thunderbird damage track the united terran …squad within a 36”radius of the model. h a r d model...

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11 4 4 10 4 4 10 3 3 6 9 3 3 4 8 3 2 2 7 2 2 1 MOVE (WALKER) ARMOR CLOSE COMBAT - DAMAGE TRACK 0 1 2 3 4 5 THE UNITED TERRAN FEDERATION THE UNITED TERRAN FEDERATION THREAT VALUE: 356 THREAT VALUE: 356 CAV TALON II WEAPON SYSTEMS 72209 ADV TARGETING COMP 1 | ASSAULT 1 DOUBLE-TIME | ECM 1 | | EST | HARD | RUGGED SPECIAL ABILITIES - - DAMAGE CONTROL COPYRIGHT TALON GAMES 2020 PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY © RNG (10/0) | IMPROVED RANGE 4 3 3 2 2 4 MEDIUM LASER BOLT GUN RNG (14/12) | AOE (1) | LTD AMMO | RAVAGE | SMART 2 2 2 1 1 2 LIGHT ROCKETS 5 F F R L 7 2 1 0 6 1 1 11 4 3 10 4 3 10 3 2 6 9 3 2 4 8 3 2 2 7 2 1 1 7 2 1 0 MOVE (WALKER) ARMOR *CLOSE COMBAT - DAMAGE TRACK 0 1 2 3 4 5 6 THE UNITED TERRAN FEDERATION THE UNITED TERRAN FEDERATION THREAT VALUE: 347 THREAT VALUE: 347 CAV RAPTOR WEAPON SYSTEMS 72213 ADV TARGETING COMP 1 | AMMO BIN (2) | DOUBLE-TIME EST | | HARD | TAG SPECIAL ABILITIES - - DAMAGE CONTROL COPYRIGHT TALON GAMES 2020 PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY © RNG (16/14) | LTD AMMO | SHOCK (5) 5 4 4 3 3 3 5 MEDIUM GUIDED MISSILES L R RNG (14/12) | AOE (1) | LTD AMMO | RAVAGE | SMART 3 3 2 2 2 2 3 LIGHT ROCKETS 10 F F 7 7 4 7 7 4 6 6 3 6 6 6 3 6 6 5 3 5 5 5 2 4 5 5 2 3 5 4 4 4 4 4 2 1 1 2 1 0 MOVE (WALKER) ARMOR *CLOSE COMBAT - DAMAGE TRACK 0 1 2 3 4 5 6 7 8 9 THE UNITED TERRAN FEDERATION THE UNITED TERRAN FEDERATION THREAT VALUE: 590 THREAT VALUE: 590 CAV STARHAWK VI WEAPON SYSTEMS 72228 ADV TARGETING COMP 1 | A HARD | SSAULT 2 AMMO BIN (1) | | RUGGED | WIZZO SPECIAL ABILITIES - - DAMAGE CONTROL COPYRIGHT TALON GAMES 2020 PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY © RNG (12/1) | LTD AMMO 6/3 5/3 5/2 5/2 4/2 4/2 4/2 3/2 3/2 RNG (16/14) | LTD AMMO | SHOCK (5) 5 4 4 4 4 3 3 3 3 6/3 MEDIUM MRAC 5 MEDIUM GUIDED MISSILES F R L F 6 8 7 6 8 7 6 7 6 6 5 7 6 6 5 7 5 5 5 6 5 5 5 6 4 4 5 4 4 4 4 4 6 5 5 5 4 4 4 4 3 3 2 2 3 3 2 2 1 0 MOVE (WALKER) ARMOR CLOSE COMBAT - DAMAGE TRACK 0 1 2 3 4 5 6 7 8 9 10 11 12 THE UNITED TERRAN FEDERATION THE UNITED TERRAN FEDERATION THREAT VALUE: 1119 THREAT VALUE: 1119 CAV THUNDERBIRD WEAPON SYSTEMS RNG (6/0) | BLITZ | OVERDRIVE | RAVAGE 8 7 7 6 6 5 5 5 4 4 3 3 72210 ADV TARGETING COMP 2 | AMMO BIN (1) | ASSAULT 2 BULKY | CHAIN-FIRE POD |FCS | HARD | RUGGED | SHIELDED | WIZZO SPECIAL ABILITIES - - DAMAGE CONTROL 8 COPYRIGHT TALON GAMES 2020 PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY © HEAVY PARTICLE BOLT GUN RNG (14/12) | AOE (1) | LTD AMMO | RAVAGE | SMART 5 5 5 4 4 4 4 4 4 3 3 3 5 HEAVY ROCKETS 10 R L R L

