topics voor capita selecta
TRANSCRIPT
Capita SelectaMens Machine Interactie
& Multimedia
Erik DuvalDept. Computerwetenschappen
http://www.cs.kuleuven.ac.be/~erikd/
Thursday 21 October 2010
technology enhanced learning
science
music
...
glasses
pod (More!)
pad (coming...)
lap (Mendeley...)
desk
table (ScienceTable)
dome
...Thursday 21 October 2010
http://www.youtube.com/watch?v=CGwvZWyLiBU
Thursday 21 October 2010
http://www.youtube.com/watch?v=8EA8xlicmT8
Thursday 21 October 2010
http://www.youtube.com/watch?v=sTERI1s-UyA
Thursday 21 October 2010
http://sharetec.celstec.org/gddf/mace_AR.movThursday 21 October 2010
http://chai.it.usyd.edu.au/Projects/Cruiser
Thursday 21 October 2010
http
://w
ww
.you
tube
.com
/wat
ch?v
=iD
X1F
ZxC
0D4
Thursday 21 October 2010
12 http://nyx.cti.espol.edu.ec/ectel/
Thursday 21 October 2010
http://www.indicateapp.com/ Thursday 21 October 2010
Towards the Next Generation of Tabletop Gaming ExperiencesCarsten Magerkurth, Maral Memisoglu, Timo Engelke, Norbert StreitzFraunhofer IPSI “AMBIENTE - Workspaces of the Future” Dolivostrasse 15
D-64293 Darmstadt, Germany {magerkurth, memisoglu, engelke, streitz}@ipsi.fraunhofer.de +49 (0) 6151/869-997
AbstractIn this paper we present a novel hardware and software platform (STARS) to realize computer
augmented tabletop games that unify the strengths of traditional board games and computer games. STARS game applications preserve the social situation of traditional board games and provide a tangible interface with physical playing pieces to facilitate natural interaction. The
virtual game components offer exciting new opportunities for game design and provide richer gaming experiences impossible to realize with traditional media.
This paper describes STARS in terms of the hardware setup and the software platform used to develop and play STARS games. The interaction design within STARS is discussed and
sample games are presented with regard to their contributions to enhancing user experience. Finally, real- world experiences with the platform are reported.
Key words: Gaming, tabletop games, tangible interfaces.
Person B
Contact Me
Person A
Contact Me
Person D
Contact Me
Person E
Contact Me
Tangled Interaction: On the Expressiveness of Tangible User InterfacesJOHANREDSTRO M̈ Interactive InstituteThis is an analysis and exploration of a basic aesthetic issue in interaction design: how an am- bition to design strong and persistent relations between appearance and functionality, evident in approaches such as tangible user interfaces, in crucial ways in which conflicts with the ways miniaturization of technology have changed the relation between the object’s surface and its inter- nal complexity. To further investigate this issue, four conceptual design experiments are presented exploring the expressiveness and aesthetic potential of overloading the object’s surface by adding several layers of interaction, thus creating a kind of tangled interaction.Categories and Subject Descriptors: H.5.2 [Information Interfaces and Presentation]: User Interfaces—User-centered design; interaction styles; theory and methods; H.5.m [Information Interfaces and Presentation]: MiscellaneousGeneral Terms: Human Factors, TheoryAdditional Key Words and Phrases: Aesthetics, design theory, interaction design, tangible user interfaces
Towards the Next Generation of Tabletop Gaming ExperiencesCarsten Magerkurth, Maral Memisoglu, Timo Engelke, Norbert StreitzFraunhofer IPSI “AMBIENTE - Workspaces of the Future” Dolivostrasse 15
D-64293 Darmstadt, Germany {magerkurth, memisoglu, engelke, streitz}@ipsi.fraunhofer.de +49 (0) 6151/869-997
AbstractIn this paper we present a novel hardware and software platform (STARS) to realize computer
augmented tabletop games that unify the strengths of traditional board games and computer games. STARS game applications preserve the social situation of traditional board games and provide a tangible interface with physical playing pieces to facilitate natural interaction. The
virtual game components offer exciting new opportunities for game design and provide richer gaming experiences impossible to realize with traditional media.
This paper describes STARS in terms of the hardware setup and the software platform used to develop and play STARS games. The interaction design within STARS is discussed and
sample games are presented with regard to their contributions to enhancing user experience. Finally, real- world experiences with the platform are reported.
Key words: Gaming, tabletop games, tangible interfaces.
Tangled Interaction: On the Expressiveness of Tangible User InterfacesJOHANREDSTRO M̈ Interactive InstituteThis is an analysis and exploration of a basic aesthetic issue in interaction design: how an am- bition to design strong and persistent relations between appearance and functionality, evident in approaches such as tangible user interfaces, in crucial ways in which conflicts with the ways miniaturization of technology have changed the relation between the object’s surface and its inter- nal complexity. To further investigate this issue, four conceptual design experiments are presented exploring the expressiveness and aesthetic potential of overloading the object’s surface by adding several layers of interaction, thus creating a kind of tangled interaction.Categories and Subject Descriptors: H.5.2 [Information Interfaces and Presentation]: User Interfaces—User-centered design; interaction styles; theory and methods; H.5.m [Information Interfaces and Presentation]: MiscellaneousGeneral Terms: Human Factors, TheoryAdditional Key Words and Phrases: Aesthetics, design theory, interaction design, tangible user interfaces
Thursday 21 October 2010
praktisch
1. literatuur
2. desktop research
3. brainstorm
4. ontwerp
5. evaluatie (!)
6. uitwerking
7. goto step 5
17
infinite loopis a feature,not a bug...
Thursday 21 October 2010
18
http://aspect-project.org/ http://www.icoper.org/ http://www.role-project.eu/ http://www.stellarnet.eu/
Thanks!
Questions?http://erikduval.wordpress.com/
http://www.cs.kuleuven.be/~erikdtwitter: @ErikDuval
Thursday 21 October 2010