the instructional power of digital games social networking

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Page 1: The instructional power of digital games social networking
Page 2: The instructional power of digital games social networking

Why digital gaming, simulations, and social networking?

Simply put, these technologies afford

us the ability to convey concepts in new

ways that would otherwise not be

possible, efficient, or effective, with other

instructional methods.

In other words, these technologies

don‟t just help us teach the old stuff in

new ways they can also help us teach new

stuff in new ways.

Page 3: The instructional power of digital games social networking

Digital games, whether computer-,

game console-, or handheld-based, are

characterized by rules, goals & objectives,

outcomes & feedback, conflict/

competition/challenge/opposition,

interaction, and representation of story

(Prenksy, 2001) or more simply,

“Purposeful, goal-oriented, rule-based

activity that the players perceive as fun”

(Klopfer, 2008).

Page 4: The instructional power of digital games social networking

They are distinguished by two key

elements:

(1) an interactive virtual playing

environment, and

(2) the struggle of the player against some

kind of opposition.

For more educational games go to

WWW.EDUCATIONARCADE.ORG

Page 5: The instructional power of digital games social networking

The ability to process information veryquickly;

The ability to determine what is and is notof relevance to them;

The ability to process information inparallel, at the same time and from a rangeof different sources;

Familiarity with exploring information in anon-linear fashion;

Page 6: The instructional power of digital games social networking

A tendency to access information in

the first instance through imagery and

then use text to clarify, expand, and

explore;

Familiarity with non-geographically

bounded networks of communication;

And A relaxed approach to „play,‟—

the capacity to experiment with one‟s

surroundings as a form of problem-

solving,

(Jenkins, Purushotma, Clinton, Weigel & Robison, 2006)

Page 7: The instructional power of digital games social networking

Simulation is the imitation of the

operation of a real-world process or

system over time.

Simulation is used in many contexts,

such as simulation of technology for

performance optimization, safety

engineering, testing, training, education,

and video games.

Social networking websites allow

users to be part of a virtual community.

Page 8: The instructional power of digital games social networking
Page 9: The instructional power of digital games social networking

Training simulations typically come in one

of three categories:

"live" simulation (where actual players use

genuine systems in a real environment);

"virtual" simulation (where actual players

use simulated systems in a synthetic

environment), or

"constructive" simulation (where

simulated players use simulated systems

in a synthetic environment). It often

referred to as "war gaming“.

Page 10: The instructional power of digital games social networking

Traditionally, traits of these tools

include creating a login on the site, which

provides you with a profile page where

you often can add pictures and other

content.

You can then connect with other

people you know, or may have met

through this site, by becoming their

“friend”—a designation to the site that

you two are connected in some way.

Page 11: The instructional power of digital games social networking

This affords you the ability to receive

updates on your “friends‟ ” pages,

communicate with them via in-site

email/comments/chat, and create specific

groups on the site around themes or

content.

The two most popular sites are

currently Face book and MySpace. These

websites provide users with simple tools

to create a custom profile with text and

pictures.

Page 12: The instructional power of digital games social networking
Page 13: The instructional power of digital games social networking

Jessica D. Adofina

Education 5B