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Page 1: THUNDERBIRD DAMAGE TRACK THE UNITED TERRAN …Squad within a 36”radius of the model. H A R D Model is a“hard”target for determining correct damage value from successful enemy“hit.”

11

4

4

10

4

4

10

3

3

6

9

3

3

4

8

3

2

2

7

2

2

1

MOVE (WALKER)

ARMOR

CLOSE COMBAT-

DAMAGE TRACK

0 1 2 3 4 5

THE UNITED TERRAN

FEDERATION

THE UNITED TERRAN

FEDERATION

THREAT VALUE: 356THREAT VALUE: 356

CAV

TALON II

WEAPON SYSTEMS

72209

ADV TARGETING COMP 1 | ASSAULT 1 DOUBLE-TIME | ECM 1 ||EST | HARD | RUGGED

SPECIAL ABILITIES

- -DAMAGE CONTROL

COPYRIGHT TALON GAMES2020

PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY

©

RNG (10/0) | IMPROVED RANGE

4 3 3 2 24MEDIUMLASER BOLT GUN

RNG (14/12) | AOE (1) | LTD AMMO | RAVAGE | SMART

2 2 2 1 12LIGHTROCKETS 5

FF

RL

7

2

1

0

6

1

1

11

4

3

10

4

3

10

3

2

6

9

3

2

4

8

3

2

2

7

2

1

1

7

2

1

0

MOVE (WALKER)

ARMOR

*CLOSE COMBAT-

DAMAGE TRACK

0 1 2 3 4 5 6

THE UNITED TERRAN

FEDERATION

THE UNITED TERRAN

FEDERATION

THREAT VALUE: 347THREAT VALUE: 347

CAV

RAPTOR

WEAPON SYSTEMS

72213

ADV TARGETING COMP 1 | AMMO BIN (2) | DOUBLE-TIME EST ||HARD | TAG

SPECIAL ABILITIES

- -DAMAGE CONTROL

COPYRIGHT TALON GAMES2020

PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY

©

RNG (16/14) | LTD AMMO | SHOCK (5)

5 4 4 3 3 35MEDIUMGUIDED MISSILES

L R

RNG (14/12) | AOE (1) | LTD AMMO | RAVAGE | SMART

3 3 2 2 2 23LIGHTROCKETS 10

FF

7

7

4

7

7

4

6

6

3

6

6

6

3

6

6

5

3

5

5

5

2

4

5

5

2

3

5 4 4

4 4 4

2 1 1

2 1 0

MOVE (WALKER)

ARMOR

*CLOSE COMBAT-

DAMAGE TRACK

0 1 2 3 4 5 6 7 8 9

THE UNITED TERRAN

FEDERATION

THE UNITED TERRAN

FEDERATION

THREAT VALUE: 590THREAT VALUE: 590

CAV

STARHAWK VI

WEAPON SYSTEMS

72228

ADV TARGETING COMP 1 | A HARD |SSAULT 2 AMMO BIN (1) ||RUGGED | WIZZO

SPECIAL ABILITIES

- -DAMAGE CONTROL

COPYRIGHT TALON GAMES2020

PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY

©

RNG (12/1) | LTD AMMO

6/3 5/3 5/2 5/2 4/2 4/2 4/2 3/2 3/2

RNG (16/14) | LTD AMMO | SHOCK (5)

5 4 4 4 4 3 3 3 3

6/3MEDIUMMRAC

5MEDIUMGUIDED MISSILES

F

RL

F

6

8

7

6

8

7

6

7

6

6

5

7

6

6

5

7

5

5

5

6

5

5

5

6

4

4

5 4 4 4 4 4

6 5 5 5 4 4

4 4 3 3 2 2

3 3 2 2 1 0

MOVE (WALKER)

ARMOR

CLOSE COMBAT-

DAMAGE TRACK

0 1 2 3 4 5 6 7 8 9 10 11 12

THE UNITED TERRAN

FEDERATION

THE UNITED TERRAN

FEDERATION

THREAT VALUE: 1119THREAT VALUE: 1119

CAV

THUNDERBIRD

WEAPON SYSTEMS

RNG (6/0) | BLITZ | OVERDRIVE | RAVAGE

8 7 7 6 6 5 5 5 4 4 3 3

72210

ADV TARGETING COMP 2 | AMMO BIN (1) | ASSAULT 2 BULKY|CHAIN-FIRE POD |FCS | HARD | RUGGED | SHIELDED | WIZZO

SPECIAL ABILITIES

- -DAMAGE CONTROL

8

COPYRIGHT TALON GAMES2020

PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY

©

HEAVYPARTICLE BOLT GUN

RNG (14/12) | AOE (1) | LTD AMMO | RAVAGE | SMART

5 5 5 4 4 4 4 4 4 3 3 35HEAVYROCKETS 10

RL

RL

Page 2: THUNDERBIRD DAMAGE TRACK THE UNITED TERRAN …Squad within a 36”radius of the model. H A R D Model is a“hard”target for determining correct damage value from successful enemy“hit.”

S P E C I A L A B I L I T I E S T A L O N I I

TM

I M P R O V E D R A N G E(+1) to Long or Extreme-range Combat Rolls with weapon

system.

A o E ( 1 )Allows for Combat Roll vs ANY non-aircraft model caught

within a (1”) radius of �nal Strike-Point.

L T D A M M OCombat Roll Critical Fumble requires an additional (1d6)

roll, with a target-point (3).Roll of “1” or “2” results in “jam” for ALL the model's same-

type weapon systems for remainder of game.

R A V A G E(x2) damage vs infantry models in open terrain (no Cover).

S M A R TAllows adjustment to AoE or RAV (+1) by reducing the

other by (-1).Cannot be adjusted below (0) and requires declaration

before Combat Roll.

A D V T A R G E T I N G C O M P U T E R 1Requires active Target-Lock: (+1) to model's direct-�re

Combat or Strike-Point Rolls.

A S S A U L T 1Reduces Run 'N Gun weapon penalty by (-1).Does NOT provide Combat Roll bonus.

D O U B L E - T I M E(-2) to ANY Combat Roll vs model if full MV (10+) is used

for (1) Move Action in any single direction, allowing for oneFacing Change only.

E C M 1Requires Special Action to activate: Automatic “jam” of ANY

enemy target-lock (EST), Chain-Fire Pod, or FCS within a 24”radius of model.

Requires Opposed Roll (+1) to “jam” enemy APA or ECM.Allows use of the Upgrade: HARM Guided-Missiles.

E S TAllows automatic “sharing” of active target-lock with

Squad within a 36” radius of the model.

H A R DModel is a “hard” target for determining correct damage

value from successful enemy “hit.”

R U G G E D(x2) Non-lingering damage repair with successful Repair

Action, Target Point Roll (10).

PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY

S P E C I A L A B I L I T I E S R A P T O R

TM

L T D A M M OCombat Roll Critical Fumble requires an additional (1d6)

roll, with a target-point (3).Roll of “1” or “2” results in “jam” for ALL the model's same-

type weapon systems for remainder of game.

S H O C K ( 5 )Requires targeted model to make ONE Target-Point Roll (5)

on ANY successful “hit” or receive Model State: Suppressed.

A o E ( 1 )Allows for Combat Roll vs ANY non-aircraft model caught

within a (1”) radius of �nal Strike-Point.

R A V A G E(x2) damage vs infantry models in open terrain (no Cover).

