when games and instructional design collide

17
1 Serious Instructional Design - 2012 trin Becker, Jim Parker When Games and Instructional Design Collide ID for Digital Simulations and Games Katrin Becker & Jim Parker “If we teach today's students as we did yesterday's, we are robbing them of tomorrow.” — John Dewey

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A longer and more detailed version of the SITE talk with a similar name. This is a talk about the challenges of designing games (and sims) for education. It is not enough to just mash game, sim, and instructional design up together. It needs to be a proper synergy.

TRANSCRIPT

Page 1: When Games and Instructional Design Collide

1Serious Instructional Design - 2012Katrin Becker, Jim Parker

When Games and

Instructional Design Collide

ID for Digital Simulations and Games

Katrin Becker&

Jim Parker

“If we teach today's students as we did

yesterday's, we are robbing them of tomorrow.”

— John Dewey

Page 2: When Games and Instructional Design Collide

2Serious Instructional Design - 2012Katrin Becker, Jim Parker

What am I Playing Now?

Page 3: When Games and Instructional Design Collide

3Serious Instructional Design - 2012Katrin Becker, Jim Parker

InceptionWhen gamers make games we often get

hollow games.

Skinning a game with ‘learnin’

“edufication” ??

??

Page 4: When Games and Instructional Design Collide

4Serious Instructional Design - 2012Katrin Becker, Jim Parker

Inception When educators

make games we often get “edutainme

nt”Wrapping a game around instruction

“education (is) a bitter medicine that needs the

sugar-coating of entertainment to become

palatable” M.Resnick

Page 5: When Games and Instructional Design Collide

5Serious Instructional Design - 2012Katrin Becker, Jim Parker

Is Focused Design Necessary?

Game Designers:

All we need is sound game

design.

Instructional Designers:

All we need is sound ID.

*Accuracy applies to some

aspects only.

AND:The need for

accuracy* necessitates the incorporation of

simulation design principles.

NEITHER are sufficient.

Page 6: When Games and Instructional Design Collide

6Serious Instructional Design - 2012Katrin Becker, Jim Parker

Experiential:

All (Digital) Games are Simulations

Experimental:Answer a “What If?” question.

Provide an experience

Page 7: When Games and Instructional Design Collide

7Serious Instructional Design - 2012Katrin Becker, Jim Parker

Is Focused Design Necessary?Game Design:

focus is on experience

Instructional Design:

focus is on content

Simulation:

focus is on accurate

model implementation

Page 8: When Games and Instructional Design Collide

8Serious Instructional Design - 2012Katrin Becker, Jim Parker

Synergy

Each one alone is not enough.

We need them all.

Page 9: When Games and Instructional Design Collide

9Serious Instructional Design - 2012Katrin Becker, Jim Parker

Designing Instruction

A.D.D.I.E.

Page 10: When Games and Instructional Design Collide

10Serious Instructional Design - 2012Katrin Becker, Jim Parker

Designing Instruction

Page 11: When Games and Instructional Design Collide

11Serious Instructional Design - 2012Katrin Becker, Jim Parker

Designing Simulations

1. Describe the Model2. Gather Data

Create Conceptual Model

3.Validate4. Create Operational

Model5.Verify6. Translate into

Simulation7.Test

Page 12: When Games and Instructional Design Collide

12Serious Instructional Design - 2012Katrin Becker, Jim Parker

Simulations

Page 13: When Games and Instructional Design Collide

13Serious Instructional Design - 2012Katrin Becker, Jim Parker

Designing Games

Jesse Schell, Art of Game Design, 2009

1. Choosing a goal and a topic (Objective and Premise).

2. Research and preparation.

3. Design Phase

1. Input Output Structure (Interface)

2. Game Structure (Gameplay and Game Mechanics)

3. Program Structure

4. Evaluation of the Design

4. Pre-Programming Phase

5. Programming Phase

6. Playtesting Phase

7. Post-MortemThe Art of Computer Game Design (Crawford)

Page 14: When Games and Instructional Design Collide

14Serious Instructional Design - 2012Katrin Becker, Jim Parker

Designing Games

Why are we playing?

Where are we playing?

How are we playing?

Page 15: When Games and Instructional Design Collide

15Serious Instructional Design - 2012Katrin Becker, Jim Parker

Synergy: Serious

Instructional Design

Page 16: When Games and Instructional Design Collide

16Serious Instructional Design - 2012Katrin Becker, Jim Parker

Synergy: Serious Instructional Design

Design Team

Game Design

Instructional Design

Simulation Design

Subject Matter Experts

Page 17: When Games and Instructional Design Collide

17Serious Instructional Design - 2012Katrin Becker, Jim Parker

Thanks!

Jim Parker Katrin Becker

The Guide to

Computer Simulation

s and Games