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N2 TORONTO STAR THURSDAY, FEBRUARY 27, 2014 ON ON1 ENGINEERING EXCITEMENT Right about now, in undergraduate labs and classrooms around Ontario, students putting finishing touches on submissions to the Council of Universities’ third annual Innova- tive Designs for Accessibility (IDeA) competition. IDeA offers a chance for creative minds to come up with cost-effective and innovative solu- tions to roadblocks for people with disabilities at school and in the com- munity. This past year, 18 Ontario universities participated. “When I go to the conference and I meet the students and they’re ex- plaining what their idea is, they’re so energized by it,” says Andrew Hry- mak, dean of the faculty of engineer- ing at Western University. Hrymak, involved with the compe- tition’s working group, says the stu- dents have thought not just about what legislation requires or what the needs are, “but also in terms of what they can do and how they can make a difference for people who need that accessibility. It’s the feeling of mak- ing a difference.” One of last year’s winning team members, Tim Inglis, drew on his personal experience as inspiration for his team’s design — a prosthetic hand produced on a 3D printer. In- glis, a fourth-year student in biomed- ical electrical engineering at Carle- ton University at the time, had can- cer when he was 11and is a leg ampu- tee. As a result, he’s met several amputees over the years. “I was always shocked by the cost of the prostheses,” says Inglis, 25, now working on his master’s in electrical engineering. “My leg costs almost $20,000; an arm is upwards of $25,000. The goal was to try to produce a hand with less expensive components.” To that end, his team used off-the- shelf components and repurposed them into a cheaper myoelectric hand activated through muscle con- traction. The 3D printer actually printed the hand part of it in about 18 hours. The total cost of Inglis’s team’s de- vice: under $400. The hand took first place at the IDeA competition, and currently students are working away on it, trying to improve the function and design further still. “The bigger lesson is, that technolo- gy is coming,” says Inglis. “3D is very well suited to mass customization.” And even though the material is more fragile than the expensive prostheses, he adds, “the difference between having nothing and having a hand that might break is fairly sig- nificant.” Joseph Santerelli, 20, then a first- year engineering student at Western and one of the finalists, was inspired in his design by his volunteer work. He had started a program at his local YMCA for swimmers with disabili- ties. Visually impaired swimmers are typically tapped on the top of the head with a foam block attached to a pole and held by a monitor to let them know when they are nearing the end of the pool. Santerelli thought there could be a less invasive way to let swimmers know — one that would enable them to swim by themselves. He came up with portable sensors, put five metres from the edge of a pool on both ends of a lane. The sensors send a pulse to a device on the swimmer’s body, which lets them know when they are nearing the end of the pool. Santerelli and his team tried it on a blindfolded friend and the device worked well. They’re in the process of redesign- ing to make it smaller and complete- ly reliable before they try it out on a visually impaired swimmer. “It’s not any different from a tap- per,” he adds,” but it’s a more digni- fied way of doing it.” Finalists David Newman and Trinette Wright, final-year electrical and biomedical engineering stu- dents at McMaster University, fo- cused on the significant barriers that exist for people with disabilities en- gaging with technology. “Technology is pervasive through- out our lives, particularly regarding both employment and personal op- portunities,” explains Newman, 22, now working for Microsoft in Seat- tle. “It provides an increase in quality of life if we can help all people use technology.” The team designed InterFace, which facilities hands-free computer interaction by combining two key technologies: face tracking and wire- lessly measuring the user’s brain waves. “Using a sensor, we measured slight angle changes of the user’s face and used that to control the position of the cursor on the screen,” says New- man. “They don’t even have to use their hands.” They also designed a wireless headset, and the signals from a movement like a deliberately long eye blink are transmitted to the user’s computer, which triggers a click of the mouse. The idea is to make the device cus- tomizable—now it includes a headset but they have also figured out a way for movement from the user’s mouth to trigger movement on a computer screen. This year’s deadline for submission to IDeA is early April. The initial plan was to focus on attracting designs from engineering and health science students, among others, but Hrymak has found that some of the most in- teresting submissions are interdisci- plinary. “Those teams really have looked at a problem or issue from different perspectives,” he adds. “That’s one thing we’ve been trying to promote with the competition.” > VISION How big ideas change lives Western engineering students Nicole Kucirek, right, and Joseph Santarelli were part of the team that produced an alert system for blind swimmers. PAUL MAYNE FOR THE TORONTO STAR Creative inventions by university students aim to help people with disabilities NORA UNDERWOOD SPECIAL TO THE STAR In 2002 she became director of the THRILL program, home to students from a variety of disciplines building models for design challenges or working on design projects of their own using the lab as a base. THRILL is also a partner in the Ryerson Mixed-Reality Immersive Motion Simulator, which Woodcock says allows students to create roller- coaster simulations for research pur- poses. “(It) will enable us to design sim- ulations, such as rollercoasters, and play them back not just with 3D vid- eo, but with full motion,” she says. Woodcock describes the program as a hands-on “learning lab,” with students interacting with people in other disciplines and getting the op- portunity to shadow professionals in the field. THRILL students have previously trekked to the International Associa- tion of Amusement Parks and At- tractions Expo in Orlando, Fla. — the so-called “theme park capital of the world” — to see the world’s largest amusement industry exhibits and meet manufacturers and suppliers. In March, they will travel to Fort Lauderdale, Fla., to attend interna- tional standardization meetings on design and safety and meet with en- gineers from around the world. “I firmly believe that the amuse- ment industry is a great industry to work with and would make a great career for talented young engineers,” Woodcock says. For the past 10 years, THRILL has also partnered with the Canadian National Exhibition to bring stu- dents behind the scenes during the fair’s construction to shadow inspec- tors from the Technical Standards and Safety Authority and meet with operators North American Midway Entertainment, as well as many con- sultants and suppliers in the indus- try. “In addition to the chance to see the equipment before it’s all covered up and operating for the public, the stu- dents have a chance to meet the peo- ple that construct, inspect and oper- ate the rides,” Woodcock says. Woodcock, who is deaf, also co-au- thored the book Deafened People: Adjustment and Support , on the pro- cess of adjusting to and accepting hearing impairment as an adult, and was the first deaf woman to earn a PhD in engineering. The well-seasoned rider can’t pick a favourite rollercoaster, but Wood- cock’s says the best part of her job is interacting with and learning from the amusement industry’s many en- gineers, manufacturers and theme park consultants who design, build and maintain the gut-busting rides people love. “There’s nothing like riding a roller- coaster with the guy that designed or built it,” she says. “It’s like the direc- tor’s cut that gives you insight into what makes the attraction great.” Students work behind scenes at the CNE ROLLERCOASTER from N1 At Carleton University, we inspire the next generation of engineers at any age. Explore our Virtual Ventures clubs and camps. carleton.ca/engineering-design carleton.ca/vv Parents know that kids learn through play. Engineers know it too. The Resource for Engineering Talent Seeking top engineering talent for a competitive edge? Learn more about OSPE’s unique resources to help HR professionals and other hiring managers attract and hire the skilled engineering resources they need for organizational success. ospe.on.ca/empinfo Looking to build a rewarding engineering career in Canada? Learn about OSPE’s bridging program for internationally trained engineers. ospe.on.ca/iteinfo FUNDED BY

