when games and instructional design collide
DESCRIPTION
A longer and more detailed version of the SITE talk with a similar name. This is a talk about the challenges of designing games (and sims) for education. It is not enough to just mash game, sim, and instructional design up together. It needs to be a proper synergy.TRANSCRIPT
1Serious Instructional Design - 2012Katrin Becker, Jim Parker
When Games and
Instructional Design Collide
ID for Digital Simulations and Games
Katrin Becker&
Jim Parker
“If we teach today's students as we did
yesterday's, we are robbing them of tomorrow.”
— John Dewey
2Serious Instructional Design - 2012Katrin Becker, Jim Parker
What am I Playing Now?
3Serious Instructional Design - 2012Katrin Becker, Jim Parker
InceptionWhen gamers make games we often get
hollow games.
Skinning a game with ‘learnin’
“edufication” ??
??
4Serious Instructional Design - 2012Katrin Becker, Jim Parker
Inception When educators
make games we often get “edutainme
nt”Wrapping a game around instruction
“education (is) a bitter medicine that needs the
sugar-coating of entertainment to become
palatable” M.Resnick
5Serious Instructional Design - 2012Katrin Becker, Jim Parker
Is Focused Design Necessary?
Game Designers:
All we need is sound game
design.
Instructional Designers:
All we need is sound ID.
*Accuracy applies to some
aspects only.
AND:The need for
accuracy* necessitates the incorporation of
simulation design principles.
NEITHER are sufficient.
6Serious Instructional Design - 2012Katrin Becker, Jim Parker
Experiential:
All (Digital) Games are Simulations
Experimental:Answer a “What If?” question.
Provide an experience
7Serious Instructional Design - 2012Katrin Becker, Jim Parker
Is Focused Design Necessary?Game Design:
focus is on experience
Instructional Design:
focus is on content
Simulation:
focus is on accurate
model implementation
8Serious Instructional Design - 2012Katrin Becker, Jim Parker
Synergy
Each one alone is not enough.
We need them all.
9Serious Instructional Design - 2012Katrin Becker, Jim Parker
Designing Instruction
A.D.D.I.E.
10Serious Instructional Design - 2012Katrin Becker, Jim Parker
Designing Instruction
11Serious Instructional Design - 2012Katrin Becker, Jim Parker
Designing Simulations
1. Describe the Model2. Gather Data
Create Conceptual Model
3.Validate4. Create Operational
Model5.Verify6. Translate into
Simulation7.Test
12Serious Instructional Design - 2012Katrin Becker, Jim Parker
Simulations
13Serious Instructional Design - 2012Katrin Becker, Jim Parker
Designing Games
Jesse Schell, Art of Game Design, 2009
1. Choosing a goal and a topic (Objective and Premise).
2. Research and preparation.
3. Design Phase
1. Input Output Structure (Interface)
2. Game Structure (Gameplay and Game Mechanics)
3. Program Structure
4. Evaluation of the Design
4. Pre-Programming Phase
5. Programming Phase
6. Playtesting Phase
7. Post-MortemThe Art of Computer Game Design (Crawford)
14Serious Instructional Design - 2012Katrin Becker, Jim Parker
Designing Games
Why are we playing?
Where are we playing?
How are we playing?
15Serious Instructional Design - 2012Katrin Becker, Jim Parker
Synergy: Serious
Instructional Design
16Serious Instructional Design - 2012Katrin Becker, Jim Parker
Synergy: Serious Instructional Design
Design Team
Game Design
Instructional Design
Simulation Design
Subject Matter Experts
17Serious Instructional Design - 2012Katrin Becker, Jim Parker
Thanks!
Jim Parker Katrin Becker
The Guide to
Computer Simulation
s and Games