urban tourism paradigm
DESCRIPTION
Urban tourism paradigmTRANSCRIPT
Urban Tourism
The Tourism Industry
• Tourism is based on difference.
• For tourists the visited places are “free” of work, services are supplied which free the consumer from daily burdens.
• Tourism attractions are assumed to be unique, different from everyday environment.
Experience and Behavior
Patterns and Preferences
Determinant of quality of experience
Perceptions of Assets
ImpactsEnvironmental, Social
and Economic
Broad Governance/PolicyPlanning and Design
(Including Infrastructure)Management
(Destination and Place)Marketing and
Communication
Positive Outcomes
LinkagesIndustry and
Spatial Economic
Contribution
Positive Outcomes
Best Practice
Benchmarking
Positive Outcomes
TRENDS- MACRO
TRENDS- MICRO
URBAN TOURISM ASSETS
Strategic Framework for Urban Tourism Research
Needs and observations
• Raising rate of urban tourists
• People having a hard time choosing where, how and when to go
• Tourists are subject to a double motive: Escape from routine and seek recreational opportunities (tension-reducing/arousal-seeking)
• Customers motivations are often contradictory: Novelty (adventure) vs. familiarity (security)
Needs and observations- Motivations
• Escape from a perceived mundane environment
• Exploration and evaluation of self Relaxation
• Prestige
• Regression
• Enhancement of kinship relationships
• Facilitation of social interaction
• Novelty
• Education
The complexity of tourist behavior
Tourist
choice
Includes high level of info. search
Emotional significance
Is influenced by other people
Is long-term decision
Has high level of
insecurity due to
intangibility
Is highly involved
(high commitmen
t)
Depends on provider
Framework
Customer Side• Typology• Motivation
Experience Side
• The 4Es
Push Pull
Socio-psychological motives
Destination Influence
Medium offering:
• Flavor (Theme)• Customization• Design
Tourism Product
Accommodation
Food and Drink
Attraction Enjoyment
Events
Transports
Medium offering:
• Flavor (Theme)• Customization• Design
Framework- Customer side (socio-psychological motives):
Type description Tourist categories Tourist typologies
• Plan their own trip• Live with locals• Immerse in culture
The drifterAllocentricsAdventure seekers
• Plan for themselves• Mix (not fully) to locals The explorer
• Seek packages but with some control
Individual mass tourist Psychocentrics
Conservatives• Seek fully planned packages Organized mass
tourist
Impulsiv
e
Planned
Framework- Customer side (IC needs):
Pre-Consumption
• Planning• Expectation
Formation• Decision
Making• Transactions• Anticipation
Consumption
• Connection• Navigation• Short Term• Decision
Making• On-Site
Transaction
Post Consumption
• Sharing• Documentati
on• External
Memory• Re-
Experiencing
• Attachment
Tourist choice
Includes high level
of info. search
Emotional significanc
e
Is influenced by other people
Is long-term
decision
Has high level of
insecurity due to
intangibility
Is highly involved
(high commitme
nt)
Depends on provider
Framework- Experience side:
EntertainmentExp.
EducationExp.
Esthetic Exp.
EscapistExp.
Absorption
Immersion
Passive Participatio
n
Active Participatio
n
Framework- Experience dimensions
• Sensory: Aesthetics and sensory qualities
• Affective: Moods and emotions
• Intellectual: Analytical and imaginative thinking Analytical and imaginative thinking
• Behavioral: Motor actions and behaviors
• Social: Relationships with others,self, groups and cultures
Framework- Medium offering
• Theme the experience with 5 dimension of experience, considering customer typologies, e.g. !
Framework- Medium offering: Design & Customization
• Since power has shifted to unique, mobile, demanding and empowered Consumers, good design involves the 5Cs.
Cross-Channel
Control
Customization
Community
ContentSomething New!
Customer Side• Typology• Motivation
Experience Side
• The 4Es
Push Pull
Socio-psychological motives
Destination Influence
Medium offering:
• Flavor (Theme)• Customization• Design
Changing The Experience Paradigm!Impulsiv
e
Planned
Pre-Consumption • Planning
• Expectation Formation
• Decision Making
• Transactions• Anticipation
Consumption
• Connection• Navigation• Short Term• Decision
Making• On-Site
Transaction
Post Consumption • Sharing
• Documentation
• External Memory
• Re-Experiencing
• Attachment
Something New!?