the role human centred design can play in creating a more … · 2016-10-03 · “learning to...
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“Learning to stand in somebody else's shoes, to see through their eyes, that's how peace begins. And it's up to you to
make that happen. Empathy is a quality of character that can change the world.”
- Barack Obama
The role human centred design can play in creating a more relevant and inclusive arts sector
Emma McFarland, Innovation Producer
eMc arts +
digital
HUMAN CENTRED DESIGN….starts with people and empathy.
“Human-centered design is a creative approach to problem
solving…….. It’s a process that starts with the people you’re
designing for and ends with new solutions that are tailor made
to suit their needs. “
- IDEO
“There is nothing so useless as doing efficiently that which should not be done at all.”
- Peter Drucker, Management Consultant & Social Ecologist
THINKING FEELING NEEDS GOALS
DESIGN THINKING PROCESS
Human centred – empathy driven
User insights and user needs are the starting point
Culture of prototyping, early launch and iterative development
Bias towards action - ‘get out of the building’ ; ‘build’
Show don’t tell
Importance of the team and process
Radical collaboration every step of the way
DESIGN THINKING PROCESS - d.school
Non-linear
Tolerates failure
Focuses on
understanding the ‘why’
Intersperses divergent,
creative thinking and
convergent, analytical
thinking
What it is NOT: ‘Tell us what
you think you want or need
and we’ll create / make it
happen.”
HUMAN CENTRED DESIGN
Design Thinking
Service Design
The Agile Movement
Lean Approach:
Minimal Viable Product
SERVICES
SOCIAL CAUSES
DIGITAL
PRODUCTS EXPERIENCES
COMMERCIAL
EMBRACED ACROSS SECTORS
IMPLEMENTED ACROSS A WHOLE RANGE OF ACTIVITIES
© Emma McFarland
THE DESIGN SQUIGGLE!
Creative, divergent thinking, ‘chaos’ -Discover and Ideate phases
Analytical thinking and synthesis - Define and Prototype phases
Dominant Working Process in Arts Sector
Primacy of the artist’s (or producer’s) idea, research question, hunch or
feeling as stimulus – inside out process.
Limited or no prototyping or user testing – prototyping confined to scratch
night or sharing work in progress
Iterative and incremental - in the studio – but rarely outside it.
LINEAR working processes with a highly defined target ‘output’ at the
outset and a ‘launch’ date.
Depends on meeting the priorities of funders whose appetite for risk or
unknowns is very low. Requires you to know the answer to the question
before you know the question!
Development in departmental ‘silos’ with limited collaboration across
teams.
Co-creation with artists common. Rare involvement of audiences /
participants / public (although changing slowly).
Human Centred Design
User centred - building deep empathy with users (or audiences or
participants) to understand needs. NOT market research.
Generating tonnes of potential ideas based on user research.
Cheap and rapid prototyping and frequent user testing
Iterative and incremental development – starting with a ‘blank page’ –
AGILE circular process - launch is the beginning not the end!
Embraces risk and failure as essential to get to the best ‘solution’
Holistic development in inter-disciplinary teams with a constant inter-
change between periods of divergent, creative thinking and convergent,
analytical thinking
Co-creation with users common
© Emma McFarland
SOLVING PROBLEMS
DESIGNING
STRATEGIES & POLICIES
DESIGNING
PARTICIPATORY PROJECTS
DEVELOPING
DIGITAL PROJECTS
ARTISTIC CREATION
DESIGNING SERVICES
DOING THINGS DIFFERENTLY – APPLYING HUMAN CENTRED DESIGN
IN THE ARTS
© Emma McFarland
DIVERSE FUTURES
Gap in information around progression
opportunities for Diverse City’s
Extraordinary Bodies Young Artists
members which was identified by
Diverse City.
Led to development and launch of low
cost prototype website in May 2014
profiling:
professional development and
training opportunities
semi-pro companies
companies employing disabled
artists.
A LIGHTBULB MOMENT!
DIVERSE FUTURES INCUBATOR – APPLYING HUMAN CENTRED DESIGN
Immerse for Diversity event in Feb 2016 - built empathy
with target users; used coaching techniques alongside
provocations and workshops to explore user needs, pains,
gains and potential solutions.
Worked in three design sprints to research, prototype and
test ideas with target users.
