thunderbird damage track the united terran …squad within a 36”radius of the model. h a r d model...
TRANSCRIPT
11
4
4
10
4
4
10
3
3
6
9
3
3
4
8
3
2
2
7
2
2
1
MOVE (WALKER)
ARMOR
CLOSE COMBAT-
DAMAGE TRACK
0 1 2 3 4 5
THE UNITED TERRAN
FEDERATION
THE UNITED TERRAN
FEDERATION
THREAT VALUE: 356THREAT VALUE: 356
CAV
TALON II
WEAPON SYSTEMS
72209
ADV TARGETING COMP 1 | ASSAULT 1 DOUBLE-TIME | ECM 1 ||EST | HARD | RUGGED
SPECIAL ABILITIES
- -DAMAGE CONTROL
COPYRIGHT TALON GAMES2020
PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY
©
RNG (10/0) | IMPROVED RANGE
4 3 3 2 24MEDIUMLASER BOLT GUN
RNG (14/12) | AOE (1) | LTD AMMO | RAVAGE | SMART
2 2 2 1 12LIGHTROCKETS 5
FF
RL
7
2
1
0
6
1
1
11
4
3
10
4
3
10
3
2
6
9
3
2
4
8
3
2
2
7
2
1
1
7
2
1
0
MOVE (WALKER)
ARMOR
*CLOSE COMBAT-
DAMAGE TRACK
0 1 2 3 4 5 6
THE UNITED TERRAN
FEDERATION
THE UNITED TERRAN
FEDERATION
THREAT VALUE: 347THREAT VALUE: 347
CAV
RAPTOR
WEAPON SYSTEMS
72213
ADV TARGETING COMP 1 | AMMO BIN (2) | DOUBLE-TIME EST ||HARD | TAG
SPECIAL ABILITIES
- -DAMAGE CONTROL
COPYRIGHT TALON GAMES2020
PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY
©
RNG (16/14) | LTD AMMO | SHOCK (5)
5 4 4 3 3 35MEDIUMGUIDED MISSILES
L R
RNG (14/12) | AOE (1) | LTD AMMO | RAVAGE | SMART
3 3 2 2 2 23LIGHTROCKETS 10
FF
7
7
4
7
7
4
6
6
3
6
6
6
3
6
6
5
3
5
5
5
2
4
5
5
2
3
5 4 4
4 4 4
2 1 1
2 1 0
MOVE (WALKER)
ARMOR
*CLOSE COMBAT-
DAMAGE TRACK
0 1 2 3 4 5 6 7 8 9
THE UNITED TERRAN
FEDERATION
THE UNITED TERRAN
FEDERATION
THREAT VALUE: 590THREAT VALUE: 590
CAV
STARHAWK VI
WEAPON SYSTEMS
72228
ADV TARGETING COMP 1 | A HARD |SSAULT 2 AMMO BIN (1) ||RUGGED | WIZZO
SPECIAL ABILITIES
- -DAMAGE CONTROL
COPYRIGHT TALON GAMES2020
PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY
©
RNG (12/1) | LTD AMMO
6/3 5/3 5/2 5/2 4/2 4/2 4/2 3/2 3/2
RNG (16/14) | LTD AMMO | SHOCK (5)
5 4 4 4 4 3 3 3 3
6/3MEDIUMMRAC
5MEDIUMGUIDED MISSILES
F
RL
F
6
8
7
6
8
7
6
7
6
6
5
7
6
6
5
7
5
5
5
6
5
5
5
6
4
4
5 4 4 4 4 4
6 5 5 5 4 4
4 4 3 3 2 2
3 3 2 2 1 0
MOVE (WALKER)
ARMOR
CLOSE COMBAT-
DAMAGE TRACK
0 1 2 3 4 5 6 7 8 9 10 11 12
THE UNITED TERRAN
FEDERATION
THE UNITED TERRAN
FEDERATION
THREAT VALUE: 1119THREAT VALUE: 1119
CAV
THUNDERBIRD
WEAPON SYSTEMS
RNG (6/0) | BLITZ | OVERDRIVE | RAVAGE
8 7 7 6 6 5 5 5 4 4 3 3
72210
ADV TARGETING COMP 2 | AMMO BIN (1) | ASSAULT 2 BULKY|CHAIN-FIRE POD |FCS | HARD | RUGGED | SHIELDED | WIZZO
SPECIAL ABILITIES
- -DAMAGE CONTROL
8
COPYRIGHT TALON GAMES2020
PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY
©
HEAVYPARTICLE BOLT GUN
RNG (14/12) | AOE (1) | LTD AMMO | RAVAGE | SMART
5 5 5 4 4 4 4 4 4 3 3 35HEAVYROCKETS 10
RL
RL
S P E C I A L A B I L I T I E S T A L O N I I
TM
I M P R O V E D R A N G E(+1) to Long or Extreme-range Combat Rolls with weapon
system.
A o E ( 1 )Allows for Combat Roll vs ANY non-aircraft model caught
within a (1”) radius of �nal Strike-Point.
L T D A M M OCombat Roll Critical Fumble requires an additional (1d6)
roll, with a target-point (3).Roll of “1” or “2” results in “jam” for ALL the model's same-
type weapon systems for remainder of game.
R A V A G E(x2) damage vs infantry models in open terrain (no Cover).
S M A R TAllows adjustment to AoE or RAV (+1) by reducing the
other by (-1).Cannot be adjusted below (0) and requires declaration
before Combat Roll.
A D V T A R G E T I N G C O M P U T E R 1Requires active Target-Lock: (+1) to model's direct-�re
Combat or Strike-Point Rolls.
A S S A U L T 1Reduces Run 'N Gun weapon penalty by (-1).Does NOT provide Combat Roll bonus.
D O U B L E - T I M E(-2) to ANY Combat Roll vs model if full MV (10+) is used
for (1) Move Action in any single direction, allowing for oneFacing Change only.
E C M 1Requires Special Action to activate: Automatic “jam” of ANY
enemy target-lock (EST), Chain-Fire Pod, or FCS within a 24”radius of model.
Requires Opposed Roll (+1) to “jam” enemy APA or ECM.Allows use of the Upgrade: HARM Guided-Missiles.
E S TAllows automatic “sharing” of active target-lock with
Squad within a 36” radius of the model.
H A R DModel is a “hard” target for determining correct damage
value from successful enemy “hit.”
R U G G E D(x2) Non-lingering damage repair with successful Repair
Action, Target Point Roll (10).
PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY
S P E C I A L A B I L I T I E S R A P T O R
TM
L T D A M M OCombat Roll Critical Fumble requires an additional (1d6)
roll, with a target-point (3).Roll of “1” or “2” results in “jam” for ALL the model's same-
type weapon systems for remainder of game.
S H O C K ( 5 )Requires targeted model to make ONE Target-Point Roll (5)
on ANY successful “hit” or receive Model State: Suppressed.
A o E ( 1 )Allows for Combat Roll vs ANY non-aircraft model caught
within a (1”) radius of �nal Strike-Point.
R A V A G E(x2) damage vs infantry models in open terrain (no Cover).
S M A R TAllows adjustment to AoE or RAV (+1) by reducing the
other by (-1).Cannot be adjusted below (0) and requires declaration
before Combat Roll.
A D V T A R G E T I N G C O M P U T E R 1Requires active Target-Lock: (+1) to model's direct-�re
Combat or Strike-Point Rolls.
A M M O B I N ( 2 )Model may clear TWO Ammo or Ltd Ammo “jam” per
game.
D O U B L E - T I M E(-2) to ANY Combat Roll vs model if full MV (10+) is used
for (1) Move Action in any single direction, allowing for oneFacing Change only.
E S TAllows automatic “sharing” of active target-lock with
Squad within a 36” radius of the model.
H A R DModel is a “hard” target for determining correct damage
value from successful enemy “hit.”
T A GAllows for the use of guided-missiles and other laser-
based weapon systems.Does NOT provide target-lock (no ATC).Requires Special Action to “share.”
PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY
S P E C I A L A B I L I T I E S S T A R H W K V I
TM
L T D A M M OCombat Roll Critical Fumble requires an additional (1d6)
roll, with a target-point (3).Roll of “1” or “2” results in “jam” for ALL the model's same-
type weapon systems for remainder of game.
S H O C K ( 5 )Requires targeted model to make ONE Target-Point Roll (5)
on ANY successful “hit” or receive Model State: Suppressed.
A D V T A R G E T I N G C O M P U T E R 1Requires active Target-Lock: (+1) to model's direct-�re
Combat or Strike-Point Rolls.
A S S A U L T 2Reduces Run 'N Gun weapon penalty by (-2).Does NOT provide Combat Roll bonus.
A M M O B I N ( 1 )Model may clear ONE Ammo or Ltd Ammo “jam” per game.
H A R DModel is a “hard” target for determining correct damage
value from successful enemy “hit.”
R U G G E D(x2) Non-lingering damage repair with successful Repair
Action (10+ Roll).
W I Z Z O(+1) to any Strike-Point or direct-�re Combat Roll.
PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY
S P E C I A L A B I L I T I E S T H U N D E R B I R D
TM
B L I T Z(+1) to ANY Close-Combat Assault Combat Roll.
O V E R D R I V ERequires declaration before Combat Roll: (x2) damage,
Combat Roll Critical Fumble disables weapon system forremainder of game.
Roll additional (1d6) with target-point equal to number ofweapons �red (+1). Failed roll results in same-type weaponsystems loss for one turn.
R A V A G E(x2) damage vs infantry models in open terrain (no Cover).
A o E ( 1 )Allows for Combat Roll vs ANY non-aircraft model caught
within a (1”) radius of �nal Strike-Point.
L T D A M M OCombat Roll Critical Fumble requires an additional (1d6)
roll, with a target-point (3).Roll of “1” or “2” results in “jam” for ALL the model's same-
type weapon systems for remainder of game.
S M A R TAllows adjustment to AoE or RAV (+1) by reducing the
other by (-1).Cannot be adjusted below (0) and requires declaration
before Combat Roll.
A D V T A R G E T I N G C O M P U T E R 2Requires active Target-Lock: (+2) to model's direct-�re
Combat or Strike-Point Rolls.
AMMO BIN (1)Model may clear ONE Ltd Ammo “jam” per game.
A S S A U L T 2Reduces Run 'N Gun weapon penalty by (-2).Does NOT provide Combat Roll bonus.
B U L K YRequires two transport “slots.”
C H A I N - F I R E P O DRequires active Target-Lock: Model may “share” successful
Strike-Point with other CFP-equipped models in Squad.
F C SRequires two (+1) or more (+2) FCS-equipped models in
Squad for Strike-Point Roll (+) SM.
H A R DModel is a “hard” target for determining correct damage
value from successful enemy “hit.”
R U G G E D(x2) Non-lingering damage repair with successful Repair
Action, Target Point Roll (10).
S H I E L D E DModel is immune to all nano-disassembler and ion
distruptor effects.
W I Z Z O(+1) to any Strike-Point or direct-�re Combat Roll.
PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY