unit 1 applied information technology web viewspace . texture . colour. 3d form. tone. the...
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unit 1 applied information technology
Mr Adam Gage
trinity college , East Perth
ContentsDesign concepts..............................................................................................................................................................4
the elements of design................................................................................................................................................4
line...........................................................................................................................................................................4
shape.......................................................................................................................................................................4
space.......................................................................................................................................................................4
texture.....................................................................................................................................................................4
colour......................................................................................................................................................................4
3D form...................................................................................................................................................................4
Tone........................................................................................................................................................................4
the principles of design...............................................................................................................................................5
balance....................................................................................................................................................................5
emphasis (contrast and proportion)........................................................................................................................5
dominance...............................................................................................................................................................5
unity (proximity and repetition)..............................................................................................................................5
pattern.....................................................................................................................................................................5
movement...............................................................................................................................................................5
relationship between the elements of design and the principles of design................................................................5
Typography.................................................................................................................................................................6
Typeface..................................................................................................................................................................6
Size..........................................................................................................................................................................6
Alignment................................................................................................................................................................6
Format.....................................................................................................................................................................6
Spacing....................................................................................................................................................................6
compositional rules.....................................................................................................................................................6
reading gravity.........................................................................................................................................................6
rule of thirds............................................................................................................................................................6
form of content.......................................................................................................................................................7
grid and alignment..................................................................................................................................................7
Hardware........................................................................................................................................................................7
hardware components of a computer system............................................................................................................7
purpose of the central processing unit (CPU)..............................................................................................................7
purpose of memory/storage.......................................................................................................................................8
types of memory/storage............................................................................................................................................8
primary....................................................................................................................................................................8
secondary................................................................................................................................................................8
types of peripheral devices.........................................................................................................................................8
types of computer systems.........................................................................................................................................8
desktop systems......................................................................................................................................................8
mobile devices.........................................................................................................................................................9
server......................................................................................................................................................................9
purpose of an operating system..................................................................................................................................9
types of operating systems.........................................................................................................................................9
Windows.................................................................................................................................................................9
Mac OS....................................................................................................................................................................9
iOS...........................................................................................................................................................................9
Android....................................................................................................................................................................9
Linux........................................................................................................................................................................9
functions of an operating system (OS)......................................................................................................................10
user interface........................................................................................................................................................10
managing system resources..................................................................................................................................10
managing security and access rights.....................................................................................................................10
running applications..............................................................................................................................................10
identification of software compatibility issues..........................................................................................................10
running older software on current hardware........................................................................................................10
newer software running on older hardware.........................................................................................................10
Impacts of technology...................................................................................................................................................11
intent and purpose of the Copyright Act 1968 (Australia), including:.......................................................................11
fair dealing.............................................................................................................................................................11
private use.............................................................................................................................................................11
moral rights...........................................................................................................................................................11
appropriate referencing techniques for digital publications.....................................................................................11
acknowledgement of the intellectual property (IP) owner.......................................................................................11
concept of digital citizenship.....................................................................................................................................12
responsible use of social networking........................................................................................................................12
forms of cyber bullying..............................................................................................................................................12
strategies to manage/limit cyber bullying.................................................................................................................12
the impact of digital technologies on work-life balance............................................................................................12
concept of social networking....................................................................................................................................12
types of social networking and their features...........................................................................................................12
types of virtual communities, including:...................................................................................................................13
online chat rooms..................................................................................................................................................13
virtual worlds.........................................................................................................................................................13
Application skills............................................................................................................................................................14
purpose of data organisation....................................................................................................................................14
common file formats for graphics and audio............................................................................................................14
vector graphics..........................................................................................................................................................14
computer graphics metafile (.cgm)........................................................................................................................14
scalable vector graphic (.svg)................................................................................................................................14
raster graphics...........................................................................................................................................................15
bitmap (.bmp) image file.......................................................................................................................................15
graphical interchange format (.gif) file..................................................................................................................15
joint photographic expert group (JPEG) image file (.jpg/.jpeg).............................................................................15
tagged image file (.tif)...........................................................................................................................................15
portable network graphics (.png)..........................................................................................................................15
audio files..................................................................................................................................................................15
moving pictures experts group (.mp3 ).................................................................................................................15
waveform audio file format (.wav)........................................................................................................................16
Windows media audio file (.wma).........................................................................................................................16
management of software..........................................................................................................................................16
installation of software..........................................................................................................................................16
update of software................................................................................................................................................16
types of software licences.........................................................................................................................................16
open and closed source.........................................................................................................................................16
proprietary............................................................................................................................................................16
shareware..............................................................................................................................................................17
freeware................................................................................................................................................................17
Project management.....................................................................................................................................................18
components of a project design process...................................................................................................................18
product purpose and design criteria.....................................................................................................................18
target audience characteristics.............................................................................................................................18
project presentation medium................................................................................................................................18
situation analysis...................................................................................................................................................18
style guide.............................................................................................................................................................18
components of a design plan........................................................................................................................................18
storyboard.............................................................................................................................................................19
thumbnails (hand/digital)......................................................................................................................................19
wireframes/sketches (hand/digital)......................................................................................................................19
criteria required to evaluate a digital product and/or digital solution..................................................................19
Design conceptsWhen designing quality solutions, it is necessary to consider the intended audience and use the appropriate elements of design and the principles of design. Students develop strategies for applying digital technologies in creative and original ways for different purposes.