How might we support
talented Deaf and
disabled young people
and emerging artists to
progress and develop
their pathways and
careers in the
performing arts?
KNOW THE AUDIENCE YOU ARE CREATING FOR
DISENGAGED. No arts participation
SOME INTEREST: Attends arts class /
workshop
DEVELOPING TALENT
Eg member of auditioned group
EMERGING ARTISTESTABLISHED
PROFESSIONAL ARTISTS
SOME USER FEEDBACK FROM THE EVENT - WHAT COULD DIVERSE
FUTURES DO?
Remember – it’s not WHAT is said but the underlying need which is important – the
WHY!
Diverse Futures should enable, empower, facilitate
Get the keys to the citadel / get out of the ghetto
Challenge mainstream world – what is normal
Educate the theatre world
Place of discovery
Place to ask questions
Place to platform talent – on-line and live
Place to be seen
Open up doorways you didn’t know existed
Plan and build your future
Social media aggregator of opportunities
Help young people to understand their talent,
identify pathways & manage expectations
Challenge perceptions of what they can do
Get a ‘cloak of confidence’
Place to connect
- with mentors, role models, peers on same journey
PRIORITY PAINS – DEVELOPING TALENT
Strong
•Lack of geographical access to opportunities which exist due to logistical challenges – travel, accommodation, finance, carers/support
•Overall lack of training and professional development opportunities
•Unsupportive parents / carers / teachers
•Lack of information on opportunities and progression routes which do exist
Medium
•Few role models and few opps to be role models
•Lack of understanding in mainstream of ‘how to treat me’
•Lack of opps for mentoring and connections with peers outside individual groups
•Lack of opps to extend networks beyond existing group
•No or low aspirations or unrealistic expectations
•Lack of confidence
Weaker
•Venues too expensive and inaccessible for sharing work
•No opps to be seen - especially in the 'mainstream'
PRIORITY PAINS – EMERGING ARTISTS
Strong
•Lack of geographical access to opportunities which exist due to logistical challenges – travel, accommodation, finance, carers/support
•Lack of opportunities to work as equals or lead collaborators with non-disabled artists
•Isolation and lack of collective peer support
•Few opportunities for individual or collective voices of disabled artists to be meaningfully heard
•Lack of direct access to funding opportunities
•Lack of understanding in mainstream of needs of those with different types of disability eg learning, autism, physical, sensory.
Medium
•Lack of information about opportunities including commercial / film / creative industries
•Expectations of ‘norms of behaviour’ in mainstream eg auditions.
•Lack of coaching support
•Lack of visibility of disabled artists in the sector and mainstream inc media
•Perceptions of disability and inclusive arts in the mainstream – worthy, poor quality, sympathy vote, ‘nice’
•Lack of producing and fundraising support – it’s a regional lottery
Weaker
•Unrealistic expectations
•The tyranny of 'normal'
•Few opportunities to mentor others
NOW IT’S YOUR TURN…..
In your group, choose a target persona
Choose a strong or medium pain point
Create a ‘How Might We’ problem statement to guide your ideation eg ‘how might we help
emerging disabled artists to access opportunities offered by organisations based in other parts of
the country”
5 minute group brainstorm. Draw or write idea on Post-It note, stick it on the paper and say it out
loud.
Don’t judge, don’t worry about what is possible at this stage, think big. Build on the ideas of
others. Dream!
Cluster your ideas into those which are similar
Use 3 votes to choose which ones you like best (you can put all your votes on one idea)
Create a storyboard for the top two ideas – divide your team into two, one idea per group
Now you’re ready to do a first test with users!
CREATIVE THINKING WARM-UP!
How many ways can you break an iPhone?
Draw each idea on the Post-Its – go as wild and crazy as you like.
Do it fast. Don’t think, do! You’ve got 3 minutes for your team to
get as many as you can.
WHERE NEXT?
A QUOTE TO REMEMBER!
“The greatest danger in times of turbulence is not the
turbulence – it is to act with yesterday’s logic.”
- Peter Drucker, Business & Management Guru
-
ANY QUESTIONS? Get in touch!
Emma McFarland, Digital Innovation Producer
07866 552628
@ArtsEMC
https://uk.linkedin.com/in/emmamcfarland