the definition and measurement of creativity: what do we know?
TRANSCRIPT
The Definition and Measurement of
Creativity: What Do We Know?
JAAFAR EL-MURAD
Westminster Business
School
University of
Westminster
DOUGLAS C. WEST
Westminster Business
School
University of
Westminster
Creativity is arguably the most important element in advertising success. This article
reviews the trends in creativity research and asks (1) what do we know about
advertising creativity, (2) how can we measure it, and (3) how can we enhance and
encourage it? After tracking Its importance, this article examines how it is defined,
the nature of the theories underpinning it. and the various typologies suggested by
researchers. The Impact of issues such as the environment, management practice,
and myths on enhancing and encouraging advertising creativity are assessed. It is
argued that, to encourage and enhance creativity, managers should address the
effects of self-doubt, fear of risk taking, and fear of opposition and criticism.
CREATIVITY IS tit once the least scientific cispect of
adxertising <ind the must important (Reid, Kinj;,
and DeLorme, 1948). As with other forms of cre-
ativity, advertising creativity embraces both "orig-
inality" and "innovation" (Fletcher, 1990). To be
successful, it must have impact, quality, st\'le; <inei
relevance. Ideas must be new, unique, and rele-
vant to the product and to the target audience in
order to be useful as solutioas to marketing com-
munications problems. The resultant advertising
should pass such tests as the Universal Advertis-
ing Standards established by D'Arcy Masius Ben-
ton & Bowies (Belch and Belch, 1998). This is
because a "winning creative idea," one that stand.s
out from the crowd and is memorable, can ha\'e
enormous impact on sales, may influence the hir-
ing and firing of advertising agencies, and affect
their remuneration (see, for example, Blair, 1988;
Buzzell, 1964; Michell and Cataquet, 1992; Ros-
siter and Percy, 1997; Wackman, Salmon, and
Salmon, 1986/1987). However, despite the most
systematic and scientific approaches toward de-
veloping winning creative ideas, the evidence sug-
gests it is a random process. This is because there
is a high degree of chance in coming up with a
winning creative idea, and random creativity is
therefore pivotal (Gross, 1972; O'Connor, Wille-
main, and MacLachlan, 1996). Renowned aca-
demic researchers (e.g., Amabile, 1982; Runco and
Sakamoto, 1999) have found creativity to be among
the most complex of human behaviors to de-
scribe. It has even been suggested that creativity
cannot be defined or measured (Callahan, 1991;
Khatena, 1982). CK'erall, it is timely to review the
trends in creative research and ask (1) what do we
know about advertising creativity, (2) how can we
measure it, and, (3) how can we enhance and
encoLirage it?
Before beginning the review, a briet outline of
terms is required. "Advertising creativity" is used
for the process of producing and developing ad-
\'ertising ideas. It is acknowledged that treat-
ments and executions require creativity, indeed
even Ihe choice and use of media can be highly
creative, but for the purposes of this article the
emphasis is on the centra! creative idea.
The importance of creativity is acknowledged
by the scale and scope of the research activity
that has been conducted both to understand it
and to examine its application in diverse fields.
Tiiese include, for example, art (e.g., Brower, 2000;
Kris, 1952), music (e.g.. Hickey, 2001), science
(e.g., Innamorato, 1998), education (e.g.. Free-
man, 1983; Naglieri, 2(101), management (e.g., De
1 8 8 JDOeflflL OF flOOfflTiSIOfi flESEHRCH June 2 0 0 4 DO!: 10.1017/S0021849904040097
DEFINITION AND MEASUREMENT OF CREATIVITY
Bono, 1971; King and Anderson, IWl);
Sethi, Smith, and Park, 2001), and adver-
tising (e.g.. Gross, 1967, 1972; Hirschman,
1989; Kendrick, Slayden, and Broyles, 1996;
Kover, Goldberg, and James, 1995; Mori-
arty, 1991; Moriarty and Van den Bergh,
1984). Some observers have noted a de-
cline in Ihe le\-e] of interest shown in
advertising creativity research (e.g.,
Zinkhan, 1993). Others maintain that the
topic continues to recei\'e a great deal
of attention (e.g., Plucker and Runco,
1998). To throw some light on the issue,
a search of the ABI/INFORM Global data-
base on Proquest" was carried out for
articles featuring either "creativity" or
"creative" in the title, in an attempt to
reconcile these contradictory views. The
number of such articles rose steadily
between 1985-1995. In 1985, there were
only 18 titles, but by the end of 1995
this had risen to 85 per year—close
to a fourfold increase. For comparison,
there were 174 articles with the word
"marketing" in the title in 1985, and 399
in 1995: an increase ot only 129 percent,
though admittedly from a higher base
(see Figure 1). Having made these points,
the numbers should be viewed cau-
tiously and interpreted for wliat they are—
based on a simple search for terms in
publications available since 1985. It is not
known how those terms were used by
authors. Nor is it clear what the role oi
the growth of publications covered by
Proquest'-: has been, as the expansion of
the number of journals indexed is likely
to have played a role. Taking these ca\'e-
ats into account, the results stili point to
a significant expansion in the early 1990s
and then a fall back in the late 1990s.
Unftirtuiiately, owing to changes in the
presentation of the data by Proquest*, it
was not possible to continue the analysis
beyond 2001. However, there are signs of
renewed interest: recent papers include,
for example. White and Smith (2001), An-
Creativity90
Marketing450
400
350
300
250
200
150
100
50
0
• ^ ^ Creative/creativity in Title
— — Marketing in Title
Figure 1 Number of Articles with Titles of "Creative" or"Creativity" Compared with "Marketing" Cited in Proquest®
driopoulos (2(Xn), and Koslow,Sasser, and
Riordan (2003).
