toys r important - jean piaget society 2016-06-10

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    Toys R Important: Effects of ToyDesign on Parent (and Child)

    Geometric and Spatial Talk

    Brian N. Verdine

    1

    Jennifer M. Zosh2

    Kathy Hirsh-Pasek3Maya A. Marzouk

    1

    Roberta M. Golinkoff1

    Jean Piaget Society Conference

    University of Delaware1,Penn State Brandywine2,

    & Temple University3

    Chicago, IL June 9, 2016

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    Todays talk:

    2

    Play and Toys = Learning Case Study: Shapes During Preschool

    Study 1: Traditional and Electronic Shape

    Sorters Study 2: Shapes on Touchscreen Tablets

    and in Concrete Shape Sets (Canonical and

    Atypical)

    Implications

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    Toy (n.):

    3

    1. an object, often a small representation ofsomething familiar, as an animal or person,

    for children or others to play with;

    plaything.

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    Toy (n.):

    4

    2. a thing or matter of little or no value orimportance; a trifle.

    3. something that serves for or as if fordiversion, rather than for serious practical

    use.

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    Play and Toys = Learning

    Play is essential for all domains of development (Ginsburg,2007 in American Academy of Pediatrics)

    Toys provide substrate for play

    Can create guided play situations

    Can influence subject matter of play

    Toy (n.): A tool for learning

    5

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    6

    The case of shapes

    Learning shape names at intersection of: Spatial Skills Mathematics Language

    Shape ID accuracy and speed at 3better spatial skills at 5 (Verdine et al., under review)

    Hearing spatial language

    spatial performance(e.g. Casasola, Bhagwat & Burke, 2009)

    Better spatial skills at 3better math skills at 5 (Verdine et al., in press SRCD Monograph)

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    Triangle - 3 angles and 3 connected sides

    but process for really knowing shapes is extended

    In Satlow & Newcombe (1998) children and adults sorted realshapes from instances that were:

    Typical equilateral triangles Atypical scalene triangles

    Invalid shapes with extra sides or gaps

    Accept invalid shapes and reject valid atypical shapes untilafter age 5

    7

    Shape learning seems easy

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    Preschool Shape Knowledge

    8

    Preschoolers know some shapes

    But most dont KNOW their shapes

    Basic types (e.g., rectangles)

    Do not understand defining features Struggle with different appearances

    Verdine, Lucca, Golinkoff, Hirsh-Pasek, & Newcombe (2016). The shape of things: The origin of young childrens

    knowledge of the names and properties of geometric forms.J of Cognition and Development, 17(1), 142161.

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    Why does it take so long?

    9

    Amount and nature of input?

    44 hours = 26 geometry terms(Rudd, Lambert, Satterwhite, and Zaier; 2008)

    All math activities spontaneous University preschool with well-educated teachers!

    Teaching shapes

    confirm ID w/o discussing properties(Sarama and Clements; 2004)

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    Limited Variety?

    10

    Dogs

    Variety is important in concept formation

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    11

    Horse?

    Dog?

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    Variety in Shape Toys

    12

    Small number of shapes

    Little variety within categories

    Compare and contrast

    Defining vs. Incidental properties

    Resnick, Verdine, Golinkoff, & Hirsh-Pasek (in press). Geometric toys in the attic? A corpus analysis of early

    exposure to geometric shapes. Early Childhood Research Quarterly.

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    Little geometry in early school Target informal learning Spend 80% of time outside school (Meltzoff et al., 2009)

    Little discussion of defining properties Increase salience of features and invite their discussion

    Little variety Create materials with more shapes within and between

    categories

    Potential Solutions

    13

    Improving Preschool Shape Input

    The Problems &

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    Make

    BETTER

    toys?14

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    Todays talk:

    15

    Play and Toys = Learning Case Study: Shapes During Preschool

    Study 1: Traditional and Electronic Shape

    Sorters Study 2: Shapes on Touchscreen Tablets

    and in Concrete Shape Sets (Canonical and

    Atypical)

    Implications

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    Study 1:Are there impacts of electronic shape toys on

    parent-child interactions?

    Zosh, Verdine, Filipowicz, Golinkoff, Hirsh-Pasek, & Newcombe (2015). Talking shape: Parental language with

    electronic vs. traditional shape sorters. Mind, Brain, and Education, 9(3), 136144. 16

    1) Does design (traditional vs. electronic) influence

    parent language?

    Overall amount?

    Variability?

    2) What about spatial language specifically?

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    The Experiment

    Electronic Toy Traditional Toy

    24 parent-child dyads

    Children 20 - 28 mos. (M = 23)

    7-minute play session

    DVs: Overall Types and Tokens Spatial Language

    the square in the box flip the piece over

    that edge

    Randomly assignedelectronic or traditionalshape sorter

    17

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    0

    10

    20

    30

    40

    5060

    70

    80

    90100

    Traditional Toy Electronic Toy

    RateofOverallLanguageProduction

    (wordsperm

    in.)

    Parent Speech Toy Speech

    Overall Language Production

    .14

    .04*

    18

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    Unique Language

    0

    5

    10

    15

    20

    25

    30

    Traditional Toy Electronic Toy

    PercentageofUniqueLanguage

    Parent Speech Toy Speech

    .001*

    .03*

    19

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    0

    2

    4

    6

    8

    10

    12

    14

    Traditional Toy Electronic Toy

    Rateo

    fSpatialLanguageProduction

    (wordsperm

    in.)

    Parent Speech Toy Speech

    Spatial Language

    .03*

    .22

    20

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    Study 2:Does Shape Variety or Using an App

    Influence Parent-Child Interactions?

    21

    1) Does including different shapes:

    Get parents to compare and contrast?

    Count sides?

    Talk about spatial properties?

    2) Does technology help or hinder desirable parent orchild behaviors?

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    Shape Interactions

    22

    Quizzing Flash Cards Puzzle

    iPad:

    Canonical:

    Atypical:

    51 parent-child dyads

    Children 34-38 months (M = 36)

    5-minute play session

    DVs: Overall Types and Tokens

    Spatial Language Shape Names Number Words

    Randomly assigned 1 of 3 toy sets Digital:

    iPad: app with 10 shapes Concrete:

    Canonical: 2 identical sets of 10Atypical: 10 canonical + 10 atypical

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    Overall: More language and variety w/ concrete shapes

    Canonical and atypical shapes not different

    Types (unique words) Tokens (total words)

    Speech Type iPad Can Aty iPad Can Aty

    Parents

    All 98.0 134.8 137.9 293.6 453.8 458.3

    Spatial 11.7 18.1 19.4 28.9 48.0 50.5

    Shapes 9.5 13.7 12.4 27.0 38.0 43.6

    Math 2.1 5.6 4.8 12.7 32.2 24.2

    Lowest Between Highest Not Diff

    Results - Parents

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    24

    Similar trends for spatial, shape, and math words

    Types (unique words) Tokens (total words)

    Speech Type iPad Can Aty iPad Can Aty

    Parents

    All 98.0 134.8 137.9 293.6 453.8 458.3

    Spatial 11.7 18.1 19.4 28.9 48.0 50.5

    Shapes 9.5 13.7 12.4 27.0 38.0 43.6

    Math 2.1 5.6 4.8 12.7 32.2 24.2

    Lowest Between Highest Not Diff

    Results - Parents

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    25

    Overall: More language and variety w/ concrete shapes BUT also more language and variety w/ atypical compared

    to canonical

    Types (unique words) Tokens (total words)

    Speech Type iPad Can Aty iPad Can Aty

    Children

    All 22.6 48.4 58.9 43.2 98.9 141.7

    Spatial 2.9 4.7 7.3 4.8 6.6 14.5

    Shapes 3.5 9.6 10.3 7.3 17.9 20.4

    Math 1.7 5.5 4.0 8.3 20.3 14.7

    Lowest Between Highest Not Diff

    Results - Children

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    Atypical: Spatial Language More variety than iPad; trend for more than canonical

    More than 2x the amount of spatial language than

    canonical or iPad!

    Types (unique words) Tokens (total words)

    Speech Type iPad Can Aty iPad Can Aty

    Children

    All 22.6 48.4 58.9 43.2 98.9 141.7

    Spatial 2.9 4.7 7.3 4.8 6.6 14.5

    Shapes 3.5 9.6 10.3 7.3 17.9 20.4

    Math 1.7 5.5 4.0 8.3 20.3 14.7

    Lowest Between Highest Not Diff

    Results - Children

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    Take-Home Points:Electronic Toys and Apps

    27

    Electronic toys and tech are attractive: Grab and hold attention Toy makers: More expensive

    Parents: MarketingMore educationalMore value

    Influence parent-child interactions Parents: Use less language or less varied language

    Passive observers or offload teaching responsibilities

    Children: Hear and Use less language

    Use electronic toys sparinglyfor now Careful design could power-up parents rather than turn them off Better than traditional toys for solo play???

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    Take-Home Points:Shape Variety

    Current toys have small numbers of shapes

    Learn basic shapes easily BUT shape knowledge remainsimmature

    Increasing shape variety changes interactions: Children: Use more language overall and especially more

    spatial language

    Parents: Language not very different

    Current Direction: Behavior coding and nature of language(e.g., comparisons and feature highlighting)

    No fancy intervention needed! Just more shapes in toys!

    Easy for apps (no physical limitation)28

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    Our future STEM experts are now in preschool!

    29

    Toy design influenceswhat children see andhear

    of little or no value

    We must provide bettertools for learning (i.e.,toys)

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    Thanks!!!!! Funding

    ARRA Stimulus Grant from NIH (1RC1HD0634970-01) to RobertaGolinkoff and Kathy Hirsh-Pasek

    NSF grant through the Spatial Intelligence and Learning Center,Temple University (SBE-1041707)

    Thanks also to: The Childs Play, Learning & Development Lab at Univ. of Delaware

    The Brandywine Child Development Lab at PSU Brandywine

    Maya Marzouk

    Univ. of DelawareJenn Zosh

    Penn State - Brandywine

    Roberta Golinkoff

    Univ. of DelawareKathy Hirsh-Pasek

    Temple University

    Co-Authors: