the core tool
TRANSCRIPT
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Creativity, Innovation and Change
The CORE Tool
By
Enrique Florido
“...if creativity is making the complicated simple…then strategy is making creativity value for
stakeholders”
Enrique Florido
That is exactly the bottom line, and where all has to come down, value for
stakeholders. And we are not only talking about shareholders; we are talking about
all people and/or entities that, one way or another, are part of the supply chain.
That includes, of course customers, but also employees, suppliers, contractors,
community, distributors, retailers, and so on.
However, turning creativity into value is not as simple as it may sound, and here is
where strategy plays its role. Strategy provides the framework in which creativity
turns into innovation, and then into value. Now, change is a little harder to come,
since it generally involves the organization´s culture, which we have seen takes
time.
"Marketing and innovation are the two chief functions of business; everything else is a cost centre."
Peter Drucker
In all these years, I have seen how the lack of a proper strategy in place, inhibits
the creation process. Without a strategy, the creative process turns into a mere
brain storming, where all ideas seem to work well. At this point, management gets
wiry, and tend to abort any intent to create new venues. Even when companies
have done strategic work, it is rarely deployed down to specific actions plans.
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The business theory has adopted two types of strategy as the lay ground for
structuring the strategic planning of companies. At one end, Corporative Strategy
(Level 1) defines the industry and the market in which the company will play; and at
the other end, Competitive Strategy (Level 2) defines the competition bases for the
company.
Corporative Strategy is generally outlined in terms of the Mission, Vision and
Corporate Values that the company will adopt; in another words, defines what the
company will do, its raison d'être, and what it will be in the future. Competitive
Strategy deepens on the competences, strengths and weaknesses of the
company, as they relate to the characteristics of the market, and the matching
competences, strengths and weaknesses of its competitors.
However, in order to bring the full benefits of strategic planning, a Strategic
Marketing Plan, is of utmost importance. In my experience, the Strategic Marketing
Plan is generally designed by the Marketing Department’s team, but as an isolatedelement, and in such way that does not assure a cohesive link between
brands/products, market and company. Here is where lots of good creative ideas
get lost, and never become innovation, much less value.
There are many theories about strategy, but it seems to me that all of them share a
purpose; to create value. If we analyze all those strategy theories, we can discover
their underlying creative component. The whole point of planning strategically is to
add value to the organization. In order to make our strategy a winning one, we
have to innovate; so value is created. Let´s see how some of these strategies
basically unfold on the same issues:
In the 80’s, Michael Porter guru of the strategic p lanning, talked about
industry rivalry. What he actually proposed, in his book Competitive
Strategy, is a frontal and open war among industry players, and this is
what the later authors of the Blue Ocean Strategy call Red Ocean.
Later in the 90s Jack Trout, the guru of differentiation, sustains that
what companies must do is, to position their brands and differentiate
them from competitors. And that is the title of his best seller,
Differentiate or Die.
And more recently, Kim & Mauborgne stated what
seems to be a fusion of both of the prior theories.
The Blue Ocean Strategy proposes to identify the industry in which
a company plays (Competitive Strategy), and create a demand and
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business opportunities where there are no competitors (Differentiate or Die).
However, The Blue Ocean Strategy seems to revive and old
concept from VI B.C. The book, The Art of War is the most widely
consulted military strategy book, and the most used by the western
corporate world. The book teaches that the truly art of war consists
of making the war completely unnecessary, and talks about
defeating the enemy without direct confrontation. This is exactly
what Kim & Mauborgne call a Blue Ocean.
We are absolutely convinced that frontal and open wars only leave Red Oceans, or
its equivalent; drained budgets and poor results. The actual competition scheme
works in which way that when a company earns a market share point, some other
is losing it. A Blue Ocean is just a creative idea that has the entire potential to
become an innovation, and by the same means in value. But that can only be
possible because it is the result of a strategic process. That is the reason we
sustain, that in absence of strategy lots of creative ideas will never become
innovation.
In order to guide companies in search of innovation (value), and to ensure that the
creative process is maintained within the strategic framework, we can find tools
and methodologies that walk people thru that creative process. However, in order
to truly contribute with ideas, first one has to understand the business that the
company is in. To do that, it is necessary to spend some time inside the company
with employees and management alike. This way one develops an understanding
of the markets in which they play a role.
After reviewing some of the available tools and methodologies, that profess to take
us on the creative journey, I realized that certain degree of discipline was due. By
this I mean, that if one is to be efficient, and bring tangible results to the table, at
the end of the day, whoever guides the creative process has to have a filter type of
process in place. In another words, ideas will have to go through two main filters;
one, the market/consumer filter, and the other one, the company´s capabilities
(strengths vs. weaknesses).
The methodology I propose is fundamentally based on the profound knowledge of
the clients, and the industry in which the clients plays a role. Such knowledge is
attained by a cooperative teamwork, and an unbiased analysis of the competitive
environment. Once the analytical work has been accomplished, the CORE tool is
put in place.
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This tool emphasizes on the creative part of the creative process, as opposed to
the way most strategic planning is done, in which predominates the analytical part
of the whole. The CORE tools is just a refinement of the original creative ideas
through a process that starts out with Creativity, goes through real Opportunities
that exist, then goes through a Rationale for operation viability, and finally their
implementation in a strategic (Estrategia) plan. Once the final strategy is written,
the tactics, tasks responsibilities and metrics are stated.
The CORE tool should be able to help managers to be highly efficient while
enduring a creative process. The tool should allow them to visualize practical ideas
that can definitely count as value, and not just mere brain storming. The
implementation of the CORE (Creativity, Opportunity, Rationality & sEstrategy) tool
is very simple:
The team starts with Creativity. Here, unrestricted original ideas come from
everywhere. In other words, each member of the team sets forth his ideasaccording to his/her specific needs and/or experiences, and within the framework
of the solutions we need for the already identified problems.
The second step of the CORE tool is, Opportunity. Here, the team analyses, if
there is a market potential for each of the original ideas. The ideas are analysed
from the perspective of their market potential and affinity to potential consumers.
There is nothing new here. As a consumer/market oriented companies, we depend
on consumers’ acceptance of our ideas/products/services. By this, I do not actually
mean research, but prototyping; real world, practical live interaction with the
product/service.
“Carefully watch how people live, get an intuitive sense as to what they might want and then go with
it. Don’t do market research.”
Akio Morita
“People don't know what they want until you show it to them.”
Steve Jobs
Once we are certain of the market/consumer acceptance, we enter into the
Rationale. At this point, the team has to go through the analysis of the operations
viability of the selected ideas. The analysis here involves the feasibility in design &
development, manufacturing, logistics, resources (typically financial), etc., of the
ideas turned into products (services).
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The final step of the CORE tool is a eStrategy. In the same way that we entered
the creative process, with a strategy in place, in the same manner we have to
design and implement a marketing strategy for the launching, and support of the
newly created product/service. As with any strategic plan, the team has to deploy it
down to tactics, tasks, activities, responsible and metrics.
For managers who want to see tangible and practical results, the CORE tool is
very valuable. Furthermore, when there are limited resources (namely financial), it
is good to know that the creative team is centered on optimizing the creative
process, without limiting the potential ideas that may come out of it. In a sense, the
CORE tool pretends to eliminate, to some extent, the Intelligent Fast Failure (IFF)
factor. However, not in a way of eliminating the learning part of the IFF, but the
financial cost that may be involved in the learning curve.
Enrique Florido