the new ipgs
TRANSCRIPT
Technical changes: ID@SotG
Rationale:
• Affected by the “Vancouver mulligan” rule
• No more doubts about the size of the following mulligan
• No more doubts about the mulligan order
2.4. Game Play Error — Improper Drawing at Start of Game
… This is considered to be a mulligan; the player may take further mulligans if he or she desires.
Technical changes: List fixing
Rationale:
• Before this was avoided due to the extra paperwork required
• Moving towards customer care
3.5. Tournament Error — Deck/Decklist Problem
Additional Remedy
… this change may be reverted at a later point if replacements for lost cards are found.
NOTE: this is officially validalso in the case of marked
cards, even if not yet reflectedin the document.
Clarification changes: self-resolution
-> Don’t Gotcha players
If a minor violation is quickly handled by the players to their mutual satisfaction, a judge does not need to intervene. If the players are playing in a way that is clear to both players, but might cause confusion to an external observer, judges are encouraged to request that the players make the situation clear, but not assess an infraction or issue any penalty. In both these situations, the judge should ensure that the game progresses normally. More significant violations are addressed by first identifying what infraction applies, then proceeding with the corresponding instructions.
Clarification changes: Tardiness
Previously it just generically said "A player fails to comply with announced time limits"
3.1. Tournament Error — Tardiness
A player is not in his or her seat at the beginning of a round, or has not completed tasks assigned within the time allocated.
Structural changes
Upgrade: if an upgrade or downgrade is a possibility, it’s explicitly highlighted in its own section of the infraction
Now the introduction just focus on identifying infractions and providing tools for their resolution, focusing on when to intervene, when to deviate, and explanations of various terms that will be used in the IPG (penalty types, backups, shuffling). It no longer contains philosophy, encouragement, technical details, narrative, etc.
The default penalty for missed trigger is now "None", with an upgrade to Warning if detrimental, and not the other way around
Other changes: Caution
The formal concept of “caution” as penalty has been removed
Rationale:
• It was inherited from when the JAR and IPG were a unique document
• It was used only for TE - Slow Play, where it has been replaced by
which is functionally a caution.
A comment of “I need you to play faster” is often appropriate and all that is needed. Further slow play should be penalized.
Other changes
Definitions of RELs moved to the MTR (IPG is for Comp and Pro REL only)
Removed last remaining multiplayer references
Shuffling clarification: judge shuffling does not count for the game
D’oh
The next “The new IPGs”
IPG is a living document
A new version is released with every set
See you in September!!!
The BIG change: DEC
2.3. Game Play Error — Drawing Extra Cards
Definition
A player illegally puts one or more cards into his or her hand or has excess cards in his or her hand that cannot be accounted for. A card is considered drawn once it has touched the other cards in a players hand.
Penalty
Warning
The BIG change: DEC
Additional Remedy
If the identity of the card(s) was known to all players before being placed into the hand, or was placed into an empty hand, and can be put in the correct location with minimal disruption, do so.
If the cards were drawn as part of the legal resolution of an illegally played instruction, due to a Communication Policy Violation, or were as the result of resolving objects on the stack or multiple-instruction effects in an incorrect order, a backup may be considered and no further action is taken.
The BIG change: DEC
If the cards were drawn as part of the legal resolution of an illegally played instruction
a backup may be considered and no further action is taken.
The BIG change: DEC
(If the cards were drawn) due to a Communication Policy Violation
a backup may be considered and no further action is taken.
The BIG change: DEC
(If the cards were drawn) as the result of resolving objects on the stack or multiple-instruction effects in an incorrect order
a backup may be considered and no further action is taken.
The BIG change: DEC
But what is the “further action”?
Otherwise, the player reveals his or her hand and the opponent selects a number of cards equal to the excess. Those cards are shuffled into the random portion of the deck. A simple backup may be used if there have been additional parts of the instruction performed since the illegal card draw, such as discarding or returning card to the top of the library.
The BIG change: summing up
Extra card in hand
GRV, CPV,
OoOS?
Knowncard oremptyhand?
Put the card backWarning
Consider backupWarning
TurboseizeWarning
Yes
NoYes
No
The BIG change: DEC
Philosophy
Though this error is easy to commit accidentally, the disruption caused by moving a card into a hidden zone mandates a higher level of scrutiny, including a remedy that minimizes the benefit that may be realized from the error.
The new DEC: FAQ
• But this fix depends on the opponent skills!
– The opponent can count on more info (e.g., cards in his/her hand)
• But now cheaters get away with it!
– Cheating is still DQ
– Still in practice a GL in many cases
The new DEC: Reasons
Now none of the GPEs bring by default to a GL or higher penalties (has been a gradual process)
The penalty is more proportioned to the impact on the game
The player experience is not as harsh as before, but still an effective GL in many cases (and, in any case, the remedy minimises the benefits)
Rule changes
Spell casting step order: spell legality check, now after all choices and before determining the spell costs
Rule changes
Mana ability:
106.10a An ability that triggers whenever a permanent “is tapped for mana” or “is tapped for mana [of a specified type]” triggers whenever such a mana ability resolves and produces mana or the specified type of mana.
Rule changes
Shuffling missing objects: you still have to shuffle
Note: this is different from spells shuffling a target object which is no longer there. These spells are countered!
Oh yeah!