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  • N2⎮TORONTO STAR THURSDAY, FEBRUARY 27, 2014 ON ON1

    ENGINEERING EXCITEMENT

    Right about now, in undergraduatelabs and classrooms around Ontario,students putting finishing toucheson submissions to the Council ofUniversities’ third annual Innova-tive Designs for Accessibility (IDeA)competition. IDeA offers a chancefor creative minds to come up withcost-effective and innovative solu-tions to roadblocks for people withdisabilities at school and in the com-munity. This past year, 18 Ontariouniversities participated.

    “When I go to the conference and Imeet the students and they’re ex-plaining what their idea is, they’re soenergized by it,” says Andrew Hry-mak, dean of the faculty of engineer-ing at Western University.

    Hrymak, involved with the compe-tition’s working group, says the stu-dents have thought not just aboutwhat legislation requires or what theneeds are, “but also in terms of whatthey can do and how they can make adifference for people who need thataccessibility. It’s the feeling of mak-ing a difference.”

    One of last year’s winning teammembers, Tim Inglis, drew on hispersonal experience as inspirationfor his team’s design — a prosthetichand produced on a 3D printer. In-glis, a fourth-year student in biomed-ical electrical engineering at Carle-ton University at the time, had can-cer when he was 11and is a leg ampu-tee. As a result, he’s met severalamputees over the years.

    “I was always shocked by the cost ofthe prostheses,” says Inglis, 25, nowworking on his master’s in electricalengineering.

    “My leg costs almost $20,000; anarm is upwards of $25,000. The goalwas to try to produce a hand with lessexpensive components.”

    To that end, his team used off-the-shelf components and repurposedthem into a cheaper myoelectrichand activated through muscle con-traction. The 3D printer actuallyprinted the hand part of it in about 18hours.

    The total cost of Inglis’s team’s de-vice: under $400. The hand took firstplace at the IDeA competition, andcurrently students are working awayon it, trying to improve the functionand design further still.

    “The bigger lesson is, that technolo-gy is coming,” says Inglis. “3D is verywell suited to mass customization.”And even though the material ismore fragile than the expensiveprostheses, he adds, “the differencebetween having nothing and havinga hand that might break is fairly sig-nificant.”

    Joseph Santerelli, 20, then a first-

    year engineering student at Westernand one of the finalists, was inspiredin his design by his volunteer work.He had started a program at his localYMCA for swimmers with disabili-ties.

    Visually impaired swimmers aretypically tapped on the top of thehead with a foam block attached to apole and held by a monitor to letthem know when they are nearingthe end of the pool. Santerellithought there could be a less invasiveway to let swimmers know — onethat would enable them to swim bythemselves.

    He came up with portable sensors,put five metres from the edge of apool on both ends of a lane. Thesensors send a pulse to a device onthe swimmer’s body, which lets themknow when they are nearing the endof the pool.

    Santerelli and his team tried it on ablindfolded friend and the deviceworked well.

    They’re in the process of redesign-ing to make it smaller and complete-

    ly reliable before they try it out on avisually impaired swimmer.

    “It’s not any different from a tap-per,” he adds,” but it’s a more digni-fied way of doing it.”

    Finalists David Newman andTrinette Wright, final-year electricaland biomedical engineering stu-dents at McMaster University, fo-cused on the significant barriers thatexist for people with disabilities en-gaging with technology.

    “Technology is pervasive through-out our lives, particularly regardingboth employment and personal op-portunities,” explains Newman, 22,now working for Microsoft in Seat-tle. “It provides an increase in qualityof life if we can help all people usetechnology.”

    The team designed InterFace,which facilities hands-free computerinteraction by combining two keytechnologies: face tracking and wire-lessly measuring the user’s brainwaves.

    “Using a sensor, we measured slightangle changes of the user’s face and

    used that to control the position ofthe cursor on the screen,” says New-man. “They don’t even have to usetheir hands.” They also designed awireless headset, and the signalsfrom a movement like a deliberatelylong eye blink are transmitted to theuser’s computer, which triggers aclick of the mouse.

    The idea is to make the device cus-tomizable—now it includes a headsetbut they have also figured out a wayfor movement from the user’s mouthto trigger movement on a computerscreen.

    This year’s deadline for submissionto IDeA is early April. The initial planwas to focus on attracting designsfrom engineering and health sciencestudents, among others, but Hrymakhas found that some of the most in-teresting submissions are interdisci-plinary.

    “Those teams really have looked ata problem or issue from differentperspectives,” he adds. “That’s onething we’ve been trying to promotewith the competition.”

    > VISION

    How big ideas change livesWestern engineering students Nicole Kucirek, right, and Joseph Santarelli were part of the team that produced an alert system for blind swimmers.

    PAUL MAYNE FOR THE TORONTO STAR

    Creative inventions byuniversity students aim tohelp people with disabilities

    NORA UNDERWOODSPECIAL TO THE STAR

    In 2002 she became director of theTHRILL program, home to studentsfrom a variety of disciplines buildingmodels for design challenges orworking on design projects of theirown using the lab as a base.

    THRILL is also a partner in theRyerson Mixed-Reality ImmersiveMotion Simulator, which Woodcocksays allows students to create roller-coaster simulations for research pur-poses.

    “(It) will enable us to design sim-ulations, such as rollercoasters, andplay them back not just with 3D vid-eo, but with full motion,” she says.

    Woodcock describes the programas a hands-on “learning lab,” withstudents interacting with people inother disciplines and getting the op-portunity to shadow professionals inthe field.

    THRILL students have previouslytrekked to the International Associa-tion of Amusement Parks and At-tractions Expo in Orlando, Fla. — theso-called “theme park capital of theworld” — to see the world’s largestamusement industry exhibits andmeet manufacturers and suppliers.In March, they will travel to FortLauderdale, Fla., to attend interna-tional standardization meetings ondesign and safety and meet with en-gineers from around the world.

    “I firmly believe that the amuse-ment industry is a great industry towork with and would make a greatcareer for talented young engineers,”Woodcock says.

    For the past 10 years, THRILL hasalso partnered with the CanadianNational Exhibition to bring stu-dents behind the scenes during thefair’s construction to shadow inspec-tors from the Technical Standardsand Safety Authority and meet withoperators North American MidwayEntertainment, as well as many con-sultants and suppliers in the indus-try.

    “In addition to the chance to see theequipment before it’s all covered upand operating for the public, the stu-dents have a chance to meet the peo-ple that construct, inspect and oper-ate the rides,” Woodcock says.

    Woodcock, who is deaf, also co-au-thored the book Deafened People:Adjustment and Support, on the pro-cess of adjusting to and acceptinghearing impairment as an adult, andwas the first deaf woman to earn aPhD in engineering.

    The well-seasoned rider can’t pick afavourite rollercoaster, but Wood-cock’s says the best part of her job isinteracting with and learning fromthe amusement industry’s many en-gineers, manufacturers and themepark consultants who design, buildand maintain the gut-busting ridespeople love.

    “There’s nothing like riding a roller-coaster with the guy that designed orbuilt it,” she says. “It’s like the direc-tor’s cut that gives you insight intowhat makes the attraction great.”

    Students workbehind scenesat the CNEROLLERCOASTER from N1

    At Carleton University, we inspire the nextgeneration of engineers at any age.

    Explore our Virtual Ventures clubs and camps.

    carleton.ca/engineering-designcarleton.ca/vv

    Parents know thatkids learnthroughplay.

    Engineers know it too.

    The Resource forEngineering TalentSeeking top engineeringtalent for a competitive edge?Learn more about OSPE’s uniqueresources to help HR professionalsand other hiring managers attractand hire the skilled engineeringresources they need fororganizational success.

    ospe.on.ca/empinfo

    Looking to build arewarding engineeringcareer in Canada?Learn about OSPE’s bridgingprogram for internationallytrained engineers.

    ospe.on.ca/iteinfo

    FUNDED BY