the elements of design
line
shape
space
texture
colour
3D form
Tone
the principles of design
balance
emphasis (contrast and proportion)
dominance
unity (proximity and repetition)
pattern
movement
relationship between the elements of design and the principles of design
Typography
Typeface
Size
Alignment
Format
Spacing
compositional rules
reading gravity
rule of thirds
form of content
grid and alignment
Skills identify and explain the elements of design and the principles of design in an existing digital product and/or
digital solution modify a digital product and/or digital solution to meet a design need/consideration apply the elements of design and the principles of design developing a digital product and/or digital solution
create accurate visuals/layouts apply principles of layout and composition
apply the elements of design and the principles of design relevant to a particular design brief develop and apply detailed annotations for digital designs relevant to a design brief demonstrating the following
considerations: elements of design and the principles of design use of appropriate typography visual composition rule of thirds form of content grid and alignment
HardwareStudents develop an understanding of common computer hardware system components, their compatibility and connectivity. Functions such as processing, input, output, memory/storage and communication are considered. Students use appropriate terminology, technical references/manuals, help procedures and other support facilities.
hardware components of a computer system
purpose of the central processing unit (CPU)
purpose of memory/storage
types of memory/storage
primary
secondary
types of peripheral devices
types of computer systems
desktop systems
mobile devices
server
purpose of an operating system
types of operating systems
Windows
Mac OS
iOS
Android
Linux
functions of an operating system (OS)
user interface
managing system resources
managing security and access rights
running applications
identification of software compatibility issues
running older software on current hardware
newer software running on older hardware
Skills
describe criteria when selecting hardware and software for a specified purpose, including the minimum hardware requirements to run software
Impacts of technologyThe rights of individuals, groups and communities regarding privacy, including responsibility for the access, availability and security of information and their potential misuse, are explored. Students examine the role of relevant government and regulatory bodies in protecting these rights.
intent and purpose of the Copyright Act 1968 (Australia), including:
fair dealing
private use
moral rights
appropriate referencing techniques for digital publications
acknowledgement of the intellectual property (IP) owner
concept of digital citizenship
responsible use of social networking
forms of cyber bullying
strategies to manage/limit cyber bullying
the impact of digital technologies on work-life balance
concept of social networking
types of social networking and their features
types of virtual communities, including:
online chat rooms
virtual worlds
Skills
apply appropriate referencing techniques for digital publications
Application skillsStudents learn, select and apply appropriate software application skills in the development of digital solutions. Students need to be aware of the purpose and desired output in order to integrate the various applications and associated skills.
purpose of data organisation
common file formats for graphics and audio
vector graphics
computer graphics metafile (.cgm)
scalable vector graphic (.svg)
raster graphics
bitmap (.bmp) image file
graphical interchange format (.gif) file
joint photographic expert group (JPEG) image file (.jpg/.jpeg)
tagged image file (.tif)
portable network graphics (.png)
audio files
moving pictures experts group (.mp3 )
waveform audio file format (.wav)
Windows media audio file (.wma)
management of software
installation of software
update of software
types of software licences
open and closed source
proprietary
shareware
freeware
Skills
apply data organisation techniques for user and/or client needs
apply appropriate graphic and audio file types vector graphics raster graphics audio files
Project managementStudents use problem-solving skills to develop digital solutions that meet client needs. Individuals use project management skills to produce digital solutions according to a design brief.
components of a project design process
product purpose and design criteria
target audience characteristics
project presentation medium
situation analysis
style guide
components of a design plan
storyboard
thumbnails (hand/digital)
wireframes/sketches (hand/digital)
criteria required to evaluate a digital product and/or digital solution
Skills
apply the elements of design and the principles of design relevant to a particular design brief
apply a design process to create a digital product and/or digital solution
apply techniques for representing the design of a digital product and/or digital solution