the next tech trends for live events & experiences [sample]
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New gadgets, apps, software, and other technology developments are revolutionizing live events and experiences, as well as the process of producing them. With information from an exclusive survey of event planners and technology vendors, this report explains the 10 major tech trends affecting events, and reveals the seven things planners want from technology now. Download the full report at http://www.thexletter.com/tech-trend-report.TRANSCRIPT
The Next Tech Trends for Live Events & Experiences
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New gadgets, apps, software, and other technology developments are revolutionizing live events and experiences, as well as the process of producing them. With information from an exclusive survey of event planners and technology vendors, this report explains the 10 major tech trends affecting events, and reveals the seven things planners want from technology now. !This is a sample version with highlights. You can download the full report at thexletter.com/tech-trend-report/. !!By Chad Kaydo [email protected] !
This material is protected by copyright. Unauthorized redistribution, including email forwarding, is a violation of federal law. To download a copy go to thexletter.com. To request multiple copies for one organization, email [email protected].
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You don’t need me to tell you we live in an age when technology is transforming our personal and professional lives. !There’s a tsunami of hype around trends like wearables, Big Data, and the “Internet of Things.” In smaller squalls, vendors who target events and meetings talk about how their new registration system/ticketing solution/Google Glass app will change the face of live gatherings. Meanwhile, all too many event professionals are stuck using Excel spreadsheets, or just starting to marvel over Google Docs. !This report is meant to balance the hype and the reality—to look at how technology trends may affect live events, as well as what the people who create events would like to see. !This is the First in The X Letter’s new series of reports designed to identify and explain the trends that are changing how we design, market, and measure live events and experiences. Some trends will come from within the event industry, but—perhaps more importantly—I’ll also draw insights from the broader business world and the culture at large. !Technology can be both exciting and terrifying. My goal here is to share the excitement while removing some of the fear. I also hope this can serve as a primer for people who don’t Xind time in their day-‐to-‐day lives to keep up with these trends, and a source of deeper insights for those who do. !What you won’t Xind is a survey of the tech providers working in these areas, or endorsements of speciXic vendors. Looking past the feature descriptions and marketing promises, digging in the guts of software solutions, and soliciting users to share their experiences and honest opinions is a much larger project. !Maybe a group of us could do that together? Let me know if you’d like to try. Likewise, let me know what I’ve missed, and what you think about these movements. !Chad Kaydo Editor & Founder, The X Letter [email protected]
IntroductionResearch Methodology This past spring The X Letter conducted online surveys of more than 55 event and meeting planners and more than 25 tech executives, asking them about upcoming trends, their favorite tools, and their biggest complaints. Respondents connected through links posted in The X Letter email newsletter, on social media, and on event industry websites. !A pool of that size doesn’t make for scientiXic validity, but it provides insight into the issues of the larger community. !This report includes information and comments gathered from those surveys, from individual interviews, and from articles in various media outlets. Sign up to receive notiEications about upcoming trend reports from Chad Kaydo and The X Letter at thexletter.com.
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“As wearable technology and the Internet of Things become more natural to how real people live, there’s a tremendous opportunity to transform events into ever more effective platforms for engaging customers, learning from them, connecting them to their peers, and—most importantly—adding value to people’s lives.” Liz Bigham, Jack Morton Worldwide !
10 Big Technology Trends Changing Live Events
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Immersive media may Finally be ready for mainstream applications. !Before Facebook announced it would buy Oculus for $2 billion in March, there were already signs that people were starting to take virtual reality seriously. !After Oculus funded the development of its Xirst headset prototype through a 2012 Kickstarter campaign, it raised more than $75 million in Xinancing. Sony unveiled its own PlayStation headset prototype just days before the Facebook announcement. Now Samsung is working with Oculus on hardware. And thousands of developers are making content. !That has an increasing number of people wondering how to take advantage of the immersive experience of entering virtual reality’s computer-‐generated, 360-‐degree environments.
