types of light in 'autodesk maya

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A book about the lights and its specification.

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Types of light

1) Ambient LIght2) Point light3) Directional light4) Spot light5) Volume light6) Area light

Objective of light

1) Creating deapth2) Convinient time of day3) Directive views eye.

1) Ambient LIght: *It is a light scatter type environment which we see in real life.*Ambient shade controll the directionality of Ambient LIght.*It is some as point light as it emits light in all direction but it has the ability to nat cast dark shadow on the area of object, that are not directly illuminated by this light, able to stimulate indirect lighting.lighting.

2) Point light: *It is like omni which means illuminating in alldirections it can be used for candles.*Point light has decay which controll the fall of.*It is expensive in terms of shadow, because it creates the deapth of map in all ‘x,y,z’ directions as it shines in all directions.*It can be used as light bulb, which emit the light in all direction.

3) Directional light:3) Directional light: *This light is like creating distant light shows like sun having parallel rays.*It doesn’t contain decay.*Shadows are harsh.

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*This light emit from all direction means not like other light which emit the light from one point direction.*Light rays in this type of light are never actuually merged.

4) Directional light: *It emits the light in conical pattern.*It illuminate on the object which are directly infront of it’s cone,hence the rest of the side object are naot displayed.

5)5) Volume light: *This light illuminate the light in specific range.*Volume light fall of its controll by color range.

6) Area light: *This will give you rectangle light.*Area light has default fall of as decay rays.*Area light tries to illuminate the larger area than all other light.

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