WHAT DO WE KNOW?
Definitions
Creativity is often described in such termsas "creative thinking" or "ability," "prob-lem solving," "Imagination," or "innova-tion." Many definitions involve an aspectof problem solving, where the solution tothe problem requires insight (e.g., Simon-ton, 1999; Stcrnberg and Davidson, 1995).Most involve an aspect of "newness" or"originality/' for example, "Greativity isthe ability to produce work that is novel(i.e., original, unexpected)" (Stemberg andLubart, 1999). Originality is a requiredbut insufficient cimdition for creativity:the work must also be of value; that is, itshould be "appropriate (i.e., useful, adap-ti\'e concerning task constraints)" (Storn-
berg and Lubart, 1999, p. 3). This combi-
nation of "novelty" and "appropriate-
ness" or "usefulness" has met with
widespread acceptance (e.g., Amabile, 1983;
Gruber and Wallace, 1999; Lumsden, 1999;
Martindale, 1999; Mumford and Gustafson,
1988; Unsworth, 2001).
There are differences of opinion about the
role and importance of creativity in adver-
tising and marketing. Managers tend to
value "effectiveness," usually measured by
changes in awareness levels or in market
sales, whereas creative people generally
have a low regard for these kinds of mea-
sures (Kover, Goldberg, and James, 1993).
"Effective" advertising and "creative" ad-
\*ertising are the two concepts that most fre-
quently emerge in the practitioner literature
(see, for example, the writings of Ogilvy,
1964,1983). Hirschman (1989) also showed
that opinions tend to vary with the role of
the participant. Product managers and ac-
June 2 0 0 4 JOUfKieL OF HDllEllTISIIlll fiESEflUCH 1 8 9
DEFINITION AND MEASUREMENT OF CREATIVITY
Creativity in advertising differs from creativity in the
arts mainly in its purpose. Advertising creativity must
achieve objectives set by others—this is not usually the
case in the arts
count executives view ad\'ertising as a
means to achieve a specific objective, such
as to create awareness, desire, interest,
and/or action. This objective follows from
the client brief, itself a result of the mar-
keting plan, and is guided by research (Bell,
1992).Creative teams or individuals, on the
other hand, tended to see the advertise-
ment as an opportimity to demonstrate their
own skills and aesthetic values and thereby
to promote tlieir careers (Hirschinan, 1989).
Perhaps it is the friction between these con-
flicting interests that results in great adver-
tising, but it has been found that creativity
is necessary for effectiveness and that it is
this that "pushes the message into view-
ers' minds" (Kover, Goldberg, and James,
1995, p. 29).
S<ime writers maintain that it is not cre-
ative unless it is useful (e.g., Amabile, 1983;
Mumford and Gustafson, 1988), others view
creativity as an associative process (e.g.,
Mednick, 1962; Mendelsohn, 1976), with
some contending that creativity is not a uni-
tary concept at all. It has been argued that
there are different types of creativity: re-
sponsive, expected, contributory, and pro-
acti\T (Unsworth, 2001), or that it consists
of a number of elements, each of which must
be present for creativity to take place (e.g.,
Csiks/entmihalyi, 1988; Rhodes, 1961). Cre-
ativity in advertising differs from creatix -
ity in the arts mainly in its purpose.
Advertising creativity must achieve objec-
tives set by others—this is not usually the
case in the arts. Success in the arts is
achieved when the creative products are
deemed "pleasing" in some way whereas
in advertising it is not sufficient to "please"
or always necessary to do so. To be suc-
cessful, creative advertising must first be
}u.'ticed and then have a specified effect on
the viewer. If it is not noticed, or if this ef-
fect is not achie'i'ed, the creative endeavor
is considered to have faiied.
Greativity involves newness but this need
not be "new to the world." Leo Burnett tor
example, defined advertising creativity as
"the art of establishing new and meaning-
ful relationships between previously un-
related things in a manner that is relevant,
believable, and in good taste, but which
somehow presents the product in a fresh
new light" (Burnett, 1968). Combining two
or more previously existing items, materi-
als, ideas, thoughts, concepts in a new way
can not only be creative, it is considered by
many to be the essence of creativity pro-
viding, " . . . the combinatorial leap which
is generally described as the hallmark of
creativity" (Mendelsohn, 1976, in Martin-
dale, 1999, p. 139). Reid, King, and De-
Lorme (1998, p. 3) define advertising
creativity as "original and imaginative
thought designed to produce goal-directed
and problem-solving advertisements and
commercials," This definition, based onDil-
lion (1975), Moriarty (1991), Politz (1975),
and Reid and Rotfeld (1976), incorporates
four key elements: originality, imagina-
tion, goal-direction, and problem solving.
The authors maintain that advertising cre-
ativity is a special form of creati\'ity and
differs from others in that "originality and
imagination must operate within a goal-
directed and problem-solving context"
(Reid, King, and DeLorme, 1998, p. 3). Yet,
the concepts of "relevance" and "appropri-
ateness" of mainstream creativity research
also imply goal attainment and problem
solving, and are key features of other def-
initions of creativity (e.g., Amabile, 1983;
Martiridale, 1999; Mumford and Gustafson,
1988; Stemberg and Lubart, 1999; Unsworth,
2001). Architects and designers of all kinds
"create" by applying their originality and
imagination to solve problems and achieve
goals that are set, usually, by others. An art-
ist may paint for the purpose of self-
expression, but she or he may also do it for
critical recognition, fame, and fortune—
surely a "goal-directed" context. Hirsch-
man (1989) showed that advertising
creatives are motivated by similar consid-
erations, even though their ostensible pri-
mary motive is to achieve the advertising
objectives of their clients. White (1972, in
Zinkhan, 1993, p. 1) maintained that "the
process of creativity in advertising (or mar-
keting) is more or less identical with the
prcKess of creativity in the arts and sciences."
To be successful, creative advertising must first be no-
ticed and then have a specified effect on the viewer. If it
is not noticed, or if this effect is not achieved, the cre-
ative endeavor is considered to have failed.
1 9 0 JOyfinflL Df (lOUERTISIIlG RESEflRCH June 2 0 0 4
DEFINITION AND MEASUREMENT OF CREATIVITY
. . . advertising creativity is a special form of creativity
and differs from others in that "originality and imagina-
tion must operate within a goal-directed and problem-
solving context."
TheoriesUnderpinning any definition of advertis-
ing creativity is a mental model. The three
primary theories of creativity are: (1) Pri-
mary Process Gognition, (2) Defocused
Attention, and (3) Associative Hierarchies
(Martindale, 1999, pp. 138-39).
Primary Process Cognition dates from
Kris (1952) and postulates that creative
indi\iduais are more able to switch be-
tween primary and secondary cognitive
modes, primary being the mode of dream-
ing, reverie, psychosis, and hypnosis. "It
is autistic, free-associative, analogical"
(Martindale, 1999, p. 138), and a probable
explanation of Kipling's (1937/1985) "Dae-
mon" residing in the subconscious mind
of Freudian psychology (Sternberg and
Lubart, 1999). Secondary process cogni-
tion, by contrast, "is the abstract, logical,
reality-oriented thought of waking con-
sciousness" (Martindaie, 1999, p. 138). Cre-
ati\'e people switch between the two
because the primary state enables the dis-
covery of new combinations of mental
elements, while the secondary state is nec-
essary for elaboration of creative concepts
identified in the associative primary state.
Defocused Attention (Mendelsohn,
1976) concerns the number of elements
that an indixidual is able to keep in mind
at one time. The greater this number, the
more likeiy it is that the person can make
meaningful and useful combinations and
thus formulate creative ideas. There is
evidence to support the hypothesi.s that
less creative people have more narrow-
focused attention than do those who are
more creative (Dewing and Battye, 1971;
Dykes and McGhie, 1976).
The theory of Associative Hierarchies
w'as first proposed by Mednick in 1962.
He stated that creativity is an associative
process in\olving, "the ability or ten-
dency which serves to bring otherwise
mutually remote ideas into contiguity [to]
facilitate a creative solution." Tliis leads
to a view of advertising creativity being
the process of associating previously un-
related facts in order that previously un-
realized relationships between them
become apparent (Reid and Rotteld, 1976).
If a person can only give a narrow range
of answers in response to divergent tliink-
ing tests, he or she is said to have a
steep asstKiati\'e hierarchy. Conversely, a
wide range of answers indicates a fiat
associative hierarchy. According to Med-
nick (1962), creative individuals have flat
associative hierarchies, so are more able
to make original associations and thus
have more creative ideas. Reid and Rot-
feld (1976) were interested in establish-
ing the role of the associative process
within advertising creativity. This had pre-
viously been assumed, primarily by ad-
vertising practitioners, based largely on
their own experience, and from studies
in the psychology literature on creativity.
Reid and Rotfeld (1976) were particu-
larly concerned with establishing the re-
lationship between associative ability,
attitude, and creative ability, and devel-
oped .1 conceptual model to show how
this might work in the advertising con-
text. In accordance with Mednick (1962)
and Mendel.sohn (1976), they pointed out
that advertising creativity was depen-
dent on the availability of a large num-
ber of facts with which, and from which,
to draw associations.
Of the three theories, the associative
has dominated the literature, but, as noted
by Martindak' (1999), the three theories
are virtually the same (albeit using quite
different vocabulary) as all support the
notion that associative ability is at the
core of creative ability. As a final point,
it is worth mentioning that Sternberg
and Lubart (1991, 1992, 1995, 1996) and
Sternberg, O'Hara, and Lubart (1997)
proposed an "Investment Theory of Cre-
ativity." Their proposition is based on con-
fluence theory, which suggests that creative
people are willing to "bin/ low nud sell
hi^h" in the realm of ideas. That is, they
pursue (invest in) ideas that are of little
interest to other people, or are unheard
of, but that they believe ha\'e "growth"
potential. When first presented, these ideas
meet resistance. The creative person per-
sists in the face of this resistance and,
eventually, is able to "sell high." Creativ-
ity requires the confluence of six factors:
intellectual ability, knowledge, styles of
thinking, personality, motivation, and en-
vironment. Again the link to the idea of
associative ability can be made.
Typologies for Academic Research
Placing creativity within a typology formeasurement by advertising researchershas presented a number of challenges.First to be mentioned has to be Rhodes(1961) who provided the first widelyquoted creative typology. He argued thatcreativity does not occur in a vacuum,instead it is demonstrated by (I) the cre-ative person, who, by means of (2) thecreative process produces (3) the creati'oe
prodnd. in response to the macru/micn>
June 2 0 0 4 JOURflRL OF HOyERTISIIlG RESERRCR 1 9 1
DEFINITION AND MEASUREMENT OF CREATIVITY
environment in which he or ;?hc is lo-
cated, which he called (4) the creative press.
Plucker and Renzulli (1999) fiirther sepa-
rate "press" into "environment" and "per-
suasion," but the distinctions are hard to
disentangle. Thus knowledge of "creativ-
ity" may be gained by studyinj^ any of
these four interlinked elements. The "cre-
ativity" of people can be evaluated by
direct study of the creative person, or by
assessing the quaiity and/or quantity of
the creative praduct. The process may be
inferred by observing the persoti and the
product in combination, whilst the pre^s
may be studied for its effect on the other
three.
Following from Rhodes, Sternberg and
Lubart (1999) ha\'e outlined a seven-part
typology based on the development stages
of creativity during which a particular
approach was dominant, rather than the
description of the overall components as
identified by Rhodes. The first of these
was (1) the Mystical approach, where
creativity was believed to be inspired by
some external, "spiritual" force—the
"muse" of classical poets and was thus
not really a suitable subject for scientific
enquiry. Kipling (1937/1985), for exam-
ple, spoke of the "Daemon" that lives in
the writer's pen: "When i/oiir Dnemoii is
in charge, tio not think cofiscioiisli/. Drift,
wail, and abn/." (2) The Pragmatic ap-
proach involved practitioners who devel-
oped and taught techniques that they
believed could improve creativity but that
had little or no research basis. A pioneer
of this approach was Osborn (1953), who
proposed a set of "rules" for what came
to be known as "brainstorming," which
worked by creating a climate (cf. environ-
ment or press) conducive to divergent
thinking. De Bono (e.g., 1971, 1985, 1992)
has been the leading proponent of this
approach. The Psychodynamic approach
(3) is based on the Freudian belief that
croativitv results trom the resolution of
conflict between the conscious reality and
subconscious drives. According to this
view, creative products are a socially ac-
ceptable way of expressing otherwise un-
acceptable unconscious wishes. Despite
the recent debunking of Freudian psy-
choiogy, the emphasis on the subcon-
scious is noteworthy and has relevance
to theories involving "primary process
cognition" (see Anderson, 1992; Martin-
dale, 1999). The Psychometric approach
(4) to studying creativity was developed
in response to Guilford's (1950) address
to the American Psychological Associa-
tion. In this address, he drew attention
to the lack of creativity research, which
he attributed in part to the paucity of
highly creative individuals that were avail-
able for study. He proposed instead that
"ordinary people" be studied, and their
creativity measured by the use of diver-
gent thinking tests, such as the Unusual
Uses Test, in which subjects think of as
many ns possible uses for an everyday
object, such as a brick (Sternberg and
Lubart, 1999). Subjects are scored for "flu-
ency" (the number of uses suggested)
and originality. Although tests such as
these arc not strictly-speaking psychomet-
ric, this is how they have come to be
known in the literature. Guilford and oth-
ers developed tests that enabled differen-
tiation between subjects on a standard
"creativity" scale. The psychometric ap-
proach to creativity is still very much in
use today, although often primarily to
provide support, in the form of quantifi-
cation, for other studies. Cognitive (5) is
concerned with understanding the cre-
ative process. Studies (e.g., Finke, Ward,
and Smith, 1992; Smith, Ward, and Finke,
1995; Sternberg and Davidson, 1995) sug-
gest that there are two phases to creative
thought: the generative phase and the
exploratory phase. Social-Personality (6)
concerns the notion that creativity is more
prevalent in certain personality types and
in particular stxiocultural situations (Am-
abile, 1983; Barron, 1968, 1969; Fysenck,
1993; Cough, 1979; MacKinnon, 1965).
Traits common to creative people in ad-
vertising include originality, intelligence
and vision in terms of recognizing big
ideas (Ewing, Napoli, and West, 2001;
West, 1993, 1994), and the willingness to
take risks (El-Murad and West, 2003; West,
1999; West, Miciak, and Sargeant, 1999).
As noted by Martindale (1999, p. 137),
"[creativity] requires the simultaneous
presence of a number of traits (e.g., intel-
ligence, perseverance, unconventionatity,
the ability to think in a particular man-
ner)." Finally, the Confluence approach (7)
is based on the idea that creativity can only
take place if several comptments are present.
These are motivation, domain-relevant
knowledge and abilities, and creativity-
relevant skills (Amabile, 1983). These
"creativity-rele\ant skills" include "(a) a
cognitive style that involves coping wifh
complexities and breaking one's mental set
during problem solving; (b) knowledge of
heuristics for generating novel ideas, such
as trying a coimter-intuitive approach; and
(c) a work style characterized by concen-
trated effort, an ability to set aside prob-
lems, and high energy" (Sternberg and
Lubart, 1999, p. 10).
MEASUREMENT
Hocevar (1981) reviewed the criteria and
methods for measuring creativity that were
then available and concluded that they
could be classified into 10 categories: tests
of divergent thinking, attitude and inter-
est inventories, personality inventories,
biographical inventories, teacher nom-
inations, peer nominations, supervisor rat-
ings, judgments of products, eminence,
and self-reported creative activities and
achievements. These can be further
grouped info the two broad categories of
psychometric tests (the first four) and ex-
pert opinion (the remaining six).
1 9 2 JOyfiflRL or HDyERTISIIiG flESEflflCH June 2 0 0 4
DEFINITION AND MEASUREMENT OF CREATIVITY
Psychometric Tests
The first creativity tests to be used were
those that followed Cuilford's 1950 ad-
dress. Often referred to as divergent think-
ing tests, they included Guilford's
"Unusual Uses Test" (Guilford, Merri-
field, and Wilson, 1938); his "Structure of
the Intellect" Test (SOI) (Guilford, 1967);
Mcdnick's "Remote Associates Test" (Med-
nick, 1962); Torrance's "Tests of Creative
Thinking" (TTCT) (Torrance, 1974), based
on Guilford's SOI; and Meeker's "Struc-
ture of the Intellect—Learning Abilities
Test" (SOI-LA) (Meeker and Meeker, 1982),
also based on CaiiU'ord's SOI. Tlie TTCT
is still the most commonly used. It can
be scored for "fluency" (the total num-
ber of relevant responses), "flexibility"
(the number of different categories of rel-
evant responses), "originality" (the rarity
of the responses), and "elaboration" (the
amount of detail in the responses) (Stern-
berg and Lubart, 1999). TTCT tests are
available in both \'crbal (thinking cre-
atiwly with words) and figural (thinking
creatively with pictures) versions (Hickey,
2001). There are seven verbal activities
involving "asking," "guessing causes,"
"guessing consequences," "product im-
provement," "unusual uses," "unusual
questions," and "just suppose" and three
figural activities "picture construction,"
"picture completion," and "lines/circles"
(Cropiey, 2000). Psychometric measures
such as these have been applied to all
four main areas (person, product, pro-
cess, press) of creativity research (Plucker
and Renzulli, 1999).
Critics of the psychometric measure-
ment of creativity cite the lack of predic-
tive validity of such tests. Standard \Q
tests are frequently criticized as being
inaccurate predictors of achievement in
later life, yet they correlate about 0.70
with school grades: by contrast, diver-
gent thinking tests typically correlate
around 0.50 with subsequent achie\'e-
ment (Cropiey, 2000). Aspects of some of
these "paper and pen" creativity tests
are vulnerable to other criticism, Med-
nick's (1962) "Remote Associates Test"
(llAT), for example, was a self-completion
divergent-thinking creativity test in which
subjects were required tc> suggest a fourth
word that is in some way "remotely as-
sociated" with three given words. For
example:
1. rat/blue/cottage. Solution: cheese2. railroad/girl/class. Solution: working
3. surprise/line/birthday. Solution: party
4. out/dog/cat. Solution: house
The RAT consists of 30 such questions to
be completed within 40 minutes. One
drawback of this test (at least for inter-
national users) is that it is culture-specific.
Another problem is that the test is verbal,
making no allowance for visual creativity,
whereas much of advertising creative is
nonverbal or has significant nonverbal
components. Zinkhan (1993) has argued
that creativity defies measurement. Aside
from the lack of a consensus about the
true workings of the creative process, his
logic was that because tests have predeter-
mined correct answers and originality is a
requirement of creativity, any respondent
giving "correct" answers in a creativity
test could not be creative. At a more spe-
cific Ie\'el, critics ha\'e also questioned
whether tests measure creative thinking
or even the ability to become creative
(e.g., Weisberg, 1993), and the vulnerabil-
ity of the tests to administration, scoring,
and training effects. These include the
test conditions: for example, whether or
not the test is timed, whether it is pre-
sented more as a game than as a test, and
whether or not subjects are told to he
"creative." It has been shown that factors
such as these influence originality and
tluency scores (Chand and Runco, 1992;
Runco and Okuda, 1991).
Expert Opinion
There is a \'iew that the only reliable way
to identify creativity is by evaluating the
creative product (e.g., Bailin, 1984). As-
suming measurement scales could be de-
veloped, who should do the evaluation?
Reid and Rotfeld (1976) used an "Expert
Opinion Creative Ability Profile Scale" of
their own devising. This comprised ten
7-interval rating scales, designed to mea-
sure creative ability. Their subjects were
then rated on these 10 scales by expert
judges, in this case instructors of the Ad-
\'ertising Creative Strategy and Tactics
course. Inspired by Golann (1963), who
had found a correlation between attitude
and creative ability, the instrument used
was based on Icek and Fishbein's (1969,
1970, 1972) attitudinal model. It assumed
"that a person's attitude toward the act of
creating a commercial is a function of the
act's perceived consequences and its value
to the person" (Reid and Rotfeld, 1976,
p. 28). After analysis, the results were
found to support the centrality of associa-
tive ability to advertising creativity.
Amabile (1982) circumvented the prob-
lems of both the definition and the mea-
surement of creativity with what she called
the Consensual Assessment Technique
(CAT), by which experts assess the "cre-
ativity" of creative products using their
own indi\'idual criteria and their own def-
initions of creativity. A typical CAT item
for rating the creativity of a painting reads:
"On a scale of 1 to 5, and using your own
subjective definition of creativity, rate the
degree to which the painting is creative"
(Hickey, 2001, p. 235). It is simply not
possible, according to Amabile (1982), to
articulate clear, objective criteria for a cre-
ative product, whereas, if appropriate
judges independently agree that a given
product is creative, then it can and must
be accepted as such. By extension, the
person who created the product is also
creative. While it is impossible to summa-
June 2 0 0 4 JOyflflllL OF HOyEflTiSlflG RESEflHCtl 1 9 3
DEFINITION AND MEASUREMENT OF CREATIVITY
rize all of the creativity research. Table 1
shows the primary studies of creativity-
by author and measua^ used. The mea-
sures fall largely into the two broad cat-
egories of psychometric measurement and
expert opinii)n, with a few studies using a
combination of approaches.
Biometric
A third and quite separate approach to
creativity measurement is the Biometric
Approach, which in\'olves the measure-
ment of glucose metabolism in the brain
during creative activity. This is gaining
acceptance (Plucker and Renzulli, 1999)
because of developments in technology
(see, for example, Haior et M., 1992; Haier
and Benbow, 1995). The tests allow the
study of brain function during particular
types of mental activity, which could in-
clude the performance of creative tasks.
The approach, however, is subject to the
TABLE 1Summary of Measures Used in Principal Creativity and Advertising Creativity Studies
Author
Primarily psychometric
Guilford (1950)
Mednick (1962)
Torrance (1962. 1974.1981)
Getzels and Jackson (1962)
Wallach and Kogan (1965)
Guilford (1967)
Meeker (1969),
Meeker and Meeker (1982)
Plucker and Renzulli (1999)
Naglieri and Das (1997)
Naglieri (1999)
Measure
Unusual Uses Test
Remote Associates Test
Torrance's Tests of Creative Thinking (TTCT)
Four creativity measures: word association, unusual uses, hidden shapes,
make-up problems
A series of five untlmed divergent thinking tests
Structure of the Intellect (SOI)
Structure of the Intellect-Learning Abilities Test (SOI-LA)
Torrance s Tests of Creative Thinking (TTCT)
Cognitive Assessment System (CAS)
Planning. Attention. Simultaneous, and Successive cognitive tests (PASS); Stroop test
Combination
Reid and Rotfeld (1976) Mednick's Remote Associates Test
Attitude Scales
Expert Opinion Creative Ability Profile Scale
Mumford et al. (1998)
Primarily expert opinion
Amabile (1982)
"Guessing Consequences" subtest of TTCT scored by panel of expert judges using 5-point
scale
Consensual Assessment Technique: creative products assessed by expert judges, using
own definitions of creativity
Creativity of advertising assessed by panel of top advertising creative people
Creative Personality Scale
One Show advertising creativity awards
TV commercial popularity, measured by Video Storyboard Test Inc.
Creativity of advertising assessed by expert panel of senior advertising students
Van den Bergh. Reid, and Schorin (1983)
Gough(1992)
Kover. Goldberg, and James (1995)
Bell (1992)
Stone (2000)
1 9 4 DF flDyERIISIflG flESEfiaCH June 2 0 0 4
DEFINITION AND MEASUREMENT OF CREATIVITY
same limitations as the psychometric ap-
proach, namely the definition or identifi-
cation of appropriate creati\ e tasks to use
in the tests. In addition, it clearly may be
employed only in laboratory conditions,
which ha5 implications for time and cost,
and therefore wouid only be feasible on a
relatively small scale or o\'er an extended
time period.
Measuring Advertising Creativity
ln seeking to measure the creativity of
television commercials, Bell (1992) adopted
a similar approach to Amabiie (19H2), tak-
ing the \iew that the popularity of the
creative product {the television commer-
cial) is a proxy for creativity. Instead of
attempting to measure creati\ ity, the reac-
tion of the target audience to advertising
was measured. The advantage of this is
that there is no need to identify experts,
as any member of the target audience is
an "appropriate judge" (Amabile, 1982).
Stone (2001)) was interested in the relation-
ship between three key aspects of adver-
tising: recall, Ukeability, and creativity. In
a telephone sur\ey, respondents were
asked to name their most liked and their
most disliked television advertisement and
then, separately, these commercials were
rated for creativity by an expert panel.
Seventy percent of "liked" commercials
\\'ere deemed by the panel to be creative,
compared with only 46 percent oi those
"disliked." This clearly provides support
for Bell's method (1992).
There are many other examples of judge
or expert tiu'Lisurements ot" advertisirtg cre-
.itivity. In their 1983 study of the opti-
mum number of creative alternatives to
generate. Van den fJergh, Reid, and Schorin
(1983) recruited a panel of top creative
people to judge creativity. The panel con-
sisted of a creative director, an art direc-
tor, a copy supervisor, and a senior writer.
Kover, Croldberg, and James (1995) used a
similar approach in their stuJy ot tiie
relationship between creati\'ity and effec-
tiveness. They examined advertising that
had been judged creative by the conven-
tional standards of the industry: creative
advertising was advertising that had won
creative awards. In the United States, the
One Show creative award is one of the
most co\Ttcd in the industry. Kover, Cold-
berg, and James (1995) selected this nward
as evidence of creativity: thus ad\ ertising
that had receix'ed this award was deemed
"creative." This is consistent with Csik-
szentmihalyi (1999), who argued that cre-
ativity is "the ability to add something
neu' to the culture" (p. 314) such that it is
"sanctioned by some group entitled to
make decisions as to what should or
should not be included in the domain"
(p. 315). For someone to be creati\e their
w ork mu^t be recognized as such by those
competent in the field, who have reached
higher levels of their profession (Csikszent-
mihalyi, 1999). Creative award panels con-
sist of advertising executives whtt have
readied national or international promi-
nence in their field, thus meeting this
requirement. Advertising award panels
operate in different ways. The process
adopted hy London International Ad%er-
tising Awards (1998) is reproduced here
for illustration:
"Each judge receives, by courier, no
more than two hours of material on
videotape, slide, audiotape, printed
proofs or actual packaging. Each judge
has several weeks, not several min-
utes, to re.ich a decision. And change
that decision, several times, so we've
been told. Our judges are the top
ranked, most highiy awarded profes-
sionals in their disciplines. As you
would expect, they bring a truly inter-
national perspective to their task....
All entries are judged for their creati\-
ity, originality and production values.
Interactive entries are judged from the
internet for their creativity, concept, ex-
ecution, functionality, interactivity and
overall impact. Score sheets are faxed
back to our office tor tabulation. Even
the judges don't know who the v\ in-
ners are. Only the Jury Chairmen and
our staff do."