While video games have been the most commonly discussed uses of virtual reality, Xilmmakers—and entertainment executives—are now looking to explore its immersive storytelling possibilities. !Virtual reality games have already started creeping into live brand experiences, including a promotional tour and season premiere party for HBO’s Game of Thrones. !Bombay Sapphire sponsored an exhibit during the Tribeca Film Festival in April called Storyscapes, which included several immersive, “transmedia” installations. For guests who signed up to visit the exhibit in two-‐hour windows, the virtual reality experiences could require a wait of 30 minutes or longer—which highlights the challenges of showcasing individual experiences at group gatherings.
“When you put on the headset...you really do feel like you’re there within seconds. Then you realize that the system that’s delivering this experience is using commodity hardware with cellphone screens.... It’s something that people talked about for a long time, but I think now the economics and performance are Xinally there where this could work.” Mark Zuckerberg, C.E.O., Facebook [Wired] !A review: “While ‘Use Of Force’ is immersive—and emotionally intense—it was hard to miss the fact that it’s a single-‐user experience....There’s no collective audience for a piece like this, apart from after-‐the-‐fact conversations...It’s interactive, but the interaction is entirely between one user at a time, and the simulation around them.” Tasha Robinson [The Dissolve] !
1. Virtual Reality
ADDITIONAL READING !Sony Unveils Virtual Reality Headset [The New York Times] !Virtual Reality Poised for Mass Entertainment, but Can Hollywood Make It Happen? [Variety]
!!Oculus Is Awesome for Games, But It’s the Future of Movies [Wired] !The Oculus Rift Put Me In Game of Thrones and It Made My Stomach Drop [Gizmodo]
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The vast information-sharing capabilities of smartphones are moving to new personal devices. !Wired’s January cover took a stand: “Why Wearable Tech Will Be as Big as the Smartphone.” Inside, senior editor Bill Wasik declared, “A new device revolution is at hand: Just as mobile phones and tablets displaced the once-‐dominant PC, so wearable devices are poised to push smartphones aside.” !While Google Glass is getting the most attention (and criticism), it is only one example of the exploding world of wearables. Developers of watches, armbands, rings, goggles, and bracelets are taking the power of a smartphone and putting it in more accessible places.
In addition to putting information in front of wearers, these gadgets can collect vast amounts of data about users. !Developers have already created event-‐related apps that help with delivering and watching presentations, with slide-‐sharing and audience-‐polling features. Wearables can also send messages based on attendees’ locations or other factors, and measuring guests’ heart rates and body temperatures while they’re, say, dancing or watching a performance. !Wearables also help facilitate other tech movements: Some incorporate R.F.I.D./N.F.C. technology (#7), some interact with beacons (#8), and they can be used to collect Big Data (#9).
The Pebble smartwatch, which raised an unprecedented $10.3 million on Kickstarter in 2012, is now sold at Target. [Mashable] !Two Ibiza properties are letting guests leave their room keys and credit cards in their luggage in favor of using bracelets to enter guest rooms, pay for food and services, and skip lines for check-‐in and check-‐out. [Skift] !“Let’s say your event has 10 workshops, and I can’t attend one but I want to get the tips they are handing out. Through Google Glass…I could see a brief description as I walk by the room, and I could receive the tips and slides even though I’m not going in.” Hugh Lee, Fusion Productions [BizBash]
6. Wearable Technology
ADDITIONAL READING !Why Wearable Tech Will Be as Big as the Smartphone [Wired] !The Next Big Thing in Wearable Tech May Be Ear Computers [Quartz] !New Digital Wristband Measures Crowd Reaction [BizBash]
!!A Billion-Dollar Bracelet Is the Key to a Disney Park [The New York Times] !17 Ways to Use Google Glass at Events [BizBash] !5 Google Glass Apps for Meetings and Events [BizBash]
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Event Planner Survey ResultsHow important is it to your guests that your events/meetings incorporate the latest technology?
