unity work flow

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Ben Comley- Excell My work flow for my 3D level The brief is to design a 3D level for a game. My game is set in a science fiction world with a 1 st person view. This is my level.

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Page 1: Unity work flow

Ben Comley- Excell My work flow for my 3D level

The brief is to design a 3D level for a game. My game is set in a science fiction world with a 1st person

view.

This is my level.

Page 2: Unity work flow

Ben Comley- Excell My work flow for my 3D level

The orange arrow shows one of the tools that is used to raise and lower the terrain. The green arrow

shows the tool in action by creating a mountain.

Page 3: Unity work flow

Ben Comley- Excell My work flow for my 3D level

The orange arrow shows one of the tools that is used for painting the height of land. The green

arrow shows the land that I’ve created using this tool.

Page 4: Unity work flow

Ben Comley- Excell My work flow for my 3D level

The orange arrow shows the smooth height tool which is used for smoothing the top of land that

you create.

Page 5: Unity work flow

Ben Comley- Excell My work flow for my 3D level

The orange arrow shows the texture tool which is used to put different textures on to terrain and

objects. The orange circle shows all the different textures that I’ve used on my level.

Page 6: Unity work flow

Ben Comley- Excell My work flow for my 3D level

This print screen shows my first person view camera, this is shown within the white oval and this is

where your character will start the level.

Page 7: Unity work flow

Ben Comley- Excell My work flow for my 3D level

This print screen shows the directional light and this is used for deciding where you want your light

to come from.

Page 8: Unity work flow

Ben Comley- Excell My work flow for my 3D level

This print screen shows the water that I have placed in my level and this is indicated by the blue

mesh.

Page 9: Unity work flow

Ben Comley- Excell My work flow for my 3D level

The orange arrow shows skybox materials and this is where you place your skybox. The black arrow

shows what a skybox looks like and this is what you have to place in the skybox materials.

Page 10: Unity work flow

Ben Comley- Excell My work flow for my 3D level

In the highlighted areas I have adjusted the terrain to give the game more level of depth. I did this by

using the paint height tool to give the impression of different heights. Also I used raise and lower

terrain tool to create craters in my level. I used the shift key to lower the terrain.

Page 11: Unity work flow

Ben Comley- Excell My work flow for my 3D level

Page 12: Unity work flow

Ben Comley- Excell My work flow for my 3D level

This is a model that I have placed into my game to indicate that the character landed somewhere in

space.

Page 13: Unity work flow

Ben Comley- Excell My work flow for my 3D level

This is one of the assets from the asset store, which I used in my level to give it a sci -fi space feel to

my game.

Page 14: Unity work flow

Ben Comley- Excell My work flow for my 3D level

This is another asset from the store that I used in my game. This was used for the walkways between

one island to another in my level.

Page 15: Unity work flow

Ben Comley- Excell My work flow for my 3D level

This is another asset from the store that I used in my game. This was used to texture all of the land

on the level.

Page 16: Unity work flow

Ben Comley- Excell My work flow for my 3D level

This was the final asset that I used from the store. It was used to indicate how you got into space.