The measures of advertising creativity
discussed thus far are "post-hoc" mea-
sures: they ha\e been used to evaluate
the creati\ ity of commercials that ha\'e al-
ready featured in campaigns and have
been seen by their target audiences in or-
der to reward outstanding creati\e perfor-
mance or to fulfill the needs of academic
researchers. Many practitioners pre- or post-
test commercials, but this practice is by no
means universal, although there is evi-
dence that it is increasingly common. Of
112 agencies and advertisers surveyed,
over 85 percent of agencies claimed to
evaluate copy ideas before producing a
rough commercial, avvv 97 percent evalu-
ated the rough version, and 90 percent eval-
uated the finished commercial (Belch and
Belch, 2U01). Howe\er, this testing is usu-
ally concerned with effectiveness, com-
prehension, recall, acceptability, or for
effect on corporate image. There is evi-
dence linking recall to creativity (e.g., Bo-
gart, Tolley, and Orenstein, 1970; Gibson,
1996), but there is little indication that prac-
titioners employ any formalized systems or
techniques specifically for the direct mea-
surement of advertising creativity. Instead,
it is likely that winning creative solutions
are recognized as such by the creative teams
themselves, using the "Aha!" factor (Par-
lies, 1975), and are then "sold" by them to
the account management team. Ultimately
the client decides on the basis of an agen-
cy's work whether that agency is suffi-
ciently creative to be retained (White and
Smith, 2001), but it is surely i'l the agency's
interest to have an objective method of pre-
dicting this judgment.
June 2 0 0 4 JOUHOHL OF flOUEFtTISlOG B E S E H 1 9 5
DEFINITION AND MEASUREMENT OF CREATIVITY
ENCOURAGING AND ENHANCING
CREATIVITY
I Vople cniploved in a creative cipacity per-
form better under certain conditions, and
many researchers (e.g., Amabile, 1998; An-
derson, 1992, Cummings and Oldhnm, 1997;
Nickerson, 1999) hii\e consequently de-
voted effort to establish how creativity may
be encouraged and enhanced. The gener-
ation of advertising concepts that fulfill ihe
requirements of the client brief and tbe ac-
count nianiij;ement team is a complex pro-
cess, invoK ing the consideration of a large
number of factors and decisions. Davies
(2000) suggested that anything that can be
done to reduce the complexity is worthy of
consideration and recommended the use of
decision-support software. An analytical hi-
erarchy process (AHP), for example, could
be used as a j;roup decision support sys-
tem toenhance tbe ad\ ertising creative brief.
According to Da\ ies, an AHP can facilitate
the creative prcKoss and encourage the gen-
eration of ideas, mainly by organizing, clar-
ifying, and simplifying the decisions that
need to be taken. Creatives may thus be
freed to concentrate their efforts on the cre-
ative task at hand-
Amabile (1998) listed six aspects of man-
agerial practice thai affect creativity. These
are: challenge, freedom, resources, organi-
zational support, supervisory encourage-
ment, and work-group features. Among
the "resources" that could be made avail-
able, the most important are lime and
money. Others often cited as essential for
creativity include the amount and quality
of workspace. Although Amabile felt this
was overstated, the workplace, relation-
ships with super\i.sors and colleagues,
agency philosophies, and the nature of
assigned tasks all have a significant im-
pact on creativity (e.g., Scott and Bruce,
1994; West and Eord, 2001). One inhibitor
of creativity is fear (Nickerson, 1999). Re-
search has shown, for example, that fear
is the main reason why children may be
One inhibitor of creativity is fear . . . . Fear largeiy results
from the degree of risk perceived. This includes the risk
of failure, ridicule, and the exposure of limitations.
reluctant to express their ideas to others
(Freeman, 1983). Eear largely results from
the degree of risk perceixed. This in-
cludes the risk of lailuru, ridicule, and the
exposure of limitations. There is no rea-
son to believe that this is any different for
adults, ond people who are more suscep-
tible to pressure to conform have indeed
been found to be less creati\e (Crutch-
field, 19(i2). The positi\e relationship be-
tween risk-taking and creative achievement
in advertising is now established (El-
Murad, 20t12), and younger, unmarried,
male creatives without dependents have
been found to have both a higher propen-
sity toward risk and higher levels of cre-
ativity (El-Murad, 2t)l)2). Managers should
encourage employees—especially those
that do not fit this profile—to take cre-
ative risks by providing their staff with a
conduci\'0 work environment and "sur-
rounding them by a context that nurtures
their creative potential" (Cummings and
Oldham, 1997, p. 35). This includes a stKial
en\ ironment at work that will encourage
positive interactions (Brower, 2000). The
work environment can easily be changed
to cater to the needs of creative people,
and this, by having a positive effect on
intrinsic moti\ ation, can thus hc^\•e an im-
mediate L'ffect oti performance (Amabile,
1983, 1998). Supervisors should be sup-
portive and noncontrolling (Cummings
and Oldham, 1997) and show creative
staff "sympathetic understanding" while
at the same time giving specific, agreed
guidelines and clear boundaries that staff
understand and appreciate (Fletcher, 1990).
These guidelines and boundaries are im-
port.int, as, witht>iit them, the inti-liectual
indcpendiMice that is essential for creati\-
ity can become a complete disregard for
authority: a "willingness to be unconven-
tional" can become a "compulsion to be
nonconformist for the sake of nonconfor-
mity" and a "willingness to take reason-
able risks" can become "an irrational
disregard for possible consequences of ac-
tions" (Nickerson, 1999). Within these
boundaries, however, staff should be given
the maximum possible flexibility and free-
dom to create, "for this delicate little plant,
aside from stimulation, stands mainly in
need of freedom" (Einstein, 1946, p. 7).
The notion of working in teams to en-
courage and enhance creativity, both by
mutual stimulation and by the provision
of feedback, is well documented (e.g.,
Brower, 2000; King and Anderson, 1990;
Sethi, Smith, and Park, 21)01). Amabile
(1998) stressed the importance of the de-
sign of these teams, so that they are mu-
tually supportive, yet have a diversity of
perspectives and backgrounds. This "di-
versity" brings added scope for addi-
tional combinations or associations. Leo
Burnett was the first to realize the impor-
tance of teams in the context of advertis-
ing, when be established the concept of
creative teams in his agency, matching
and pairing copywriters with art direc-
tors (Rothenberg, 1998),
Anderson (1992) believed that tincre-
ati\'e people ctrc constrained by their be-
lief in a series of myths about creativity,
including that it is "too big to handle" or
that it is only for geniuses (see also Johar,
Holbrook, and Stem, 2001). In a similar
1 9 6 JOyBflBL Df flOUERTISlim RESEflflCtl June 2 0 0 4
DEFINITION AND MEASUREMENT OF CREATIVITY
vein, Sternberg (2000), rather surprisingly,
and in apparent contradiction of many
creativity researchers, posited that people
are creative not because of any virtue,
innate ability, or circumstance, but be-
cause they ch(x>se to be. He, like Golann
(1963) before him, argued that creativity
is the result of an attitude or set of atti-
tudes, but went on to say that people can
simply decide to adopt these attitudes if
they do not already share them. He sug-
gested 10 "decisiiHis" that people could
take in order to become creative. His pa-
per was pragmatic and primarily con-
cerned with the identificatiitn and
de\ elopment of creative giftedness in chil-
dren but has considerable relevance to
advertising creatives. The 10 "decisions"
are (Sternberg, 2000):
7. Td rcdtfine problem'-^: to attempt fo see
them in ti different wni/ to other people.
1. T[) leuru to nnali/zc iind criticize their
own ideas, ^ince nobodi/ lias anii/ yivi^
ideas.
3. To sell their kieas: il is naive to assume
that good creative ideas sell them<:elvei:
4. To recognize that knowledge is a double-
edged sword: it is not possible to be cre-
ative 'with insufficient knowledge, but too
much knowledge can hinder crcaliviti/.
5. To have the courage to oi^ercome obsta-
clfs, io face opposition, since truly cre-
atizv ideas are always likely to be opposed.
6. To take risks, and not be tempted to offer
standard, safe solutions.
7. To be willing to grow, and not rest on
their one good creative idea.
8. To believe in themsehvs, because there
will often be times when nobodu else be-
liei'cs in them.
9. To learn to tolerate ambiguiti/. because
ueu> ideas are not ahcai/s inilialhi
successful.
U). Finalh/, since research has show)i thai
people are at their wost creative when
thcu are doing something theif love, peo-
ple should find out what then love to do.
tnid do it.
Most of these points will be familiar Ut
people involved with creating and re-
searching advertising. The fourth point,
for example, will be familiar to observers
of the debate on testing, while the tenth
may suggest that creatives should special-
'i7x\ perhaps in particular product areas or
client groups.
SUMMARY
The balance of evidence supports the view
that there is still considerable interest in
creativity or the science of "creatology"
as it is becoming known. In terms of
definition, the evidence suggests that ad-
vertising creativit)' involves the concep-
tualization and production of an object
from new or existing components in a
novel way that is also relevant to the
task in hand. Developing such an object
may involve some form of switching be-
tween primary and secondary cognitive
modes in a defix-used way, but the use
of asstKiation is likely to be central to
the process. The process of advertising
creativity is, in most respects, identical to
the process of creativity in the arts.
It is clear that psychometric methods
are still widely used to measure individ-
ual creativity whereas appiied and prac-
titioner research tends toward the use of
expert opinion in some form (be that se-
nior ad\ertising creatives, ad\ertising ac-
ademics, their students, or members of
the advertiser's target audience). As such,
the norms of advertising practitioner cre-
ativity measurement are significantly dif-
ferent to tht>se used by other social
scientists. Practitioner measurement, how-
ever, is largely confined to annual awards
ceremonies: there is little evidence of cre-
ativity measurement as part of the pro-
cess of de\'eloping advertising. Given th.il
clients select and retain agencies on the
basis of their perceived creativity, this is
somewhat surprising.
Taken as a whole, the evidence on en-
couraging and eiihancing creativity under-
scores the inhibiting effects of self-doubt,
fear of risk taking, and fear of opposition
and criticism. All of these can be aggra-
vated by an inappropriate working envi-
ronment but can be rectified by appropriate
changes and investments, while indi\'id-
uals can be encouraged to have a more
positive attitude toward creative risk-
taking.
EL-MURAD (DBA) IS chair of marketing and
business strategy al Westminster Business School.
University of Westminster. London, He teaches ad-
vanced marketing practice and strategic marketing to
both undergraduate and MBA students. His research
interests are currently focused on the relationship
between risk attitude and advertising creativity. Prior
to joining the Universtty. he had extensive inter-
national marketing experience at a senior level with
several brand-name multinationals.
DOUGLAS WEST (Ph.D.) is professor of marketing at
Westminster Business School, University of Westmin-
ster. London. His articles have appeared in many
publications, including the European Journal of Market-
ing, the Internationa/ Jaurrial of Advenismg. the Inter-
natlor)al Marketing Review, the Journal ol Advertising,
the Journal of Advertising Research, the Journal of
Creative Behavior, the Journai of Forecasting, and the
Journal of Marketing Management.
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