I don't know 2%
Just a little important 14%
Somewhat important 42%
Very important 42%
Not at all important
0%
Budget/cost
Event team is resistant to change
Management/client is resistant to change
My own fear of potential problems
I don't completely understand what's out there
The technology isn't up to snuff
Other 14%
12%
25%
12%
37%
14%
77%
Which of these factors keeps you from adopting new event technology solutions?
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“It's a bit of a leap of faith to try new technology in an event. The risk versus reward factor is difFicult to weigh and everyone and their brother with a new app will tell you it is the best thing since sliced bread.” Matt Gunderson, Brown Bear Events !
7 Things Event Planners Want From Technology
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The explosion of event technology providers includes some for speciXic tasks, and others that automate larger portions of the planning process—often overlapping with other solutions. Many planners who participated in The X Letter’s technology survey expressed frustrations over keeping up with so many options and with not being able to connect solutions designed for different tasks. !Many planners would like an all-‐in-‐one, mobile-‐friendly solution that manages an event’s complete life cycle, from conception to post-‐event reporting. !Here’s a planner for an information services company describing his dream: “I want an app that can hold all my planning information so that on site I just need to carry my phone or iPad. It would hold my rooming list (searchable by name and date), all my room diagrams, B.E.O.s [banquet event orders] (again in searchable form), audiovisual and room setup details, and Xinally a hotel contact list with emails so I could quickly get someone. I would like to easily be able to enter my info via an Excel spreadsheet. After the event, I could download all the
updated info to my computer into a document and I could then create my Xinal reports.” !Others want add-‐ons like a feature that keeps invitation lists updated and synced with contact lists in other locations. !Several tech vendors also predicted consolidation. Sam Down of Showplans says the biggest opportunity in the space is “probably the convergence of lots of different technologies that are currently available separately—e.g. event apps, planning tools, and registration offerings. If these technologies were to be synced effectively, the planning process would be 100 percent more efXicient.” !Some also said in order to foster innovation, tech providers need to be more open with their platforms. !“None of them work together,” says Trace Cohen of Launch.it. “There are no public A.P.I.s [application programming interfaces]/S.D.K.s [software development kits] and very little collaboration between event tech companies. It’s a very guarded industry with only a few big players who keep all of their information.”
“I would create the perfect invitation-‐through-‐post-‐event-‐survey system that includes on-‐site registration as well.” Planner from large technology company !“While new and innovative apps tend to offer modern user interface design, the vast majority of event management software is outdated, overly difXicult to learn and not built for the event planner on-‐the-‐go. Even with bloated software, many planners still need to spend hours doing Excel manipulations in order to make reports useful for decision-‐making.“ Greg Skloot, Attend.com
1. Integration of Planning Tools
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The X Letter is a website and email newsletter about live experiences, brands, and culture—and how those things intersect to spark event marketing ideas and trends. !As technology, generational shifts, and the culture at large drastically change the way brands use experiences as marketing tools, The X Letter aims to showcase fresh ideas and create a community of the next generation of innovative event leaders. !Subscribe to The X Letter email at thexletter.com.
About The X Letter
About Chad KaydoChad Kaydo has been writing about how brands create events and use experiences as marketing tools for more than 15 years. !As the Xirst editor in chief of BizBash, Chad helped launch and build the leading magazine and website for the event industry, overseeing BizBash’s print, digital, and social media content until March 2013. !As founder and editor of The X Letter, Chad writes about experiences, brands, and culture, and hosts Xembly, a cocktails-‐and-‐speakers series for creative professionals who are passionate about creating compelling live experiences. !He also consults and speaks about event trends and strategy. !Contact Chad at [email protected]. !!!!!!!!Sign up receive notiFications about upcoming trend reports from Chad Kaydo and The X Letter at thexletter.com.