S M A R TAllows adjustment to AoE or RAV (+1) by reducing the

other by (-1).Cannot be adjusted below (0) and requires declaration

before Combat Roll.

A D V T A R G E T I N G C O M P U T E R 1Requires active Target-Lock: (+1) to model's direct-�re

Combat or Strike-Point Rolls.

A M M O B I N ( 2 )Model may clear TWO Ammo or Ltd Ammo “jam” per

game.

D O U B L E - T I M E(-2) to ANY Combat Roll vs model if full MV (10+) is used

for (1) Move Action in any single direction, allowing for oneFacing Change only.

E S TAllows automatic “sharing” of active target-lock with

Squad within a 36” radius of the model.

H A R DModel is a “hard” target for determining correct damage

value from successful enemy “hit.”

T A GAllows for the use of guided-missiles and other laser-

based weapon systems.Does NOT provide target-lock (no ATC).Requires Special Action to “share.”

PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY

S P E C I A L A B I L I T I E S S T A R H W K V I

TM

L T D A M M OCombat Roll Critical Fumble requires an additional (1d6)

roll, with a target-point (3).Roll of “1” or “2” results in “jam” for ALL the model's same-

type weapon systems for remainder of game.

S H O C K ( 5 )Requires targeted model to make ONE Target-Point Roll (5)

on ANY successful “hit” or receive Model State: Suppressed.

A D V T A R G E T I N G C O M P U T E R 1Requires active Target-Lock: (+1) to model's direct-�re

Combat or Strike-Point Rolls.

A S S A U L T 2Reduces Run 'N Gun weapon penalty by (-2).Does NOT provide Combat Roll bonus.

A M M O B I N ( 1 )Model may clear ONE Ammo or Ltd Ammo “jam” per game.

H A R DModel is a “hard” target for determining correct damage

value from successful enemy “hit.”

R U G G E D(x2) Non-lingering damage repair with successful Repair

Action (10+ Roll).

W I Z Z O(+1) to any Strike-Point or direct-�re Combat Roll.

PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY

S P E C I A L A B I L I T I E S T H U N D E R B I R D

TM

B L I T Z(+1) to ANY Close-Combat Assault Combat Roll.

O V E R D R I V ERequires declaration before Combat Roll: (x2) damage,

Combat Roll Critical Fumble disables weapon system forremainder of game.

Roll additional (1d6) with target-point equal to number ofweapons �red (+1). Failed roll results in same-type weaponsystems loss for one turn.

R A V A G E(x2) damage vs infantry models in open terrain (no Cover).

A o E ( 1 )Allows for Combat Roll vs ANY non-aircraft model caught

within a (1”) radius of �nal Strike-Point.

L T D A M M OCombat Roll Critical Fumble requires an additional (1d6)

roll, with a target-point (3).Roll of “1” or “2” results in “jam” for ALL the model's same-

type weapon systems for remainder of game.

S M A R TAllows adjustment to AoE or RAV (+1) by reducing the

other by (-1).Cannot be adjusted below (0) and requires declaration

before Combat Roll.

A D V T A R G E T I N G C O M P U T E R 2Requires active Target-Lock: (+2) to model's direct-�re

Combat or Strike-Point Rolls.

AMMO BIN (1)Model may clear ONE Ltd Ammo “jam” per game.

A S S A U L T 2Reduces Run 'N Gun weapon penalty by (-2).Does NOT provide Combat Roll bonus.

B U L K YRequires two transport “slots.”

C H A I N - F I R E P O DRequires active Target-Lock: Model may “share” successful

Strike-Point with other CFP-equipped models in Squad.

F C SRequires two (+1) or more (+2) FCS-equipped models in

Squad for Strike-Point Roll (+) SM.

H A R DModel is a “hard” target for determining correct damage

value from successful enemy “hit.”

R U G G E D(x2) Non-lingering damage repair with successful Repair

Action, Target Point Roll (10).

S H I E L D E DModel is immune to all nano-disassembler and ion

distruptor effects.

W I Z Z O(+1) to any Strike-Point or direct-�re Combat Roll.

PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY