning in 3D space 3D mouse: six-degrees of movement: x, y, z + roll, pitch, yaw data glove: to detect finger position VR helmets: to detect head motion and possibly eye gaze whole body tracking: accelerometers, image/video processing,
etc
Viewing in 3D often use stereoscopic vision ( two 2D images are presented
separately to the left and right eye of the viewer, which are then combined in the brain to give the perception of depth), but also possible to use real 3D display (displaying an image in three full dimensions)
Simulators and VR caves
scenes projected on walls realistic environment real controls other people
PHYSICAL CONTROLS, SENSORS ETC.
special displays and gauges
sound, touch, feel, smell
physical controls
environmental and bio-sensing
Sounds
can take many forms beeps bongs (deep ringing sounds) clonks (loud thudding sounds) whistles whirrs (like the sound of rapidly vibrating
wings) used for
error indication (e.g. incorrect command/input) or risky situations (e.g. when deleting files)
confirmation of actions e.g. keyclick notification of events/status e.g. a new email
has arrived, download has been completed
Haptic devices - example
BMW iDrive for selecting and controlling menus one feels little bumps along the way as one
maneuvers through options and menus makes it easier to select options by feel uses haptic technology from Immersion Corp
Physical controls
specialist controls needed … industrial controls, consumer products,
etc.
large buttonsclear dials
tiny buttons
multi-functioncontrol
easy-cleansmooth buttons
Environment and bio-sensing
sensors all around us car courtesy light
small switch on door ultrasound detectors
security, washbasins RFID security tags in shops temperature, weight, location
MediaCup
cup has sensors heat, movement, pressure
broadcasts state (IR) used for awareness
user is moving, drinking, …
incidentally colleagues are aware
Han's purpose to drink coffee
OTHER ASPECTS
Compression
reduce amount of storage required lossless
recover exact text or image – e.g. GIF, ZIP look for commonalities:
text: AAAAAAAAAABBBBBCCCCCCCC 10A5B8C
lossy recover something like original – e.g. JPEG,
MP3 exploit perception
JPEG: lose rapid changes and some colour MP3: reduce accuracy of drowned out notes
Storage formats - media
Images: many storage formats :
(PostScript, GIFF, JPEG, TIFF, PICT, etc.)
plus different compression techniques(to reduce their storage
requirements)
Audio/Video again lots of formats :
(QuickTime, MPEG, WAV, etc.) compression even more important also ‘streaming’ formats for network delivery
Finite processing speed
Designers tend to assume fast processors, and make interfaces more and more complicated
But problems occur, because processing cannot keep up with all the tasks it needs to do cursor overshooting because system has buffered
keypresses icon wars - user clicks on icon, nothing happens,
clicks on another, then system responds and windows fly everywhere
Also problems if system is too fast - e.g. help screens may scroll through text much too rapidly to be read
Computer Memory
Short Term RAM
Long Term Secondary Backing Storage
Hard disk Disk drive CD’s Memory Sticks
Permanent Storage Cheaper Slower Permanent (Non-volatile) Several types
Magnetic Optical
Different capacities Floppies 1.4 Mb Memory Stick 64 Mb + CD 640 Mb DVD 4 Gb – 18 Gb Blue Ray 15 Gb – 30 Gb Harddisk 120 Gb + … Tera Bytes
Two writing types Rewritable (Hard disk) Write Once Read Many WORM (CD, punch cards)
Recap: Boolean Logic
Boolean Expression E = S AND D
Truth table:Value of E for every possible D, S. TRUE=1; FALSE= 0. 001
011
110
000
ESD
Boolean Circuit ES
D
Truth table has rows ifthe number ofvariables is k
2k
Combinational circuit for binary addition?
Want to design a circuit to add any two N-bit integers.
2511001
+ 2911101
54 110110
Is the truth table method useful for N=64?
A Full Adder (from handout)
R-S Flip-Flop S
R
M
A more convenient form of memory
Fact: “Data Flip-Flop” or “D flip flop”;can be implemented using R-S flip flops.
No“undefined”outputs ever!
