ufva presentation 2015 - video games - final as presented

66
Mario vs. Aristotle: The Impact of Video Games on Traditional Film & Television Narrative

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Page 1: Ufva presentation   2015 - video games - final as presented

Mario vs. Aristotle:

The Impact of Video Games on

Traditional Film & Television Narrative

Page 2: Ufva presentation   2015 - video games - final as presented

Who is Keith?

Page 3: Ufva presentation   2015 - video games - final as presented

Who is Bob?

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Your Quest Givers

Keith Giglio

Newhouse School at Syracuse

University

@KeithGiglio

Robert Bryant

Writers Program at UCLA

@thumbcandy

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Part 00: Overview

WRITERS AND NEW TECHNOLOGY

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The Printing Press

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Radio

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Silent Movies

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“The Talkies”

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Animation

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Television

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Movies over 100 years old

TV almost 70 years old

Video Games almost 40 years old

WE ARE IN A GOLDEN AGE

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Talkies changed the movies…

These platforms changed games

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IT WASN’T ALWAYS THE GOLDEN AGE OF TV

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Variety:

Variety recently wrote “television and gaming

have supplanted movies as platforms for

iconoclastic works of art ranging from Mass

Effect to Breaking Bad.“

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What Have Movies/TV Taught

Games?

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The Importance of Story

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The Importance of Uniquely Familiar

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Neil Druckmann inspirations

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STRUCTURE

He recalls the studio’s creative director Sam

Lake banging his head over trying to perfect

game narrative beyond Max Payne’s movie

format, before taking inspiration from TV shows

like Lost.

“It was during that time that the big series started

to come out with HBO and whatnot, Lost for

instance was one where people were buying the

boxsets, and then watching the episodes at their

own pace. Some are binging through it, some are

watching one a day, some are watching one

every other day or once a week, but all at their

own pace,” he explains.

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Episodic Storytelling

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Sequels and Spin-offs

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Make Us Care

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Ingmar Bergman

●His work took us beyond film’s native

emotions and brought his lens to bear on

more complete range of human

experience

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Despair

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Torment

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Shame

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Alienation

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Bergman’s Generation

Fellini

Truffaut

DeSica

Rossellini

Kurosawa

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Paul Schrader

Bergman “probably did more than anyone

to make cinema a medium of personal and

introspective value.”

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“personal and introspective

value”

Page 36: Ufva presentation   2015 - video games - final as presented

How Have Games Changed

Movies and Television?

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Video Games are 43 years old

Pong (1972)

The Witcher 3: Wild Hunt (2015)

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Three Generations of Creators

There are creators working today whose

parents play(ed) video games

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Pixels (2015)

No respect for the game medium

No respect for game culture

No respect for the audience

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How It’s NOT done

Super Mario Bros. (1993)

Street Fighter (1994)

Mortal Kombat (1994)

Doom (2005)

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Doom (2005)

https://youtu.be/-dMA8NmdyW4

First-person scene

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Mission Impossible: Rogue Nation (2015)

Turandot sequence demonstrates real

puzzle for the audience from Ethan’s POV

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What’s a “Game?”

A game is “an [interactive] experience

defined by rules.”

- Anna Anthropy

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“Show, Don’t Tell.”

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“Don’t show me. Let me do it.”

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“Game Mechanics”

• Moving

• Jumping

• Exploring

• Solving

• Herding

• Shooting

• Bartering

• Planning

• Nurturing

• Dancing

• Playing plastic

guitars

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Key Game Mechanic

Exploring

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Game Writing = World Building

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Exploration

Of physical space

Of narrative spaces

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Physical spaces

Snowpiercer

Inception

Interstellar

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1980s = The New Hotness

Michael Bay, et al., are a generation of

filmmakers raised loving and making music

videos.

“The tyrrany of the cut.”

Page 53: Ufva presentation   2015 - video games - final as presented

“Screen Geography”

Younger “gamer” directors are respecting

space again.

More coherent action sequences.

Players HAVE to know where they are.

Page 54: Ufva presentation   2015 - video games - final as presented

Narrative spaces

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Video games

Long tradition of extratextuality

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TV & Movies

Easter eggs

Recaps

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Recaps

“What did I miss?”

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(or questions)

Exercise

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Character Choice??

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Level Design

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Breadcrumb - Myst is lost

Levels - Snowpiercer, Edge of Tomorrow

DLC

Up the action -

Storytelling devices

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Action!

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Worlds are blurring

Wrap up