“Register” with 4 bits of memory
RAM: Implementing “Write”
RAMDecoder(Demux)
DataThe decoder selects which cell in the RAM gets its “Write” input toggled
K-bit address(in binary)
Clock
(simple combinationalcircuit; see logic handout)
Greatly simplified view of modern CPUs.Program (in binary)
stored in memory
Memory Registers Arithmetic and Logic Unit
(ALU)
Control FSM
Lots of Custom HardwareInstruction Pointer
RAM
The “symphony” inside a computer
Clock
Combinational circuit
Memory
ClockedSequentialCircuit(akaSynchronousCircuits)
Limitations on interactive performance
Computation bound Computation takes too long, causing frustration for the
user
Storage channel bound Bottleneck in transfer of data from disk to memory
Graphics bound Common bottleneck: updating displays requires a lot of
effort - sometimes helped by adding a graphics co-processor optimised to take on the burden
Network capacity Many computers networked - shared resources and
files, multiple access to printers, etc - but interactive performance can be reduced by slow network speed
Viruses and Worms
Automated ways of breaking in;Use self-replicating programs
(Recall self-replicating programs: Print the following line twice, the second time in quotes. “Print the following line twice, the second time in quotes.” )
Email Viruses
Infected program, screen saver, or Word document launches virus when opened
Use social engineering to entice you to open the virus attachment
Self-spreading: after you open it, automatically emails copies to everyone in your address book
The Melissa Virus (1999)
Social engineering: Email says attachment contains porn site passwords
Self-spreading: Random 50 people from address book
Traffic forced shutdown of many email servers
$80 million damage 20 months and $5000 fine David L. Smith
Aberdeen, NJ
Combating Viruses
Constant battle between attackers and defenders
Example: Anti-virus software finds “signature” of known
virus Attacker response: Polymorphic virus –
to thwart detection, change code when reproduced
Anti-virus software adapts to find some kinds of polymorphism
But an infinite number of ways to permute viruses available to attackers
The Morris Worm (1988)
First Internet worm Created by student at
Cornell Exploited holes in email
servers, other programs Infected ~10% of the net Spawned multiple copies,
crippling infected servers Sentenced to 3 years
probation, $10,000 fine, 400 hours community service
Robert Tappan Morris
The Slammer Worm (2003)
Fastest spreading worm to date Only 376 bytes—Exploited buffer overflow in
Microsoft database server products Spread by sending infection packets to random
servers as fast as possible, hundreds per second Infected 90% of vulnerable systems within 10
minutes! 200,000 servers No destructive payload, but packet volume shut
down large portions of the Internet for hours 911 systems, airlines, ATMs — $1 billion damage! Patch already available months previously,
but not widely installed
Bot
Zombies
Bot program runs silently in the background, awaiting instructions from the attacker
Attacker’s Program
“Distributed Denial of Service”
Objective: Overwhelm target site with traffic
DDOS Attacks
“Attack www.store.com”
Messages are hard to filter because there are thousands of senders
Sending Spam
“Forward this message:Subject: Viagra!…”
Spyware/Adware
Hidden but not self-replicating
Tracks web activity for marketing, shows popup ads, etc.
Usually written by businesses: Legal gray area
Conclusion
HCI depends on computer operating as an intermediary, achieving
appropriate interaction through a variety of I/O devices
WHAT COMPUTERS JUST CANNOT DO.
M.C. Escher
Print Gallery
High-level description of program that self-reproduces
Print 0
Print 1.
.
.
Print 0
. . . . . .
. . . . . .
. . . . . .
. . . . . .
} Prints binary code of B
}Takes binary string on tape, and in its place prints (in English) the sequence of statements that produce it, followed by the translation of the binary string into English.
A
B
Score:
Audio samples
Spectrogram
How do you represent music?
Creating music: Synthesis
Review Questions
What are the most common interaction devices? What are their limitations? How can some of them be overcome by novel
devices?
Suggest ideas for an interface which uses speech and sound effectively.
How can sound be used to convey information?
Review Questions
What are some of the factors you might consider when designing systems like a public access interactive kiosk?
Identify the strengths and weaknesses of multimedia and hypermedia systems.
Discuss how the speed of access to memory can affect the speed of an interactive computer system. Which other factors can affect such speed?
Revision